comparison UI/UIShops.cpp @ 1746:f305a00a6d98

AlchemistDialog() cleared
author Ritor1
date Sun, 29 Sep 2013 21:32:47 +0600
parents 4b0e19d91505
children 19684d4bbe9a 07c7f446a929
comparison
equal deleted inserted replaced
1745:9ab644fb39aa 1746:f305a00a6d98
339 } 339 }
340 340
341 //----- (004BA928) -------------------------------------------------------- 341 //----- (004BA928) --------------------------------------------------------
342 void ArmorShopDialog() 342 void ArmorShopDialog()
343 { 343 {
344 signed int v1; // esi@8 344 int phrases_id; // eax@20
345 unsigned int v2; // eax@10
346 ItemGen *v3; // eax@11
347 char *v5; // ecx@12
348 char *v6; // eax@13
349 int v8; // eax@15
350 signed int v9; // esi@17
351 unsigned int v10; // eax@19
352 char *v11; // edi@19
353 int v12; // ST08_4@20
354 int v13; // eax@20
355 char *v15; // ecx@20
356 char **v16; // edi@22
357 int all_text_height; // ebx@22 345 int all_text_height; // ebx@22
358 char **v18; // esi@22 346 int v146; // [sp+E4h] [bp-20h]@24
359 int v19; // eax@23
360 GUIWindow *v20; // ecx@24
361 int v21; // eax@24
362 int v22; // edx@24
363 int v23; // ebx@24 347 int v23; // ebx@24
364 unsigned __int8 v24; // sf@24
365 GUIButton *pButton; // eax@26 348 GUIButton *pButton; // eax@26
366 unsigned int v28; // ecx@26
367 int v29; // edx@26
368 signed int v31; // esi@31
369 unsigned int v32; // eax@33
370 //int v33; // eax@34
371 int v35; // eax@35
372 char *v36; // edx@36
373 signed int v38; // esi@42 349 signed int v38; // esi@42
374 unsigned int v39; // esi@44
375 int v40; // eax@44
376 unsigned int v41; // eax@45
377 int v42; // eax@47
378 int v43; // ecx@52
379 int v46; // eax@54
380 unsigned int v49; // ecx@56
381 int v51; // eax@56
382 int v53; // eax@60
383 int textureH; // eax@60
384 signed int textureW; // ebx@65
385 Texture *v56; // eax@67
386 unsigned int pY_item; // edi@68
387 Texture *v58; // ST1C_4@68
388 int v59; // eax@68 350 int v59; // eax@68
389 int v60; // edi@69
390 signed int v61; // ebx@73
391 Texture *v62; // eax@75
392 int v63; // edi@76
393 Texture *v64; // ST1C_4@76
394 unsigned int v65; // ST18_4@76
395 int v66; // eax@76
396 int v67; // edi@77
397 signed int v68; // ecx@81
398 const char *pText; // ecx@91 351 const char *pText; // ecx@91
399 void *v72; // eax@95
400 POINT *v73; // esi@97
401 int v74; // ecx@97
402 int v75; // eax@98
403 int v76; // ecx@98
404 ItemGen *selected_item; // ecx@99 352 ItemGen *selected_item; // ecx@99
405 unsigned __int8 v78; // bl@104
406 int v80; // ebx@105
407 char **v81; // esi@105
408 int v82; // eax@106
409 int v86; // ebx@107
410 int pTextHeight; // eax@109
411 unsigned int v90; // ecx@109
412 int pNumString; // edx@109 353 int pNumString; // edx@109
413 unsigned __int16 pTextColor; // ax@109 354 unsigned __int16 pTextColor; // ax@109
414 signed int v93; // edx@114
415 POINT *v94; // edi@120
416 __int32 v95; // ecx@120
417 void *v96; // ST14_4@122
418 unsigned __int8 v97; // bl@122
419 //ItemGen *v98; // ST10_4@122
420 int v99; // eax@122
421 char *v100; // eax@122
422 const char *v101; // ST18_4@122
423 unsigned __int16 v102; // ST14_2@122
424 int v103; // eax@122
425 signed int v104; // edi@123
426 Texture *v105; // eax@125
427 int v106; // ebx@126
428 unsigned int v108; // ST18_4@126
429 int v109; // eax@126
430 int v110; // ebx@127
431 GUIWindow *v111; // [sp-18h] [bp-11Ch]@36
432 unsigned int v112; // [sp-14h] [bp-118h]@13
433 int v113; // [sp-14h] [bp-118h]@36
434 unsigned int v115; // [sp-10h] [bp-114h]@13
435 ItemGen *v116; // [sp-10h] [bp-114h]@20
436 int v117; // [sp-10h] [bp-114h]@36
437 unsigned __int16 v119; // [sp-Ch] [bp-110h]@13
438 char *v121; // [sp-8h] [bp-10Ch]@13
439 int v122; // [sp-8h] [bp-10Ch]@20
440 unsigned int v123; // [sp-4h] [bp-108h]@13
441 __int64 *v124; // [sp-4h] [bp-108h]@20
442 int v125; // [sp-4h] [bp-108h]@68
443 int v126; // [sp-4h] [bp-108h]@76
444 int v127; // [sp-4h] [bp-108h]@126
445 POINT v128; // [sp+Ch] [bp-F8h]@8
446 POINT v129; // [sp+14h] [bp-F0h]@18
447 char v130; // [sp+1Ch] [bp-E8h]@120
448 POINT a2; // [sp+24h] [bp-E0h]@8
449 POINT v132; // [sp+2Ch] [bp-D8h]@120
450 POINT v133; // [sp+34h] [bp-D0h]@17
451 POINT v134; // [sp+3Ch] [bp-C8h]@97
452 POINT v135; // [sp+44h] [bp-C0h]@31
453 POINT mouse; // [sp+4Ch] [bp-B8h]@97 355 POINT mouse; // [sp+4Ch] [bp-B8h]@97
454 POINT v137; // [sp+54h] [bp-B0h]@17
455 POINT v138; // [sp+5Ch] [bp-A8h]@32
456 POINT v139; // [sp+64h] [bp-A0h]@17
457 POINT v140; // [sp+6Ch] [bp-98h]@31
458 POINT v141; // [sp+74h] [bp-90h]@8
459 POINT v142; // [sp+7Ch] [bp-88h]@31
460 POINT v143; // [sp+84h] [bp-80h]@9
461 GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1 356 GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1
462 int v146; // [sp+E4h] [bp-20h]@24
463 //int pYellowColor; // [sp+E8h] [bp-1Ch]@1
464 //int pWhiteColor; // [sp+ECh] [bp-18h]@1
465 __int32 pItemCount; // [sp+F0h] [bp-14h]@8 357 __int32 pItemCount; // [sp+F0h] [bp-14h]@8
466 int v152; // [sp+FCh] [bp-8h]@24
467 int item_x; // [sp+100h] [bp-4h]@44 358 int item_x; // [sp+100h] [bp-4h]@44
468 int th; 359 int pPrice;
469 short text_color; 360 unsigned int v153;
470 int pActiveButton;
471 361
472 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); 362 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
473 dialog_window.uFrameX = 483; 363 dialog_window.uFrameX = 483;
474 dialog_window.uFrameWidth = 148; 364 dialog_window.uFrameWidth = 148;
475 dialog_window.uFrameZ = 334; 365 dialog_window.uFrameZ = 334;
549 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; 439 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
550 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal()) 440 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal())
551 { 441 {
552 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)], 442 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)],
553 uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); 443 uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
554 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3); 444 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
555 } 445 }
556 else 446 else
557 { 447 {
558 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); //"Steal %24" 448 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); //"Steal %24"
559 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3); 449 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
560 } 450 }
561 return; 451 return;
562 } 452 }
563 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); 453 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
564 return; 454 return;
571 item_x = 0; 461 item_x = 0;
572 for ( int i = 0; i < 8; ++i ) 462 for ( int i = 0; i < 8; ++i )
573 { 463 {
574 if ( pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID ) 464 if ( pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID )
575 { 465 {
576 //v62 = ItemsInShopTexture[i];
577 if ( i >= 4 ) 466 if ( i >= 4 )
578 { 467 {
579 //v67 = 90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2);
580 pRenderer->DrawTextureTransparent(item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) - 420, 126, ItemsInShopTexture[i]); 468 pRenderer->DrawTextureTransparent(item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) - 420, 126, ItemsInShopTexture[i]);
