comparison Render.h @ 727:da130dd3092a

Big time Travel ouverhaul
author Nomad
date Fri, 22 Mar 2013 00:02:31 +0200
parents 735dab8d3c9a
children 9f596a163257
comparison
equal deleted inserted replaced
710:735dab8d3c9a 727:da130dd3092a
336 bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture); 336 bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture);
337 bool MoveSpriteToDevice(Sprite *pSprite); 337 bool MoveSpriteToDevice(Sprite *pSprite);
338 void BeginScene(); 338 void BeginScene();
339 void EndScene(); 339 void EndScene();
340 unsigned int _4A52F1(unsigned int this_, float a3); 340 unsigned int _4A52F1(unsigned int this_, float a3);
341 void Clip(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); 341 void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
342 void ResetClip(); 342 void ResetTextureClipRect();
343 void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); 343 void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4);
344 void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture); 344 void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture);
345 void DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4); 345 void DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4);
346 void _4A601E(signed int a2, signed int a3, Texture *pTexture, int a5); 346 void _4A601E(signed int a2, signed int a3, Texture *pTexture, int a5);
347 void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal); 347 void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal);