Mercurial > mm7
comparison Render.cpp @ 1644:dbd6f940f26c
Fixed Celestia sky a bit.
author | Nomad |
---|---|
date | Tue, 17 Sep 2013 21:41:39 +0200 |
parents | 8971dc85b8fb |
children | a7eebb6ee7a2 |
comparison
equal
deleted
inserted
replaced
1642:8971dc85b8fb | 1644:dbd6f940f26c |
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5006 | 5006 |
5007 //----- (00479A53) -------------------------------------------------------- | 5007 //----- (00479A53) -------------------------------------------------------- |
5008 void Render::DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID) | 5008 void Render::DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID) |
5009 { | 5009 { |
5010 BLVFace *pFace; // esi@1 | 5010 BLVFace *pFace; // esi@1 |
5011 unsigned int v3; // edi@1 | 5011 //unsigned int v3; // edi@1 |
5012 PolygonType v4; // al@1 | 5012 //PolygonType v4; // al@1 |
5013 double v5; // st7@3 | 5013 double v5; // st7@3 |
5014 signed __int64 v6; // qax@3 | 5014 signed __int64 v6; // qax@3 |
5015 PolygonType v7; // cl@3 | 5015 //PolygonType v7; // cl@3 |
5016 int v8; // esi@7 | 5016 //int v8; // esi@7 |
5017 int v9; // eax@7 | 5017 //int v9; // eax@7 |
5018 unsigned int v10; // eax@7 | 5018 //unsigned int v10; // eax@7 |
5019 double v11; // st6@7 | 5019 //double v11; // st6@7 |
5020 int v12; // edx@7 | 5020 int v12; // edx@7 |
5021 int v13; // eax@7 | 5021 int v13; // eax@7 |
5022 char *v14; // esi@8 | 5022 //char *v14; // esi@8 |
5023 void *v15; // ecx@9 | 5023 void *v15; // ecx@9 |
5024 int v16; // eax@9 | 5024 //int v16; // eax@9 |
5025 int v17; // edi@9 | 5025 int v17; // edi@9 |
5026 double v18; // st7@9 | 5026 double v18; // st7@9 |
5027 signed int v19; // ebx@9 | 5027 signed int v19; // ebx@9 |
5028 void *v20; // ecx@9 | 5028 void *v20; // ecx@9 |
5029 int v21; // ebx@11 | 5029 int v21; // ebx@11 |
5057 RenderVertexSoft *v49; // ebx@41 | 5057 RenderVertexSoft *v49; // ebx@41 |
5058 void *v50; // edi@43 | 5058 void *v50; // edi@43 |
5059 double v51; // st7@46 | 5059 double v51; // st7@46 |
5060 RenderVertexSoft *v52; // edx@46 | 5060 RenderVertexSoft *v52; // edx@46 |
5061 void *v53; // edi@48 | 5061 void *v53; // edi@48 |
5062 char *v54; // ebx@52 | 5062 //char *v54; // ebx@52 |
5063 unsigned int v55; // eax@53 | 5063 //unsigned int v55; // eax@53 |
5064 unsigned int v56; // eax@55 | 5064 //unsigned int v56; // eax@55 |
5065 int v57; // ST10_4@55 | 5065 //int v57; // ST10_4@55 |
5066 Texture *v58; // eax@55 | 5066 //Texture *v58; // eax@55 |
5067 signed int v59; // [sp-4h] [bp-178h]@17 | 5067 signed int v59; // [sp-4h] [bp-178h]@17 |
5068 struct Polygon *v60; // [sp+0h] [bp-174h]@17 | 5068 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
5069 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 | 5069 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
5070 struct Polygon v62; // [sp+14h] [bp-160h]@6 | 5070 struct Polygon v62; // [sp+14h] [bp-160h]@6 |
5071 unsigned int v63; // [sp+120h] [bp-54h]@7 | 5071 unsigned int v63; // [sp+120h] [bp-54h]@7 |
5072 double v64; // [sp+124h] [bp-50h]@7 | 5072 //double v64; // [sp+124h] [bp-50h]@7 |
5073 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | 5073 unsigned int v65; // [sp+128h] [bp-4Ch]@1 |
5074 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | 5074 unsigned int v66; // [sp+12Ch] [bp-48h]@7 |
5075 float v67; // [sp+130h] [bp-44h]@7 | 5075 float v67; // [sp+130h] [bp-44h]@7 |
5076 __int64 v68; // [sp+134h] [bp-40h]@3 | 5076 //__int64 v68; // [sp+134h] [bp-40h]@3 |
5077 __int64 v69; // [sp+13Ch] [bp-38h]@3 | 5077 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
5078 int v70; // [sp+144h] [bp-30h]@3 | 5078 int v70; // [sp+144h] [bp-30h]@3 |
5079 int X; // [sp+148h] [bp-2Ch]@9 | 5079 int X; // [sp+148h] [bp-2Ch]@9 |
5080 int v72; // [sp+14Ch] [bp-28h]@7 | 5080 int v72; // [sp+14Ch] [bp-28h]@7 |
5081 float v73; // [sp+150h] [bp-24h]@16 | 5081 float v73; // [sp+150h] [bp-24h]@16 |
5086 int v78; // [sp+164h] [bp-10h]@7 | 5086 int v78; // [sp+164h] [bp-10h]@7 |