581 v66 = item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + 80220; 469 v59 = item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + 80220;
582 } 470 }
583 else 471 else
584 { 472 {
585 //v63 = 98 - ItemsInShopTexture[i]->uTextureHeight;
586 //v64 = ItemsInShopTexture[i];
587 //v65 = 98 - ItemsInShopTexture[i]->uTextureHeight;
588 //v152 = 86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2);
589 pRenderer->DrawTextureTransparent(86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]); 473 pRenderer->DrawTextureTransparent(86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]);
590 v66 = (86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + 640 * (98 - ItemsInShopTexture[i]->uTextureHeight); 474 v59 = (86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + 640 * (98 - ItemsInShopTexture[i]->uTextureHeight);
591 } 475 }
592 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v66], ItemsInShopTexture[i], i + 1); 476 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1);
593 } 477 }
594 item_x += 105; 478 item_x += 105;
595 } 479 }
596 if ( !HouseUI_CheckIfPlayerCanInteract() ) 480 if ( !HouseUI_CheckIfPlayerCanInteract() )
597 return; 481 return;
598 v68 = 0;
599 pItemCount = 0; 482 pItemCount = 0;
600 do 483 for ( uint i = 0; i < 6; ++i )
601 { 484 {
602 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(signed int)v68].uItemID) 485 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
603 ++pItemCount; 486 ++pItemCount;
604 ++v68; 487 }
605 } 488 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
606 while ( v68 < 6 );
607 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
608 pText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy" 489 pText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy"
609 else 490 else
610 pText = pGlobalTXT_LocalizationStrings[185]; 491 pText = pGlobalTXT_LocalizationStrings[185];
611 DrawTextAtStatusBar(pText, 0); 492 DrawTextAtStatusBar(pText, 0);
612 if ( (char *)pItemCount != 0 ) 493 if ( pItemCount )
613 { 494 {
614 pMouse->GetCursorPos(&mouse); 495 pMouse->GetCursorPos(&mouse);
615 if ( !(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) ) 496 if ( !(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) )
616 return; 497 return;
617 pItemCount = (pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1; 498 pItemCount = (pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1;
618 if ( dialog_menu_id == 2 ) 499 if ( dialog_menu_id == 2 )
619 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; 500 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
620 else 501 else
621 selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; 502 selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
622 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) 503 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
623 v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)]; 504 {
505 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)],
506 uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
507 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
508 }
624 else 509 else
625 v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24" 510 {
626 v36 = BuildDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); 511 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);//"Steal %24"
627 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; 512 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
628 dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3); 513 }
629 return; 514 return;
630 } 515 }
631 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); 516 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
632 return; 517 return;
633 } 518 }
634 break; 519 break;
520
635 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: 521 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
636 { 522 {
637 draw_leather(); 523 draw_leather();
638 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 524 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
639 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; //"Sell" 525 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; //"Sell"
640 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; //"Identify" 526 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; //"Identify"
641 pShopOptions[2] = pGlobalTXT_LocalizationStrings[179]; //"Repair" 527 pShopOptions[2] = pGlobalTXT_LocalizationStrings[179]; //"Repair"
642 all_text_height = 0; 528 all_text_height = 0;
643 for ( int i = 0; i < 3; ++i ) 529 for ( int i = 0; i < 3; ++i )
644 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); 530 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
645 v152 = (174 - all_text_height) / 3; 531 v146 = (174 - all_text_height) / 3;
646 v86 = (3 * (58 - v152) - all_text_height) / 2 - v152 / 2 + 138; 532 v23 = (3 * (58 - v146) - all_text_height) / 2 - v146 / 2 + 138;
647 v24 = -pDialogueWindow->pNumPresenceButton < 0; 533 pNumString = 0;
648 pActiveButton = pDialogueWindow->pStartingPosActiveItem; 534 for ( int i = pDialogueWindow->pStartingPosActiveItem;
649 if ( v24 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) ) 535 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
650 { 536 {
651 pNumString = 0; 537 pButton = pDialogueWindow->GetControl(i);
652 do 538 pButton->uY = v146 + v23;
653 { 539 pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
654 pButton = pDialogueWindow->GetControl((unsigned int)pActiveButton); 540 v23 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
655 pButton->uY = v152 + v86; 541 pButton->uW = v23;
656 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); 542 pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u);
657 v90 = pButton->uY; 543 if ( pDialogueWindow->pCurrentPosActiveItem != i )
658 pButton->uHeight = pTextHeight; 544 pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
659 v86 = v90 + pTextHeight - 1; 545 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3);
660 pButton->uW = v86; 546 ++pNumString;
661 pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u);
662 if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton )
663 pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
664 dialog_window.DrawTitleText(pFontArrus, 0, v90, pTextColor, pShopOptions[pNumString], 3);
665 ++pNumString;
666 ++pActiveButton;
667 }
668 while ( (signed int)pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
669 } 547 }
670 return; 548 return;
671 } 549 }
672 break; 550 break;
551
673 case HOUSE_DIALOGUE_SHOP_SELL: 552 case HOUSE_DIALOGUE_SHOP_SELL:
674 { 553 {
675 draw_leather(); 554 draw_leather();
676 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 555 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
677 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell" 556 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell"
678 if ( !HouseUI_CheckIfPlayerCanInteract()) 557 if ( !HouseUI_CheckIfPlayerCanInteract())
679 return; 558 return;
680 if((v9 = pMouse->GetCursorPos(&v139)->x - 14, pItemCount = (v9 >> 5) + 14 * ((pMouse->GetCursorPos(&v133)->y - 17) >> 5), 559 pMouse->GetCursorPos(&mouse);
