comparison UI/UICharacter.cpp @ 2100:e460ca22fe8a

Dialogue option selection is frozen fix
author Ritor1
date Fri, 13 Dec 2013 22:19:56 +0600
parents 52415f8bf7c2
children 68fbaf45ef66
comparison
equal deleted inserted replaced
2099:7edf389d49fc 2100:e460ca22fe8a
1931 pButton->uY = 0; 1931 pButton->uY = 0;
1932 pButton->uX = 0; 1932 pButton->uX = 0;
1933 } 1933 }
1934 } 1934 }
1935 first_rows = 0; 1935 first_rows = 0;
1936 // a5 = pGUIWindow_CurrentMenu->uNumControls; 1936 int a5 = pGUIWindow_CurrentMenu->uNumControls;
1937 curr_player = &pParty->pPlayers[uActiveCharacter-1]; 1937 curr_player = &pParty->pPlayers[uActiveCharacter-1];
1938 1938
1939 uCurrFontHeght=pFontLucida->uFontHeight; 1939 uCurrFontHeght=pFontLucida->uFontHeight;
1940 current_Y = 2 *uCurrFontHeght + 13; 1940 current_Y = 2 *uCurrFontHeght + 13;
1941 for( i = 0; i < 9; ++i ) 1941 for( i = 0; i < 9; ++i )
1988 pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); 1988 pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0);
1989 } 1989 }
1990 } 1990 }
1991 1991
1992 if ( buttons_count ) 1992 if ( buttons_count )
1993 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(buttons_count, 1, 0, pGUIWindow_CurrentMenu->uNumControls); 1993 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(buttons_count, 1, 0, a5);
1994 } 1994 }
1995 1995
1996 //----- (00418511) -------------------------------------------------------- 1996 //----- (00418511) --------------------------------------------------------
1997 void CharacterUI_StatsTab_Draw( Player *player ) 1997 void CharacterUI_StatsTab_Draw( Player *player )
1998 { 1998 {