Mercurial > mm7
comparison GUI/GUIWindow.cpp @ 2574:dd36326a9994
More texture refactoring
GetLeather -> DrawTextureCustomHeight
author | a.parshin |
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date | Mon, 07 Mar 2016 03:48:40 +0200 |
parents | 0c67be4ec900 |
children | a76d408c5132 |
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2573:0c67be4ec900 | 2574:dd36326a9994 |
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74 struct GUIMessageQueue *pMessageQueue_50C9E8 = new GUIMessageQueue; | 74 struct GUIMessageQueue *pMessageQueue_50C9E8 = new GUIMessageQueue; |
75 | 75 |
76 | 76 |
77 Image *ui_exit_cancel_button_background = nullptr; | 77 Image *ui_exit_cancel_button_background = nullptr; |
78 Image *game_ui_right_panel_frame = nullptr; | 78 Image *game_ui_right_panel_frame = nullptr; |
79 unsigned int uExitCancelTextureId; | 79 Image *dialogue_ui_x_ok_u = nullptr; |
80 | 80 Image *dialogue_ui_x_x_u = nullptr; |
81 | 81 |
82 Image *ui_buttdesc2 = nullptr; | |
83 Image *ui_buttyes2 = nullptr; | |
84 | |
85 Image *ui_btn_npc_right = nullptr; | |
86 Image *ui_btn_npc_left = nullptr; | |
87 | |
88 Image *ui_ar_dn_dn = nullptr; | |
89 Image *ui_ar_dn_up = nullptr; | |
90 Image *ui_ar_up_dn = nullptr; | |
91 Image *ui_ar_up_up = nullptr; | |
92 | |
93 | |
94 | |
95 Image *ui_leather_mm6 = nullptr; | |
96 Image *ui_leather_mm7 = nullptr; | |
82 | 97 |
83 | 98 |
84 GUIWindow_Inventory_CastSpell::GUIWindow_Inventory_CastSpell(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : | 99 GUIWindow_Inventory_CastSpell::GUIWindow_Inventory_CastSpell(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
85 GUIWindow(x, y, width, height, button, hint) | 100 GUIWindow(x, y, width, height, button, hint) |
86 { | 101 { |
87 pMouse->SetCursorBitmap("MICON2"); | 102 pMouse->SetCursorBitmap("MICON2"); |
88 pBtn_ExitCancel = CreateButton(392, 318, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],//Отмена | 103 pBtn_ExitCancel = CreateButton(392, 318, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],//Отмена |
89 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); | 104 ui_buttdesc2, nullptr); |
90 ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2); // Choose target / Выбрать цель | 105 ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2); // Choose target / Выбрать цель |
91 ++pIcons_LOD->uTexturePacksCount; | 106 ++pIcons_LOD->uTexturePacksCount; |
92 current_character_screen_window = WINDOW_CharacterWindow_Inventory; | 107 current_character_screen_window = WINDOW_CharacterWindow_Inventory; |
93 current_screen_type = SCREEN_CASTING; | 108 current_screen_type = SCREEN_CASTING; |
94 if (!pIcons_LOD->uNumPrevLoadedFiles) | 109 if (!pIcons_LOD->uNumPrevLoadedFiles) |
98 GUIWindow_House::GUIWindow_House(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : | 113 GUIWindow_House::GUIWindow_House(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : |
99 GUIWindow(x, y, width, height, button, hint) | 114 GUIWindow(x, y, width, height, button, hint) |
100 { | 115 { |
101 current_screen_type = SCREEN_HOUSE; | 116 current_screen_type = SCREEN_HOUSE; |
102 pBtn_ExitCancel = CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[80], // Quit building / Выйти из здания | 117 pBtn_ExitCancel = CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[80], // Quit building / Выйти из здания |
103 pIcons_LOD->GetTexture(uExitCancelTextureId), 0); | 118 ui_exit_cancel_button_background, 0); |
104 for (int v26 = 0; v26 < uNumDialogueNPCPortraits; ++v26) | 119 for (int v26 = 0; v26 < uNumDialogueNPCPortraits; ++v26) |
105 { | 120 { |
106 char *v29, *v30; | 121 char *v29, *v30; |
107 if (v26 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic) | 122 if (v26 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic) |
108 { | 123 { |
133 GUIWindow(x, y, width, height, button, hint) | 148 GUIWindow(x, y, width, height, button, hint) |
134 { | 149 { |
135 prev_screen_type = current_screen_type; | 150 prev_screen_type = current_screen_type; |
136 current_screen_type = SCREEN_NPC_DIALOGUE; | 151 current_screen_type = SCREEN_NPC_DIALOGUE; |
137 pBtn_ExitCancel = CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit" | 152 pBtn_ExitCancel = CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit" |
138 pIcons_LOD->GetTexture(uExitCancelTextureId), 0); | 153 ui_exit_cancel_button_background, 0); |
139 if (par1C != 1) | 154 if (par1C != 1) |
140 { | 155 { |
141 int num_menu_buttons = 0; | 156 int num_menu_buttons = 0; |
142 int v11 = LOBYTE(pFontArrus->uFontHeight) - 3; | 157 int v11 = LOBYTE(pFontArrus->uFontHeight) - 3; |
143 NPCData *speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); | 158 NPCData *speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); |
404 // ----------------------------------------- | 419 // ----------------------------------------- |
405 // 0041C26A void GUIWindow::Release --- part | 420 // 0041C26A void GUIWindow::Release --- part |
406 if (!dword_591084) | 421 if (!dword_591084) |
407 pDialogueNPCPortraits[0]->Release(); | 422 pDialogueNPCPortraits[0]->Release(); |
408 uNumDialogueNPCPortraits = 0; | 423 uNumDialogueNPCPortraits = 0; |
409 pTexture_Dialogue_Background->Release(); | 424 |
410 | 425 if (game_ui_dialogue_background) |
411 pIcons_LOD->SyncLoadedFilesCount(); | 426 { |
427 game_ui_dialogue_background->Release(); | |
428 game_ui_dialogue_background = nullptr; | |
429 } | |
430 | |
412 current_screen_type = prev_screen_type; | 431 current_screen_type = prev_screen_type; |
413 | 432 |
414 GUIWindow::Release(); | 433 GUIWindow::Release(); |
415 } | 434 } |
416 | 435 |
430 // ----------------------------------------- | 449 // ----------------------------------------- |
431 // 0041C26A void GUIWindow::Release --- part | 450 // 0041C26A void GUIWindow::Release --- part |
432 for (int i = 0; i < uNumDialogueNPCPortraits; ++i) | 451 for (int i = 0; i < uNumDialogueNPCPortraits; ++i) |
433 pDialogueNPCPortraits[i]->Release(); | 452 pDialogueNPCPortraits[i]->Release(); |
434 uNumDialogueNPCPortraits = 0; | 453 uNumDialogueNPCPortraits = 0; |
435 pTexture_Dialogue_Background->Release(); | 454 |
436 | 455 if (game_ui_dialogue_background) |
437 pIcons_LOD->SyncLoadedFilesCount(); | 456 { |
438 pIcons_LOD->RemoveTexturesPackFromTextureList(); | 457 game_ui_dialogue_background->Release(); |
458 game_ui_dialogue_background = nullptr; | |
459 } | |
460 | |
439 dword_5C35D4 = 0; | 461 dword_5C35D4 = 0; |
440 if (bFlipOnExit) | 462 if (bFlipOnExit) |
441 { | 463 { |
442 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (stru_5C6E00->uIntegerPi + pParty->sRotationY); | 464 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (stru_5C6E00->uIntegerPi + pParty->sRotationY); |
443 pIndoorCameraD3D->sRotationY = pParty->sRotationY; | 465 pIndoorCameraD3D->sRotationY = pParty->sRotationY; |
570 DrawPopupWindow(this->uFrameX, this->uFrameY, this->uFrameWidth, v16); | 592 DrawPopupWindow(this->uFrameX, this->uFrameY, this->uFrameWidth, v16); |
571 if ( this->Hint ) | 593 if ( this->Hint ) |
572 current_window.DrawTitleText(pFontLucida, 0, (signed int)(v16 - pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0)) / 2 - 14, 0, this->Hint, 3); | 594 current_window.DrawTitleText(pFontLucida, 0, (signed int)(v16 - pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0)) / 2 - 14, 0, this->Hint, 3); |
573 } | 595 } |
574 | 596 |
575 //----- (00411B59) -------------------------------------------------------- | 597 |
576 void LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer) | |
577 { | |
578 //unsigned int v2; // esi@1 | |
579 //unsigned int v3; // edi@1 | |
580 FILE *v4; // ebx@1 | |
581 FILE *v5; // eax@2 | |
582 //char pContainerName[64]; // [sp+Ch] [bp-44h]@1 | |
583 //unsigned int v7; // [sp+4Ch] [bp-4h]@1 | |
584 | |
585 if (pSavegameThumbnails[uSlot]) | |
586 { | |
587 pSavegameThumbnails[uSlot]->Release(); | |
588 pSavegameThumbnails[uSlot] = nullptr; | |
589 } | |
590 | |
591 | |
592 wchar_t filename[1024]; | |
593 swprintf(filename, L"data\\lloyd%d%d.pcx", uPlayer, uSlot + 1); | |
594 pSavegameThumbnails[uSlot] = assets->GetImage_PCXFromFile(filename); | |
595 | |
596 if (!pSavegameThumbnails[uSlot]) | |
597 { | |
598 swprintf(filename, L"lloyd%d%d.pcx", uPlayer, uSlot + 1); | |
599 pSavegameThumbnails[uSlot] = assets->GetImage_PCXFromNewLOD(filename); | |
600 } | |
601 /*sprintf(pContainerName, "data\\lloyd%d%d.pcx", uPlayer, uSlot + 1); | |
602 v4 = fopen(pContainerName, "rb"); | |
603 if ( v4 ) | |
604 { | |
605 pSavegameThumbnails[uSlot].LoadFromFILE(v4, 0, 1); | |
606 fclose(v4); | |
607 } | |
608 else | |
609 { | |
610 sprintf(pContainerName, "lloyd%d%d.pcx", uPlayer, uSlot + 1); | |
611 v5 = pNew_LOD->FindContainer(pContainerName, 1); | |
612 if ( v5 ) | |
613 pSavegameThumbnails[uSlot].LoadFromFILE(v5, 0, 0); | |
614 else | |
615 *((int *)&pSavegameThumbnails.data()->pPixels + 10 * uSlot) = 0; | |
616 }*/ | |
617 } | |
618 | 598 |
619 | 599 |
620 //----- (004B3157) -------------------------------------------------------- | 600 //----- (004B3157) -------------------------------------------------------- |
621 void GUIWindow::HouseDialogManager() | 601 void GUIWindow::HouseDialogManager() |
622 { | 602 { |
640 memcpy(&pWindow, this, sizeof(pWindow)); | 620 memcpy(&pWindow, this, sizeof(pWindow)); |
641 pWindow.uFrameWidth -= 18; | 621 pWindow.uFrameWidth -= 18; |
642 pWindow.uFrameZ -= 18; | 622 pWindow.uFrameZ -= 18; |
643 pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); | 623 pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); |
644 pColor2 = Color16(0x15u, 0x99u, 0xE9u); | 624 pColor2 = Color16(0x15u, 0x99u, 0xE9u); |
645 pRenderer->DrawTextureTransparentColorKey(0x1DDu, 0, pTexture_Dialogue_Background); | 625 pRenderer->DrawTextureNew(477/640.0f, 0, game_ui_dialogue_background); |
646 pRenderer->DrawTextureAlphaNew(468, 0, game_ui_right_panel_frame); | 626 pRenderer->DrawTextureAlphaNew(468/640.0f, 0, game_ui_right_panel_frame); |
647 if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) | 627 if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) |
648 { | 628 { |
649 pDialogWindow.uFrameWidth = 130; | 629 pDialogWindow.uFrameWidth = 130; |
650 pDialogWindow.uFrameHeight = 2 * LOBYTE(pFontCreate->uFontHeight); | 630 pDialogWindow.uFrameHeight = 2 * LOBYTE(pFontCreate->uFontHeight); |
651 pHouseName = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName; | 631 pHouseName = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName; |
666 if ( in_current_building_type == BuildingType_Jail ) | 646 if ( in_current_building_type == BuildingType_Jail ) |
667 { | 647 { |
668 JailDialog(); | 648 JailDialog(); |
669 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | 649 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) |
670 { | 650 { |
671 pRenderer->DrawTextureTransparentColorKey(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | 651 pRenderer->DrawTextureAlphaNew(556/640.0f, 451/480.0f, dialogue_ui_x_x_u); |
672 pRenderer->DrawTextureTransparentColorKey(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | 652 pRenderer->DrawTextureAlphaNew(476/640.0f, 451/480.0f, dialogue_ui_x_ok_u); |
673 } | 653 } |
674 else | 654 else |
675 pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background); | 655 pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background); |
676 return; | 656 return; |
677 } | 657 } |
679 { | 659 { |
680 pDialogWindow.uFrameWidth = 458; | 660 pDialogWindow.uFrameWidth = 458; |
681 pDialogWindow.uFrameZ = 457; | 661 pDialogWindow.uFrameZ = 457; |
682 pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &pDialogWindow, 13, 0); | 662 pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &pDialogWindow, 13, 0); |
683 v6 = pTextHeight + 7; | 663 v6 = pTextHeight + 7; |
684 pRenderer->GetLeather(8, 352 - (pTextHeight + 7), &pIcons_LOD->pTextures[uTextureID_Leather], | 664 pRenderer->DrawTextureCustomHeight( |
685 pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (pTextHeight + 7)); | 665 8/640.0f, |
666 (352 - (pTextHeight + 7))/480.0f, | |
667 ui_leather_mm7, | |
668 pTextHeight + 7); | |
686 pRenderer->DrawTextureAlphaNew(8/640.0f, (347 - v6)/480.0f, _591428_endcap); | 669 pRenderer->DrawTextureAlphaNew(8/640.0f, (347 - v6)/480.0f, _591428_endcap); |
687 v7 = FitTextInAWindow(current_npc_text, pFontArrus, &pDialogWindow, 0xDu, 0); | 670 v7 = FitTextInAWindow(current_npc_text, pFontArrus, &pDialogWindow, 0xDu, 0); |
688 window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); | 671 window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); |
689 } | 672 } |
690 if ( uNumDialogueNPCPortraits <= 0 ) | 673 if ( uNumDialogueNPCPortraits <= 0 ) |
691 { | 674 { |
692 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | 675 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) |
693 { | 676 { |
694 pRenderer->DrawTextureTransparentColorKey(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | 677 pRenderer->DrawTextureAlphaNew(556/640.0f, 451/480.0f, dialogue_ui_x_x_u); |
695 pRenderer->DrawTextureTransparentColorKey(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | 678 pRenderer->DrawTextureAlphaNew(476/640.0f, 451/480.0f, dialogue_ui_x_ok_u); |
696 } | 679 } |
697 else | 680 else |
698 pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); | 681 pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); |
699 return; | 682 return; |
700 } | 683 } |
701 for ( v8 = 0; v8 < uNumDialogueNPCPortraits; ++v8 ) | 684 for ( v8 = 0; v8 < uNumDialogueNPCPortraits; ++v8 ) |
702 { | 685 { |
703 pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4, | 686 pRenderer->DrawTextureAlphaNew((pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4)/640.0f, |
704 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); | 687 (pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4)/480.0f, game_ui_evtnpc); |
705 pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8], | 688 pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8], |
706 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8], pDialogueNPCPortraits[v8]); | 689 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8], pDialogueNPCPortraits[v8]); |
707 if ( uNumDialogueNPCPortraits < 4 ) | 690 if ( uNumDialogueNPCPortraits < 4 ) |
708 { | 691 { |
709 if ( v8 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) | 692 if ( v8 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) |
726 pWindow.DrawTitleText(pFontCreate, 483, v10, pColor2, pTitleText, 3); | 709 pWindow.DrawTitleText(pFontCreate, 483, v10, pColor2, pTitleText, 3); |
727 } | 710 } |
728 } | 711 } |
729 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | 712 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) |
730 { | 713 { |
731 pRenderer->DrawTextureTransparentColorKey(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | 714 pRenderer->DrawTextureAlphaNew(556/640.0f, 451/480.0f, dialogue_ui_x_x_u); |
732 pRenderer->DrawTextureTransparentColorKey(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | 715 pRenderer->DrawTextureAlphaNew(476/640.0f, 451/480.0f, dialogue_ui_x_ok_u); |
733 } | 716 } |
734 else | 717 else |
735 pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); | 718 pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); |
736 return; | 719 return; |
737 } | 720 } |
738 v4 = (char *)pDialogueNPCCount - 1; | 721 v4 = (char *)pDialogueNPCCount - 1; |
739 pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); | 722 pRenderer->DrawTextureAlphaNew((pNPCPortraits_x[0][0] - 4)/640.0f, (pNPCPortraits_y[0][0] - 4)/480.0f, game_ui_evtnpc); |
740 pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]); | 723 pRenderer->DrawTextureTransparentColorKey(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]); |
741 if ( current_screen_type == SCREEN_E ) | 724 if ( current_screen_type == SCREEN_E ) |
742 { | 725 { |
743 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); | 726 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); |
744 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | 727 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) |
745 { | 728 { |
746 pRenderer->DrawTextureTransparentColorKey(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | 729 pRenderer->DrawTextureAlphaNew(556/640.0f, 451/480.0f, dialogue_ui_x_x_u); |
747 pRenderer->DrawTextureTransparentColorKey(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | 730 pRenderer->DrawTextureAlphaNew(476/640.0f, 451/480.0f, dialogue_ui_x_ok_u); |
748 } | 731 } |
749 else | 732 else |
750 pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); | 733 pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background); |
751 return; | 734 return; |
752 } | 735 } |
753 if ( v4 || !dword_591080 )//на изумрудном острове заходит на корабле пока не выполнены квесты | 736 if ( v4 || !dword_591080 )//на изумрудном острове заходит на корабле пока не выполнены квесты |
754 SimpleHouseDialog(); | 737 SimpleHouseDialog(); |
755 else | 738 else |
814 break; | 797 break; |
815 } | 798 } |
816 } | 799 } |
817 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) | 800 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) |
818 { | 801 { |
819 pRenderer->DrawTextureTransparentColorKey(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); | 802 pRenderer->DrawTextureAlphaNew(556/640.0f, 451/480.0f, dialogue_ui_x_x_u); |
820 pRenderer->DrawTextureTransparentColorKey(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); | 803 pRenderer->DrawTextureAlphaNew(476/640.0f, 451/480.0f, dialogue_ui_x_ok_u); |
821 } | 804 } |
822 else | 805 else |
823 pRenderer->DrawTextureAlphaNew(471 / 640.0f, 445 / 480.0f, ui_exit_cancel_button_background); | 806 pRenderer->DrawTextureAlphaNew(471/640.0f, 445/480.0f, ui_exit_cancel_button_background); |
824 } | 807 } |
825 | 808 |
826 //----- (004B1854) -------------------------------------------------------- | 809 //----- (004B1854) -------------------------------------------------------- |
827 void GUIWindow::DrawShops_next_generation_time_string( __int64 next_generation_time ) | 810 void GUIWindow::DrawShops_next_generation_time_string( __int64 next_generation_time ) |
828 { | 811 { |
1161 return v28; | 1144 return v28; |
1162 } | 1145 } |
1163 | 1146 |
1164 //----- (0041D12F) -------------------------------------------------------- | 1147 //----- (0041D12F) -------------------------------------------------------- |
1165 GUIButton *GUIWindow::CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, | 1148 GUIButton *GUIWindow::CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, |
1166 int a6, int a7, UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...) | 1149 int a6, int a7, UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Image *pTextures, ...) |
1167 { | 1150 { |
1168 GUIButton *pButton; // esi@1 | 1151 GUIButton *pButton; // esi@1 |
1169 // unsigned int v13; // eax@1 | 1152 // unsigned int v13; // eax@1 |
1170 // unsigned int v14; // ebx@4 | 1153 // unsigned int v14; // ebx@4 |
1171 // unsigned int v15; // eax@4 | 1154 // unsigned int v15; // eax@4 |
1172 unsigned int TextureNum=0; // ebx@4 | 1155 unsigned int TextureNum=0; // ebx@4 |
1173 // unsigned int v17; // eax@4 | 1156 // unsigned int v17; // eax@4 |
1174 // Texture *v18; // eax@4 | 1157 // Texture_MM7 *v18; // eax@4 |
1175 // Texture **v19; // ecx@5 | 1158 // Texture_MM7 **v19; // ecx@5 |
1176 // Texture **v20; // edx@5 | 1159 // Texture_MM7 **v20; // edx@5 |
1177 // GUIButton *v21; // eax@7 | 1160 // GUIButton *v21; // eax@7 |
1178 va_list texturs_ptr; | 1161 va_list texturs_ptr; |
1179 | 1162 |
1180 pButton = (GUIButton *)malloc(0xBC); | 1163 pButton = (GUIButton *)malloc(0xBC); |
1164 | |
1165 for (unsigned int i = 0; i < 5; ++i) | |
1166 pButton->pTextures[i] = nullptr; | |
1167 | |
1181 pButton->pParent = this; | 1168 pButton->pParent = this; |
1182 pButton->uWidth = uWidth; | 1169 pButton->uWidth = uWidth; |
1183 pButton->uHeight = uHeight; | 1170 pButton->uHeight = uHeight; |
1184 | 1171 |
1185 if ( a6 == 2 && !uHeight ) | 1172 if ( a6 == 2 && !uHeight ) |
1195 pButton->msg = msg; | 1182 pButton->msg = msg; |
1196 pButton->msg_param = msg_param; | 1183 pButton->msg_param = msg_param; |
1197 pButton->uHotkey = uHotkey; | 1184 pButton->uHotkey = uHotkey; |
1198 //strlen(pName); | 1185 //strlen(pName); |
1199 strcpy(pButton->pButtonName, pName); | 1186 strcpy(pButton->pButtonName, pName); |
1187 | |
1188 | |
1189 | |
1200 va_start(texturs_ptr, pName); | 1190 va_start(texturs_ptr, pName); |
1201 while (NULL!=(pTextures=va_arg(texturs_ptr, Texture *))) | 1191 do |
1202 { | 1192 { |
1203 pButton->pTextures[TextureNum]=pTextures; | 1193 pTextures = va_arg(texturs_ptr, Image *); |
1204 ++TextureNum; | 1194 pButton->pTextures[TextureNum] = pTextures; |
1205 } | 1195 ++TextureNum; |
1196 } while (pTextures); | |
1206 va_end(texturs_ptr); | 1197 va_end(texturs_ptr); |
1198 | |
1199 | |
1200 | |
1207 pButton->uNumTextures = TextureNum; | 1201 pButton->uNumTextures = TextureNum; |
1208 if ( this->pControlsTail ) | 1202 if ( this->pControlsTail ) |
1209 this->pControlsTail->pNext = pButton; | 1203 this->pControlsTail->pNext = pButton; |
1210 else | 1204 else |
1211 this->pControlsHead = pButton; | 1205 this->pControlsHead = pButton; |
1304 uDialogueType = 81;//enum JoinGuildDialog | 1298 uDialogueType = 81;//enum JoinGuildDialog |
1305 current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText; | 1299 current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText; |
1306 ContractSelectText(pEventCode); | 1300 ContractSelectText(pEventCode); |
1307 pDialogueWindow->Release(); | 1301 pDialogueWindow->Release(); |
1308 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, pEventCode, 0); | 1302 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, pEventCode, 0); |
1309 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); // Cancel | 1303 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], ui_exit_cancel_button_background, 0); // Cancel |
1310 pDialogueWindow->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); | 1304 pDialogueWindow->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); |
1311 pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic, 82, 0, pGlobalTXT_LocalizationStrings[122], 0); | 1305 pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic, 82, 0, pGlobalTXT_LocalizationStrings[122], 0); |
1312 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); | 1306 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); |
1313 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | 1307 dialog_menu_id = HOUSE_DIALOGUE_OTHER; |
1314 } | 1308 } |
1326 void GUIWindow_BooksButtonOverlay::Update() | 1320 void GUIWindow_BooksButtonOverlay::Update() |
1327 { | 1321 { |
1328 // ----------------------------------- | 1322 // ----------------------------------- |
1329 // 004156F0 GUI_UpdateWindows --- part | 1323 // 004156F0 GUI_UpdateWindows --- part |
1330 auto pButton = (GUIButton *)ptr_1C; | 1324 auto pButton = (GUIButton *)ptr_1C; |
1331 pRenderer->DrawTextureTransparentColorKey(uFrameY, uFrameX, pButton->pTextures[0]); | 1325 pRenderer->DrawTextureAlphaNew(uFrameY/640.0f, uFrameX/480.0f, pButton->pTextures[0]); |
1332 viewparams->bRedrawGameUI = true; | 1326 viewparams->bRedrawGameUI = true; |
1333 } | 1327 } |
1334 | 1328 |
1335 void GUIWindow_Dialogue::Update() | 1329 void GUIWindow_Dialogue::Update() |
1336 { | 1330 { |
1398 // 004156F0 GUI_UpdateWindows --- part | 1392 // 004156F0 GUI_UpdateWindows --- part |
1399 pRenderer->ClearZBuffer(0, 479); | 1393 pRenderer->ClearZBuffer(0, 479); |
1400 draw_leather(); | 1394 draw_leather(); |
1401 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); | 1395 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); |
1402 CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]); | 1396 CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]); |
1403 pRenderer->DrawTextureIndexedAlpha(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); | 1397 pRenderer->DrawTextureAlphaNew(pBtn_ExitCancel->uX/640.0f, pBtn_ExitCancel->uY/480.0f, dialogue_ui_x_x_u); |
1404 } | 1398 } |
1405 | 1399 |
1406 void OnButtonClick::Update() | 1400 void OnButtonClick::Update() |
1407 { | 1401 { |
1408 // ----------------------------------- | 1402 // ----------------------------------- |
1409 // 004156F0 GUI_UpdateWindows --- part | 1403 // 004156F0 GUI_UpdateWindows --- part |
1410 if (Hint != (char *)1) | 1404 if (Hint != (char *)1) |
1411 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); | 1405 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
1412 GUIButton *pButton = (GUIButton *)ptr_1C; | 1406 GUIButton *pButton = (GUIButton *)ptr_1C; |
1413 pRenderer->DrawTextureIndexedAlpha(uFrameX, uFrameY, pButton->pTextures[0]); | 1407 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[0]); |
1414 viewparams->bRedrawGameUI = true; | 1408 viewparams->bRedrawGameUI = true; |
1415 if (Hint && Hint != (char *)1) | 1409 if (Hint && Hint != (char *)1) |
1416 pButton->DrawLabel(Hint, pFontCreate, 0, 0); | 1410 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
1417 Release(); | 1411 Release(); |
1418 } | 1412 } |
1426 GUIButton *pButton = (GUIButton *)ptr_1C; | 1420 GUIButton *pButton = (GUIButton *)ptr_1C; |
1427 if (pButton->uX >= 0 && pButton->uX <= window->GetWidth()) | 1421 if (pButton->uX >= 0 && pButton->uX <= window->GetWidth()) |
1428 { | 1422 { |
1429 if (pButton->uY >= 0 && pButton->uY <= window->GetHeight()) | 1423 if (pButton->uY >= 0 && pButton->uY <= window->GetHeight()) |
1430 { | 1424 { |
1431 pRenderer->DrawTextureTransparentColorKey(uFrameX, uFrameY, pButton->pTextures[0]); | 1425 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[0]); |
1432 viewparams->bRedrawGameUI = true; | 1426 viewparams->bRedrawGameUI = true; |
1433 if (Hint && Hint != (char *)1) | 1427 if (Hint && Hint != (char *)1) |
1434 pButton->DrawLabel(Hint, pFontCreate, 0, 0); | 1428 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
1435 Release(); | 1429 Release(); |
1436 return; | 1430 return; |
1447 // ----------------------------------- | 1441 // ----------------------------------- |
1448 // 004156F0 GUI_UpdateWindows --- part | 1442 // 004156F0 GUI_UpdateWindows --- part |
1449 if (Hint != (char *)1) | 1443 if (Hint != (char *)1) |
1450 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); | 1444 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
1451 auto pButton = (GUIButton *)ptr_1C; | 1445 auto pButton = (GUIButton *)ptr_1C; |
1452 pRenderer->DrawTextureTransparentColorKey(uFrameX, uFrameY, pButton->pTextures[1]); | 1446 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[1]); |
1453 viewparams->bRedrawGameUI = 1; | 1447 viewparams->bRedrawGameUI = 1; |
1454 if (Hint && Hint != (char *)1) | 1448 if (Hint && Hint != (char *)1) |
1455 pButton->DrawLabel(Hint, pFontCreate, 0, 0); | 1449 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
1456 Release(); | 1450 Release(); |
1457 } | 1451 } |
1461 // ----------------------------------- | 1455 // ----------------------------------- |
1462 // 004156F0 GUI_UpdateWindows --- part | 1456 // 004156F0 GUI_UpdateWindows --- part |
1463 if (Hint != (char *)1) | 1457 if (Hint != (char *)1) |
1464 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); | 1458 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
1465 auto pButton = (GUIButton *)ptr_1C; | 1459 auto pButton = (GUIButton *)ptr_1C; |
1466 pRenderer->DrawTextureIndexedAlpha(uFrameX, uFrameY, pButton->pTextures[1]); | 1460 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[1]); |
1467 viewparams->bRedrawGameUI = true; | 1461 viewparams->bRedrawGameUI = true; |
1468 | 1462 |
1469 Release(); | 1463 Release(); |
1470 } | 1464 } |
1471 | 1465 |
1474 // ----------------------------------- | 1468 // ----------------------------------- |
1475 // 004156F0 GUI_UpdateWindows --- part | 1469 // 004156F0 GUI_UpdateWindows --- part |
1476 if (Hint != (char *)1) | 1470 if (Hint != (char *)1) |
1477 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); | 1471 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
1478 auto pButton = (GUIButton *)ptr_1C; | 1472 auto pButton = (GUIButton *)ptr_1C; |
1479 pRenderer->DrawTextureTransparentColorKey(uFrameX, uFrameY, pButton->pTextures[0]); | 1473 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[0]); |
1480 viewparams->bRedrawGameUI = true; | 1474 viewparams->bRedrawGameUI = true; |
1481 if (Hint && Hint != (char *)1) | 1475 if (Hint && Hint != (char *)1) |
1482 pButton->DrawLabel(Hint, pFontCreate, 0, 0); | 1476 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
1483 Release(); | 1477 Release(); |
1484 | 1478 |
1493 // ----------------------------------- | 1487 // ----------------------------------- |
1494 // 004156F0 GUI_UpdateWindows --- part | 1488 // 004156F0 GUI_UpdateWindows --- part |
1495 if (Hint != (char *)1) | 1489 if (Hint != (char *)1) |
1496 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); | 1490 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
1497 auto pGUIButton = (GUIButton *)ptr_1C; | 1491 auto pGUIButton = (GUIButton *)ptr_1C; |
1498 pRenderer->DrawTextureTransparentColorKey(uFrameX, uFrameY, pGUIButton->pTextures[0]); | 1492 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pGUIButton->pTextures[0]); |
1499 viewparams->bRedrawGameUI = true; | 1493 viewparams->bRedrawGameUI = true; |
1500 if (Hint && Hint != (char *)1) | 1494 if (Hint && Hint != (char *)1) |
1501 pGUIButton->DrawLabel(Hint, pFontCreate, 0, 0); | 1495 pGUIButton->DrawLabel(Hint, pFontCreate, 0, 0); |
1502 Release(); | 1496 Release(); |
1503 | 1497 |
1509 // ----------------------------------- | 1503 // ----------------------------------- |
1510 // 004156F0 GUI_UpdateWindows --- part | 1504 // 004156F0 GUI_UpdateWindows --- part |
1511 if (Hint != (char *)1) | 1505 if (Hint != (char *)1) |
1512 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); | 1506 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
1513 auto pButton = (GUIButton *)ptr_1C; | 1507 auto pButton = (GUIButton *)ptr_1C; |
1514 pRenderer->DrawTextureTransparentColorKey(uFrameX, uFrameY, pButton->pTextures[1]); | 1508 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[1]); |
1515 viewparams->bRedrawGameUI = true; | 1509 viewparams->bRedrawGameUI = true; |
1516 if (Hint && Hint != (char *)1) | 1510 if (Hint && Hint != (char *)1) |
1517 pButton->DrawLabel(Hint, pFontCreate, 0, 0); | 1511 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
1518 Release(); | 1512 Release(); |
1519 | 1513 |
1525 // ----------------------------------- | 1519 // ----------------------------------- |
1526 // 004156F0 GUI_UpdateWindows --- part | 1520 // 004156F0 GUI_UpdateWindows --- part |
1527 if (Hint != (char *)1) | 1521 if (Hint != (char *)1) |
1528 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); | 1522 pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); |
1529 auto pButton = (GUIButton *)ptr_1C; | 1523 auto pButton = (GUIButton *)ptr_1C; |
1530 pRenderer->DrawTextureIndexedAlpha(uFrameX, uFrameY, pButton->pTextures[0]); | 1524 pRenderer->DrawTextureAlphaNew(uFrameX/640.0f, uFrameY/480.0f, pButton->pTextures[0]); |
1531 viewparams->bRedrawGameUI = true; | 1525 viewparams->bRedrawGameUI = true; |
1532 if (Hint && Hint != (char *)1) | 1526 if (Hint && Hint != (char *)1) |
1533 pButton->DrawLabel(Hint, pFontCreate, 0, 0); | 1527 pButton->DrawLabel(Hint, pFontCreate, 0, 0); |
1534 Release(); | 1528 Release(); |
1535 | 1529 |
1552 GUIButton *pButton; // ebp@118 | 1546 GUIButton *pButton; // ebp@118 |
1553 int v39; // eax@129 | 1547 int v39; // eax@129 |
1554 GUIButton *pGUIButton; // ebp@146 | 1548 GUIButton *pGUIButton; // ebp@146 |
1555 //unsigned int pX; // [sp-1Ch] [bp-124h]@17 | 1549 //unsigned int pX; // [sp-1Ch] [bp-124h]@17 |
1556 //unsigned int pY; // [sp-18h] [bp-120h]@17 | 1550 //unsigned int pY; // [sp-18h] [bp-120h]@17 |
1557 //Texture *pTexture; // [sp-14h] [bp-11Ch]@17 | 1551 //Texture_MM7 *pTexture; // [sp-14h] [bp-11Ch]@17 |
1558 //Texture *pTexture2; // [sp-14h] [bp-11Ch]@86 | 1552 //Texture_MM7 *pTexture2; // [sp-14h] [bp-11Ch]@86 |
1559 int i; // [sp+0h] [bp-108h]@3 | 1553 int i; // [sp+0h] [bp-108h]@3 |
1560 // ItemGen pItemGen; // [sp+4h] [bp-104h]@98 | 1554 // ItemGen pItemGen; // [sp+4h] [bp-104h]@98 |
1561 GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 | 1555 GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 |
1562 ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129 | 1556 ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129 |
1563 | 1557 |
1730 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-C.pcx"); | 1724 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-C.pcx"); |
1731 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-C.pcx"); | 1725 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-C.pcx"); |
1732 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-c.pcx"); | 1726 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-c.pcx"); |
1733 | 1727 |
1734 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-C"); | 1728 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-C"); |
1735 minimap_loop = assets->GetTexture("ib-autmask-c"); | 1729 |
1736 _5079B4_compass = assets->GetTexture("IB-COMP-C"); | 1730 game_ui_minimap_frame = assets->GetImage_16BitAlpha(L"ib-autmask-c"); |
1737 _5079D0_init_g = assets->GetTexture("IB-InitG-c"); | 1731 game_ui_minimap_compass = assets->GetImage_16BitColorKey(L"IB-COMP-C", 0x7FF); |
1738 _5079C8_init_y = assets->GetTexture("IB-InitY-c"); | 1732 |
1739 _5079CC_init_r = assets->GetTexture("IB-InitR-c"); | 1733 game_ui_player_alert_green = assets->GetImage_16BitAlpha(L"IB-InitG-c"); |
1740 | 1734 game_ui_player_alert_yellow = assets->GetImage_16BitAlpha(L"IB-InitY-c"); |
1741 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); | 1735 game_ui_player_alert_red = assets->GetImage_16BitAlpha(L"IB-InitR-c"); |
1742 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); | 1736 |
1743 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); | 1737 ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-C"); |
1744 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); | 1738 ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-C"); |
1739 game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-C"); | |
1740 game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-C"); | |
1745 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); | 1741 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); |
1746 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); | 1742 game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-c"); |
1747 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); | 1743 game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-c"); |
1748 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); | 1744 game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-c"); |
1749 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); | 1745 game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-c"); |
1750 | 1746 |
1751 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); | 1747 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); |
1752 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); | 1748 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); |
1753 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); | 1749 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); |
1754 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); | 1750 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); |
1757 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); | 1753 pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); |
1758 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); | 1754 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); |
1759 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); | 1755 pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); |
1760 | 1756 |
1761 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-c", 0x7FF); | 1757 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-c", 0x7FF); |
1762 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); | 1758 |
1763 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); | 1759 game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc-c", 0x7FF); |
1764 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven-c", 0x7FF); | 1760 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven-c", 0x7FF); |
1765 messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll-c"); | 1761 messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll-c"); |
1766 messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr-c"); | 1762 messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr-c"); |
1767 messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul-c"); | 1763 messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul-c"); |
1768 messagebox_corner_z = assets->GetImage_16BitAlpha(L"cornr_ur-c"); | 1764 messagebox_corner_z = assets->GetImage_16BitAlpha(L"cornr_ur-c"); |
1779 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-C.pcx"); | 1775 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-C.pcx"); |
1780 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-C.pcx"); | 1776 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-C.pcx"); |
1781 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-c.pcx"); | 1777 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-c.pcx"); |
1782 | 1778 |
1783 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-C"); | 1779 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-C"); |
1784 minimap_loop = assets->GetTexture("ib-autmask-c"); | 1780 game_ui_minimap_frame = assets->GetImage_16BitAlpha(L"ib-autmask-c"); |
1785 _5079B4_compass = assets->GetTexture("IB-COMP-C"); | 1781 game_ui_minimap_compass = assets->GetImage_16BitColorKey(L"IB-COMP-C", 0x7FF); |
1786 _5079D0_init_g = assets->GetTexture("IB-InitG-c"); | 1782 game_ui_player_alert_green = assets->GetImage_16BitAlpha(L"IB-InitG-c"); |
1787 _5079C8_init_y = assets->GetTexture("IB-InitY-c"); | 1783 game_ui_player_alert_yellow = assets->GetImage_16BitAlpha(L"IB-InitY-c"); |
1788 _5079CC_init_r = assets->GetTexture("IB-InitR-c"); | 1784 game_ui_player_alert_red = assets->GetImage_16BitAlpha(L"IB-InitR-c"); |
1789 | 1785 |
1790 uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); | 1786 ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-C"); |
1791 uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); | 1787 ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-C"); |
1792 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); | 1788 game_ui_btn_zoomin = assets->GetImage_16BitAlpha(L"ib-autout-C"); |
1793 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); | 1789 game_ui_btn_zoomout = assets->GetImage_16BitAlpha(L"ib-autin-C"); |
1794 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); | 1790 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); |
1795 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); | 1791 game_ui_btn_cast = assets->GetImage_16BitAlpha(L"ib-m1d-c"); |
1796 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); | 1792 game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-c"); |
1797 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); | 1793 game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-c"); |
1798 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); | 1794 game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-c"); |
1799 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-c", 0x7FF); | 1795 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-c", 0x7FF); |
1800 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); | 1796 |
1801 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); | 1797 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); |
1802 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); | 1798 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); |
1803 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); | 1799 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); |
1804 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); | 1800 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); |
1805 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); | 1801 game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc-c", 0x7FF); |
1806 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); | 1802 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); |
1807 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); | 1803 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); |
1808 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | 1804 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); |
1809 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); | 1805 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); |
1810 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | 1806 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); |
1821 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-a.pcx"); | 1817 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-a.pcx"); |
1822 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-a.pcx"); | 1818 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-a.pcx"); |
1823 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-a.pcx"); | 1819 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-a.pcx"); |
1824 | 1820 |
1825 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-a"); | 1821 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-a"); |
1826 minimap_loop = assets->GetTexture("ib-autmask-a"); | 1822 game_ui_minimap_frame = assets->GetImage_16BitAlpha(L"ib-autmask-a"); |
1827 _5079B4_compass = assets->GetTexture("IB-COMP-a"); | 1823 game_ui_minimap_compass = assets->GetImage_16BitColorKey(L"IB-COMP-a", 0x7FF); |
1828 _5079D0_init_g = assets->GetTexture("IB-InitG-a"); | 1824 game_ui_player_alert_green = assets->GetImage_16BitAlpha(L"IB-InitG-a"); |
1829 _5079C8_init_y = assets->GetTexture("IB-InitY-a"); | 1825 game_ui_player_alert_yellow = assets->GetImage_16BitAlpha(L"IB-InitY-a"); |
1830 _5079CC_init_r = assets->GetTexture("IB-InitR-a"); | 1826 game_ui_player_alert_red = assets->GetImage_16BitAlpha(L"IB-InitR-a"); |
1831 | 1827 |
1832 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); | 1828 ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-a"); |
1833 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); | 1829 ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-a"); |
1834 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); | 1830 game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-a"); |
1835 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); | 1831 game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-a"); |
1836 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); | 1832 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); |
1837 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); | 1833 game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-a"); |
1838 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); | 1834 game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-a"); |
1839 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); | 1835 game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-a"); |
1840 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); | 1836 game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-a"); |
1841 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); | 1837 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); |
1842 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); | 1838 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); |
1843 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); | 1839 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); |
1844 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); | 1840 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); |
1845 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); | 1841 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); |
1846 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | 1842 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); |
1847 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); | 1843 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); |
1848 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | 1844 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); |
1845 | |
1849 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-a", 0x7FF); | 1846 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-a", 0x7FF); |
1850 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); | 1847 |
1851 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); | 1848 game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc", 0x7FF); |
1852 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); | 1849 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); |
1853 messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll"); | 1850 messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll"); |
1854 messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr"); | 1851 messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr"); |
1855 messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul"); | 1852 messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul"); |
1856 messagebox_corner_z = assets->GetImage_16BitAlpha(L"cornr_ur"); | 1853 messagebox_corner_z = assets->GetImage_16BitAlpha(L"cornr_ur"); |
1867 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-A.pcx"); | 1864 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-A.pcx"); |
1868 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-A.pcx"); | 1865 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-A.pcx"); |
1869 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-a.pcx"); | 1866 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-a.pcx"); |
1870 | 1867 |
1871 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-A"); | 1868 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-A"); |
1872 minimap_loop = assets->GetTexture("ib-autmask-a"); | 1869 game_ui_minimap_frame = assets->GetImage_16BitAlpha(L"ib-autmask-a"); |
1873 _5079B4_compass = assets->GetTexture("IB-COMP-A"); | 1870 game_ui_minimap_compass = assets->GetImage_16BitColorKey(L"IB-COMP-A", 0x7FF); |
1874 _5079D0_init_g = assets->GetTexture("IB-InitG-a"); | 1871 game_ui_player_alert_green = assets->GetImage_16BitAlpha(L"IB-InitG-a"); |
1875 _5079C8_init_y = assets->GetTexture("IB-InitY-a"); | 1872 game_ui_player_alert_yellow = assets->GetImage_16BitAlpha(L"IB-InitY-a"); |
1876 _5079CC_init_r = assets->GetTexture("IB-InitR-a"); | 1873 game_ui_player_alert_red = assets->GetImage_16BitAlpha(L"IB-InitR-a"); |
1877 | 1874 |
1878 uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); | 1875 ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-A"); |
1879 uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); | 1876 ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-A"); |
1880 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); | 1877 uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); |
1881 uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); | 1878 game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-a"); |
1882 uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); | 1879 game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-a"); |
1883 uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); | 1880 game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-a"); |
1884 uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); | 1881 game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-a"); |
1885 uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); | 1882 game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-a"); |
1886 uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); | 1883 game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-a"); |
1887 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-a", 0x7FF); | 1884 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-a", 0x7FF); |
1888 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); | 1885 |
1889 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); | 1886 uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); |
1890 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); | 1887 uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); |
1891 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); | 1888 uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); |
1892 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); | 1889 uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); |
1893 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); | 1890 game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc", 0x7FF); |
1894 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); | 1891 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven", 0x7FF); |
1895 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); | 1892 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); |
1896 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | 1893 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); |
1897 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); | 1894 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); |
1898 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | 1895 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); |
1918 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-B.pcx"); | 1915 game_ui_topframe = assets->GetImage_PCXFromIconsLOD(L"ib-t-B.pcx"); |
1919 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-B.pcx"); | 1916 game_ui_leftframe = assets->GetImage_PCXFromIconsLOD(L"ib-l-B.pcx"); |
1920 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-b.pcx"); | 1917 game_ui_statusbar = assets->GetImage_PCXFromIconsLOD(L"IB-Foot-b.pcx"); |
1921 | 1918 |
1922 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-B"); | 1919 game_ui_right_panel_frame = assets->GetImage_16BitAlpha(L"ib-mb-B"); |
1923 minimap_loop = assets->GetTexture("ib-autmask-b"); | 1920 game_ui_minimap_frame = assets->GetImage_16BitAlpha(L"ib-autmask-b"); |
1924 _5079B4_compass = assets->GetTexture("IB-COMP-B"); | 1921 game_ui_minimap_compass = assets->GetImage_16BitColorKey(L"IB-COMP-B", 0x7FF); |
1925 _5079D0_init_g = assets->GetTexture("IB-InitG-b"); | 1922 game_ui_player_alert_green = assets->GetImage_16BitAlpha(L"IB-InitG-b"); |
1926 _5079C8_init_y = assets->GetTexture("IB-InitY-b"); | 1923 game_ui_player_alert_yellow = assets->GetImage_16BitAlpha(L"IB-InitY-b"); |
1927 _5079CC_init_r = assets->GetTexture("IB-InitR-b"); | 1924 game_ui_player_alert_red = assets->GetImage_16BitAlpha(L"IB-InitR-b"); |
1928 | 1925 |