681 pMouse->GetCursorPos(&v137)->x <= 13) || pMouse->GetCursorPos(&v129)->x >= 462 560 v153 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
682 || (v10 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v10) ) 561 if ( mouse.x <= 13 || mouse.x >= 462 )
562 return;
563 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) )
683 return; 564 return;
684 v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v10 - 1]; 565 selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1];
685 v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3); 566 pText = BuildDialogueString((char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3)],
686 v15 = (char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3)]; 567 uActiveCharacter - 1, selected_item, (char *) window_SpeakInHouse->par1C, 3, 0);
687 v36 = BuildDialogueString(v15, uActiveCharacter - 1, v116, (char *) window_SpeakInHouse->par1C, 3, 0); 568 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
688 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
689 dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3);
690 return; 569 return;
691 } 570 }
692 break; 571 break;
693 case HOUSE_DIALOGUE_SHOP_IDENTIFY: 572 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
694 { 573 {
695 draw_leather(); 574 draw_leather();
696 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 575 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
697 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify" 576 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify"
698 if ( HouseUI_CheckIfPlayerCanInteract() ) 577 if ( HouseUI_CheckIfPlayerCanInteract() )
699 { 578 {
700 v1 = pMouse->GetCursorPos(&a2)->x - 14; 579 pMouse->GetCursorPos(&mouse);
701 pItemCount = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v128)->y - 17) >> 5); 580 v153 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
702 if ( pMouse->GetCursorPos(&v141)->x > 13 ) 581 if ( mouse.x > 13 && mouse.x < 462 )
703 { 582 {
704 if ( pMouse->GetCursorPos(&v143)->x < 462 ) 583 if ( pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) )
705 { 584 {
706 v2 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount); 585 selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153)-1];
707 if ( v2 ) 586 if (selected_item->IsIdentified())
708 { 587 pText = BuildDialogueString("%24", uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
709 v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v2-1]; 588 else
710 if (v3->IsIdentified()) 589 pText = BuildDialogueString((char *)pMerchantsIdentifyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop,
711 v5 = "%24"; 590 (int)window_SpeakInHouse->ptr_1C, 4)], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
712 else 591 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
713 { 592 return;
714 v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v3, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 4);
715 v5 = (char *)pMerchantsIdentifyPhrases[v8];
716 }
717 v6 = BuildDialogueString(v5, uActiveCharacter - 1, v3, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
718 v115 = (174 - pFontArrus->CalcTextHeight(v6, &dialog_window, 0, 0)) / 2 + 138;
719 dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v6, 3);
720 return;
721 }
722 } 593 }
723 } 594 }
724 } 595 }
725 } 596 }
726 break; 597 break;
729 draw_leather(); 600 draw_leather();
730 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 601 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
731 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); 602 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
732 if ( !HouseUI_CheckIfPlayerCanInteract()) 603 if ( !HouseUI_CheckIfPlayerCanInteract())
733 return; 604 return;
734 if( (v31 = pMouse->GetCursorPos(&v135)->x - 14, 605 pMouse->GetCursorPos(&mouse);
735 pItemCount = (v31 >> 5) + 14 * ((pMouse->GetCursorPos(&v142)->y - 17) >> 5), 606 v153 = ((mouse.x -14) >> 5) + 14 * ((mouse.y - 17) >> 5);
736 pMouse->GetCursorPos(&v140)->x <= 13) 607 if( mouse.x <= 13 || mouse.x >= 462 )
737 || pMouse->GetCursorPos(&v138)->x >= 462 608 return;
738 || (v32 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v32) 609 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153)
739 || (!(pPlayers[uActiveCharacter]->pOwnItems[v32-1].uAttributes& 2)) ) 610 || (!(pPlayers[uActiveCharacter]->pOwnItems[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1].uAttributes& 2)) )
740 return; 611 return;
741 //__debugbreak(); // warning C4700: uninitialized local variable 'v33' used 612 selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1];
742 v116 = &pPlayers[uActiveCharacter]->pInventoryItemList[v32 - 1]; 613 phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1],
743 v35 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[v32 - 1], BuildingType_ArmorShop, window_SpeakInHouse->par1C, 5); 614 BuildingType_ArmorShop, window_SpeakInHouse->par1C, 5);
744 v15 = (char *)pMerchantsRepairPhrases[v35]; 615 pText = BuildDialogueString((char *)pMerchantsRepairPhrases[phrases_id], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
745 v36 = BuildDialogueString(v15, uActiveCharacter - 1, v116, (char *)window_SpeakInHouse->ptr_1C, 5, 0); 616 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
746 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
747 dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3);
748 return; 617 return;
749 } 618 }
750 break; 619 break;
751 case HOUSE_DIALOGUE_SHOP_6: //buy standart ??? 620
752 {
753 pRenderer->DrawTextureIndexed(8u, 8u, ShopTexture);
754 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); //"Select the Item to Buy"
755 if ( !HouseUI_CheckIfPlayerCanInteract() )
756 return;
757 pItemCount = 0;
758 for( int i = 0; i < 6 ; ++i )
759 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
760 ++pItemCount;
761 if ( pItemCount )
762 {
763 v94 = pMouse->GetCursorPos(&v132);
764 pItemCount = pRenderer->pActiveZBuffer[v94->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v130)->y]];
765 v95 = pItemCount;
766 if ( pItemCount && pItemCount != -65536 )
767 {
768 --pItemCount;
769 v97 = uActiveCharacter - 1;
770 //__debugbreak(); // warning C4700: uninitialized local variable 'v98' used
771 v99 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2);
772 v100 = BuildDialogueString((char *)pMerchantsBuyPhrases[v99], uActiveCharacter - 1, &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], (char *)window_SpeakInHouse->par1C, 2, 0);
773 v103 = pFontArrus->CalcTextHeight(v100, &dialog_window, 0, 0);
774 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v103) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v100, 3);
775 }
776 v104 = 0;
777 int v153 = 0;
778 do
779 {
780 //if ( pParty->field_C59C[9 * (v104 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] )
781 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v104].uItemID)
782 {
783 v105 = ItemsInShopTexture[v104];
784 if ( v104 >= 4 )
785 {
786 v110 = 90 - ((signed int)v105->uTextureWidth >> 1);
787 pRenderer->DrawTextureTransparent(v153 + v110 - 420, 0x7Eu, ItemsInShopTexture[v104]);
788 v127 = v104 + 1;
789 v109 = v153 + v110 + 80220;
790 }
791 else
792 {
793 v106 = 98 - v105->uTextureHeight;
794 v108 = 98 - v105->uTextureHeight;
