Mercurial > mm7
comparison UI/UIGuilds.cpp @ 1661:e1d1fe32c194
NPCTopics
author | Ritor1 |
---|---|
date | Wed, 18 Sep 2013 14:19:37 +0600 |
parents | 19f1735fca80 |
children | ffef0fe0b59d |
comparison
equal
deleted
inserted
replaced
1654:d11b5669f089 | 1661:e1d1fe32c194 |
---|---|
24 signed int v9; // ecx@22 | 24 signed int v9; // ecx@22 |
25 char *v10; // eax@22 | 25 char *v10; // eax@22 |
26 const char *statusbar_string; // ecx@26 | 26 const char *statusbar_string; // ecx@26 |
27 POINT *v12; // esi@30 | 27 POINT *v12; // esi@30 |
28 int v13; // ecx@30 | 28 int v13; // ecx@30 |
29 void *v14; // ST1C_4@31 | 29 //void *v14; // ST1C_4@31 |
30 ItemGen *v15; // ST18_4@31 | 30 ItemGen *v15; // ST18_4@31 |
31 int v16; // ST10_4@31 | 31 //int v16; // ST10_4@31 |
32 int v17; // eax@31 | 32 int v17; // eax@31 |
33 char *v18; // edx@31 | 33 char *v18; // edx@31 |
34 int v19; // eax@32 | |
35 int pActiveItem; // esi@35 | 34 int pActiveItem; // esi@35 |
36 int v22; // eax@35 | |
37 unsigned int v23; // eax@36 | |
38 int v24; // eax@39 | 35 int v24; // eax@39 |
39 int v25; // eax@40 | 36 int v25; // eax@40 |
40 int v26; // ecx@47 | 37 int v26; // ecx@47 |
41 GUIButton *pButton; // eax@49 | 38 GUIButton *pButton; // eax@49 |
42 unsigned int v29; // eax@49 | |
43 int pTextHeight; // eax@55 | 39 int pTextHeight; // eax@55 |
44 unsigned int v32; // ecx@55 | |
45 int v33; // eax@55 | |
46 unsigned __int16 pTextColor; // ax@55 | 40 unsigned __int16 pTextColor; // ax@55 |
47 int v35; // eax@58 | 41 int v35; // eax@58 |
48 const char *v36; // ST20_4@61 | 42 const char *v36; // ST20_4@61 |
49 unsigned __int16 v37; // ST1C_2@61 | 43 unsigned __int16 v37; // ST1C_2@61 |
50 int v38; // eax@61 | |
51 int v40; // [sp-14h] [bp-300h]@31 | 44 int v40; // [sp-14h] [bp-300h]@31 |
52 int v41; // [sp-10h] [bp-2FCh]@31 | 45 int v41; // [sp-10h] [bp-2FCh]@31 |
53 unsigned __int16 v42; // [sp-Ch] [bp-2F8h]@31 | 46 unsigned __int16 v42; // [sp-Ch] [bp-2F8h]@31 |
54 char *v43; // [sp-8h] [bp-2F4h]@31 | 47 char *v43; // [sp-8h] [bp-2F4h]@31 |
55 unsigned int v44; // [sp-4h] [bp-2F0h]@31 | 48 unsigned int v44; // [sp-4h] [bp-2F0h]@31 |
64 signed int v53; // [sp+27Ch] [bp-70h]@1 | 57 signed int v53; // [sp+27Ch] [bp-70h]@1 |
65 signed int v54; // [sp+284h] [bp-68h]@1 | 58 signed int v54; // [sp+284h] [bp-68h]@1 |
66 int pColorWhite; // [sp+2CCh] [bp-20h]@1 | 59 int pColorWhite; // [sp+2CCh] [bp-20h]@1 |
67 int pColorYellow; // [sp+2D0h] [bp-1Ch]@1 | 60 int pColorYellow; // [sp+2D0h] [bp-1Ch]@1 |
68 int v58; // [sp+2D4h] [bp-18h]@1 | 61 int v58; // [sp+2D4h] [bp-18h]@1 |
69 unsigned __int8 uPlayerID; // [sp+2DBh] [bp-11h]@31 | 62 //unsigned __int8 uPlayerID; // [sp+2DBh] [bp-11h]@31 |
70 bool pSkillFlag; // [sp+2DCh] [bp-10h]@35 | 63 bool pSkillFlag; // [sp+2DCh] [bp-10h]@35 |
71 int v61; // [sp+2E0h] [bp-Ch]@35 | 64 int v61; // [sp+2E0h] [bp-Ch]@35 |
72 int pItemNum; | |
73 unsigned int v62; // [sp+2E4h] [bp-8h]@13 | 65 unsigned int v62; // [sp+2E4h] [bp-8h]@13 |
74 int pPrice; // [sp+2E8h] [bp-4h]@1 | 66 int pPrice; // [sp+2E8h] [bp-4h]@1 |
75 int pNumActivItem; | |
76 int all_text_height; | 67 int all_text_height; |
77 int pX; | 68 int pX; |
78 | 69 |
79 memcpy(&working_window, window_SpeakInHouse, sizeof(GUIWindow)); | 70 memcpy(&working_window, window_SpeakInHouse, sizeof(GUIWindow)); |
80 working_window.uFrameX = 483; | 71 working_window.uFrameX = 483; |
89 strcpy(Dest, ""); | 80 strcpy(Dest, ""); |
90 strcpy(v46, ""); | 81 strcpy(v46, ""); |
91 strcpy(v47, ""); | 82 strcpy(v47, ""); |
92 strcpy(v48, ""); | 83 strcpy(v48, ""); |
93 strcpy(v49, ""); | 84 strcpy(v49, ""); |
94 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN ) | 85 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN ) |
95 { | 86 { |
96 if ( dialog_menu_id != HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill | 87 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, |
97 { | 88 guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) ) |
