comparison Vis.cpp @ 1588:e6ac4919b22c

Слияние
author Ritor1
date Mon, 09 Sep 2013 09:13:40 +0600
parents c4ab816fcc5e
children 2c71fa8913d2
comparison
equal deleted inserted replaced
1587:b42e6f35e03d 1588:e6ac4919b22c
1 #include <assert.h>
2
3 #include "Vis.h" 1 #include "Vis.h"
4 #include "Outdoor.h" 2 #include "Outdoor.h"
5 #include "BSPModel.h" 3 #include "BSPModel.h"
6 #include "Game.h" 4 #include "Game.h"
7 #include "Actor.h" 5 #include "Actor.h"
590 // p(t) = p0 + tu; 588 // p(t) = p0 + tu;
591 Intersection->vWorldPosition.x = pRayStart->vWorldPosition.x + t * ray_dir_y;// add the interest to the start line( ) 589 Intersection->vWorldPosition.x = pRayStart->vWorldPosition.x + t * ray_dir_y;// add the interest to the start line( )
592 Intersection->vWorldPosition.y = pRayStart->vWorldPosition.y + t * ray_dir_x; 590 Intersection->vWorldPosition.y = pRayStart->vWorldPosition.y + t * ray_dir_x;
593 Intersection->vWorldPosition.z = pRayStart->vWorldPosition.z + t * ray_dir_z; 591 Intersection->vWorldPosition.z = pRayStart->vWorldPosition.z + t * ray_dir_z;
594 592
595 IntersectPoint.x = (signed __int64)Intersection->vWorldPosition.x; 593 IntersectPoint.x = Intersection->vWorldPosition.x;
596 IntersectPoint.y = (signed __int64)Intersection->vWorldPosition.y; 594 IntersectPoint.y = Intersection->vWorldPosition.y;
597 IntersectPoint.z = (signed __int64)Intersection->vWorldPosition.z; 595 IntersectPoint.z = Intersection->vWorldPosition.z;
598 596
599 if ( !CheckIntersectBModel(pFace, IntersectPoint, pBModelID) ) 597 if ( !CheckIntersectBModel(pFace, IntersectPoint, pBModelID) )
600 return false; 598 return false;
601 599
602 *pDepth = t;//Record the distance from the origin of the ray ( ) 600 *pDepth = t;//Record the distance from the origin of the ray ( )
881 RenderVertexSoft v11[2]; // [sp+2Ch] [bp-74h]@1 879 RenderVertexSoft v11[2]; // [sp+2Ch] [bp-74h]@1
882 int outx; 880 int outx;
883 int outz; // [sp+94h] [bp-Ch]@1 881 int outz; // [sp+94h] [bp-Ch]@1
884 int outy; // [sp+98h] [bp-8h]@1 882 int outy; // [sp+98h] [bp-8h]@1
885 883
886 pRotY = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX); 884 pRotY = pIndoorCamera->sRotationY + UnprojectX(fMouseX);
887 pStartR.z = pIndoorCamera->pos.z; 885 pStartR.z = pIndoorCamera->pos.z;
888 pStartR.x = pIndoorCamera->pos.x; 886 pStartR.x = pIndoorCamera->pos.x;
889 pStartR.y = pIndoorCamera->pos.y; 887 pStartR.y = pIndoorCamera->pos.y;
890 pRotX = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY); 888 pRotX = pIndoorCamera->sRotationX + UnprojectY(fMouseY);
891 pDepth = fixpoint_from_float(fPickDepth); 889 pDepth = fixpoint_from_float(fPickDepth);
892 Vec3_int_::Rotate(pDepth, pRotY, pRotX, pStartR, &outx, &outy, &outz); 890 Vec3_int_::Rotate(pDepth, pRotY, pRotX, pStartR, &outx, &outy, &outz);
893 891
894 v11[0].flt_2C = 0.0; 892 v11[0].flt_2C = 0.0;
895 v11[0].vWorldPosition.x = (double)outx; 893 v11[0].vWorldPosition.x = (double)outx;