comparison Render.h @ 852:e3609dd06c15

m
author Ritor1
date Sat, 30 Mar 2013 09:40:05 +0600
parents f5156b8c61ad
children ec7568e13b24
comparison
equal deleted inserted replaced
851:6f7c2ab9ce4f 852:e3609dd06c15
320 void BeginSceneD3D(); 320 void BeginSceneD3D();
321 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); 321 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
322 unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); 322 unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6);
323 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); 323 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
324 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); 324 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders);
325 void DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture); 325 void DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture);
326 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4);
327 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); 326 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex);
328 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8); 327 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8);
329 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); 328 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
330 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); 329 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
331 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); 330 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard);