Mercurial > mm7
comparison Engine/Graphics/RenderD3D11.h @ 2574:dd36326a9994
More texture refactoring
GetLeather -> DrawTextureCustomHeight
author | a.parshin |
---|---|
date | Mon, 07 Mar 2016 03:48:40 +0200 |
parents | 0c67be4ec900 |
children | a76d408c5132 |
comparison
equal
deleted
inserted
replaced
2573:0c67be4ec900 | 2574:dd36326a9994 |
---|---|
53 | 53 |
54 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); | 54 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); |
55 | 55 |
56 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); | 56 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); |
57 virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); | 57 virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); |
58 virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8); | 58 virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture_MM7 *pTex, int uPackedID, unsigned int uColor, int a8); |
59 | 59 |
60 virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | 60 virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
61 virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | 61 virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
62 | 62 |
63 virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | 63 virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); |
76 | 76 |
77 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); | 77 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); |
78 virtual void ResetUIClipRect(); | 78 virtual void ResetUIClipRect(); |
79 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); | 79 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); |
80 | 80 |
81 virtual void DrawTextureNew(float u, float v, struct Texture *); | |
82 virtual void DrawTextureNew(float u, float v, struct Image *); | 81 virtual void DrawTextureNew(float u, float v, struct Image *); |
83 virtual void DrawTextureAlphaNew(float u, float v, struct Image *); | 82 virtual void DrawTextureAlphaNew(float u, float v, struct Image *); |
84 virtual void DrawTextureTransparentColorKey(signed int x, signed int y, struct Texture *tex); | 83 virtual void DrawTextureCustomHeight(float u, float v, class Image *img, int height); |
84 //virtual void DrawTextureNew(float u, float v, struct Texture_MM7 *); | |
85 //virtual void DrawTextureTransparentColorKey(signed int x, signed int y, struct Texture_MM7 *tex); | |
86 //virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture_MM7 *pTexture); | |
85 | 87 |
86 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); | 88 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Image *pTexture, int a5); |
87 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); | 89 virtual void ZDrawTextureAlpha(float u, float v, struct Image *pTexture, int zVal); |
88 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture); | 90 virtual void BlendTextures(unsigned int a2, unsigned int a3, struct Image *a4, struct Texture_MM7 *a5, int t, int start_opacity, int end_opacity); |
89 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); | 91 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture_MM7 *a4, struct Texture_MM7 *a5, int a6, int a7, int a8); |
90 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); | |
91 | 92 |
92 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); | 93 virtual void DrawTransparentRedShade(float u, float v, struct Image *a4); |
93 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); | 94 virtual void DrawTransparentGreenShade(float u, float v, struct Image *pTexture); |
94 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); | 95 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); |
95 | 96 |
96 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask); | 97 virtual void DrawMasked(float u, float v, struct Image *pTexture, unsigned __int16 mask); |
97 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); | |
98 | 98 |
99 virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency); | 99 virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency); |
100 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); | 100 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); |
101 | 101 |
102 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); | 102 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); |
103 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); | 103 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); |
104 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4); | 104 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture_MM7 *a4); |
105 | 105 |
106 virtual void DrawBuildingsD3D(); | 106 virtual void DrawBuildingsD3D(); |
107 | 107 |
108 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID); | 108 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID); |
109 virtual void DrawOutdoorSkyD3D(); | 109 virtual void DrawOutdoorSkyD3D(); |
163 virtual void Sub01(); | 163 virtual void Sub01(); |
164 | 164 |
165 | 165 |
166 protected: | 166 protected: |
167 void DrawTexture(float u, float v, int texture_width, int texture_height, ID3D11ShaderResourceView *srv, ID3D11BlendState *blend); | 167 void DrawTexture(float u, float v, int texture_width, int texture_height, ID3D11ShaderResourceView *srv, ID3D11BlendState *blend); |
168 void PrepareTextureIndexed(struct Texture *p); | 168 void PrepareTextureIndexed(struct Texture_MM7 *p); |
169 ID3D11ShaderResourceView *PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette, unsigned short uFaceColor, unsigned short uShadowColor); | 169 ID3D11ShaderResourceView *PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette, unsigned short uFaceColor, unsigned short uShadowColor); |
170 ID3D11ShaderResourceView *PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette); | 170 ID3D11ShaderResourceView *PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette); |
171 | 171 |
172 OSWindow *window; | 172 OSWindow *window; |
173 | 173 |