Mercurial > mm7
comparison Events.cpp @ 540:d6711da258f1
Слияние
author | Ritor1 |
---|---|
date | Sat, 02 Mar 2013 20:14:20 +0600 |
parents | 1d876589a030 e7b3fa10d58d |
children | dde1083df4b7 |
comparison
equal
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inserted
replaced
539:75e80fc74045 | 540:d6711da258f1 |
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336 // | 336 // |
337 if ( !sub_4465DF_check_season(_evt->v5) ) | 337 if ( !sub_4465DF_check_season(_evt->v5) ) |
338 { | 338 { |
339 ++curr_seq_num; | 339 ++curr_seq_num; |
340 v4 = v124; | 340 v4 = v124; |
341 | |
342 //v6 = v123; | |
343 //v7 = ""; | |
344 break; | 341 break; |
345 } | 342 } |
346 v124 = -1; | 343 v124 = -1; |
347 curr_seq_num = _evt->v6 - 1; | 344 curr_seq_num = _evt->v6 - 1; |
348 ++curr_seq_num; | 345 ++curr_seq_num; |
531 } | 528 } |
532 else | 529 else |
533 { | 530 { |
534 v26 = (LevelDecoration *)activeLevelDecoration; | 531 v26 = (LevelDecoration *)activeLevelDecoration; |
535 stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0; | 532 stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0; |
536 LOBYTE(v26->field_2) |= 0x20u; | 533 v26->field_2 |= 0x0020; |
537 } | 534 } |
538 ++curr_seq_num; | 535 ++curr_seq_num; |
539 v4 = v124; | 536 v4 = v124; |
540 | 537 |
541 //v6 = v123; | |
542 //v7 = ""; | |
543 break; | 538 break; |
544 case EVENT_SetNPCGreeting: | 539 case EVENT_SetNPCGreeting: |
545 v27 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 540 v27 = EVT_DWORD(_evt->v5); |
546 v28 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | |
547 pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu; | 541 pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu; |
548 pNPCStats->pNewNPCData[v27].greet = v28; | 542 pNPCStats->pNewNPCData[v27].greet = EVT_DWORD(_evt->v9); |
549 ++curr_seq_num; | 543 ++curr_seq_num; |
550 v4 = v124; | 544 v4 = v124; |
551 | 545 |
552 //v6 = v123; | 546 //v6 = v123; |
553 //v7 = ""; | 547 //v7 = ""; |
627 | 621 |
628 //v6 = v123; | 622 //v6 = v123; |
629 //v7 = ""; | 623 //v7 = ""; |
630 break; | 624 break; |
631 case EVENT_NPCSetItem: | 625 case EVENT_NPCSetItem: |
632 sub_448518_npc_set_item(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 626 sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); |
633 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | 627 ++curr_seq_num; |
634 ++curr_seq_num; | 628 v4 = v124; |
635 v4 = v124; | 629 |
636 | |
637 //v6 = v123; | |
638 //v7 = ""; | |
639 break; | 630 break; |
640 case EVENT_SetActorItem: | 631 case EVENT_SetActorItem: |
641 Actor::GiveItem(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 632 Actor::GiveItem(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); |
642 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | 633 ++curr_seq_num; |
643 ++curr_seq_num; | 634 v4 = v124; |
644 v4 = v124; | |
645 | |
646 //v6 = v123; | |
647 //v7 = ""; | |
648 break; | 635 break; |
649 case EVENT_SetNPCGroupNews: | 636 case EVENT_SetNPCGroupNews: |
650 pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8); | 637 pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8); |
651 ++curr_seq_num; | 638 ++curr_seq_num; |
652 v4 = v124; | 639 v4 = v124; |
653 | |
654 //v6 = v123; | |
655 //v7 = ""; | |
656 break; | 640 break; |
657 case EVENT_SetActorGroup: | 641 case EVENT_SetActorGroup: |
658 __debugbreak(); | 642 __debugbreak(); |
659 *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 643 *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
660 ++curr_seq_num; | 644 ++curr_seq_num; |
661 v4 = v124; | 645 v4 = v124; |
662 | |
663 //v6 = v123; | |
664 //v7 = ""; | |
665 break; | 646 break; |
666 case EVENT_ChangeGroup: | 647 case EVENT_ChangeGroup: |
667 v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 648 v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
668 v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 649 v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
669 v40 = uNumActors; | 650 v40 = uNumActors; |
710 //v7 = ""; | 691 //v7 = ""; |
711 break; | 692 break; |
712 case EVENT_MoveNPC: | 693 case EVENT_MoveNPC: |
713 { | 694 { |
714 | 695 |
715 pNPCStats->pNewNPCData[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)].Location2D = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 696 pNPCStats->pNewNPCData[EVT_DWORD(_evt->v5)].Location2D =EVT_DWORD(_evt->v9); |
716 if ( window_SpeakInHouse ) | 697 if ( window_SpeakInHouse ) |
717 { | 698 { |
718 v46 = window_SpeakInHouse->ptr_1C; | 699 |
719 if ( v46 == (void *)165 ) | 700 if ( window_SpeakInHouse->par1C == 165 ) |
720 { | 701 { |
721 sub_4BD8B5(); | 702 sub_4BD8B5(); |
722 pVideoPlayer->Unload(); | 703 pVideoPlayer->Unload(); |
723 window_SpeakInHouse->Release(); | 704 window_SpeakInHouse->Release(); |
724 pParty->uFlags &= 0xFFFFFFFDu; | 705 pParty->uFlags &= 0xFFFFFFFDu; |
725 activeLevelDecoration = (LevelDecoration*)1; | 706 activeLevelDecoration = (LevelDecoration*)1; |
726 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) ) | 707 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) ) |
727 { | 708 { |
728 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); | 709 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); |
729 v47 = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0); | 710 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0); |
730 window_SpeakInHouse = v47; | 711 v48 = window_SpeakInHouse->pControlsHead; |
731 v48 = v47->pControlsHead; | |
732 if ( v48 ) | 712 if ( v48 ) |
733 { | 713 { |
734 do | 714 do |
735 { | 715 { |
736 v49 = v48->pNext; | 716 v49 = v48->pNext; |
737 pAllocator->FreeChunk(v48); | 717 pAllocator->FreeChunk(v48); |
738 v48 = v49; | 718 v48 = v49; |
739 } | 719 } |
740 while ( v49 ); | 720 while ( v49 ); |
741 v47 = window_SpeakInHouse; | |
742 } | 721 } |
743 v47->pControlsHead = 0; | 722 window_SpeakInHouse->pControlsHead = 0; |
744 window_SpeakInHouse->pControlsTail = 0; | 723 window_SpeakInHouse->pControlsTail = 0; |
745 window_SpeakInHouse->uNumControls = 0; | 724 window_SpeakInHouse->uNumControls = 0; |
746 } | 725 } |
747 } | 726 } |
748 else | 727 else |
749 { | 728 { |
750 if ( v46 == (void *)553 ) | 729 if ( window_SpeakInHouse->par1C == 553 ) |
751 pVideoPlayer->bLoopPlaying = 0; | 730 pVideoPlayer->bLoopPlaying = 0; |
752 } | 731 } |
753 } | 732 } |
754 ++curr_seq_num; | 733 |
755 } | 734 } |
756 v4 = v124; | 735 ++curr_seq_num; |
757 | 736 v4 = v124; |
758 //v6 = v123; | 737 |
759 //v7 = ""; | |
760 break; | 738 break; |
761 case EVENT_Jmp: | 739 case EVENT_Jmp: |
762 curr_seq_num = _evt->v5 - 1; | 740 curr_seq_num = _evt->v5 - 1; |
763 ++curr_seq_num; | 741 ++curr_seq_num; |
764 //v4 = -1; | 742 v4 = -1; |
765 | 743 |
766 //v6 = v123; | |
767 //v7 = ""; | |
768 break; | 744 break; |
769 case EVENT_ShowFace: | 745 case EVENT_ShowFace: |
770 if ( _evt->v5 <= 3u ) //someone | 746 if ( _evt->v5 <= 3u ) //someone |
771 pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | 747 pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); |
