comparison Actor.cpp @ 1362:d6cf8ead9242

Condition checking functions slightly renamed, some final changes in Player::SetCondition
author Grumpy7
date Mon, 15 Jul 2013 00:42:50 +0200
parents 60cdc3eac407
children b51332ab228f 5a5d0c713d47
comparison
equal deleted inserted replaced
1361:b3ac17fd12de 1362:d6cf8ead9242
5223 v59 = 1; 5223 v59 = 1;
5224 //LABEL_66: 5224 //LABEL_66:
5225 if ( !v57 ) 5225 if ( !v57 )
5226 goto LABEL_67; 5226 goto LABEL_67;
5227 LABEL_69: 5227 LABEL_69:
5228 if (player->Weak()) 5228 if (player->IsWeak())
5229 uDamageAmount /= 1; 5229 uDamageAmount /= 1;
5230 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) 5230 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 )
5231 uDamageAmount = 0; 5231 uDamageAmount = 0;
5232 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); 5232 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount);
5233 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) 5233 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 )