Mercurial > mm7
comparison Indoor.cpp @ 1784:d73f4668ef94
BuildingVerticesClipping
author | Ritor1 |
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date | Thu, 03 Oct 2013 18:07:55 +0600 |
parents | c6fe09a06712 |
children | 8f20f7e1091d |
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1765:53c0453f4eb2 | 1784:d73f4668ef94 |
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6475 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 | 6475 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
6476 int thisf; // [sp+18h] [bp-10h]@74 | 6476 int thisf; // [sp+18h] [bp-10h]@74 |
6477 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 | 6477 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
6478 int v80; // [sp+1Ch] [bp-Ch]@76 | 6478 int v80; // [sp+1Ch] [bp-Ch]@76 |
6479 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 | 6479 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
6480 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 | |
6480 | 6481 |
6481 pFace = &pIndoor->pFaces[uFaceID]; | 6482 pFace = &pIndoor->pFaces[uFaceID]; |
6482 memset(&PortalFace, 0, sizeof(stru367)); | 6483 memset(&PortalFace, 0, sizeof(stru367)); |
6483 | 6484 |
6484 //get direction the face(определение направленности фейса)********************************************************************************* | 6485 //get direction the face(определение направленности фейса)********************************************************************************* |