comparison Engine/Graphics/Render.h @ 2572:d87bfbd3bb3b

Step towards unification of Texture and RGBTexture (class Image)
author a.parshin
date Sat, 05 Mar 2016 01:51:54 +0200
parents 4d199006c716
children 0c67be4ec900
comparison
equal deleted inserted replaced
2571:cf29f444ddd7 2572:d87bfbd3bb3b
250 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); 250 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
251 virtual void ResetUIClipRect(); 251 virtual void ResetUIClipRect();
252 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, struct RGBTexture *pTexture); 252 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, struct RGBTexture *pTexture);
253 253
254 virtual void DrawTextureNew(float u, float v, struct Texture *); 254 virtual void DrawTextureNew(float u, float v, struct Texture *);
255 virtual void DrawTextureNew(float u, float v, struct RGBTexture *); 255 virtual void DrawTextureNew(float u, float v, struct Image *);
256 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, struct RGBTexture *a4); 256 virtual void DrawTextureAlphaNew(float u, float v, struct Image *);
257 virtual void DrawTextureIndexed(signed int x, signed int y, struct Texture *tex); 257 virtual void DrawTextureIndexed(signed int x, signed int y, struct Texture *tex);
258 258
259 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); 259 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5);
260 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); 260 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal);
261 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture); 261 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture);