comparison UI/UIHouses.cpp @ 1644:dbd6f940f26c

Fixed Celestia sky a bit.
author Nomad
date Tue, 17 Sep 2013 21:41:39 +0200
parents afc1c3514dd5
children d453ed393d6e
comparison
equal deleted inserted replaced
1642:8971dc85b8fb 1644:dbd6f940f26c
457 CreateButtonInColumn(1, 56); 457 CreateButtonInColumn(1, 56);
458 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); 458 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
459 } 459 }
460 break; 460 break;
461 461
462 case BuildingType_14: 462 case BuildingType_ElementalGuild:
463 { 463 {
464 CreateButtonInColumn(0, 18); 464 CreateButtonInColumn(0, 18);
465 CreateButtonInColumn(1, 48); 465 CreateButtonInColumn(1, 48);
466 CreateButtonInColumn(2, 49); 466 CreateButtonInColumn(2, 49);
467 CreateButtonInColumn(3, 50); 467 CreateButtonInColumn(3, 50);
468 CreateButtonInColumn(4, 51); 468 CreateButtonInColumn(4, 51);
469 pDialogueWindow->_41D08F_set_keyboard_control_group(5, 1, 0, 2); 469 pDialogueWindow->_41D08F_set_keyboard_control_group(5, 1, 0, 2);
470 } 470 }
471 break; 471 break;
472 472
473 case BuildingType_15: 473 case BuildingType_SelfGuild:
474 { 474 {
475 CreateButtonInColumn(0, 18); 475 CreateButtonInColumn(0, 18);
476 CreateButtonInColumn(1, 52); 476 CreateButtonInColumn(1, 52);
477 CreateButtonInColumn(2, 53); 477 CreateButtonInColumn(2, 53);
478 CreateButtonInColumn(3, 54); 478 CreateButtonInColumn(3, 54);
1085 case BuildingType_SpiritGuild: 1085 case BuildingType_SpiritGuild:
1086 case BuildingType_MindGuild: 1086 case BuildingType_MindGuild:
1087 case BuildingType_BodyGuild: 1087 case BuildingType_BodyGuild:
1088 case BuildingType_LightGuild: 1088 case BuildingType_LightGuild:
1089 case BuildingType_DarkGuild: 1089 case BuildingType_DarkGuild:
1090 case BuildingType_14: 1090 case BuildingType_ElementalGuild:
1091 case BuildingType_15: 1091 case BuildingType_SelfGuild:
1092 case BuildingType_16: 1092 case BuildingType_16:
1093 { 1093 {
1094 if ( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C] >= (signed __int64)pParty->uTimePlayed ) 1094 if ( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C] >= (signed __int64)pParty->uTimePlayed )
1095 { 1095 {
1096 for ( uint i = 0; i < 12; ++i ) 1096 for ( uint i = 0; i < 12; ++i )