Mercurial > mm7
comparison GUI/UI/UICharacter.cpp @ 2572:d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
author | a.parshin |
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date | Sat, 05 Mar 2016 01:51:54 +0200 |
parents | d569340b05ff |
children | 0c67be4ec900 |
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2571:cf29f444ddd7 | 2572:d87bfbd3bb3b |
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1606 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], | 1606 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], |
1607 pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); | 1607 pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); |
1608 } | 1608 } |
1609 if ( !bRingsShownInCharScreen )//рисование лупы | 1609 if ( !bRingsShownInCharScreen )//рисование лупы |
1610 pRenderer->DrawTextureIndexedAlpha(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); | 1610 pRenderer->DrawTextureIndexedAlpha(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); |
1611 pRenderer->DrawTextureIndexedAlpha(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//обрамление | 1611 pRenderer->DrawTextureIndexedAlpha(468, 0, right_panel_loop);//обрамление |
1612 } | 1612 } |
1613 | 1613 |
1614 //----- (0041A2D1) -------------------------------------------------------- | 1614 //----- (0041A2D1) -------------------------------------------------------- |
1615 void CharacterUI_InventoryTab_Draw(Player *player, bool a2) | 1615 void CharacterUI_InventoryTab_Draw(Player *player, bool a2) |
1616 { | 1616 { |
1721 //----- (0043E825) -------------------------------------------------------- | 1721 //----- (0043E825) -------------------------------------------------------- |
1722 void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) | 1722 void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) |
1723 { | 1723 { |
1724 CharacterUI_DrawPaperdoll(player); | 1724 CharacterUI_DrawPaperdoll(player); |
1725 pRenderer->DrawTextureIndexedAlpha(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); | 1725 pRenderer->DrawTextureIndexedAlpha(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); |
1726 pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); | 1726 pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, right_panel_loop); |
1727 pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, | 1727 pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, |
1728 pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); | 1728 pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); |
1729 for (uint i = 0; i < 6; ++i) | 1729 for (uint i = 0; i < 6; ++i) |
1730 { | 1730 { |
1731 if (!player->pEquipment.uRings[i]) | 1731 if (!player->pEquipment.uRings[i]) |
1753 char pContainer[128]; // [sp+24h] [bp-14h]@12 | 1753 char pContainer[128]; // [sp+24h] [bp-14h]@12 |
1754 | 1754 |
1755 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); | 1755 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); |
1756 //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) | 1756 //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) |
1757 uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); | 1757 uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); |
1758 uTextureID_right_panel_loop = uTextureID_right_panel; | 1758 right_panel_loop = right_panel; |
1759 uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); | 1759 uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); |
1760 uTextureID_detaliz_close_button = uExitCancelTextureId; | 1760 uTextureID_detaliz_close_button = uExitCancelTextureId; |
1761 for ( uint i = 0; i < 4; ++i ) | 1761 for ( uint i = 0; i < 4; ++i ) |
1762 { | 1762 { |
1763 if ( pPlayers[i + 1]->HasUnderwaterSuitEquipped() ) | 1763 if ( pPlayers[i + 1]->HasUnderwaterSuitEquipped() ) |