Mercurial > mm7
comparison mm7_data.h @ 2101:ee2724b9ca05
RasterLine2D fix and etc.
author | Ritor1 |
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date | Mon, 16 Dec 2013 18:43:42 +0600 |
parents | 3920278a2905 |
children | 16f5a7ca289a |
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2100:e460ca22fe8a | 2101:ee2724b9ca05 |
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1308 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb | 1308 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb |
1309 void BLV_ProcessPartyActions(); | 1309 void BLV_ProcessPartyActions(); |
1310 void ODM_ProcessPartyActions(); | 1310 void ODM_ProcessPartyActions(); |
1311 bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10); | 1311 bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10); |
1312 bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11); | 1312 bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11); |
1313 int sub_475665(struct BLVFace *_this, int a2, __int16 a3); | 1313 int sub_475665(struct BLVFace *face, int a2, __int16 a3); |
1314 bool __fastcall sub_4759C9(struct BLVFace *a1, int a2, int a3, __int16 a4); | 1314 bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4); |
1315 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); | 1315 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); |
1316 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); | 1316 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); |
1317 void sub_4452BB(); | 1317 void sub_4452BB(); |
1318 const char *GetProfessionActionText(int a1); | 1318 const char *GetProfessionActionText(int a1); |
1319 struct NPCData *__fastcall GetNPCData(signed int npcid); | 1319 struct NPCData *__fastcall GetNPCData(signed int npcid); |
1320 struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); | 1320 struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); |
1321 int __fastcall GetGreetType(signed int SpeakingNPC_ID); | 1321 int __fastcall GetGreetType(signed int SpeakingNPC_ID); |
1322 void DialogueEnding(); | 1322 void DialogueEnding(); |
1323 void PrepareHouse(enum HOUSE_ID house); // idb | 1323 void PrepareHouse(enum HOUSE_ID house); // idb |
1324 bool EnterHouse(enum HOUSE_ID uHouseID); | 1324 bool EnterHouse(enum HOUSE_ID uHouseID); |
1325 int sub_4465DF_check_season(int a1); | 1325 bool sub_4465DF_check_season(int a1); |
1326 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb | 1326 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb |
1327 int NPC_EventProcessor(int npc_event_id, int entry_line = 0); | 1327 int NPC_EventProcessor(int npc_event_id, int entry_line = 0); |
1328 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); | 1328 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); |
1329 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); | 1329 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); |
1330 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb | 1330 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb |