comparison Vis.cpp @ 862:f4394e320312

* PID mistake fixed * Actor::GetDirectionInfo mistake fixed
author zipi
date Sun, 31 Mar 2013 13:20:58 +0100
parents e4bd2a0bf08b
children 897b10712a1a
comparison
equal deleted inserted replaced
861:fea81e031484 862:f4394e320312
327 if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[pFaceID], 0xFFFFFFFFu) ) 327 if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[pFaceID], 0xFFFFFFFFu) )
328 { 328 {
329 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1); 329 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1);
330 v9 = _48B561_mess_with_scaling_along_z(/*v8, */a1.vWorldViewPosition.x); 330 v9 = _48B561_mess_with_scaling_along_z(/*v8, */a1.vWorldViewPosition.x);
331 LOWORD(v9) = 0; 331 LOWORD(v9) = 0;
332 v15 = (void *)((PID(pFaceID,OBJECT_BModel)) + v9); 332 v15 = (void *)((PID(OBJECT_BModel,pFaceID)) + v9);
333 pNumPointers = &list->uNumPointers; 333 pNumPointers = &list->uNumPointers;
334 //v16 = 2; 334 //v16 = 2;
335 //v11 = list->uNumPointers; 335 //v11 = list->uNumPointers;
336 pFace = &pIndoor->pFaces[pFaceID]; 336 pFace = &pIndoor->pFaces[pFaceID];
337 v12 = &list->object_pool[list->uNumPointers]; 337 v12 = &list->object_pool[list->uNumPointers];