comparison Indoor.cpp @ 1784:d73f4668ef94

BuildingVerticesClipping
author Ritor1
date Thu, 03 Oct 2013 18:07:55 +0600
parents c6fe09a06712
children 8f20f7e1091d
comparison
equal deleted inserted replaced
1765:53c0453f4eb2 1784:d73f4668ef94
6475 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 6475 bool current_vertices_flag; // [sp+18h] [bp-10h]@9
6476 int thisf; // [sp+18h] [bp-10h]@74 6476 int thisf; // [sp+18h] [bp-10h]@74
6477 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 6477 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9
6478 int v80; // [sp+1Ch] [bp-Ch]@76 6478 int v80; // [sp+1Ch] [bp-Ch]@76
6479 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 6479 bool next_vertices_flag; // [sp+20h] [bp-8h]@10
6480 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910
6480 6481
6481 pFace = &pIndoor->pFaces[uFaceID]; 6482 pFace = &pIndoor->pFaces[uFaceID];
6482 memset(&PortalFace, 0, sizeof(stru367)); 6483 memset(&PortalFace, 0, sizeof(stru367));
6483 6484
6484 //get direction the face(определение направленности фейса)********************************************************************************* 6485 //get direction the face(определение направленности фейса)*********************************************************************************