Mercurial > mm7
comparison mm7_1.cpp @ 569:f451efdb7c8b
* Party buff icons drawing (right panel)
* Water Walk works & draws
* Fly works & draws
* Invisibility sfx works
* Some player buff icons draw
author | Nomad |
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date | Tue, 05 Mar 2013 16:14:22 +0200 |
parents | fcbb3c281217 |
children | f54481c85df8 |
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568:6f7d936edc9b | 569:f451efdb7c8b |
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1244 CharacterUI_DrawPaperdollWithRingOverlay(v1); | 1244 CharacterUI_DrawPaperdollWithRingOverlay(v1); |
1245 else | 1245 else |
1246 CharacterUI_DrawPaperdoll(v1); | 1246 CharacterUI_DrawPaperdoll(v1); |
1247 } | 1247 } |
1248 } | 1248 } |
1249 // 507CC0: using guessed type int dword_507CC0; | |
1250 // 5118E0: using guessed type int bRingsShownInCharScreen; | |
1251 | 1249 |
1252 //----- (0041AD6E) -------------------------------------------------------- | 1250 //----- (0041AD6E) -------------------------------------------------------- |
1253 void __cdecl GameUI_DrawRightPanelItems() | 1251 void __cdecl GameUI_DrawRightPanelItems() |
1254 { | 1252 { |
1255 if ( (signed int)((pParty->uTimePlayed - qword_507CC8) >> 32) <= 0 && (((pParty->uTimePlayed - qword_507CC8) >> 32) & 0x80000000u) != 0i64 ) | 1253 if (GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed) |
1256 qword_507CC8 = 0i64; | 1254 GameUI_RightPanel_BookFlashTimer = 0; |
1257 if ( (((pParty->uTimePlayed - qword_507CC8) >> 32) & 0x80000000u) == 0i64 | 1255 |
1258 && (!(SHIDWORD(pParty->uTimePlayed) < (LODWORD(pParty->uTimePlayed) < (unsigned int)qword_507CC8) | 1256 if (pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128) |
1259 + HIDWORD(qword_507CC8) | (pParty->uTimePlayed - qword_507CC8) >> 32 == 0) | 1257 { |
1260 || (unsigned int)(LODWORD(pParty->uTimePlayed) - qword_507CC8) > 0x80) ) | 1258 GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; |
1261 { | |
1262 qword_507CC8 = pParty->uTimePlayed; | |
1263 byte_50697C = byte_50697C == 0; | 1259 byte_50697C = byte_50697C == 0; |
1264 if ( byte_50697C && pCurrentScreen != SCREEN_REST ) | 1260 if ( byte_50697C && pCurrentScreen != SCREEN_REST ) |
1265 { | 1261 { |
1266 if ( bFlashQuestBook ) | 1262 if ( bFlashQuestBook ) |
1267 pRenderer->DrawTextureTransparent(493, 355, (Texture *)(uTextureID_ib_td1_A != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0)); | 1263 pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); |
1268 if ( bFlashAutonotesBook ) | 1264 if ( bFlashAutonotesBook ) |
1269 pRenderer->DrawTextureTransparent(527, 353, (Texture *)(uTextureID_ib_td2_A != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0)); | 1265 pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); |
1270 if ( bFlashHistoryBook ) | 1266 if ( bFlashHistoryBook ) |
1271 pRenderer->DrawTextureTransparent(600, 361, (Texture *)(uTextureID_ib_td5_A != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0)); | 1267 pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); |
1272 } | 1268 } |
1273 else | 1269 else |
1274 { | 1270 { |
1275 pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame); | 1271 pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame); |
1276 DrawHiredNPCs(); | 1272 DrawHiredNPCs(); |
1279 } | 1275 } |
1280 | 1276 |
1281 //----- (0041AEBB) -------------------------------------------------------- | 1277 //----- (0041AEBB) -------------------------------------------------------- |
1282 void __cdecl GameUI_DrawFoodAndGold() | 1278 void __cdecl GameUI_DrawFoodAndGold() |
1283 { | 1279 { |
1284 unsigned int v0; // ebx@2 | |
1285 unsigned int v1; // ebp@2 | |
1286 int v2; // esi@2 | 1280 int v2; // esi@2 |
1287 | 1281 |
1288 if ( uGameState != GAME_STATE_FINAL_WINDOW ) | 1282 if ( uGameState != GAME_STATE_FINAL_WINDOW ) |
1289 { | 1283 { |
1290 v0 = uGameUIFontMain; | |
1291 v1 = uGameUIFontShadow; | |
1292 v2 = sub_44100D() != 0 ? 381 : 322; | 1284 v2 = sub_44100D() != 0 ? 381 : 322; |
1293 sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations); | 1285 sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations); |
1294 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, v0, pTmpBuf, 0, 0, v1); | 1286 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow); |
1295 sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold); | 1287 sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold); |
1296 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, v0, pTmpBuf, 0, 0, v1); | 1288 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow); |
1297 } | 1289 } |
1298 } | 1290 } |
1299 | 1291 |
1300 //----- (0041AF52) -------------------------------------------------------- | 1292 //----- (0041AF52) -------------------------------------------------------- |
1301 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | 1293 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) |
1770 (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0); | 1762 (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0); |
1771 pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u, | 1763 pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u, |
1772 (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24), | 1764 (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24), |
1773 (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26), | 1765 (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26), |
1774 1, 0, 0x6Bu, 0, 0, pGlobalTXT_LocalizationStrings[93], | 1766 1, 0, 0x6Bu, 0, 0, pGlobalTXT_LocalizationStrings[93], |
1775 (Texture *)(uTextureID_Btn_GameSettings != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0); | 1767 (Texture *)(uTextureID_Btn_GameSettings != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0); |
1776 pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u, | 1768 pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u, |
1777 (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24), | 1769 (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24), |
1778 (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26), | 1770 (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26), |
1779 1, 0, 0xBCu, 0, 0, "", | 1771 1, 0, 0xBCu, 0, 0, "", |
1780 (Texture *)(uTextureID_Btn_NPCLeft != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft] : 0), 0); | 1772 (Texture *)(uTextureID_Btn_NPCLeft != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft] : 0), 0); |
1781 pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u, | 1773 pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u, |
1782 (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24), | 1774 (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24), |
1783 (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26), | 1775 (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26), |
1784 1, 0, 0xBCu, 1u, 0, "", | 1776 1, 0, 0xBCu, 1u, 0, "", |
1785 (Texture *)(uTextureID_Btn_NPCRight != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCRight] : 0), 0); | 1777 (Texture *)(uTextureID_Btn_NPCRight != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCRight] : 0), 0); |
1786 Load_isn_spells_21_27(); | 1778 LoadPartyBuffIcons(); |
1787 } | 1779 } |
1788 | 1780 |
1789 | 1781 |
1790 //----- (0041C047) -------------------------------------------------------- | 1782 //----- (0041C047) -------------------------------------------------------- |
1791 void __cdecl GameUI_DrawStatusBar_2() | 1783 void __cdecl GameUI_DrawStatusBar_2() |
5290 } | 5282 } |
5291 else | 5283 else |
5292 { | 5284 { |
5293 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3 ) | 5285 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3 ) |
5294 { | 5286 { |
5295 pParty->uFlags |= 8u; | 5287 pParty->uFlags |= PARTY_FLAGS_1_FALLING; |
5296 return; | 5288 return; |
5297 } | 5289 } |
5298 if ( uActiveCharacter | 5290 if ( uActiveCharacter |
5299 && sub_427769_spell(pPlayers[uActiveCharacter]->uQuickSpell)) | 5291 && sub_427769_spell(pPlayers[uActiveCharacter]->uQuickSpell)) |
5300 { | 5292 { |
5355 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-C", 2); | 5347 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-C", 2); |
5356 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); | 5348 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); |
5357 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); | 5349 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); |
5358 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); | 5350 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); |
5359 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); | 5351 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); |
5360 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50796C], "isg-01-c", 2); | 5352 |
5361 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507968], "isg-02-c", 2); | 5353 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); |
