Mercurial > mm7
comparison Engine/Graphics/Render.h @ 2572:d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
author | a.parshin |
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date | Sat, 05 Mar 2016 01:51:54 +0200 |
parents | 4d199006c716 |
children | 0c67be4ec900 |
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2571:cf29f444ddd7 | 2572:d87bfbd3bb3b |
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250 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); | 250 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); |
251 virtual void ResetUIClipRect(); | 251 virtual void ResetUIClipRect(); |
252 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, struct RGBTexture *pTexture); | 252 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, struct RGBTexture *pTexture); |
253 | 253 |
254 virtual void DrawTextureNew(float u, float v, struct Texture *); | 254 virtual void DrawTextureNew(float u, float v, struct Texture *); |
255 virtual void DrawTextureNew(float u, float v, struct RGBTexture *); | 255 virtual void DrawTextureNew(float u, float v, struct Image *); |
256 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, struct RGBTexture *a4); | 256 virtual void DrawTextureAlphaNew(float u, float v, struct Image *); |
257 virtual void DrawTextureIndexed(signed int x, signed int y, struct Texture *tex); | 257 virtual void DrawTextureIndexed(signed int x, signed int y, struct Texture *tex); |
258 | 258 |
259 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); | 259 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); |
260 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); | 260 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); |
261 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture); | 261 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture); |