Mercurial > mm7
comparison mm7_data.h @ 502:dd5124185551
Слияние
author | Ritor1 |
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date | Fri, 01 Mar 2013 17:38:04 +0600 |
parents | 6fa3ff8ef729 0e20e886365d |
children | 3ee1e351e710 |
comparison
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501:6fa3ff8ef729 | 502:dd5124185551 |
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1006 | 1006 |
1007 //extern __int16 word_4F05AE[]; // weak | 1007 //extern __int16 word_4F05AE[]; // weak |
1008 extern char uItemsAmountPerShopType[]; // weak | 1008 extern char uItemsAmountPerShopType[]; // weak |
1009 //extern __int16 word_4F063E[290]; | 1009 //extern __int16 word_4F063E[290]; |
1010 //extern __int16 word_4F06D8[22]; | 1010 //extern __int16 word_4F06D8[22]; |
1011 extern int word_4F0704[32]; | 1011 extern int guild_mambership_flags[32]; |
1012 extern __int16 word_4F0754[49]; | 1012 extern __int16 word_4F0754[49]; |
1013 //extern __int16 word_4F07B6[88]; | 1013 //extern __int16 word_4F07B6[88]; |
1014 extern __int16 word_4F0866[14]; | 1014 extern __int16 word_4F0866[14]; |
1015 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[54]; | 1015 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[54]; |
1016 extern int price_for_membership[]; // weak | 1016 extern int price_for_membership[]; // weak |
1020 extern int dword_4F09CC[192]; | 1020 extern int dword_4F09CC[192]; |
1021 extern char byte_4F0CCF[]; // weak | 1021 extern char byte_4F0CCF[]; // weak |
1022 extern char _4F0D38_TravelInfo[]; // weak | 1022 extern char _4F0D38_TravelInfo[]; // weak |
1023 extern int dword_4F0E10[32]; | 1023 extern int dword_4F0E10[32]; |
1024 extern Vec2_int_ pMonsterArenaPlacements[20]; | 1024 extern Vec2_int_ pMonsterArenaPlacements[20]; |
1025 extern __int16 word_4F0F30[]; // weak | 1025 extern __int16 word_4F0F30[32]; // weak |
1026 extern char aS03d[]; // idb | 1026 extern char aS03d[]; // idb |
1027 extern char byte_4F0F98; // idb | 1027 extern char byte_4F0F98; // idb |
1028 extern char sz[]; // idb | 1028 extern char sz[]; // idb |
1029 extern char aSSSSSS[]; // idb | 1029 extern char aSSSSSS[]; // idb |
1030 extern char aSDS[]; // idb | 1030 extern char aSDS[]; // idb |
1682 extern char byte_AE5B91; // weak | 1682 extern char byte_AE5B91; // weak |
1683 extern int dword_F1B430[32]; // weak | 1683 extern int dword_F1B430[32]; // weak |
1684 extern int dword_F8B144; // idb | 1684 extern int dword_F8B144; // idb |
1685 extern char byte_F8B148[16]; | 1685 extern char byte_F8B148[16]; |
1686 extern __int16 word_F8B158[]; // weak | 1686 extern __int16 word_F8B158[]; // weak |
1687 extern struct Texture *dword_F8B164; // idb | 1687 extern struct Texture *ShopTexture; // idb |
1688 extern struct Texture *ItemsInShopTexture[12]; | 1688 extern struct Texture *ItemsInShopTexture[12]; |
1689 extern int in_current_building_type; // weak | 1689 extern int in_current_building_type; // weak |
1690 extern int dword_F8B19C; // weak | 1690 extern int dword_F8B19C; // weak |
1691 extern __int16 word_F8B1A0; // weak | 1691 extern __int16 word_F8B1A0; // weak |
1692 extern const char *dword_F8B1A4; // idb | 1692 extern const char *dword_F8B1A4; // idb |
2320 char __fastcall DrawTextAtStatusBar(const char *Str, int a5); | 2320 char __fastcall DrawTextAtStatusBar(const char *Str, int a5); |
2321 int __fastcall sub_4B46F8(int a1); | 2321 int __fastcall sub_4B46F8(int a1); |
2322 int __cdecl TrainingDialog(); | 2322 int __cdecl TrainingDialog(); |
2323 char *__cdecl JailDialog(); | 2323 char *__cdecl JailDialog(); |
2324 int __cdecl MagicShopDialog(); | 2324 int __cdecl MagicShopDialog(); |
2325 int __cdecl GuildDialog(); | 2325 void GuildDialog(); |
2326 int __cdecl sub_4B6478(); | 2326 int __cdecl sub_4B6478(); |
2327 bool __fastcall sub_4B68EA(int a1); | 2327 bool __fastcall sub_4B68EA(int a1); |
2328 void __cdecl TravelByTransport(); | 2328 void __cdecl TravelByTransport(); |
2329 int __cdecl TampleDialog(); | 2329 void TempleDialog(); |
2330 void __cdecl TownHallDialog(); | 2330 void __cdecl TownHallDialog(); |
2331 void __cdecl BankDialog(); | 2331 void __cdecl BankDialog(); |
2332 void __cdecl TavernDialog(); | 2332 void __cdecl TavernDialog(); |
2333 | 2333 |
2334 char *__cdecl WeaponShopDialog(); | 2334 char *__cdecl WeaponShopDialog(); |
2337 signed int __fastcall sub_4BB756(signed int a1); | 2337 signed int __fastcall sub_4BB756(signed int a1); |
2338 const char *sub_4BBA85_bounties(); | 2338 const char *sub_4BBA85_bounties(); |
2339 void __cdecl sub_4BBCDD(); | 2339 void __cdecl sub_4BBCDD(); |
2340 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb | 2340 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb |
2341 void __cdecl ArenaFight(); | 2341 void __cdecl ArenaFight(); |
2342 struct Texture *__cdecl sub_4BC8D5(); | 2342 void SpellBookGenerator(); |
2343 struct GUIButton *__cdecl UI_CreateEndConversationButton(); | 2343 struct GUIButton *__cdecl UI_CreateEndConversationButton(); |
2344 void __fastcall DrawLearnSkillDialog(signed int uMessageParam); | 2344 void __fastcall DrawLearnSkillDialog(signed int uMessageParam); |
2345 signed int __cdecl sub_4BD8B5(); | 2345 signed int __cdecl sub_4BD8B5(); |
2346 bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx); | 2346 bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx); |
2347 void __cdecl sub_4BDB56_buy_skill____(); | 2347 void __cdecl sub_4BDB56_buy_skill____(); |