5087 void *v79; // [sp+168h] [bp-Ch]@9 | 5087 void *v79; // [sp+168h] [bp-Ch]@9 |
5088 float v80; // [sp+16Ch] [bp-8h]@3 | 5088 float v80; // [sp+16Ch] [bp-8h]@3 |
5089 const void *v81; // [sp+170h] [bp-4h]@7 | 5089 const void *v81; // [sp+170h] [bp-4h]@7 |
5090 | 5090 |
5091 __debugbreak(); | |
5092 | |
5093 pFace = &pIndoor->pFaces[uFaceID]; | 5091 pFace = &pIndoor->pFaces[uFaceID]; |
5094 v65 = uFaceID; | 5092 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
5095 v3 = uNumVertices; | 5093 { |
5096 v4 = pFace->uPolygonType; | 5094 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; |
5097 if ( v4 == POLYGON_InBetweenFloorAndWall || v4 == POLYGON_Floor ) | 5095 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; |
5098 { | 5096 for (uint i = 0; i < uNumVertices; ++i) |
5099 if ( (signed int)uNumVertices > 0 ) | 5097 { |
5100 { | 5098 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; |
5101 v54 = (char *)&array_507D30[0].u; | 5099 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; |
5102 LODWORD(v80) = uNumVertices; | 5100 } |
5103 do | 5101 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); |
5104 { | |
5105 v69 = (GetTickCount() >> 5) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
5106 *(float *)v54 = (double)v69 + *(float *)v54; | |
5107 *(float *)v54 = *(float *)v54 * 0.25; | |
5108 v55 = GetTickCount(); | |
5109 v54 += 48; | |
5110 v44 = LODWORD(v80)-- == 1; | |
5111 v68 = pGame->pIndoorCameraD3D->vPartyPos.y + (v55 >> 5); | |
5112 *((float *)v54 - 11) = ((double)v68 + *((float *)v54 - 11)) * 0.25; | |
5113 } | |
5114 while ( !v44 ); | |
5115 uFaceID = v65; | |
5116 } | |
5117 v56 = 8 * uFaceID; | |
5118 LOBYTE(v56) = PID(OBJECT_BModel,uFaceID); | |
5119 v57 = v56; | |
5120 v58 = pFace->GetTexture(); | |
5121 pRenderer->DrawIndoorPolygon(v3, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], v58, v57, -1, 0); | |
5122 return; | 5102 return; |
5123 } | 5103 } |
5124 HIDWORD(v69) = pGame->pIndoorCameraD3D->sRotationX; | 5104 |
5125 HIDWORD(v68) = pGame->pIndoorCameraD3D->vPartyPos.z; | |
5126 *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; | 5105 *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; |
5127 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z) | 5106 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z) |
5128 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) | 5107 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
5129 * 65536.0) | 5108 * 65536.0) |
5130 + *(float *)&v74); | 5109 + *(float *)&v74); |
5131 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064; | 5110 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064; |
5132 *(float *)&v75 = v5; | 5111 *(float *)&v75 = v5; |
5133 v80 = cos(v5) * 16192.0; | |
5134 v6 = (signed __int64)(*(float *)&v74 | 5112 v6 = (signed __int64)(*(float *)&v74 |
5135 - (double)pBLVRenderParams->fov_rad_fixpoint | 5113 - (double)pBLVRenderParams->fov_rad_fixpoint |
5136 / ((v80 + 0.0000001) | 5114 / ((cos(v5) * 16192.0 + 0.0000001) |
5137 * 65535.0) | 5115 * 65535.0) |
5138 * (sin(*(float *)&v75) * -16192.0 - (double)SHIDWORD(v68))); | 5116 * (sin(*(float *)&v75) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
5139 v7 = pFace->uPolygonType; | 5117 |
5140 if ( v7 == 4 || v7 == 3 ) | 5118 |
5141 v70 = v6; | |
5142 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); | 5119 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
5143 v62.Create_48607B(&stru_8019C8); | 5120 v62.Create_48607B(&stru_8019C8); |
5144 v62.uTileBitmapID = pFace->uBitmapID; | 5121 v62.uTileBitmapID = pFace->uBitmapID; |
5145 v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0); | 5122 |
5123 v62.pTexture = pBitmaps_LOD->GetTexture(v62.uTileBitmapID); | |
5146 if ( !v62.pTexture ) | 5124 if ( !v62.pTexture ) |
5147 return; | 5125 return; |
5148 v8 = pGame->pIndoorCameraD3D->sRotationX; | 5126 |
5149 v62.dimming_level = 0; | 5127 v62.dimming_level = 0; |
5150 v62.uNumVertices = v3; | 5128 v62.uNumVertices = uNumVertices; |
5151 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
5152 v62.v_18.y = 0; | 5129 v62.v_18.y = 0; |
5153 v62.v_18.x = -v9; | 5130 v62.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
5154 v62.v_18.z = -stru_5C6E00->Cos(v8 + 16); | 5131 v62.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
5155 v10 = pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX; | 5132 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
5156 memcpy(&array_507D30[v3], array_507D30, sizeof(array_507D30[v3])); | 5133 v62.field_24 = 0x2000000; |
5157 LODWORD(v80) = v10; | 5134 |
5158 v62.field_24 = 33554432; | 5135 extern float _calc_fov(int viewport_width, int angle_degree); |
5159 v64 = (double)(signed int)v10 * 0.5; | 5136 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
5160 v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); | 5137 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
5161 LODWORD(v80) = v62.pTexture->uTextureWidth; | 5138 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
5162 v11 = 1.0 / (double)SLODWORD(v80); | |
5163 LODWORD(v80) = v62.pTexture->uTextureHeight; | |
5164 v12 = v62.pTexture->uWidthMinus1; | 5139 v12 = v62.pTexture->uWidthMinus1; |
5165 v13 = v62.pTexture->uHeightMinus1; | 5140 v13 = v62.pTexture->uHeightMinus1; |
5166 v67 = v11; | 5141 v67 = 1.0 / (double)v62.pTexture->uTextureWidth; |
5167 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; | 5142 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
5168 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | 5143 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; |
5169 v78 = 0; | 5144 v78 = 0; |
5170 v81 = 0; | 5145 v81 = 0; |
5171 *((float *)&v68 + 1) = 1.0 / (double)SLODWORD(v80); | 5146 float v68 = 1.0 / (double)v62.pTexture->uTextureHeight; |
5172 if ( (signed int)v62.uNumVertices <= 0 ) | 5147 if ( (signed int)v62.uNumVertices <= 0 ) |
5173 { | 5148 { |
5174 LABEL_17: | 5149 LABEL_17: |
5175 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | 5150 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; |
5176 v27 = pRenderer; | 5151 v27 = pRenderer; |
5177 v60 = &v62; | 5152 v60 = &v62; |
5178 v59 = v62.uNumVertices; | 5153 v59 = v62.uNumVertices; |
5179 goto LABEL_18; | 5154 goto LABEL_18; |
5180 } | 5155 } |
5181 v14 = (char *)&array_507D30[0].vWorldViewProjY; | 5156 |
5157 //v14 = (char *)&array_507D30[0].vWorldViewProjY; | |
5158 int _507D30_idx = 0; | |
5182 while ( 2 ) | 5159 while ( 2 ) |
5183 { | 5160 { |
5184 v15 = (void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v14)); | 5161 v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
5185 LODWORD(v80) = v62.ptr_38->field_14; | 5162 v77 = (unsigned __int64)(v62.ptr_38->field_14 * (signed __int64)(signed int)v15) >> 16; |
5186 v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16; | 5163 v74 = v77 + v62.ptr_38->field_C; |
5187 v16 = v77 + v62.ptr_38->field_C; | |
5188 v77 = (int)v15; | 5164 v77 = (int)v15; |
5189 v74 = v16; | 5165 v77 = (unsigned __int64)(v62.ptr_38->field_20 * (signed __int64)(signed int)v15) >> 16; |
5190 LODWORD(v80) = v62.ptr_38->field_20; | |
5191 v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16; | |
5192 v79 = v15; | 5166 v79 = v15; |
5193 v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->field_18); | 5167 v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->field_18); |
5194 LODWORD(v80) = v62.v_18.z; | |
5195 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16); | 5168 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16); |
5196 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v14 - 1)); | 5169 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
5197 v18 = *(float *)v14 - 1.0; | 5170 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; |
5198 v19 = -v62.field_24; | 5171 v19 = -v62.field_24; |
5199 v77 = -v62.field_24; | 5172 v77 = -v62.field_24; |
5200 X = (int)((char *)v79 + v62.v_18.x); | 5173 X = (int)((char *)v79 + v62.v_18.x); |
5201 LODWORD(v76) = (signed __int64)v18; | 5174 LODWORD(v76) = (signed __int64)v18; |
5202 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | 5175 v20 = (void *)(v72 * (v70 - LODWORD(v76))); |
5211 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | 5184 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) |
5212 break; | 5185 break; |
5213 v19 = v77; | 5186 v19 = v77; |
5214 v20 = v79; | 5187 v20 = v79; |
5215 LABEL_14: | 5188 LABEL_14: |
5216 LODWORD(v80) = v62.v_18.z; | |
5217 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16); | 5189 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16); |
5218 v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16; | 5190 v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16; |
5219 --LODWORD(v76); | 5191 --LODWORD(v76); |
5220 v20 = (char *)v20 + v72; | 5192 v20 = (char *)v20 + v72; |
5221 X = v22 + v62.v_18.x; | 5193 X = v22 + v62.v_18.x; |
5225 { | 5197 { |
5226 LODWORD(v23) = v77 << 16; | 5198 LODWORD(v23) = v77 << 16; |
5227 HIDWORD(v23) = v77 >> 16; | 5199 HIDWORD(v23) = v77 >> 16; |
5228 v79 = (void *)(v23 / X); | 5200 v79 = (void *)(v23 / X); |
5229 v77 = v17; | 5201 v77 = v17; |
5230 LODWORD(v80) = v62.ptr_38->field_10; | |
5231 v77 = v17; | 5202 v77 = v17; |
5232 LODWORD(v76) = v74 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16); | 5203 LODWORD(v76) = v74 + ((unsigned __int64)(v62.ptr_38->field_10 * (signed __int64)v17) >> 16); |
5233 LODWORD(v80) = v62.ptr_38->field_1C; | 5204 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v62.ptr_38->field_1C * (signed __int64)v17) >> 16)); |
5234 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16)); | |
5235 v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; | 5205 v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; |
5236 LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; | 5206 LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; |
5237 v14 += 48; | 5207 //v14 += 48; |
5238 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); | 5208 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); |
5239 v81 = (char *)v81 + 1; | 5209 v81 = (char *)v81 + 1; |
5240 v24 = (double)SLODWORD(v80) * 0.000015259022; | 5210 v24 = (double)SLODWORD(v80) * 0.000015259022; |
5241 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); | 5211 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); |
5242 v26 = __OFSUB__((int)v81, v62.uNumVertices); | 5212 v26 = __OFSUB__((int)v81, v62.uNumVertices); |
5243 v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0; | 5213 v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0; |
5244 *((float *)v14 - 10) = v24 * v67; | 5214 array_507D30[_507D30_idx].u = v24 * v67; |
5245 *((float *)v14 - 9) = (double)SLODWORD(v80) * 0.000015259022 * *((float *)&v68 + 1); | 5215 array_507D30[_507D30_idx].v = (double)SLODWORD(v80) * 0.000015259022 * v68; |
5246 *((float *)v14 - 11) = 65536.0 / (double)(signed int)v79; | 5216 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
5217 _507D30_idx++; | |
5247 if ( !(v25 ^ v26) ) | 5218 if ( !(v25 ^ v26) ) |
5248 goto LABEL_17; | 5219 goto LABEL_17; |
5249 continue; | 5220 continue; |
5250 } | 5221 } |
5251 break; | 5222 break; |
5367 v78 = v66 + ((signed int)v74 >> 4); | 5338 v78 = v66 + ((signed int)v74 >> 4); |
5368 v44 = HIDWORD(v69)-- == 1; | 5339 v44 = HIDWORD(v69)-- == 1; |
5369 v45 = (double)v78 * 0.000015259022; | 5340 v45 = (double)v78 * 0.000015259022; |
5370 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | 5341 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); |
5371 *((float *)v34 - 10) = v45 * v67; | 5342 *((float *)v34 - 10) = v45 * v67; |
5372 *((float *)v34 - 9) = (double)v78 * 0.000015259022 * *((float *)&v68 + 1); | 5343 *((float *)v34 - 9) = (double)v78 * 0.000015259022 * v68; |
5373 v46 = (double)(signed int)v79; | 5344 v46 = (double)(signed int)v79; |
5374 *((float *)v34 - 16) = 0.000015258789 * v46; | 5345 *((float *)v34 - 16) = 0.000015258789 * v46; |
5375 *((float *)v34 - 11) = 65536.0 / v46; | 5346 *((float *)v34 - 11) = 65536.0 / v46; |
5376 } | 5347 } |
5377 while ( !v44 ); | 5348 while ( !v44 ); |