Mercurial > mm7
comparison Outdoor.h @ 676:ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
author | Nomad |
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date | Fri, 15 Mar 2013 04:13:24 +0200 |
parents | ccf8b4815a1f |
children | 8b29c4121f6f |
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675:92c1e1250e7c | 676:ecfb1b3c9a39 |
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78 | 78 |
79 static bool IsBackfaceCulled(struct ODMFace *a1, struct RenderVertexSoft *a2, struct stru148 *a3); | 79 static bool IsBackfaceCulled(struct ODMFace *a1, struct RenderVertexSoft *a2, struct stru148 *a3); |
80 | 80 |
81 inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;} | 81 inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;} |
82 inline bool Visible() const {return !Invisible();} | 82 inline bool Visible() const {return !Invisible();} |
83 inline bool TwoSided() const {return uAttributes & FACE_TWO_SIDED;} | 83 inline bool TwoSided() const {return uAttributes & FACE_PORTAL;} |
84 | 84 |
85 struct Plane_int_ pFacePlane; | 85 struct Plane_int_ pFacePlane; |
86 int zCalc1; | 86 int zCalc1; |
87 int zCalc2; | 87 int zCalc2; |
88 int zCalc3; | 88 int zCalc3; |
89 unsigned int uAttributes; | 89 unsigned int uAttributes; |
90 unsigned __int16 pVertexIDs[20]; | 90 unsigned __int16 pVertexIDs[20]; |
91 unsigned __int16 pTextureUIDs[20]; | 91 unsigned __int16 pTextureUIDs[20]; |
92 unsigned __int16 pTextureVIDs[20]; | 92 unsigned __int16 pTextureVIDs[20]; |
93 unsigned __int16 pXInterceptDisplacements[20]; | 93 signed __int16 pXInterceptDisplacements[20]; |
94 unsigned __int16 pYInterceptDisplacements[20]; | 94 signed __int16 pYInterceptDisplacements[20]; |
95 unsigned __int16 pZInterceptDisplacements[20]; | 95 signed __int16 pZInterceptDisplacements[20]; |
96 unsigned __int16 uTextureID; | 96 unsigned __int16 uTextureID; |
97 __int16 sTextureDeltaU; | 97 __int16 sTextureDeltaU; |
98 __int16 sTextureDeltaV; | 98 __int16 sTextureDeltaV; |
99 struct BBox_short_ pBoundingBox; | 99 struct BBox_short_ pBoundingBox; |
100 __int16 sCogNumber; | 100 __int16 sCogNumber; |