Mercurial > mm7
comparison UI/UiGame.cpp @ 2494:de8c5c223e9c
for ACTOR_
author | Ritor1 |
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date | Tue, 16 Sep 2014 17:48:58 +0600 |
parents | 85a12b497698 |
children | 7b076fe64f23 |
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2493:bd4ada7615ce | 2494:de8c5c223e9c |
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1961 } | 1961 } |
1962 } | 1962 } |
1963 for ( uint i = 0; i < uNumActors; ++i )//draw actors(отрисовка монстров и нпс) | 1963 for ( uint i = 0; i < uNumActors; ++i )//draw actors(отрисовка монстров и нпс) |
1964 { | 1964 { |
1965 if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled | 1965 if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled |
1966 && (pActors[i].uAIState == Dead || pActors[i].uAttributes & 0x8000) ) | 1966 && (pActors[i].uAIState == Dead || pActors[i].ActorNearby()) ) |
1967 { | 1967 { |
1968 pPoint_X = uCenterX + (fixpoint_mul((pActors[i].vPosition.x - pParty->vPosition.x), uZoom)); | 1968 pPoint_X = uCenterX + (fixpoint_mul((pActors[i].vPosition.x - pParty->vPosition.x), uZoom)); |
1969 pPoint_Y = uCenterY - (fixpoint_mul((pActors[i].vPosition.y - pParty->vPosition.y), uZoom)); | 1969 pPoint_Y = uCenterY - (fixpoint_mul((pActors[i].vPosition.y - pParty->vPosition.y), uZoom)); |
1970 //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z | 1970 //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
1971 // && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) | 1971 // && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |