Mercurial > mm7
comparison Engine/Graphics/LightmapBuilder.h @ 2568:f2f2595fe308
rename Decals[], DecalCount
author | Ritor1 |
---|---|
date | Thu, 21 May 2015 18:32:45 +0600 |
parents | b8a56afc6ba1 |
children |
comparison
equal
deleted
inserted
replaced
2565:117c219bf913 | 2568:f2f2595fe308 |
---|---|
44 double _45D643_sw(struct Edge *a1, float a2); | 44 double _45D643_sw(struct Edge *a1, float a2); |
45 //int _45D426_sw(struct Span *a1, struct Edge **a2, unsigned int a3, struct Edge *a4, int a5); | 45 //int _45D426_sw(struct Span *a1, struct Edge **a2, unsigned int a3, struct Edge *a4, int a5); |
46 //bool _45D3C7_sw(struct Polygon *a1); | 46 //bool _45D3C7_sw(struct Polygon *a1); |
47 bool StackLight_TerrainFace(struct StationaryLight *pLight, struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot); | 47 bool StackLight_TerrainFace(struct StationaryLight *pLight, struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot); |
48 bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, bool bLightBackfaces); | 48 bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, bool bLightBackfaces); |
49 bool ApplyLight_ODM(struct StationaryLight *pLight, struct ODMFace *pFace, unsigned int *pSlot, char a4); | 49 bool ApplyLight_ODM(struct StationaryLight *pLight, struct ODMFace *pFace, unsigned int *pSlot, bool bLightBackfaces); |
50 bool ApplyLights_OutdoorFace(struct ODMFace *pFace); | 50 bool ApplyLights_OutdoorFace(struct ODMFace *pFace); |
51 double _45CC0C_light(struct Vec3_float_ a1, float a2, float a3, struct Vec3_float_ *pNormal, float a5, int uLightType); | 51 double _45CC0C_light(struct Vec3_float_ a1, float a2, float a3, struct Vec3_float_ *pNormal, float a5, int uLightType); |
52 int _45CBD4(struct RenderVertexSoft *a2, int a3, int *a4, int *a5); | 52 int _45CBD4(struct RenderVertexSoft *a2, int a3, int *a4, int *a5); |
53 int _45CB89(struct RenderVertexSoft *a1, int a2); | 53 int _45CB89(struct RenderVertexSoft *a1, int a2); |
54 int _45CA88(struct LightsData *a2, struct RenderVertexSoft *a3, int a4, struct Vec3_float_ *pNormal); | 54 int _45CA88(struct LightsData *a2, struct RenderVertexSoft *a3, int a4, struct Vec3_float_ *pNormal); |