5362 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507964], "isg-03-c", 2); | 5354 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); |
5363 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507960], "isg-04-c", 2); | 5355 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); |
5356 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); | |
5357 | |
5364 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); | 5358 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); |
5365 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | 5359 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); |
5366 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); | 5360 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); |
5367 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | 5361 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); |
5362 | |
5368 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); | 5363 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); |
5369 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); | 5364 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); |
5370 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven-c", 2); | 5365 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven-c", 2); |
5371 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); | 5366 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); |
5372 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); | 5367 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); |
5400 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); | 5395 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); |
5401 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); | 5396 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); |
5402 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); | 5397 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); |
5403 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); | 5398 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); |
5404 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); | 5399 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); |
5405 dword_50796C = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); | 5400 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); |
5406 dword_507968 = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); | 5401 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); |
5407 dword_507964 = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); | 5402 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); |
5408 dword_507960 = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); | 5403 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); |
5409 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); | 5404 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); |
5410 uTextureID_507958 = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); | 5405 uTextureID_507958 = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); |
5411 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); | 5406 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); |
5412 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | 5407 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); |
5413 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); | 5408 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); |
5440 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-a", 2); | 5435 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-a", 2); |
5441 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); | 5436 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); |
5442 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); | 5437 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); |
5443 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); | 5438 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); |
5444 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); | 5439 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); |
5445 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50796C], "isg-01-a", 2); | 5440 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); |
5446 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507968], "isg-02-a", 2); | 5441 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); |
5447 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507964], "isg-03-a", 2); | 5442 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); |
5448 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507960], "isg-04-a", 2); | 5443 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); |
5449 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); | 5444 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); |
5450 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | 5445 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); |
5451 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); | 5446 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); |
5452 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | 5447 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); |
5453 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); | 5448 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); |
5485 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); | 5480 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); |
5486 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); | 5481 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); |
5487 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); | 5482 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); |
5488 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); | 5483 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); |
5489 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); | 5484 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); |
5490 dword_50796C = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); | 5485 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); |
5491 dword_507968 = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); | 5486 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); |
5492 dword_507964 = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); | 5487 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); |
5493 dword_507960 = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); | 5488 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); |
5494 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); | 5489 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); |
5495 uTextureID_507958 = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); | 5490 uTextureID_507958 = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); |
5496 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); | 5491 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); |
5497 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | 5492 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); |
5498 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); | 5493 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); |
5536 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-B", 2); | 5531 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-B", 2); |
5537 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2); | 5532 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2); |
5538 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2); | 5533 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2); |
5539 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2); | 5534 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2); |
5540 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2); | 5535 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2); |
5541 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50796C], "isg-01-b", 2); | 5536 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); |
5542 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507968], "isg-02-b", 2); | 5537 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); |
5543 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507964], "isg-03-b", 2); | 5538 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); |
5544 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507960], "isg-04-b", 2); | 5539 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); |
5545 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); | 5540 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); |
5546 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | 5541 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); |
5547 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); | 5542 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); |
5548 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | 5543 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); |
5549 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); | 5544 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); |