Mercurial > mm7
comparison mm7_data.h @ 569:f451efdb7c8b
* Party buff icons drawing (right panel)
* Water Walk works & draws
* Fly works & draws
* Invisibility sfx works
* Some player buff icons draw
author | Nomad |
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date | Tue, 05 Mar 2013 16:14:22 +0200 |
parents | fcbb3c281217 |
children | 7c0763248a87 f8a4a2e0b4c9 |
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568:6f7d936edc9b | 569:f451efdb7c8b |
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666 extern char aItem3_3dvDa1[15]; // weak | 666 extern char aItem3_3dvDa1[15]; // weak |
667 extern char aItem3_3dvD[13]; // weak | 667 extern char aItem3_3dvD[13]; // weak |
668 extern char aItem64v1[9]; // weak | 668 extern char aItem64v1[9]; // weak |
669 extern char aEffpar01[]; // idb | 669 extern char aEffpar01[]; // idb |
670 extern int pPartySpellbuffsUI_XYs[14][2]; | 670 extern int pPartySpellbuffsUI_XYs[14][2]; |
671 extern char byte_4E5DD8[]; // weak | 671 extern unsigned char byte_4E5DD8[]; // weak |
672 extern unsigned __int8 pPartySpellbuffsUI_smthns[14]; | 672 extern unsigned __int8 pPartySpellbuffsUI_smthns[14]; |
673 extern char aSpell27[]; // idb | 673 extern char aSpell27[]; // idb |
674 extern char aSpell21[]; // idb | 674 extern char aSpell21[]; // idb |
675 extern char aIsn02d[]; // idb | 675 extern char aIsn02d[]; // idb |
676 extern char aBardataB[]; // idb | 676 extern char aBardataB[]; // idb |
1189 extern int pVisibleWindowsIdxs[20]; // weak | 1189 extern int pVisibleWindowsIdxs[20]; // weak |
1190 extern int uNumVisibleWindows; | 1190 extern int uNumVisibleWindows; |
1191 extern char bFlashHistoryBook; // weak | 1191 extern char bFlashHistoryBook; // weak |
1192 extern char bFlashAutonotesBook; // weak | 1192 extern char bFlashAutonotesBook; // weak |
1193 extern char bFlashQuestBook; // weak | 1193 extern char bFlashQuestBook; // weak |
1194 extern int dword_507960; // weak | 1194 extern int uTextureID_PlayerBuff_PainReflection; // weak |
1195 extern int dword_507964; // weak | 1195 extern int uTextureID_PlayerBuff_Hammerhands; // weak |
1196 extern int dword_507968; // weak | 1196 extern int uTextureID_PlayerBuff_Preservation; // weak |
1197 extern int dword_50796C; // weak | 1197 extern int uTextureID_PlayerBuff_Bless; // weak |
1198 extern int uTextureID_Btn_QuickReference; // weak | 1198 extern int uTextureID_Btn_QuickReference; // weak |
1199 extern int dword_5079B4; // weak | 1199 extern int dword_5079B4; // weak |
1200 extern int dword_5079C8; // weak | 1200 extern int dword_5079C8; // weak |
1201 extern int dword_5079CC; // weak | 1201 extern int dword_5079CC; // weak |
1202 extern int dword_5079D0; // weak | 1202 extern int dword_5079D0; // weak |
1216 extern int dword_507BF0_is_there_popup_onscreen; // weak | 1216 extern int dword_507BF0_is_there_popup_onscreen; // weak |
1217 extern int dword_507C08; // weak | 1217 extern int dword_507C08; // weak |
1218 extern int dword_507C0C; // weak | 1218 extern int dword_507C0C; // weak |
1219 extern int dword_507CBC; // weak | 1219 extern int dword_507CBC; // weak |
1220 extern int dword_507CC0; // weak | 1220 extern int dword_507CC0; // weak |
1221 extern __int64 qword_507CC8; // weak | 1221 extern __int64 GameUI_RightPanel_BookFlashTimer; // weak |
1222 extern int _507CD4_RestUI_hourglass_anim_controller; // weak | 1222 extern int _507CD4_RestUI_hourglass_anim_controller; // weak |
1223 extern int dword_507CD8; // weak | 1223 extern int dword_507CD8; // weak |
1224 extern int dword_50B570[]; // weak | 1224 extern int dword_50B570[]; // weak |
1225 extern int dword_50B638[]; // weak | 1225 extern int dword_50B638[]; // weak |
1226 extern int dword_50B700; // weak | 1226 extern int dword_50B700; // weak |
1306 extern int _unused000; // weak | 1306 extern int _unused000; // weak |
1307 | 1307 |
1308 extern unsigned __int16 pOdmMinimap[117][137]; | 1308 extern unsigned __int16 pOdmMinimap[117][137]; |
1309 extern unsigned int uNumBlueFacesInBLVMinimap; | 1309 extern unsigned int uNumBlueFacesInBLVMinimap; |
1310 extern unsigned __int16 pBlueFacesInBLVMinimapIDs[50]; | 1310 extern unsigned __int16 pBlueFacesInBLVMinimapIDs[50]; |
1311 extern int pTextureIDs_isns[14]; | 1311 extern int pTextureIDs_PartyBuffIcons[14]; |
1312 extern unsigned int uIconIdx_Spell21; | 1312 extern unsigned int uIconIdx_FlySpell; |
1313 extern unsigned int uIconIdx_Spell27; | 1313 extern unsigned int uIconIdx_WaterWalk; |
1314 extern int dword_576E28; // weak | 1314 extern int dword_576E28; // weak |
1315 extern int dword_576E2C; // weak | 1315 extern int dword_576E2C; // weak |
1316 extern __int64 _5773B8_event_timer; // weak | 1316 extern __int64 _5773B8_event_timer; // weak |
1317 extern int dword_5773C0; // weak | 1317 extern int dword_5773C0; // weak |
1318 | 1318 |
1993 void __fastcall sub_4406BC(int a1, unsigned int uFirstNode); // idb | 1993 void __fastcall sub_4406BC(int a1, unsigned int uFirstNode); // idb |
1994 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); | 1994 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); |
1995 bool sub_44100D(); | 1995 bool sub_44100D(); |
1996 void GameUI_DrawTorchlightAndWizardEye(); | 1996 void GameUI_DrawTorchlightAndWizardEye(); |
1997 void GameUI_DrawCharacterSelectionFrame(); | 1997 void GameUI_DrawCharacterSelectionFrame(); |
1998 void Load_isn_spells_21_27(); | 1998 void LoadPartyBuffIcons(); |
1999 void GameUI_DrawPartySpells(); | 1999 void GameUI_DrawPartySpells(); |
2000 __int16 __fastcall sub_441A4E(int a1); | 2000 __int16 __fastcall sub_441A4E(int a1); |
2001 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap); | 2001 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap); |
2002 int __fastcall DrawBook_Map_sub(unsigned int x, unsigned int y, unsigned int a4, int a5, int _48074); // idb | 2002 int __fastcall DrawBook_Map_sub(unsigned int x, unsigned int y, unsigned int a4, int a5, int _48074); // idb |
2003 void Initialize2DA(); | 2003 void Initialize2DA(); |