Mercurial > mm7
comparison Actor.h @ 1867:eb580660bbbb
Merge
author | Nomad |
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date | Wed, 16 Oct 2013 13:34:49 +0200 |
parents | b6258f64e313 |
children | 1d9e4b50bc7c |
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1866:41cc4dd3c122 | 1867:eb580660bbbb |
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225 static void AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0); | 225 static void AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0); |
226 static void __fastcall StandAwhile(unsigned int uActorID); | 226 static void __fastcall StandAwhile(unsigned int uActorID); |
227 static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4); | 227 static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4); |
228 static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4); | 228 static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4); |
229 static void AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); | 229 static void AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); |
230 static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); | 230 static struct AIDirection * GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); |
231 static signed int __fastcall Explode(unsigned int uActorID); | 231 static void Explode(unsigned int uActorID); |
232 static char __fastcall AI_RangedAttack(unsigned int uActorID, struct AIDirection *a2, int type, char a4); | 232 static void AI_RangedAttack(unsigned int uActorID, struct AIDirection *a2, int type, char a4); |
233 static void __fastcall AI_SpellAttack(unsigned int uActorID, struct AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel); | 233 static void AI_SpellAttack(unsigned int uActorID, struct AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel); |
234 | |
235 static unsigned short GetObjDescId( int spellId ); | |
236 | |
234 static void AggroSurroundingPeasants(unsigned int uActorID, int a2); | 237 static void AggroSurroundingPeasants(unsigned int uActorID, int a2); |
235 static bool ArePeasantsOfSameFaction(Actor *a1, Actor *a2); | 238 static bool ArePeasantsOfSameFaction(Actor *a1, Actor *a2); |
236 static bool StealFrom(unsigned int uActorID); | 239 static bool StealFrom(unsigned int uActorID); |
237 static void GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive); | 240 static void GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive); |
238 static void ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle); | 241 static void ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle); |