comparison mm7_data.h @ 502:dd5124185551

Слияние
author Ritor1
date Fri, 01 Mar 2013 17:38:04 +0600
parents 6fa3ff8ef729 0e20e886365d
children 3ee1e351e710
comparison
equal deleted inserted replaced
501:6fa3ff8ef729 502:dd5124185551
1006 1006
1007 //extern __int16 word_4F05AE[]; // weak 1007 //extern __int16 word_4F05AE[]; // weak
1008 extern char uItemsAmountPerShopType[]; // weak 1008 extern char uItemsAmountPerShopType[]; // weak
1009 //extern __int16 word_4F063E[290]; 1009 //extern __int16 word_4F063E[290];
1010 //extern __int16 word_4F06D8[22]; 1010 //extern __int16 word_4F06D8[22];
1011 extern int word_4F0704[32]; 1011 extern int guild_mambership_flags[32];
1012 extern __int16 word_4F0754[49]; 1012 extern __int16 word_4F0754[49];
1013 //extern __int16 word_4F07B6[88]; 1013 //extern __int16 word_4F07B6[88];
1014 extern __int16 word_4F0866[14]; 1014 extern __int16 word_4F0866[14];
1015 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[54]; 1015 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[54];
1016 extern int price_for_membership[]; // weak 1016 extern int price_for_membership[]; // weak
1020 extern int dword_4F09CC[192]; 1020 extern int dword_4F09CC[192];
1021 extern char byte_4F0CCF[]; // weak 1021 extern char byte_4F0CCF[]; // weak
1022 extern char _4F0D38_TravelInfo[]; // weak 1022 extern char _4F0D38_TravelInfo[]; // weak
1023 extern int dword_4F0E10[32]; 1023 extern int dword_4F0E10[32];
1024 extern Vec2_int_ pMonsterArenaPlacements[20]; 1024 extern Vec2_int_ pMonsterArenaPlacements[20];
1025 extern __int16 word_4F0F30[]; // weak 1025 extern __int16 word_4F0F30[32]; // weak
1026 extern char aS03d[]; // idb 1026 extern char aS03d[]; // idb
1027 extern char byte_4F0F98; // idb 1027 extern char byte_4F0F98; // idb
1028 extern char sz[]; // idb 1028 extern char sz[]; // idb
1029 extern char aSSSSSS[]; // idb 1029 extern char aSSSSSS[]; // idb
1030 extern char aSDS[]; // idb 1030 extern char aSDS[]; // idb
1682 extern char byte_AE5B91; // weak 1682 extern char byte_AE5B91; // weak
1683 extern int dword_F1B430[32]; // weak 1683 extern int dword_F1B430[32]; // weak
1684 extern int dword_F8B144; // idb 1684 extern int dword_F8B144; // idb
1685 extern char byte_F8B148[16]; 1685 extern char byte_F8B148[16];
1686 extern __int16 word_F8B158[]; // weak 1686 extern __int16 word_F8B158[]; // weak
1687 extern struct Texture *dword_F8B164; // idb 1687 extern struct Texture *ShopTexture; // idb
1688 extern struct Texture *ItemsInShopTexture[12]; 1688 extern struct Texture *ItemsInShopTexture[12];
1689 extern int in_current_building_type; // weak 1689 extern int in_current_building_type; // weak
1690 extern int dword_F8B19C; // weak 1690 extern int dword_F8B19C; // weak
1691 extern __int16 word_F8B1A0; // weak 1691 extern __int16 word_F8B1A0; // weak
1692 extern const char *dword_F8B1A4; // idb 1692 extern const char *dword_F8B1A4; // idb
2320 char __fastcall DrawTextAtStatusBar(const char *Str, int a5); 2320 char __fastcall DrawTextAtStatusBar(const char *Str, int a5);
2321 int __fastcall sub_4B46F8(int a1); 2321 int __fastcall sub_4B46F8(int a1);
2322 int __cdecl TrainingDialog(); 2322 int __cdecl TrainingDialog();
2323 char *__cdecl JailDialog(); 2323 char *__cdecl JailDialog();
2324 int __cdecl MagicShopDialog(); 2324 int __cdecl MagicShopDialog();
2325 int __cdecl GuildDialog(); 2325 void GuildDialog();
2326 int __cdecl sub_4B6478(); 2326 int __cdecl sub_4B6478();
2327 bool __fastcall sub_4B68EA(int a1); 2327 bool __fastcall sub_4B68EA(int a1);
2328 void __cdecl TravelByTransport(); 2328 void __cdecl TravelByTransport();
2329 int __cdecl TampleDialog(); 2329 void TempleDialog();
2330 void __cdecl TownHallDialog(); 2330 void __cdecl TownHallDialog();
2331 void __cdecl BankDialog(); 2331 void __cdecl BankDialog();
2332 void __cdecl TavernDialog(); 2332 void __cdecl TavernDialog();
2333 2333
2334 char *__cdecl WeaponShopDialog(); 2334 char *__cdecl WeaponShopDialog();
2337 signed int __fastcall sub_4BB756(signed int a1); 2337 signed int __fastcall sub_4BB756(signed int a1);
2338 const char *sub_4BBA85_bounties(); 2338 const char *sub_4BBA85_bounties();
2339 void __cdecl sub_4BBCDD(); 2339 void __cdecl sub_4BBCDD();
2340 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb 2340 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb
2341 void __cdecl ArenaFight(); 2341 void __cdecl ArenaFight();
2342 struct Texture *__cdecl sub_4BC8D5(); 2342 void SpellBookGenerator();
2343 struct GUIButton *__cdecl UI_CreateEndConversationButton(); 2343 struct GUIButton *__cdecl UI_CreateEndConversationButton();
2344 void __fastcall DrawLearnSkillDialog(signed int uMessageParam); 2344 void __fastcall DrawLearnSkillDialog(signed int uMessageParam);
2345 signed int __cdecl sub_4BD8B5(); 2345 signed int __cdecl sub_4BD8B5();
2346 bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx); 2346 bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx);
2347 void __cdecl sub_4BDB56_buy_skill____(); 2347 void __cdecl sub_4BDB56_buy_skill____();