772 else if ( _evt->v5 == 4 ) //active | 748 else if ( _evt->v5 == 4 ) //active |
778 } | 754 } |
779 else //random player | 755 else //random player |
780 pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | 756 pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); |
781 ++curr_seq_num; | 757 ++curr_seq_num; |
782 v4 = v124; | 758 v4 = v124; |
783 | 759 |
784 //v6 = v123; | |
785 //v7 = ""; | |
786 break; | 760 break; |
787 case EVENT_CharacterAnimation: | 761 case EVENT_CharacterAnimation: |
788 if ( _evt->v5 <= 3u ) //someone | 762 if ( _evt->v5 <= 3u ) //someone |
789 pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0); | 763 pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0); |
790 else if ( _evt->v5 == 4 ) //active | 764 else if ( _evt->v5 == 4 ) //active |
793 for(int i=0; i<4; ++i) | 767 for(int i=0; i<4; ++i) |
794 pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0); | 768 pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0); |
795 else //random | 769 else //random |
796 pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0); | 770 pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0); |
797 ++curr_seq_num; | 771 ++curr_seq_num; |
798 v4 = v124; | 772 v4 = v124; |
799 | 773 |
800 //v6 = v123; | |
801 //v7 = ""; | |
802 break; | 774 break; |
803 case EVENT_ForPartyMember: | 775 case EVENT_ForPartyMember: |
804 player_choose = _evt->v5; | 776 player_choose = _evt->v5; |
805 ++curr_seq_num; | 777 ++curr_seq_num; |
806 v4 = v124; | 778 v4 = v124; |
807 | |
808 //v6 = v123; | |
809 //v7 = ""; | |
810 break; | 779 break; |
811 case EVENT_SummonItem: | 780 case EVENT_SummonItem: |
812 sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 781 sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), |
813 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), | 782 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), |
814 _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8), | 783 _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8), |
864 curr_seq_num = _evt->v11 - 1; | 833 curr_seq_num = _evt->v11 - 1; |
865 } | 834 } |
866 } | 835 } |
867 ++curr_seq_num; | 836 ++curr_seq_num; |
868 v4 = v124; | 837 v4 = v124; |
869 //v6 = v123; | |
870 //v7 = ""; | |
871 break; | 838 break; |
872 case EVENT_IsActorAlive: | 839 case EVENT_IsActorAlive: |
873 if (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10))) | 840 if (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10))) |
874 { | 841 { |
875 v124 = -1; | 842 v124 = -1; |
886 if ( pParty->pPickedItem.uItemID == pValue ) | 853 if ( pParty->pPickedItem.uItemID == pValue ) |
887 { | 854 { |
888 pMouse->RemoveHoldingItem(); | 855 pMouse->RemoveHoldingItem(); |
889 ++curr_seq_num; | 856 ++curr_seq_num; |
890 v4 = v124; | 857 v4 = v124; |
858 | |
859 //v6 = v123; | |
860 //v7 = ""; | |
891 break; | 861 break; |
892 } | 862 } |
893 v65 = 0; | 863 v65 = 0; |
894 v66 = pPlayers[uActiveCharacter]; | 864 v66 = pPlayers[uActiveCharacter]; |
895 v67 = (int)v66->pInventoryIndices; | 865 v67 = (int)v66->pInventoryIndices; |
898 if ( (int)&v66->pInventoryItems[v67] == pValue ) | 868 if ( (int)&v66->pInventoryItems[v67] == pValue ) |
899 { | 869 { |
900 v66->RemoveItemAtInventoryIndex(v65); | 870 v66->RemoveItemAtInventoryIndex(v65); |
901 ++curr_seq_num; | 871 ++curr_seq_num; |
902 v4 = v124; | 872 v4 = v124; |
873 | |
874 //v6 = v123; | |
875 //v7 = ""; | |
903 break; | 876 break; |
