Mercurial > mm7
comparison mm7_data.cpp @ 1004:eac5af72b614
UI cleans
author | Nomad |
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date | Thu, 16 May 2013 15:14:58 +0200 |
parents | 5876a9cafa3e |
children | e865f349aa41 |
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1003:9318dd3f3711 | 1004:eac5af72b614 |
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405 char aUnableToLoadS[777]; // idb | 405 char aUnableToLoadS[777]; // idb |
406 char aBitmaps[777]; // idb | 406 char aBitmaps[777]; // idb |
407 char aIcons[777]; // idb | 407 char aIcons[777]; // idb |
408 char aPending[777]; // idb | 408 char aPending[777]; // idb |
409 char aCanTFindS[777]; // idb | 409 char aCanTFindS[777]; // idb |
410 char pDayMoonPhase[28]; | |
411 char *spellbook_texture_filename_suffices[8] = {"f", "a", "w", "e", "s", "m", "b", "l"}; // weak | 410 char *spellbook_texture_filename_suffices[8] = {"f", "a", "w", "e", "s", "m", "b", "l"}; // weak |
412 __int16 word_4E1D3A[777]; // weak | 411 __int16 word_4E1D3A[777]; // weak |
413 __int16 pTownPortalBook_xs[6] = {260, 324, 147, 385, 390, 19}; | 412 __int16 pTownPortalBook_xs[6] = {260, 324, 147, 385, 390, 19}; |
414 __int16 pTownPortalBook_ys[6] = {206, 84, 182, 239, 17, 283}; | 413 __int16 pTownPortalBook_ys[6] = {206, 84, 182, 239, 17, 283}; |
415 __int16 pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74}; | 414 __int16 pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74}; |
511 int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; | 510 int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; |
512 int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; | 511 int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; |
513 int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; | 512 int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; |
514 unsigned int pHealthBarPos[4] = {22, 137, 251, 366}; | 513 unsigned int pHealthBarPos[4] = {22, 137, 251, 366}; |
515 unsigned int pManaBarPos[4] = {102, 217, 331, 447}; | 514 unsigned int pManaBarPos[4] = {102, 217, 331, 447}; |
516 char _4E2AD8_ui_colors[72]; | |
517 char _4E2B21_buff_spell_tooltip_colors[80]; | 515 char _4E2B21_buff_spell_tooltip_colors[80]; |
518 char monster_popup_y_offsets[88] = | 516 char monster_popup_y_offsets[88] = |
519 { | 517 { |
520 236, 20, 0, 216, 0, 0, 0, 0, 0, 0, 206, | 518 236, 20, 0, 216, 0, 0, 0, 0, 0, 0, 206, |
521 20, 0, 246, 246, 236, 10, 246, 0, 0, 0, 236, | 519 20, 0, 246, 246, 236, 10, 246, 0, 0, 0, 236, |