Mercurial > mm7
comparison Render.h @ 852:e3609dd06c15
m
author | Ritor1 |
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date | Sat, 30 Mar 2013 09:40:05 +0600 |
parents | f5156b8c61ad |
children | ec7568e13b24 |
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851:6f7c2ab9ce4f | 852:e3609dd06c15 |
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320 void BeginSceneD3D(); | 320 void BeginSceneD3D(); |
321 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | 321 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); |
322 unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); | 322 unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); |
323 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); | 323 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); |
324 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); | 324 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); |
325 void DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture); | 325 void DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture); |
326 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4); | |
327 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); | 326 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); |
328 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8); | 327 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8); |
329 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | 328 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
330 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | 329 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
331 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); | 330 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); |