795 v152 = 86 - ((signed int)v105->uTextureWidth >> 1);
796 pRenderer->DrawTextureTransparent(v152 + v153, v108, ItemsInShopTexture[v104]);
797 v127 = v104 + 1;
798 v109 = v152 + v153 + 640 * v106;
799 }
800 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v109], ItemsInShopTexture[v104], v127);
801 }
802 v153 += 105;
803 ++v104;
804 }
805 while ( v104 < 8 );
806 return;
807 }
808 dialog_window.DrawCurrentTime(pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
809 return;
810 }
811 break;
812 case HOUSE_DIALOGUE_LEARN_SKILLS: 621 case HOUSE_DIALOGUE_LEARN_SKILLS:
813 { 622 {
814 if (!HouseUI_CheckIfPlayerCanInteract() ) 623 if (!HouseUI_CheckIfPlayerCanInteract() )
815 return; 624 return;
816 v152 = 0; 625 uint item_num = 0;
817 v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); 626 v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
818 pActiveButton = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; 627 pPrice = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
819 if ( (signed int)pActiveButton < v38 / 3 ) 628 if ( (signed int)pPrice < v38 / 3 )
820 pActiveButton = v38 / 3; 629 pPrice = v38 / 3;
821 v39 = pDialogueWindow->pStartingPosActiveItem; 630 all_text_height = 0;
822 v40 = pDialogueWindow->pNumPresenceButton; 631 for ( int i = pDialogueWindow->pStartingPosActiveItem;
823 int v153 = 0; 632 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
824 if ( (signed int)v39 < (signed int)(v39 + v40) ) 633 {
825 { 634 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
826 do 635 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
827 { 636 {
828 v41 = pDialogueWindow->GetControl(v39)->msg_param - 36; 637 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
829 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] && !pPlayers[uActiveCharacter]->pActiveSkills[v41] ) 638 item_num ++;
830 { 639 }
831 v42 = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0); 640 }
832 v152 += v42; 641 if ( item_num )
833 ++v153; 642 {
834 } 643 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);
835 ++v39; 644 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
836 } 645 v146 = (149 - all_text_height) / item_num;
837 while ( (signed int)v39 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); 646 if ( (149 - all_text_height) / item_num > 32 )
838 if ( v153 ) 647 v146 = 32;
839 { 648 v23 = (149 - v146 * item_num - all_text_height) / 2 - v146 / 2 + 162;
840 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pActiveButton); 649 for ( int i = pDialogueWindow->pStartingPosActiveItem;
841 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); 650 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
842 pActiveButton = (149 - v152) / v153; 651 {
843 if ( (149 - v152) / v153 > 32 ) 652 pButton = pDialogueWindow->GetControl(i);
844 pActiveButton = 32; 653 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
845 v43 = (149 - v153 * (signed int)pActiveButton - v152) / 2 - (signed int)pActiveButton / 2 + 162; 654 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
846 v152 = pDialogueWindow->pStartingPosActiveItem; 655 {
847 v146 = v43; 656 pButton->uW = 0;
848 if ( v152 < v152 + pDialogueWindow->pNumPresenceButton ) 657 pButton->uHeight = 0;
849 { 658 pButton->uY = 0;
850 v153 = 2; 659 }
851 do 660 else
852 { 661 {
853 pButton = pDialogueWindow->GetControl(v152); 662 pButton->uY = v146 + v23;
854 v46 = pButton->msg_param - 36; 663 pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
855 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v46] || pPlayers[uActiveCharacter]->pActiveSkills[v46] ) 664 v23 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1;
856 { 665 pButton->uW = v23;
857 pButton->uW = 0; 666 pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u);
858 pButton->uHeight = 0; 667 if ( pDialogueWindow->pCurrentPosActiveItem != i )
859 pButton->uY = 0; 668 pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
860 } 669 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
861 else 670 }
862 { 671 }
863 pButton->uY = (unsigned int)((char *)pActiveButton + v146); 672 return;
864 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v46], &dialog_window, 0, 0);
865 v49 = pButton->uY;
866 pButton->uHeight = pTextHeight;
867 v51 = v49 + pTextHeight - 1;
868 pButton->uW = v51;
869 v146 = v51;
870 pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u);
871 if ( pDialogueWindow->pCurrentPosActiveItem != v153 )
872 pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
873 dialog_window.DrawTitleText(pFontArrus, 0, v49, pTextColor, pSkillNames[v46], 3);
874 }
875 v53 = pDialogueWindow->pStartingPosActiveItem;
876 ++v152;
877 textureH = pDialogueWindow->pNumPresenceButton + v53;
878 ++v153;
879 }
880 while ( v152 < textureH );
881 }
882 return;
883 }
884 } 673 }
885 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s" 674 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s"
886 strcat(pTmpBuf.data(), "\n \n"); 675 strcat(pTmpBuf.data(), "\n \n");
887 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." 676 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
888 v115 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; 677 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
889 dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
890 return; 678 return;
891 } 679 }
892 break; 680 break;
681 default:
682 __debugbreak();
893 } 683 }
894 } 684 }
895 //----- (004B9CC6) -------------------------------------------------------- 685 //----- (004B9CC6) --------------------------------------------------------
896 void AlchemistDialog() 686 void AlchemistDialog()
897 { 687 {
898 int v0; 688 int index; // eax@7
899 int pNumActiveItem; // eax@7
900 signed int v5; // esi@9 689 signed int v5; // esi@9
901 unsigned int v6; // esi@11
902 int v7; // eax@11
903 unsigned int v8; // eax@12
904 int v9; // eax@14
905 int v10; // ecx@19
906 int v13; // eax@21
907 char *v14; // eax@23
908 int v15; // eax@23
909 unsigned int v16; // ecx@23
910 int v17; // edx@23
911 int v18; // eax@23 690 int v18; // eax@23
912 int v20; // eax@27 691 char *pText; // edx@29
913 char *v21; // edx@29
914 int v22; // esi@30
915 char **v23; // edi@30
916 int v24; // eax@31
917 int v26; // edx@32
918 int v27; // edi@32
919 unsigned __int8 v28; // sf@32
920 const char **v30; // eax@34
921 int v31; // eax@34
922 unsigned int v32; // ecx@34
923 int v34; // eax@34
924 signed int v36; // esi@39
925 ItemGen *v37; // eax@42
926 char *v38; // ecx@43
927 unsigned __int8 v39; // dl@44
928 int v40; // eax@46
929 int v41; // ST08_4@47
930 int v42; // eax@47
931 signed int v43; // esi@49
932 int v44; // ST08_4@52
933 int v45; // eax@52
934 Texture *v46; // ecx@55
935 unsigned int v47; // edi@55 692 unsigned int v47; // edi@55
936 unsigned int v48; // esi@57 693 unsigned int v48; // esi@57
937 int v49; // edx@61
938 Texture *v50; // ecx@67
939 unsigned int v51; // edi@67 694 unsigned int v51; // edi@67
940 unsigned int v52; // esi@69 695 unsigned int v52; // esi@69
941 int v53; // edx@73 696 ItemGen *item; // esi@118
942 Texture *v54; // ecx@79
943 unsigned int v55; // edi@79
944 unsigned int v56; // esi@81
945 int v57; // edx@85
946 Texture *v58; // ecx@91
947 unsigned int v59; // edi@91
