Mercurial > mm7
comparison mm7_data.h @ 810:f5156b8c61ad
savegame refactoring
author | Gloval |
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date | Tue, 26 Mar 2013 00:57:54 +0400 |
parents | 41b4e9769863 |
children | d37b03507b3b |
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796:14beae4f1723 | 810:f5156b8c61ad |
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1759 void _42ECB5_PlayerAttacksActor(); | 1759 void _42ECB5_PlayerAttacksActor(); |
1760 void __thiscall InitializeTurnBasedAnimations(void *); | 1760 void __thiscall InitializeTurnBasedAnimations(void *); |
1761 signed int __cdecl sub_42F4DA(); | 1761 signed int __cdecl sub_42F4DA(); |
1762 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); | 1762 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); |
1763 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb | 1763 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb |
1764 SpriteObject *__cdecl sub_42FA22_mess_with_laying_item_list(); | 1764 void CompactLayingItemsList(); |
1765 signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); | 1765 signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); |
1766 bool __fastcall sub_42FB5C(signed int a1); | 1766 bool __fastcall sub_42FB5C(signed int a1); |
1767 // int __cdecl crt_sub_42FBB7(); | 1767 // int __cdecl crt_sub_42FBB7(); |
1768 // void __cdecl crt_construct_50CDB4(); | 1768 // void __cdecl crt_construct_50CDB4(); |
1769 void __cdecl sub_42FBDD(); | 1769 void __cdecl sub_42FBDD(); |
1894 | 1894 |
1895 | 1895 |
1896 unsigned int __fastcall SkillToMastery(unsigned __int16 a1); | 1896 unsigned int __fastcall SkillToMastery(unsigned __int16 a1); |
1897 unsigned int __fastcall GetSpellColor(signed int a1); | 1897 unsigned int __fastcall GetSpellColor(signed int a1); |
1898 void *__thiscall unknown_vdtor_6(void *_this, bool a2); | 1898 void *__thiscall unknown_vdtor_6(void *_this, bool a2); |
1899 unsigned __int16 *__fastcall MakeScreenshot(signed int width, signed int height); | 1899 unsigned short * MakeScreenshot(signed int width, signed int height); |
1900 void __thiscall SaveScreenshot(const char *pFilename); | 1900 void __thiscall SaveScreenshot(const char *pFilename); |
1901 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb | 1901 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb |
1902 void __cdecl GameUI_DrawSaveMenu(); | 1902 void __cdecl GameUI_DrawSaveMenu(); |
1903 void __fastcall LoadGame(unsigned int uSlot); // idb | 1903 void __fastcall LoadGame(unsigned int uSlot); // idb |
1904 int __fastcall SaveGame(int a1, __int16 *a2); | 1904 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); |
1905 void __fastcall DoSavegame(unsigned int uSlot); // idb | 1905 void __fastcall DoSavegame(unsigned int uSlot); // idb |
1906 void GameUI_MainMenu_DoDrawLoad(int a1); | 1906 void GameUI_MainMenu_DoDrawLoad(int a1); |
1907 void GameUI_MainMenu_DrawLoad(); | 1907 void GameUI_MainMenu_DrawLoad(); |
1908 void __cdecl sub_4606FE(); | 1908 void __cdecl sub_4606FE(); |
1909 void __cdecl TryLoadLevelFromLOD(); | 1909 void __cdecl TryLoadLevelFromLOD(); |