comparison mm7_data.h @ 2101:ee2724b9ca05

RasterLine2D fix and etc.
author Ritor1
date Mon, 16 Dec 2013 18:43:42 +0600
parents 3920278a2905
children 16f5a7ca289a
comparison
equal deleted inserted replaced
2100:e460ca22fe8a 2101:ee2724b9ca05
1308 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb 1308 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
1309 void BLV_ProcessPartyActions(); 1309 void BLV_ProcessPartyActions();
1310 void ODM_ProcessPartyActions(); 1310 void ODM_ProcessPartyActions();
1311 bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10); 1311 bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10);
1312 bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11); 1312 bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11);
1313 int sub_475665(struct BLVFace *_this, int a2, __int16 a3); 1313 int sub_475665(struct BLVFace *face, int a2, __int16 a3);
1314 bool __fastcall sub_4759C9(struct BLVFace *a1, int a2, int a3, __int16 a4); 1314 bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4);
1315 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); 1315 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4);
1316 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); 1316 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9);
1317 void sub_4452BB(); 1317 void sub_4452BB();
1318 const char *GetProfessionActionText(int a1); 1318 const char *GetProfessionActionText(int a1);
1319 struct NPCData *__fastcall GetNPCData(signed int npcid); 1319 struct NPCData *__fastcall GetNPCData(signed int npcid);
1320 struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); 1320 struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx);
1321 int __fastcall GetGreetType(signed int SpeakingNPC_ID); 1321 int __fastcall GetGreetType(signed int SpeakingNPC_ID);
1322 void DialogueEnding(); 1322 void DialogueEnding();
1323 void PrepareHouse(enum HOUSE_ID house); // idb 1323 void PrepareHouse(enum HOUSE_ID house); // idb
1324 bool EnterHouse(enum HOUSE_ID uHouseID); 1324 bool EnterHouse(enum HOUSE_ID uHouseID);
1325 int sub_4465DF_check_season(int a1); 1325 bool sub_4465DF_check_season(int a1);
1326 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb 1326 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb
1327 int NPC_EventProcessor(int npc_event_id, int entry_line = 0); 1327 int NPC_EventProcessor(int npc_event_id, int entry_line = 0);
1328 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); 1328 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3);
1329 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); 1329 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename);
1330 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb 1330 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb