comparison CastSpellInfo.cpp @ 1362:d6cf8ead9242

Condition checking functions slightly renamed, some final changes in Player::SetCondition
author Grumpy7
date Mon, 15 Jul 2013 00:42:50 +0200
parents b3ac17fd12de
children b51332ab228f 5a5d0c713d47
comparison
equal deleted inserted replaced
1361:b3ac17fd12de 1362:d6cf8ead9242
412 ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" 412 ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points"
413 pCastSpell->spellnum = 0; 413 pCastSpell->spellnum = 0;
414 continue; 414 continue;
415 } 415 }
416 v730 = pCastSpell->spellnum; 416 v730 = pCastSpell->spellnum;
417 if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) 417 if (pPlayer->IsCursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50)
418 { 418 {
419 if (!pParty->bTurnBasedModeOn) 419 if (!pParty->bTurnBasedModeOn)
420 { 420 {
421 //v646 = pPlayer; 421 //v646 = pPlayer;
422 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); 422 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));