904 } | 877 } |
905 ++v65; | 878 ++v65; |
906 v67 += 4; | 879 v67 += 4; |
907 } | 880 } |
908 while ( (signed int)v65 < 126 ); | 881 while ( (signed int)v65 < 126 ); |
909 v68 = 0; | 882 v68 = 0; |
910 v69 = (int)&v66->pEquipment; | 883 v69 = (int)&v66->pEquipment; |
911 do | 884 do |
912 { | 885 { |
913 if ( *(int *)v69 && (int)&v66->pInventoryItems[v69] == pValue ) | 886 if ( *(int *)v69 && (int)&v66->pInventoryItems[v69] == pValue ) |
914 { | |
915 *(&v66->pEquipment.uOffHand + v68) = 0; | |
916 ++curr_seq_num; | |
917 v4 = v124; | |
918 break; | |
919 } | |
920 ++v68; | |
921 v69 += 4; | |
922 } | |
923 while ( v68 < 16 ); | |
924 pPlayer = pPlayers[1]; | |
925 while ( 1 ) | |
926 { | |
927 v70 = pPlayer; | |
928 if ( !v64 ) | |
929 { | |
930 v71 = 0; | |
931 v72 = (int)v70->pInventoryIndices; | |
932 do | |
933 { | 887 { |
934 if ( (int)&v70->pInventoryItems[v72] == pValue ) | 888 *(&v66->pEquipment.uOffHand + v68) = 0; |
889 ++curr_seq_num; | |
890 v4 = v124; | |
891 | |
892 //v6 = v123; | |
893 //v7 = ""; | |
894 break; | |
895 } | |
896 ++v68; | |
897 v69 += 4; | |
898 } | |
899 while ( v68 < 16 ); | |
900 pPlayer = pPlayers[1]; | |
901 while ( 1 ) | |
902 { | |
903 v70 = pPlayer; | |
904 if ( !v64 ) | |
935 { | 905 { |
936 v70->RemoveItemAtInventoryIndex(v71); | 906 v71 = 0; |
937 goto LABEL_169; | 907 v72 = (int)v70->pInventoryIndices; |
908 do | |
909 { | |
910 if ( (int)&v70->pInventoryItems[v72] == pValue ) | |
911 { | |
912 v70->RemoveItemAtInventoryIndex(v71); | |
913 goto LABEL_169; | |
914 } | |
915 ++v71; | |
916 v72 += 4; | |
917 } | |
918 while ( (signed int)v71 < 126 ); | |
919 v73 = 0; | |
920 v74 = (int)&v70->pEquipment; | |
921 while ( !*(int *)v74 || (int)&v70->pInventoryItems[v74] != pValue ) | |
922 { | |
923 ++v73; | |
924 v74 += 4; | |
925 if ( v73 >= 16 ) | |
926 goto LABEL_170; | |
927 } | |
928 *(&v70->pEquipment.uOffHand + v73) = 0; | |
929 LABEL_169: | |
930 v64 = 1; | |
938 } | 931 } |
939 ++v71; | 932 LABEL_170: |
940 v72 += 4; | 933 pPlayer += 4; |
934 if ( pPlayer > pPlayers[4] ) | |
935 { | |
936 //++curr_seq_num; | |
937 v4 = v124; | |
938 | |
939 //v6 = v123; | |
940 //v7 = ""; | |
941 break; | |
942 } | |
941 } | 943 } |
942 while ( (signed int)v71 < 126 ); | 944 } |
943 v73 = 0; | |
944 v74 = (int)&v70->pEquipment; | |
945 while ( !*(int *)v74 || (int)&v70->pInventoryItems[v74] != pValue ) | |
946 { | |
947 ++v73; | |
948 v74 += 4; | |
949 if ( v73 >= 16 ) | |
950 goto LABEL_170; | |
951 } | |
952 *(&v70->pEquipment.uOffHand + v73) = 0; | |
953 LABEL_169: | |
954 v64 = 1; | |
955 } | |
956 LABEL_170: | |
957 pPlayer += 4; | |
958 if ( pPlayer > pPlayers[4] ) | |
959 { | |
960 //++curr_seq_num; | |
961 v4 = v124; | |
962 break; | |
963 } | |
964 } | |
965 } | |
966 if ( player_choose <= 3 ) | 945 if ( player_choose <= 3 ) |
967 { | 946 { |
968 pPlayer = &pParty->pPlayers[player_choose]; | 947 pPlayer = &pParty->pPlayers[player_choose]; |
969 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 948 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
970 ++curr_seq_num; | |
971 v4 = v124; | |
972 break; | |
973 } | 949 } |
974 else if ( player_choose == 4 ) //active | 950 else if ( player_choose == 4 ) //active |
975 { | 951 { |
976 if ( uActiveCharacter ) | 952 if ( uActiveCharacter ) |
977 { | 953 { |
978 pPlayer = pPlayers[uActiveCharacter]; | 954 pPlayer = pPlayers[uActiveCharacter]; |
979 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 955 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