98 if ( HouseUI_CheckIfPlayerCanInteract() ) | 89 { //you must me member |
99 { | 90 pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0); |
100 if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] ) | 91 working_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3); |
101 { | 92 pDialogueWindow->pNumPresenceButton = 0; |
102 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill" | 93 return; |
103 ShowStatusBarString(pTmpBuf.data(), 2); | 94 } |
104 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | 95 if ( !HouseUI_CheckIfPlayerCanInteract() ) |
96 return; | |
97 if ( pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) | |
98 { | |
99 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s" | |
100 strcat(pTmpBuf.data(), "\n \n"); | |
101 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." | |
102 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); | |
103 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); | |
104 return; | |
105 } | |
106 v61 = 0; | |
107 pSkillFlag = false; | |
108 all_text_height = 0; | |
109 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
110 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
111 { | |
112 if ( pDialogueWindow->GetControl(i)->msg_param == 18 ) | |
113 { | |
114 all_text_height += pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells" | |
115 v61++; | |
116 } | |
117 else | |
118 { | |
119 if( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] | |
120 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) | |
121 { | |
122 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &working_window, 0, 0); | |
123 v61++; | |
124 pSkillFlag = true; | |
125 } | |
126 } | |
127 } | |
128 if ( !v61 ) | |
129 { | |
130 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s" | |
131 strcat(pTmpBuf.data(), "\n \n"); | |
132 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." | |
133 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); | |
134 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); | |
135 return; | |
136 } | |
137 if ( pSkillFlag ) | |
138 { | |
139 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice); //"Skill Cost: %lu" | |
140 working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); | |
141 } | |
142 v58 = (149 - all_text_height) / v61; | |
143 if ( v58 > 32 ) | |
144 v58 = 32; | |
145 v26 = (149 - v61 * v58 - all_text_height) / 2 - v58 / 2 + 162; | |
146 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
147 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
148 { | |
149 pButton = pDialogueWindow->GetControl(i); | |
150 if ( pButton->msg_param == 18 ) | |
151 { | |
152 pButton->uY = v58 + v26; | |
153 pTextHeight = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); | |
154 pButton->uHeight = pTextHeight; | |
155 v26 = pButton->uY + pTextHeight - 1; | |
156 pButton->uW = v26; | |
157 pTextColor = pColorYellow; | |
158 if ( pDialogueWindow->pCurrentPosActiveItem != i ) | |
159 pTextColor = pColorWhite; | |
160 working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pGlobalTXT_LocalizationStrings[400], 3);//"Buy Spells" | |
161 } | |
162 else | |
163 { | |
164 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] | |
165 && !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) | |
166 { | |
167 pButton->uY = v58 + v26; | |
168 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &working_window, 0, 0); | |
169 pButton->uHeight = pTextHeight; | |
170 v26 = pButton->uY + pTextHeight - 1; | |
171 pButton->uW = v26; | |
172 pTextColor = pColorYellow; | |
173 if ( pDialogueWindow->pCurrentPosActiveItem != i ) | |
174 pTextColor = pColorWhite; | |
175 working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); | |
105 } | 176 } |
106 else | 177 else |
107 { | 178 { |
108 if ( pParty->uNumGold < pPrice ) | 179 pButton->uW = 0; |
109 { | 180 pButton->uHeight = 0; |
110 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); //"You don't have enough gold" | 181 pButton->uY = 0; |
