comparison Game.h @ 676:ecfb1b3c9a39

BLV: when standing right on the portal (orange wall) everything looks fine
author Nomad
date Fri, 15 Mar 2013 04:13:24 +0200
parents ccf8b4815a1f
children 2f4e33c1ed24
comparison
equal deleted inserted replaced
675:92c1e1250e7c 676:ecfb1b3c9a39
14 #include "stru11.h" 14 #include "stru11.h"
15 #include "stru12.h" 15 #include "stru12.h"
16 16
17 17
18 18
19 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08
19 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02 20 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02
20 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08 21 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08
21 #define GAME_FLAGS_2_TARGETING_MODE 0x10 22 #define GAME_FLAGS_2_TARGETING_MODE 0x10
22 #define GAME_FLAGS_2_DRAW_BLOODSPLATS 0x20 23 #define GAME_FLAGS_2_DRAW_BLOODSPLATS 0x20
23 24