Mercurial > mm7
comparison mm7_5.cpp @ 1331:f0be1fecd642
turn_based start fixed
author | Gloval |
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date | Wed, 03 Jul 2013 23:21:29 +0400 |
parents | e70fe5d77928 |
children | 1e35cfed7928 c6695ebd8fe6 |
comparison
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1330:82431a85b28e | 1331:f0be1fecd642 |
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5240 int v3; // ebx@6 | 5240 int v3; // ebx@6 |
5241 int v4; // edi@7 | 5241 int v4; // edi@7 |
5242 unsigned int v5; // edi@14 | 5242 unsigned int v5; // edi@14 |
5243 | 5243 |
5244 v1 = this; | 5244 v1 = this; |
5245 LOWORD(v2) = _404544(); | 5245 _404544(); |
5246 if ( v1->pQueue[0].field_4 <= 0 | 5246 if ( v1->pQueue[0].field_4 <= 0 |
5247 || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (PID_ID(v2)) + 1, uActiveCharacter = v2), | 5247 || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (PID_ID(v2)) + 1, uActiveCharacter = v2), |
5248 viewparams->bRedrawGameUI = 1, | 5248 viewparams->bRedrawGameUI = 1, |
5249 v1->pQueue[0].field_4 <= 0) ) | 5249 v1->pQueue[0].field_4 <= 0) ) |
5250 { | 5250 { |
5783 unsigned int v28; // [sp+48h] [bp-Ch]@10 | 5783 unsigned int v28; // [sp+48h] [bp-Ch]@10 |
5784 TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7 | 5784 TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7 |
5785 unsigned int uActorID; // [sp+50h] [bp-4h]@2 | 5785 unsigned int uActorID; // [sp+50h] [bp-4h]@2 |
5786 unsigned int a2a; // [sp+5Ch] [bp+8h]@7 | 5786 unsigned int a2a; // [sp+5Ch] [bp+8h]@7 |
5787 | 5787 |
5788 __debugbreak();//срабатывает при пошаговом режиме после пяти шагов | 5788 // __debugbreak();//срабатывает при пошаговом режиме после пяти шагов |
5789 v2 = *(&this->field_0 + 4 * (a2 + 2)); | 5789 v2 = *(&this->field_0 + 4 * (a2 + 2)); |
5790 if (PID_TYPE(v2) == OBJECT_Player) | 5790 if (PID_TYPE(v2) == OBJECT_Player) |
5791 return 0; | 5791 return 0; |
5792 uActorID = PID_ID(v2); | 5792 uActorID = PID_ID(v2); |
5793 //uActorID = v3; | 5793 //uActorID = v3; |