comparison UI/UICharacter.cpp @ 2184:e0863f5beee0

SPELL_WATER_RECHARGE_ITEM
author Ritor1
date Fri, 24 Jan 2014 18:01:51 +0600
parents c6d8253d4cbc
children 42c8807225a2
comparison
equal deleted inserted replaced
2183:172cfb4ee150 2184:e0863f5beee0
2540 return; 2540 return;
2541 v50 = _this.uItemID; 2541 v50 = _this.uItemID;
2542 if ( _this.uItemID ) 2542 if ( _this.uItemID )
2543 { 2543 {
2544 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 2544 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
2545 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); 2545 stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[pPlayers[uActiveCharacter]->pInventoryItemList[v50].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9);
2546 } 2546 }
2547 break; 2547 break;
2548 } 2548 }
2549 v23 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); 2549 v23 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot();
2550 if ( v23 < 0 ) 2550 if ( v23 < 0 )
2551 return; 2551 return;
2552 pParty->pPickedItem.uBodyAnchor = 1; 2552 pParty->pPickedItem.uBodyAnchor = 1;
2553 v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItemList[v23];
2554 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v23], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v23])); 2553 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v23], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v23]));
2555 pPlayers[uActiveCharacter]->pEquipment.uShield = v23 + 1; 2554 pPlayers[uActiveCharacter]->pEquipment.uShield = v23 + 1;
2556 pMouse->RemoveHoldingItem(); 2555 pMouse->RemoveHoldingItem();
2557 if ( pEquipType != EQUIP_WAND ) 2556 if ( pEquipType != EQUIP_WAND )
2558 return; 2557 return;
2559 v22 = *(int *)v50; 2558 v50 = pPlayers[uActiveCharacter]->pInventoryItemList[v23].uItemID;
2560 v50 = v22;
2561 if ( v50 ) 2559 if ( v50 )
2562 { 2560 {
2563 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 2561 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
2564 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); 2562 stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[pPlayers[uActiveCharacter]->pInventoryItemList[v50].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9);
2565 } 2563 }
2566 break; 2564 break;
2567 } 2565 }
2568 } 2566 }
2569 } 2567 }
2571 { 2569 {
2572 v26 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); 2570 v26 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot();
2573 if ( v26 < 0 ) 2571 if ( v26 < 0 )
2574 return; 2572 return;
2575 pParty->pPickedItem.uBodyAnchor = 2; 2573 pParty->pPickedItem.uBodyAnchor = 2;
2576 v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItemList[v26];
2577 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v26], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v26])); 2574 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v26], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v26]));
2578 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v26 + 1; 2575 pPlayers[uActiveCharacter]->pEquipment.uMainHand = v26 + 1;
2579 pMouse->RemoveHoldingItem(); 2576 pMouse->RemoveHoldingItem();
2580 if ( pEquipType != EQUIP_WAND ) 2577 if ( pEquipType != EQUIP_WAND )
2581 return; 2578 return;
2582 v22 = *(int *)v50; 2579 if ( pPlayers[uActiveCharacter]->pInventoryItemList[v26].uItemID )
2583 v50 = v22; 2580 stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[pPlayers[uActiveCharacter]->pInventoryItemList[v26].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9);
2584 if ( v50 )
2585 {
2586 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
2587 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9);
2588 }
2589 break; 2581 break;
2590 } 2582 }
2591 --v1; 2583 --v1;
2592 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); 2584 memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
2593 pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; 2585 pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0;
2601 if ( v51 ) 2593 if ( v51 )
2602 pPlayers[uActiveCharacter]->pEquipment.uShield = 0; 2594 pPlayers[uActiveCharacter]->pEquipment.uShield = 0;
2603 if ( v50 )//взять жезл 2595 if ( v50 )//взять жезл
2604 { 2596 {
2605 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 2597 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
2606 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); 2598 stru_A750F8[uActiveCharacter - 1].AddPartySpellSound(wand_spell_ids[v50 - ITEM_WAND_FIRE], uActiveCharacter - 1 + 9);
2607 } 2599 }
2608 break; 2600 break;
2609 //---------------------------take two hands(взять двумя руками)--------------------------------- 2601 //---------------------------take two hands(взять двумя руками)---------------------------------
2610 case EQUIP_TWO_HANDED: 2602 case EQUIP_TWO_HANDED:
2611 if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) 2603 if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() )