948 unsigned int v60; // esi@93
949 int v61; // edx@97
950 signed int v62; // ecx@102
951 SHORT v63; // di@110
952 bool v64; // eax@110
953 const char *v65; // ecx@112
954 POINT *v66; // esi@117
955 int v67; // ecx@118
956 int v68; // eax@118
957 int v69; // ecx@118
958 ItemGen *v70; // esi@118
959 int v71; // eax@123 697 int v71; // eax@123
960 int all_text_height; // edi@125 698 int all_text_height; // edi@125
961 char **v73; // esi@125
962 int v74; // eax@126
963 int pItemNum;
964 int v76; // edx@127
965 int v77; // edi@127
966 GUIButton *pButton; // esi@129 699 GUIButton *pButton; // esi@129
967 const char **v79; // eax@129
968 int pTextHeight; // eax@129
969 unsigned int v81; // ecx@129
970 unsigned int pColorText; // ax@129 700 unsigned int pColorText; // ax@129
971 int v85; // [sp-14h] [bp-ECh]@29 701 POINT mouse; // [sp+2Ch] [bp-ACh]@117
972 int v86; // [sp-10h] [bp-E8h]@29
973 ItemGen *v87; // [sp-10h] [bp-E8h]@43
974 unsigned __int16 v88; // [sp-Ch] [bp-E4h]@29
975 void *v89; // [sp-Ch] [bp-E4h]@43
976 char *v90; // [sp-8h] [bp-E0h]@29
977 int v91; // [sp-8h] [bp-E0h]@42
978 unsigned int v92; // [sp-4h] [bp-DCh]@29
979 __int64 *v93; // [sp-4h] [bp-DCh]@42
980 POINT v94; // [sp+Ch] [bp-CCh]@39
981 POINT v95; // [sp+14h] [bp-C4h]@49
982 POINT v96; // [sp+1Ch] [bp-BCh]@117
983 POINT v97; // [sp+24h] [bp-B4h]@40
984 POINT v98; // [sp+2Ch] [bp-ACh]@117
985 POINT v99; // [sp+34h] [bp-A4h]@49
986 POINT v100; // [sp+3Ch] [bp-9Ch]@50
987 POINT v101; // [sp+44h] [bp-94h]@39
988 POINT v102; // [sp+4Ch] [bp-8Ch]@49
989 POINT a2; // [sp+54h] [bp-84h]@39
990 GUIWindow dialog_window; // [sp+5Ch] [bp-7Ch]@1 702 GUIWindow dialog_window; // [sp+5Ch] [bp-7Ch]@1
991 int v105; // [sp+B0h] [bp-28h]@19 703 int v105; // [sp+B0h] [bp-28h]@19
992 int pColorYellow; // [sp+B4h] [bp-24h]@1
993 int Str; // [sp+B8h] [bp-20h]@23
994 int pColorWhite; // [sp+BCh] [bp-1Ch]@1
995 __int32 v109; // [sp+C0h] [bp-18h]@39
996 Player *pPlayer; // [sp+C4h] [bp-14h]@1
997 int pNumString; // [sp+C8h] [bp-10h]@9 704 int pNumString; // [sp+C8h] [bp-10h]@9
998 unsigned int v112; // [sp+CCh] [bp-Ch]@9 705 int item_num; // [sp+D4h] [bp-4h]@11
999 unsigned __int8 v113; // [sp+D3h] [bp-5h]@47 706 int pPrice;
1000 int v114; // [sp+D4h] [bp-4h]@11 707
1001
1002 pPlayer = pPlayers[uActiveCharacter];
1003 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); 708 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
1004 dialog_window.uFrameX = 483; 709 dialog_window.uFrameX = 483;
1005 dialog_window.uFrameWidth = 148; 710 dialog_window.uFrameWidth = 148;
1006 dialog_window.uFrameZ = 334; 711 dialog_window.uFrameZ = 334;
1007 pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
1008 pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u);
1009 switch(dialog_menu_id) 712 switch(dialog_menu_id)
1010 { 713 {
1011 case HOUSE_DIALOGUE_MAIN: 714 case HOUSE_DIALOGUE_MAIN:
1012 { 715 {
1013 if ( HouseUI_CheckIfPlayerCanInteract() ) 716 if ( HouseUI_CheckIfPlayerCanInteract() )
1015 pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; 718 pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
1016 pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; 719 pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
1017 pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; 720 pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
1018 pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; 721 pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
1019 all_text_height = 0; 722 all_text_height = 0;
1020 for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 ); 723 for ( int i = 0; i < 4; ++i )
1021 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); 724 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
1022 Str = (174 - all_text_height) / 4; 725 v18 = (174 - all_text_height) / 4;
1023 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; 726 v105 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
1024 v76 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; 727 pNumString = 0;
1025 v77 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; 728 for ( int i = pDialogueWindow->pStartingPosActiveItem;
1026 v28 = -pDialogueWindow->pNumPresenceButton < 0; 729 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
1027 if ( v28 ^ (pNumActiveItem > v76) ) 730 {
1028 { 731 pButton = pDialogueWindow->GetControl(i);
1029 pItemNum = 2; 732 pButton->uY = v18 + v105;
1030 pNumString = 0; 733 pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
1031 do 734 v105 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
1032 { 735 pButton->uW = v105;
1033 pButton = pDialogueWindow->GetControl(pItemNum); 736 pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
1034 pButton->uY = Str + v77; 737 if ( pDialogueWindow->pCurrentPosActiveItem != i )
1035 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); 738 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
1036 pButton->uHeight = pTextHeight; 739 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
1037 v77 = pButton->uY + pTextHeight - 1; 740 ++pNumString;
1038 pButton->uW = v77;
1039 pColorText = pColorYellow;
1040 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
1041 pColorText = pColorWhite;
1042 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
1043 ++pItemNum;
1044 ++pNumString;
1045 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
1046 }
1047 while ( pItemNum < pNumActiveItem );
1048 } 741 }
1049 } 742 }
1050 return; 743 return;
1051 } 744 }
745
1052 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: 746 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
1053 { 747 {
1054 pRenderer->DrawTextureIndexed(8, 8, ShopTexture); 748 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
1055 v114 = 0; 749 for ( uint i = 0; i < 6; ++i )
1056 do 750 {
1057 { 751 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
1058 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID) 752 {
1059 { 753 v47 = 152 - ItemsInShopTexture[i]->uTextureHeight;
1060 v46 = ItemsInShopTexture[v114];
1061 v47 = 152 - v46->uTextureHeight;
1062 if ( (signed int)v47 < 1 ) 754 if ( (signed int)v47 < 1 )
1063 v47 = 0; 755 v47 = 0;
1064 v48 = 75 * v114 - v46->uTextureWidth / 2 + 40; 756 v48 = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40;
1065 if ( v114 ) 757 if ( i )
1066 { 758 {
1067 if ( v114 == 5 ) 759 if ( i == 5 )
1068 { 760 {
1069 v49 = ItemsInShopTexture[5]->uTextureWidth; 761 if ( (signed int)v48 > 457 - ItemsInShopTexture[5]->uTextureWidth )
1070 if ( (signed int)v48 > 457 - v49 ) 762 v48 = 457 - ItemsInShopTexture[5]->uTextureWidth;
1071 v48 = 457 - v49;
1072 } 763 }
1073 } 764 }
1074 else if ( (signed int)v48 < 18 ) 765 else if ( (signed int)v48 < 18 )
1075 v48 = 18; 766 v48 = 18;
1076 pRenderer->DrawTextureTransparent(v48, v47, v46); 767 pRenderer->DrawTextureTransparent(v48, v47, ItemsInShopTexture[i]);
1077 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[v114], v114 + 1); 768 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[i], i + 1);
1078 } 769 }
1079 ++v114; 770 }
1080 } 771 for ( uint i = 0; i < 6; ++i )
1081 while ( v114 < 6 ); 772 {
1082 v114 = 0; 773 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i + 6].uItemID )
