Mercurial > mm7
comparison Actor.cpp @ 1362:d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
author | Grumpy7 |
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date | Mon, 15 Jul 2013 00:42:50 +0200 |
parents | 60cdc3eac407 |
children | b51332ab228f 5a5d0c713d47 |
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1361:b3ac17fd12de | 1362:d6cf8ead9242 |
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5223 v59 = 1; | 5223 v59 = 1; |
5224 //LABEL_66: | 5224 //LABEL_66: |
5225 if ( !v57 ) | 5225 if ( !v57 ) |
5226 goto LABEL_67; | 5226 goto LABEL_67; |
5227 LABEL_69: | 5227 LABEL_69: |
5228 if (player->Weak()) | 5228 if (player->IsWeak()) |
5229 uDamageAmount /= 1; | 5229 uDamageAmount /= 1; |
5230 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | 5230 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) |
5231 uDamageAmount = 0; | 5231 uDamageAmount = 0; |
5232 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | 5232 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); |
5233 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | 5233 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) |