comparison Player.h @ 1258:eb1a22f7dfef

Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
author Grumpy7
date Wed, 12 Jun 2013 03:59:08 +0200
parents 502b8b2e36b4
children d6e5b6b76612
comparison
equal deleted inserted replaced
1255:7e5e328454c7 1258:eb1a22f7dfef
588 int GetConditionDayOfWeek(unsigned int uCondition); 588 int GetConditionDayOfWeek(unsigned int uCondition);
589 bool _43EEF3(); 589 bool _43EEF3();
590 void SalesProcess(unsigned int inventory_idnx, int item_index, int _2devent_idx);//0x4BE2DD 590 void SalesProcess(unsigned int inventory_idnx, int item_index, int _2devent_idx);//0x4BE2DD
591 bool Recover(signed int a2); 591 bool Recover(signed int a2);
592 bool CanCastSpell(unsigned int uRequiredMana); 592 bool CanCastSpell(unsigned int uRequiredMana);
593 void PlaySoundBasedOnCondition(bool condition, int currPlayerId);
594 void DrawPlayerBuffAnimBasedOnCondition(bool condition, int currPlayerId);
593 595
594 inline bool Weak() {return pConditions[Condition_Weak] != 0;} 596 inline bool Weak() {return pConditions[Condition_Weak] != 0;}
595 inline bool Dead() {return pConditions[Condition_Dead] != 0;} 597 inline bool Dead() {return pConditions[Condition_Dead] != 0;}
596 inline bool Eradicated() {return pConditions[Condition_Eradicated] != 0;} 598 inline bool Eradicated() {return pConditions[Condition_Eradicated] != 0;}
597 inline bool Zombie() {return pConditions[Condition_Zombie] != 0;} 599 inline bool Zombie() {return pConditions[Condition_Zombie] != 0;}
614 inline void SetUnconcious(bool state) {pConditions[Condition_Unconcious] = state;} 616 inline void SetUnconcious(bool state) {pConditions[Condition_Unconcious] = state;}
615 inline void SetDead(bool state) {pConditions[Condition_Dead] = state;} 617 inline void SetDead(bool state) {pConditions[Condition_Dead] = state;}
616 inline void SetPertified(bool state) {pConditions[Condition_Pertified] = state;} 618 inline void SetPertified(bool state) {pConditions[Condition_Pertified] = state;}
617 inline void SetEradicated(bool state) {pConditions[Condition_Eradicated] = state;} 619 inline void SetEradicated(bool state) {pConditions[Condition_Eradicated] = state;}
618 inline void SetZombie(bool state) {pConditions[Condition_Zombie] = state;} 620 inline void SetZombie(bool state) {pConditions[Condition_Zombie] = state;}
619
620 621
621 622
622 623
623 __int64 pConditions[20]; 624 __int64 pConditions[20];
624 unsigned __int64 uExperience; 625 unsigned __int64 uExperience;