1083 do 774 {
1084 { 775 v51 = 308 - ItemsInShopTexture[i + 6]->uTextureHeight;
1085 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114 + 6].uItemID)
1086 {
1087 v50 = ItemsInShopTexture[v114 + 6];
1088 v51 = 308 - v50->uTextureHeight;
1089 if ( (signed int)v51 < 1 ) 776 if ( (signed int)v51 < 1 )
1090 v51 = 0; 777 v51 = 0;
1091 v52 = 75 * v114 - v50->uTextureWidth / 2 + 40; 778 v52 = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40;
1092 if ( v114 ) 779 if ( i )
1093 { 780 {
1094 if ( v114 == 5 ) 781 if ( i == 5 )
1095 { 782 {
1096 v53 = ItemsInShopTexture[11]->uTextureWidth; 783 if ( (signed int)v52 > 457 - ItemsInShopTexture[11]->uTextureWidth )
1097 if ( (signed int)v52 > 457 - v53 ) 784 v52 = 457 - ItemsInShopTexture[11]->uTextureWidth;
1098 v52 = 457 - v53;
1099 } 785 }
1100 } 786 }
1101 else 787 else
1102 { 788 {
1103 if ( (signed int)v52 < 18 ) 789 if ( (signed int)v52 < 18 )
1104 v52 = 18; 790 v52 = 18;
1105 } 791 }
1106 pRenderer->DrawTextureTransparent(v52, v51, v50); 792 pRenderer->DrawTextureTransparent(v52, v51, ItemsInShopTexture[i + 6]);
1107 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v114 + 6], v114 + 7); 793 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[i + 6], i + 7);
1108 } 794 }
1109 ++v114; 795 }
1110 }
1111 while ( v114 < 6 );
1112 if ( HouseUI_CheckIfPlayerCanInteract() ) 796 if ( HouseUI_CheckIfPlayerCanInteract() )
1113 { 797 {
1114 v62 = 0; 798 item_num = 0;
1115 v109 = 0; 799 for ( uint i = 0; i < 12; ++i )
1116 do 800 {
1117 { 801 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
1118 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID) 802 ++item_num;
1119 ++v109; 803 }
1120 ++v62; 804 if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() )
1121 } 805 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0);
1122 while ( v62 < 12 );
1123 v63 = GetAsyncKeyState(17);
1124 v64 = pPlayer->CanSteal();
1125 Str = v64;
1126 if ( v63 && v64 )
1127 {
1128 v65 = pGlobalTXT_LocalizationStrings[185];
1129 }
1130 else if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1131 {
1132 v65 = pGlobalTXT_LocalizationStrings[195];
1133 }
1134 else 806 else
1135 { 807 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0);
1136 v65 = pGlobalTXT_LocalizationStrings[196]; 808 if ( !item_num )
1137 }
1138 DrawTextAtStatusBar(v65, 0);
1139 if ( !v109 )
1140 { 809 {
1141 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); 810 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
1142 return; 811 return;
1143 } 812 }
1144 pMouse->GetCursorPos(&v98); 813 pMouse->GetCursorPos(&mouse);
1145 pNumActiveItem = v98.x + pSRZBufferLineOffsets[v98.y]; 814 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
1146 if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) 815 {
1147 { 816 item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
1148 v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; 817 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
1149 v70 = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67]; 818 {
1150 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) 819 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2);
1151 v70 = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724]; 820 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1152 if ( !v63 || !Str )
1153 {
1154 v71 = pPlayer->SelectPhrasesTransaction(v70, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2);
1155 v38 = (char *)pMerchantsBuyPhrases[v71];
1156 } 821 }
1157 else 822 else
1158 { 823 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1159 v38 = pGlobalTXT_LocalizationStrings[181]; 824 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
1160 }
1161 v21 = BuildDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1162 v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
1163 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
1164 return ; 825 return ;
1165 } 826 }
1166 } 827 }
1167 return; 828 return;
1168 } 829 }
830
831 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
832 {
833 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
834 for ( uint i = 0; i < 6; ++i )
835 {
836 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
837 {
838 v47 = 152 - ItemsInShopTexture[i]->uTextureHeight;
839 if ( (signed int)v47 < 1 )
840 v47 = 0;
841 v48 = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40;
842 if ( i )
843 {
844 if ( i == 5 )
845 {
846 if ( (signed int)v48 > 457 - ItemsInShopTexture[5]->uTextureWidth )
847 v48 = 457 - ItemsInShopTexture[5]->uTextureWidth;
848 }
849 }
850 else
851 {
852 if ( (signed int)v48 < 18 )
853 v48 = 18;
854 }
855 pRenderer->DrawTextureTransparent(v48, v47, ItemsInShopTexture[i]);
856 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[i], i + 1);
857 }
858 }
859 for ( uint i = 0; i < 6; ++i )
860 {
861 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)i + 6].uItemID) //not itemid
862 {
863 v51 = 308 - ItemsInShopTexture[i + 6]->uTextureHeight;
864 if ( (signed int)v51 < 1 )
865 v51 = 0;
866 v52 = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40;
867 if ( i )
868 {
869 if ( i == 5 )
870 {
871 if ( (signed int)v52 > 457 - ItemsInShopTexture[11]->uTextureWidth )
872 v52 = 457 - ItemsInShopTexture[11]->uTextureWidth;
873 }
874 }
875 else
876 {
877 if ( (signed int)v52 < 18 )
878 v52 = 18;
879 }
880 pRenderer->DrawTextureTransparent(v52, v51, ItemsInShopTexture[i + 6]);
881 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[i + 6], i + 7);
882 }
883 }
884 if ( HouseUI_CheckIfPlayerCanInteract() )
885 {
886 item_num = 0;
887 for ( uint i = 0; i < 12; ++i )
888 {
889 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
890 ++item_num;
891 }
892 if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() )
893 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0);
894 else
895 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[196], 0);
896 if ( !item_num )
897 {
898 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
899 return;
900 }
901 pMouse->GetCursorPos(&mouse);
902 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
903 {
904 item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
905 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
906 {
907 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2);
908 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
909 }
910 else
911 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
912 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
913 return;
914 }
915 }
916 return;
917 }
918
1169 case HOUSE_DIALOGUE_SHOP_SELL: 919 case HOUSE_DIALOGUE_SHOP_SELL:
1170 { 920 {
1171 draw_leather(); 921 draw_leather();
1172 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 922 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
1173 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); 923 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
1174 if ( !HouseUI_CheckIfPlayerCanInteract() ) 924 if ( !HouseUI_CheckIfPlayerCanInteract() )
1175 return; 925 return;
1176 if ((v43 = pMouse->GetCursorPos(&v99)->x - 14, v109 = (v43 >> 5) + 14 * ((pMouse->GetCursorPos(&v95)->y - 17) >> 5), 926 pMouse->GetCursorPos(&mouse);
1177 pMouse->GetCursorPos(&v102)->x <= 13) || pMouse->GetCursorPos(&v100)->x >= 462 927 index = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
1178 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) 928 if ( mouse.x <= 13 || mouse.x >= 462 )
929 return;
930 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) )
1179 return; 931 return;
1180 v87 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; 932 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1],
1181 v45 = pPlayer->SelectPhrasesTransaction(v87, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3); 933 BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3);
1182 v21 = BuildDialogueString((char *)pMerchantsSellPhrases[v45], uActiveCharacter - 1, v87, (char *)window_SpeakInHouse->ptr_1C, 3, 0); 934 pText = BuildDialogueString((char *)pMerchantsSellPhrases[v71], uActiveCharacter - 1, &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1],
1183 pTextHeight = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); 935 (char *)window_SpeakInHouse->ptr_1C, 3, 0);
1184 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v21, 3); 936 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
1185 return; 937 return;
1186 } 938 }
939
1187 case HOUSE_DIALOGUE_SHOP_IDENTIFY: 940 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
1188 { 941 {
1189 draw_leather(); 942 draw_leather();
1190 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 943 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
1191 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); 944 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
1192 if ( HouseUI_CheckIfPlayerCanInteract() ) 945 if ( HouseUI_CheckIfPlayerCanInteract() )
1193 return; 946 return;
1194 if ((v36 = pMouse->GetCursorPos(&a2)->x - 14, v109 = (v36 >> 5) + 14 * ((pMouse->GetCursorPos(&v94)->y - 17) >> 5), 947 pMouse->GetCursorPos(&mouse);
1195 pMouse->GetCursorPos(&v101)->x <= 13) || pMouse->GetCursorPos(&v97)->x >= 462 948 index = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
1196 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) 949 if ( mouse.x <= 13 || mouse.x >= 462 )
1197 return; 950 return;
1198 v37 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; 951 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) )
1199 if (!v37->IsIdentified()) 952 return;
1200 { 953 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1];
1201 v42 = pPlayer->SelectPhrasesTransaction(v37, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4); 954 if (!item->IsIdentified())
1202 v38 = (char *)pMerchantsIdentifyPhrases[v42]; 955 {
956 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4);
957 pText = BuildDialogueString(pMerchantsIdentifyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
1203 } 958 }
1204 else 959 else
1205 { 960 pText = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
1206 v38 = "%24"; 961 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
1207 }
1208 v21 = BuildDialogueString(v38, uActiveCharacter - 1, v37, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
1209 v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
1210 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
1211 return; 962 return;
1212 } 963 }
964
1213 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: 965 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
1214 { 966 {
1215 draw_leather(); 967 draw_leather();
1216 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 968 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
1217 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; 969 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];
1218 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; 970 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];
1219 all_text_height = 0; 971 all_text_height = 0;
1220 for ( int i = 0; i < 2; ++i ) 972 for ( int i = 0; i < 2; ++i )
1221 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); 973 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
1222 Str = (174 - all_text_height) / 2; 974 v18 = (174 - all_text_height) / 2;
1223 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; 975 v105 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138;
1224 v26 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; 976 pNumString = 0;
1225 v27 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; 977 for ( int i = pDialogueWindow->pStartingPosActiveItem;
1226 v28 = -pDialogueWindow->pNumPresenceButton < 0; 978 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
1227 if ( v28 ^ (pNumActiveItem > v26) ) 979 {
1228 { 980 pButton = pDialogueWindow->GetControl(i);
1229 pItemNum = 2; 981 pButton->uY = v18 + v105;
1230 pNumString = 0; 982 pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
1231 do 983 v105 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
1232 { 984 pButton->uW = v105;
1233 pButton = pDialogueWindow->GetControl(pItemNum); 985 pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
1234 pButton->uY = Str + v27; 986 if ( pDialogueWindow->pCurrentPosActiveItem != i )
1235 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); 987 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
1236 pButton->uHeight = pTextHeight; 988 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
1237 v27 = pButton->uY + pTextHeight - 1; 989 ++pNumString;
1238 pButton->uW = v27;
1239 pColorText = pColorYellow;
1240 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
1241 pColorText = pColorWhite;
1242 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
1243 ++pItemNum;
1244 ++pNumString;
1245 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
1246 }
1247 while ( pItemNum < pNumActiveItem );
1248 } 990 }
1249 return; 991 return;
1250 } 992 }
1251 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: 993
1252 {
1253 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
1254 v114 = 0;
1255 do
1256 {
1257 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID)
1258 {
1259 v54 = ItemsInShopTexture[v114];
1260 v55 = 152 - v54->uTextureHeight;
1261 if ( (signed int)v55 < 1 )
1262 v55 = 0;
1263 v56 = 75 * v114 - v54->uTextureWidth / 2 + 40;
1264 if ( v114 )
1265 {
1266 if ( v114 == 5 )
1267 {
1268 v57 = ItemsInShopTexture[5]->uTextureWidth;
1269 if ( (signed int)v56 > 457 - v57 )
1270 v56 = 457 - v57;
1271 }
1272 }
1273 else
1274 {
1275 if ( (signed int)v56 < 18 )
1276 v56 = 18;
1277 }
1278 pRenderer->DrawTextureTransparent(v56, v55, v54);
1279 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v114], v114 + 1);
1280 }
1281 ++v114;
1282 }
1283 while ( v114 < 6 );
1284 v114 = 0;
1285 do
1286 {
1287 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v114 + 6].uItemID) //not itemid
1288 {
1289 v58 = ItemsInShopTexture[v114 + 6];
1290 v59 = 308 - v58->uTextureHeight;
1291 if ( (signed int)v59 < 1 )
1292 v59 = 0;
1293 v60 = 75 * v114 - v58->uTextureWidth / 2 + 40;
1294 if ( v114 )
1295 {
1296 if ( v114 == 5 )
1297 {
1298 v61 = ItemsInShopTexture[11]->uTextureWidth;
1299 if ( (signed int)v60 > 457 - v61 )
1300 v60 = 457 - v61;
1301 }
1302 }
1303 else
1304 {
1305 if ( (signed int)v60 < 18 )
1306 v60 = 18;
1307 }
1308 pRenderer->DrawTextureTransparent(v60, v59, v58);
1309 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v114 + 6], v114 + 7);
1310 }
1311 ++v114;
1312 }
1313 while ( v114 < 6 );
1314 if ( HouseUI_CheckIfPlayerCanInteract() )
1315 {
1316 v62 = 0;
1317 v109 = 0;
1318 do
1319 {
1320 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID)
1321 ++v109;
1322 ++v62;
1323 }
1324 while ( v62 < 12 );
1325 v63 = GetAsyncKeyState(17);
1326 v64 = pPlayer->CanSteal();
1327 Str = v64;
1328 if ( v63 && v64 )
1329 {
1330 v65 = pGlobalTXT_LocalizationStrings[185];
1331 }
1332 else
1333 {
1334 v65 = pGlobalTXT_LocalizationStrings[195];
1335 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1336 v65 = pGlobalTXT_LocalizationStrings[196];
1337 }
1338 DrawTextAtStatusBar(v65, 0);
1339 if ( !v109 )
1340 {
1341 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
1342 return;
1343 }
1344 v66 = pMouse->GetCursorPos(&v98);
1345 pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y];
1346 if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
1347 {
1348 v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
1349 v109 = v67;
1350 v68 = (int)window_SpeakInHouse->ptr_1C;
1351 // v69 = 9 * (v67 + 12 * v68);
1352 v70 = (ItemGen *)&pParty->StandartItemsInShops[v68][v67];
1353 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1354 v70 = &pParty->SpecialItemsInShops[(int)v68][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724];
1355 if ( !v63 || !Str )
1356 {
1357 v71 = pPlayer->SelectPhrasesTransaction(v70, BuildingType_AlchemistShop, v68, 2);
1358 v38 = (char *)pMerchantsBuyPhrases[v71];
1359 }
1360 else
1361 {
1362 v38 = pGlobalTXT_LocalizationStrings[181];
1363 }
1364 v21 = BuildDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1365 v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
1366 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
1367 return;
1368 }
1369 }
1370 return;
1371 }
1372 case HOUSE_DIALOGUE_LEARN_SKILLS: 994 case HOUSE_DIALOGUE_LEARN_SKILLS:
1373 { 995 {
1374 if (!HouseUI_CheckIfPlayerCanInteract()) 996 if (!HouseUI_CheckIfPlayerCanInteract())
1375 return; 997 return;
1376 all_text_height = 0; 998 all_text_height = 0;
1377 v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); 999 v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
1378 pItemNum = v5 * (100 - pPlayer->GetMerchant()) / 100; 1000 pPrice = v5 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
1379 if ( pItemNum < v5 / 3 ) 1001 if ( pPrice < v5 / 3 )
1380 pItemNum = v5 / 3; 1002 pPrice = v5 / 3;
1381 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; 1003 item_num = 0;
1382 v114 = 0; 1004 for ( int i = pDialogueWindow->pStartingPosActiveItem;
1383 if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton ) 1005 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
1384 { 1006 {
1385 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); 1007 pButton = pDialogueWindow->GetControl(i);
1008 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
1009 && !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
1010 {
1011 all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
1012 ++item_num;
1013 }
1014 }
1015 if ( !item_num )
1016 {
1017 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);
1386 strcat(pTmpBuf.data(), "\n \n"); 1018 strcat(pTmpBuf.data(), "\n \n");
1387 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); 1019 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
1388 v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); 1020 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
1389 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); 1021 return;
1390 return; 1022 }
1391 } 1023 if ( item_num )
1392 do 1024 {
1393 { 1025 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);
1394 v8 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36;
1395 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v8] && !pPlayer->pActiveSkills[v8] )
1396 {
1397 all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v8], &dialog_window, 0, 0);
1398 ++v114;
1399 }
1400 ++pNumActiveItem;
1401 }
1402 while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
1403 if ( !v114 )
1404 {
1405 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
1406 strcat(pTmpBuf.data(), "\n \n");
1407 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
1408 v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
1409 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
1410 return;
1411 }
1412 if ( v114 )
1413 {
1414 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum);
1415 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); 1026 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
1416 v18 = (149 - all_text_height) / v114; 1027 v18 = (149 - all_text_height) / item_num;
1417 if ( (149 - all_text_height) / v114 > 32 ) 1028 if ( (149 - all_text_height) / item_num > 32 )
1418 v18 = 32; 1029 v18 = 32;
1419 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; 1030 v105 = (149 - item_num * v18 - all_text_height) / 2 - v18 / 2 + 162;
1420 v105 = (149 - v114 * v18 - all_text_height) / 2 - v18 / 2 + 162; 1031 for ( int i = pDialogueWindow->pStartingPosActiveItem;
1421 if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) 1032 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; i++ )
1422 { 1033 {
1423 pItemNum = 2; 1034 pButton = pDialogueWindow->GetControl(i);
1424 do 1035 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
1425 { 1036 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
1426 pButton = pDialogueWindow->GetControl(pItemNum); 1037 {
1427 v13 = pButton->msg_param - 36; 1038 pButton->uW = 0;
1428 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v13] || pPlayer->pActiveSkills[v13] ) 1039 pButton->uHeight = 0;
1429 { 1040 pButton->uY = 0;
1430 pButton->uW = 0; 1041 }
1431 pButton->uHeight = 0; 1042 else
1432 pButton->uY = 0; 1043 {
1433 } 1044 pButton->uY = v18 + v105;
1434 else 1045 pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
1435 { 1046 v105 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1;
1436 pButton->uY = v18 + v105; 1047 pButton->uW = v105;
1437 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v13], &dialog_window, 0, 0); 1048 pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
1438 pButton->uHeight = pTextHeight; 1049 if ( pDialogueWindow->pCurrentPosActiveItem != i )
1439 v105 = pButton->uY + pTextHeight - 1; 1050 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
1440 pButton->uW = v105; 1051 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3);
1441 pColorText = pColorYellow; 1052 }
1442 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
1443 pColorText = pColorWhite;
1444 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v13], 3);
1445 }
1446 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
1447 pItemNum++;
1448 }
1449 while ( pItemNum < pNumActiveItem );
1450 } 1053 }
1451 return; 1054 return;
1452 } 1055 }
1453 } 1056 }
1454 default: 1057 default:
1455 { 1058 __debugbreak();
1456 return;// (POINT *)dialog_menu_id - 96;
1457 }
1458 } 1059 }
1459 } 1060 }
1061
1460 //----- (004B4FCF) -------------------------------------------------------- 1062 //----- (004B4FCF) --------------------------------------------------------
1461 void MagicShopDialog() 1063 void MagicShopDialog()
1462 { 1064 {
1463 int result; // eax@6 1065 int result; // eax@6
1464 signed int v2; // esi@8 1066 signed int v2; // esi@8