Mercurial > mm7
comparison Game.h @ 676:ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
author | Nomad |
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date | Fri, 15 Mar 2013 04:13:24 +0200 |
parents | ccf8b4815a1f |
children | 2f4e33c1ed24 |
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675:92c1e1250e7c | 676:ecfb1b3c9a39 |
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14 #include "stru11.h" | 14 #include "stru11.h" |
15 #include "stru12.h" | 15 #include "stru12.h" |
16 | 16 |
17 | 17 |
18 | 18 |
19 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08 | |
19 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02 | 20 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02 |
20 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08 | 21 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08 |
21 #define GAME_FLAGS_2_TARGETING_MODE 0x10 | 22 #define GAME_FLAGS_2_TARGETING_MODE 0x10 |
22 #define GAME_FLAGS_2_DRAW_BLOODSPLATS 0x20 | 23 #define GAME_FLAGS_2_DRAW_BLOODSPLATS 0x20 |
23 | 24 |