111 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | 182 } |
112 } | 183 } |
113 else | 184 } |
114 { | 185 return; |
115 Party::TakeGold(pPrice); | 186 } |
116 pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1; | 187 if ( dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill |
117 } | 188 { |
118 } | |
119 } | |
120 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
121 return; | |
122 } | |
123 pRenderer->DrawTextureIndexed(8, 8, ShopTexture); | 189 pRenderer->DrawTextureIndexed(8, 8, ShopTexture); |
124 v6 = 0; | 190 v6 = 0; |
125 v62 = 0; | 191 v62 = 0; |
126 for ( pX = 32; pX < 452; pX += 70 )//расположение в верхнем ряду | 192 for ( pX = 32; pX < 452; pX += 70 )//расположение в верхнем ряду |
127 { | 193 { |
166 v12 = pMouse->GetCursorPos(&v51); | 232 v12 = pMouse->GetCursorPos(&v51); |
167 result = v12->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v50)->y]; | 233 result = v12->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v50)->y]; |
168 v13 = pRenderer->pActiveZBuffer[result] & 0xFFFF; | 234 v13 = pRenderer->pActiveZBuffer[result] & 0xFFFF; |
169 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) | 235 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) |
170 { | 236 { |
171 v14 = window_SpeakInHouse->ptr_1C; | 237 v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)window_SpeakInHouse->ptr_1C)); |
172 v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)v14)); | 238 v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)window_SpeakInHouse->ptr_1C, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); |
173 v16 = (int)window_SpeakInHouse->ptr_1C; | 239 v18 = BuildDialogueString((char *)pMerchantsBuyPhrases[v17], uActiveCharacter - 1, v15, (char *)window_SpeakInHouse->ptr_1C, 2, 0); |
174 uPlayerID = uActiveCharacter - 1; | 240 pTextHeight = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0); |
175 v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)v14, BuildingType_MagicShop, v16, 2); | 241 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v18, 3); |
176 v18 = BuildDialogueString((char *)pMerchantsBuyPhrases[v17], uPlayerID, v15, (char *)v14, 2, 0); | |
177 v19 = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0); | |
178 working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorWhite, v18, 3); | |
179 return; | 242 return; |
180 } | 243 } |
181 } | 244 } |
182 return; | 245 return; |
183 } | 246 } |
184 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, | 247 if ( dialog_menu_id == HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) |
185 guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) ) | 248 { |
186 { //you must me member | 249 if ( HouseUI_CheckIfPlayerCanInteract() ) |
187 v38 = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0); | 250 { |
188 working_window.DrawTitleText(pFontArrus, 0, (212 - v38) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3); | 251 if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] ) |
189 pDialogueWindow->pNumPresenceButton = 0; | 252 { |
253 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill" | |
254 ShowStatusBarString(pTmpBuf.data(), 2); | |
255 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
256 } | |
257 else | |
258 { | |
259 if ( pParty->uNumGold < pPrice ) | |
260 { | |
261 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); //"You don't have enough gold" | |
262 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); | |
263 } | |
264 else | |
265 { | |
266 Party::TakeGold(pPrice); | |
267 pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1; | |
268 } | |
269 } | |
270 } | |
271 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); | |
190 return; | 272 return; |
191 } | 273 } |
192 if ( !HouseUI_CheckIfPlayerCanInteract() ) | |
193 return; | |
194 v61 = 0; | |
195 pSkillFlag = false; | |
196 pActiveItem = pDialogueWindow->pStartingPosActiveItem; | |
197 v22 = pActiveItem + pDialogueWindow->pNumPresenceButton; | |
198 pItemNum = 0; | |
199 if ( pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) | |
200 { | |
201 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s" | |
202 strcat(pTmpBuf.data(), "\n \n"); | |
203 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." | |
204 v19 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); | |
205 working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); | |
206 return; | |
207 } | |
208 all_text_height = 0; | |
209 do | |
210 { | |
211 v23 = pDialogueWindow->GetControl(pActiveItem)->msg_param; | |
212 if ( v23 == 18 ) | |
213 { | |
214 all_text_height += pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells" | |
215 v61++; | |
216 } | |
217 else | |
218 { | |
219 if( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v23 - 36] | |
220 && !pPlayers[uActiveCharacter]->pActiveSkills[v23 - 36] ) | |
221 { | |
222 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v23 - 36], &working_window, 0, 0); | |
223 v61++; | |
224 pSkillFlag = true; | |
225 } | |
226 } | |
227 ++pActiveItem; | |
228 } | |
229 while ( pActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); | |
230 if ( !v61 ) | |
231 { | |
232 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s" | |
233 strcat(pTmpBuf.data(), "\n \n"); | |
234 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." | |
235 v19 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); | |
236 working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); | |
237 return; | |
238 } | |
239 if ( pSkillFlag ) | |
240 { | |
241 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice); //"Skill Cost: %lu" | |
242 working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); | |
243 } | |
244 v58 = (149 - all_text_height) / v61; | |
245 if ( v58 > 32 ) | |
246 v58 = 32; | |
247 v26 = (149 - v61 * v58 - all_text_height) / 2 - v58 / 2 + 162; | |
248 pNumActivItem = pDialogueWindow->pStartingPosActiveItem; | |
249 if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) | |
250 { | |
251 pItemNum = 2; | |
252 do | |
253 { | |
254 pButton = pDialogueWindow->GetControl(pItemNum); | |
255 v29 = pButton->msg_param; | |
256 if ( v29 == 18 ) | |
257 { | |
258 pButton->uY = v58 + v26; | |
259 pTextHeight = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); | |
260 v32 = pButton->uY; | |
261 pButton->uHeight = pTextHeight; | |
262 v33 = v32 + pTextHeight - 1; | |
263 pButton->uW = v33; | |
264 v26 = v33; | |
265 pTextColor = pColorYellow; | |
266 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) | |
267 pTextColor = pColorWhite; | |
268 working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pGlobalTXT_LocalizationStrings[400], 3);//"Buy Spells" | |
269 } | |
270 else | |
271 { | |
272 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v29 - 36] | |
273 && !pPlayers[uActiveCharacter]->pActiveSkills[v29 - 36] ) | |
274 { | |
275 pButton->uY = v58 + v26; | |
276 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v29 - 36], &working_window, 0, 0); | |
277 v32 = pButton->uY; | |
278 pButton->uHeight = pTextHeight; | |
279 v33 = v32 + pTextHeight - 1; | |
280 pButton->uW = v33; | |
281 v26 = v33; | |
282 pTextColor = pColorYellow; | |
283 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) | |
284 pTextColor = pColorWhite; | |
285 working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pSkillNames[v29 - 36], 3); | |
286 } | |
287 else | |
288 { | |
289 pButton->uW = 0; | |
290 pButton->uHeight = 0; | |
291 pButton->uY = 0; | |
292 } | |
293 } | |
294 ++pItemNum; | |
295 } | |
296 while ( pItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); | |
297 } | |
298 return; | |
299 } | 274 } |
300 //----- (004BC8D5) -------------------------------------------------------- | 275 //----- (004BC8D5) -------------------------------------------------------- |
301 void SpellBookGenerator()//for GuildDialogs | 276 void SpellBookGenerator()//for GuildDialogs |
302 { | 277 { |
303 int pItemNum; // esi@1 | 278 int pItemNum; // esi@1 |