1929 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2); | 1926 ui_btn_npc_left = assets->GetImage_16BitAlpha(L"IB-NPCLD-B"); |
1930 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2); | 1927 ui_btn_npc_right = assets->GetImage_16BitAlpha(L"IB-NPCRD-B"); |
1931 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2); | 1928 game_ui_btn_zoomin = assets->GetImage_16BitAlpha("ib-autout-B"); |
1932 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2); | 1929 game_ui_btn_zoomout = assets->GetImage_16BitAlpha("ib-autin-B"); |
1933 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2); | 1930 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2); |
1934 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2); | 1931 game_ui_btn_cast = assets->GetImage_16BitAlpha("ib-m1d-b"); |
1935 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2); | 1932 game_ui_btn_rest = assets->GetImage_16BitAlpha("ib-m2d-b"); |
1936 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2); | 1933 game_ui_btn_quickref = assets->GetImage_16BitAlpha("ib-m3d-b"); |
1937 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2); | 1934 game_ui_btn_settings = assets->GetImage_16BitAlpha("ib-m4d-b"); |
1938 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); | 1935 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); |
1939 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); | 1936 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); |
1940 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); | 1937 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); |
1941 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); | 1938 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); |
1942 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); | 1939 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); |
1943 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); | 1940 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); |
1944 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); | 1941 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); |
1945 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); | 1942 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); |
1946 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-b", 0x7FF); | 1943 ui_exit_cancel_button_background = assets->GetImage_16BitColorKey(L"ib-bcu-b", 0x7FF); |
1947 uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-b", TEXTURE_16BIT_PALETTE); | 1944 |
1948 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2); | 1945 game_ui_evtnpc = assets->GetImage_16BitColorKey(L"evtnpc-b", 0x7FF); |
1949 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven-b", 0x7FF); | 1946 ui_character_inventory_background = assets->GetImage_16BitColorKey(L"fr_inven-b", 0x7FF); |
1950 messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll-b"); | 1947 messagebox_corner_y = assets->GetImage_16BitAlpha(L"cornr_ll-b"); |
1951 messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr-b"); | 1948 messagebox_corner_w = assets->GetImage_16BitAlpha(L"cornr_lr-b"); |
1952 messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul-b"); | 1949 messagebox_corner_x = assets->GetImage_16BitAlpha(L"cornr_ul-b"); |
1953 messagebox_corner_z = assets->GetImage_16BitAlpha(L"cornr_ur-b"); | 1950 messagebox_corner_z = assets->GetImage_16BitAlpha(L"cornr_ur-b"); |
2082 } | 2079 } |
2083 Error("Invalid player class: %u", uPlayerClass); | 2080 Error("Invalid player class: %u", uPlayerClass); |
2084 } | 2081 } |
2085 | 2082 |
2086 //----- (0040F92A) -------------------------------------------------------- | 2083 //----- (0040F92A) -------------------------------------------------------- |
2087 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) | 2084 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture_MM7 *a2, int a3) |
2088 {//срабатывает в покупке в магазине | 2085 {//срабатывает в покупке в магазине |
2089 void *v4; // eax@3 | 2086 void *v4; // eax@3 |
2090 //int *v5; // edi@5 | 2087 //int *v5; // edi@5 |
2091 // int v6; // ecx@6 | 2088 // int v6; // ecx@6 |
2092 // int v9; // [sp+18h] [bp-4h]@1 | 2089 // int v9; // [sp+18h] [bp-4h]@1 |
2121 assert(uTextureId != -1); | 2118 assert(uTextureId != -1); |
2122 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); | 2119 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); |
2123 } | 2120 } |
2124 | 2121 |
2125 //----- (0040F89C) -------------------------------------------------------- | 2122 //----- (0040F89C) -------------------------------------------------------- |
2126 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) | 2123 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture_MM7 *pTex, int uZValue) |
2127 {//срабатывает при продаже в магазине | 2124 {//срабатывает при продаже в магазине |
2128 void *v3; // eax@3 | 2125 void *v3; // eax@3 |
2129 //void *v4; // esi@5 | 2126 //void *v4; // esi@5 |
2130 //int *v5; // edi@5 | 2127 //int *v5; // edi@5 |
2131 //int v6; // eax@5 | 2128 //int v6; // eax@5 |
2649 current_npc_text = (char *)pNPCTopics[a4 + 168].pText; | 2646 current_npc_text = (char *)pNPCTopics[a4 + 168].pText; |
2650 _4B254D_SkillMasteryTeacher(a4); //might be needed because of contract_approved ? | 2647 _4B254D_SkillMasteryTeacher(a4); //might be needed because of contract_approved ? |
2651 pDialogueWindow->Release(); | 2648 pDialogueWindow->Release(); |
2652 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, a4, 0); | 2649 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, a4, 0); |
2653 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, | 2650 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, |
2654 pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); | 2651 pGlobalTXT_LocalizationStrings[34], ui_exit_cancel_button_background, 0); |
2655 pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); | 2652 pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); |
2656 v2 = ""; | 2653 v2 = ""; |
2657 if (contract_approved) | 2654 if (contract_approved) |
2658 v2 = pGlobalTXT_LocalizationStrings[535]; | 2655 v2 = pGlobalTXT_LocalizationStrings[535]; |
2659 pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); | 2656 pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); |
2761 | 2758 |
2762 uDialogueType = 83; | 2759 uDialogueType = 83; |
2763 pDialogueWindow->Release(); | 2760 pDialogueWindow->Release(); |
2764 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, 0, 0); | 2761 pDialogueWindow = new GUIWindow(0, 0, window->GetWidth(), 350, 0, 0); |
2765 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" | 2762 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" |
2766 pIcons_LOD->GetTexture(uExitCancelTextureId), 0); | 2763 ui_exit_cancel_button_background, 0); |
2767 pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); | 2764 pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); |
2768 pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0); | 2765 pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0); |
2769 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); | 2766 pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); |
2770 dialog_menu_id = HOUSE_DIALOGUE_OTHER; | 2767 dialog_menu_id = HOUSE_DIALOGUE_OTHER; |
2771 //get new monster for hunting | 2768 //get new monster for hunting |