comparison GUI/UI/UICharacter.cpp @ 2572:d87bfbd3bb3b

Step towards unification of Texture and RGBTexture (class Image)
author a.parshin
date Sat, 05 Mar 2016 01:51:54 +0200
parents d569340b05ff
children 0c67be4ec900
comparison
equal deleted inserted replaced
2571:cf29f444ddd7 2572:d87bfbd3bb3b
1606 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], 1606 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1],
1607 pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); 1607 pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1]));
1608 } 1608 }
1609 if ( !bRingsShownInCharScreen )//рисование лупы 1609 if ( !bRingsShownInCharScreen )//рисование лупы
1610 pRenderer->DrawTextureIndexedAlpha(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); 1610 pRenderer->DrawTextureIndexedAlpha(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B));
1611 pRenderer->DrawTextureIndexedAlpha(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//обрамление 1611 pRenderer->DrawTextureIndexedAlpha(468, 0, right_panel_loop);//обрамление
1612 } 1612 }
1613 1613
1614 //----- (0041A2D1) -------------------------------------------------------- 1614 //----- (0041A2D1) --------------------------------------------------------
1615 void CharacterUI_InventoryTab_Draw(Player *player, bool a2) 1615 void CharacterUI_InventoryTab_Draw(Player *player, bool a2)
1616 { 1616 {
1721 //----- (0043E825) -------------------------------------------------------- 1721 //----- (0043E825) --------------------------------------------------------
1722 void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) 1722 void CharacterUI_DrawPaperdollWithRingOverlay(Player *player)
1723 { 1723 {
1724 CharacterUI_DrawPaperdoll(player); 1724 CharacterUI_DrawPaperdoll(player);
1725 pRenderer->DrawTextureIndexedAlpha(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); 1725 pRenderer->DrawTextureIndexedAlpha(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND));
1726 pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); 1726 pRenderer->DrawTextureIndexedAlpha(0x1D4u, 0, right_panel_loop);
1727 pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, 1727 pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY,
1728 pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); 1728 pIcons_LOD->GetTexture(uTextureID_detaliz_close_button));
1729 for (uint i = 0; i < 6; ++i) 1729 for (uint i = 0; i < 6; ++i)
1730 { 1730 {
1731 if (!player->pEquipment.uRings[i]) 1731 if (!player->pEquipment.uRings[i])
1753 char pContainer[128]; // [sp+24h] [bp-14h]@12 1753 char pContainer[128]; // [sp+24h] [bp-14h]@12
1754 1754
1755 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); 1755 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE);
1756 //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) 1756 //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 )
1757 uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); 1757 uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE);
1758 uTextureID_right_panel_loop = uTextureID_right_panel; 1758 right_panel_loop = right_panel;
1759 uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); 1759 uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE);
1760 uTextureID_detaliz_close_button = uExitCancelTextureId; 1760 uTextureID_detaliz_close_button = uExitCancelTextureId;
1761 for ( uint i = 0; i < 4; ++i ) 1761 for ( uint i = 0; i < 4; ++i )
1762 { 1762 {
1763 if ( pPlayers[i + 1]->HasUnderwaterSuitEquipped() ) 1763 if ( pPlayers[i + 1]->HasUnderwaterSuitEquipped() )