980 ++curr_seq_num; | |
981 v4 = v124; | |
982 break; | |
983 } | 956 } |
984 } | 957 } |
985 else if ( player_choose == 5 )//all | 958 else if ( player_choose == 5 )//all |
986 { | 959 { |
987 v130 = 0; | 960 v130 = 0; |
992 ++curr_seq_num; | 965 ++curr_seq_num; |
993 break; | 966 break; |
994 } | 967 } |
995 } | 968 } |
996 ++v130; | 969 ++v130; |
997 break; | |
998 } | 970 } |
999 else if ( player_choose == 6 ) //random | 971 else if ( player_choose == 6 ) //random |
1000 { | 972 { |
1001 player_choose = rand() % 4; | 973 player_choose = rand() % 4; |
1002 pPlayer = &pParty->pPlayers[player_choose]; | 974 pPlayer = &pParty->pPlayers[player_choose]; |
1003 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 975 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1004 ++curr_seq_num; | 976 } |
1005 v4 = v124; | 977 ++curr_seq_num; |
1006 break; | 978 v4 = v124; |
1007 } | 979 break; |
1008 case EVENT_Set: | 980 case EVENT_Set: |
1009 pValue = EVT_DWORD(_evt->v7); | 981 pValue = EVT_DWORD(_evt->v7); |
1010 if ( player_choose <= 3 ) | 982 if ( player_choose <= 3 ) |
1011 { | 983 { |
1012 pPlayer = &pParty->pPlayers[player_choose]; | 984 pPlayer = &pParty->pPlayers[player_choose]; |
1013 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 985 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1014 ++curr_seq_num; | |
1015 v4 = v124; | |
1016 break; | |
1017 } | 986 } |
1018 else if ( player_choose == 4 ) //active | 987 else if ( player_choose == 4 ) //active |
1019 { | 988 { |
1020 if ( uActiveCharacter ) | 989 if ( uActiveCharacter ) |
1021 { | 990 { |
1022 pPlayer = pPlayers[uActiveCharacter]; | 991 pPlayer = pPlayers[uActiveCharacter]; |
1023 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 992 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1024 ++curr_seq_num; | |
1025 v4 = v124; | |
1026 break; | |
1027 } | 993 } |
1028 } | 994 } |
1029 else if ( player_choose == 5 )//all | 995 else if ( player_choose == 5 )//all |
1030 { | 996 { |
997 //recheck v130 | |
1031 for(int i = 1; i < 5; ++i) | 998 for(int i = 1; i < 5; ++i) |
1032 pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 999 pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1033 ++curr_seq_num; | 1000 |
1034 v4 = v124; | |
1035 break; | |
1036 } | 1001 } |
1037 else if ( player_choose == 6 ) //random | 1002 else if ( player_choose == 6 ) //random |
1038 { | 1003 { |
1039 player_choose = rand() % 4; | 1004 player_choose = rand() % 4; |
1040 pPlayer = &pParty->pPlayers[player_choose]; | 1005 pPlayer = &pParty->pPlayers[player_choose]; |
1041 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1006 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1042 ++curr_seq_num; | 1007 |
1043 v4 = v124; | 1008 } |
1044 break; | 1009 ++curr_seq_num; |
1045 } | 1010 v4 = v124; |
1011 break; | |
1046 case EVENT_Add: | 1012 case EVENT_Add: |
1047 pValue = EVT_DWORD(_evt->v7); | 1013 pValue = EVT_DWORD(_evt->v7); |
1048 if ( player_choose <= 3 ) | 1014 if ( player_choose <= 3 ) |
1049 { | 1015 { |
1050 pPlayer = &pParty->pPlayers[player_choose]; | 1016 pPlayer = &pParty->pPlayers[player_choose]; |
1051 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1017 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1052 v83 = EVT_WORD(_evt->v5); | |
1053 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | |
1054 viewparams->bRedrawGameUI = 1; | |
1055 ++curr_seq_num; | |
1056 v4 = v124; | |
1057 break; | |
1058 } | 1018 } |
1059 else if ( player_choose == 4 ) //active | 1019 else if ( player_choose == 4 ) //active |
1060 { | 1020 { |
1061 if ( uActiveCharacter ) | 1021 if ( uActiveCharacter ) |
1062 { | 1022 { |
1063 pPlayer = pPlayers[uActiveCharacter]; | 1023 pPlayer = pPlayers[uActiveCharacter]; |
1064 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1024 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1065 v83 = EVT_WORD(_evt->v5); | |
1066 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | |
1067 viewparams->bRedrawGameUI = 1; | |
1068 ++curr_seq_num; | |
1069 v4 = v124; | |
1070 break; | |
1071 } | 1025 } |
1072 } | 1026 } |
1073 else if ( player_choose == 5 )//all | 1027 else if ( player_choose == 5 )//all |
1074 { | 1028 { |
1075 //v130 = 0; | 1029 //v130 = 0; |
1076 for(int i = 1; i < 5; ++i) | 1030 for(int i = 1; i < 5; ++i) |
1077 pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1031 pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1078 v83 = EVT_WORD(_evt->v5); | 1032 |
1079 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | |
1080 viewparams->bRedrawGameUI = 1; | |
1081 ++curr_seq_num; | |
1082 v4 = v124; | |
1083 break; | |
1084 } | 1033 } |
1085 else if ( player_choose == 6 ) //random | 1034 else if ( player_choose == 6 ) //random |
1086 { | 1035 { |
1087 player_choose = rand() % 4; | 1036 player_choose = rand() % 4; |
1088 pPlayer = &pParty->pPlayers[player_choose]; | 1037 pPlayer = &pParty->pPlayers[player_choose]; |
1089 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1038 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1090 v83 = EVT_WORD(_evt->v5); | 1039 } |
1091 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | 1040 v83 = EVT_WORD(_evt->v5); |
1092 viewparams->bRedrawGameUI = 1; | 1041 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) |
1093 ++curr_seq_num; | 1042 viewparams->bRedrawGameUI = 1; |
1094 v4 = v124; | 1043 ++curr_seq_num; |
1095 break; | 1044 v4 = v124; |
1096 } | 1045 break; |
1097 case EVENT_InputString: | 1046 case EVENT_InputString: |
1098 if ( !start_event_seq_number ) | 1047 if ( !start_event_seq_number ) |
1099 { | 1048 { |
1100 strcpy(GameUI_StatusBar_TimedString, &pLevelStr[pLevelStrOffsets[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)]]); | 1049 strcpy(GameUI_StatusBar_TimedString, &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]); |
1101 v105 = curr_seq_num; | 1050 v105 = curr_seq_num; |
1102 v121 = 26; | 1051 v121 = 26; |
1103 LABEL_295: | 1052 LABEL_295: |
1104 sub_4451A8_press_any_key(uEventID, v105, v121); | 1053 sub_4451A8_press_any_key(uEventID, v105, v121); |
1105 LABEL_301: | 1054 LABEL_301: |
1126 break; | 1075 break; |
1127 case EVENT_RandomGoTo: | 1076 case EVENT_RandomGoTo: |
1128 //v124 = -1; | 1077 //v124 = -1; |
1129 v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0) | 1078 v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0) |
1130 + (_evt->v10 != 0))); | 1079 + (_evt->v10 != 0))); |
1131 goto LABEL_131; | 1080 curr_seq_num = v11 - 1; |
1081 ++curr_seq_num; | |
1082 v4 = v124; | |
1132 case EVENT_ReceiveDamage: | 1083 case EVENT_ReceiveDamage: |
1133 v85 = EVT_DWORD(_evt->v7); | 1084 v85 = EVT_DWORD(_evt->v7 ); |
1134 v86 = _evt->v5; | 1085 v86 = _evt->v5; |
1135 if ( (unsigned __int8)v86 <= 3u ) | 1086 if ( (unsigned __int8)v86 <= 3u ) |
1136 { | 1087 { |
1137 v119 = _evt->v6; | 1088 v119 = _evt->v6; |
1138 v115 = EVT_DWORD(_evt->v7); | 1089 v115 = EVT_DWORD(_evt->v7 ); |
1139 v89 = (unsigned __int8)v86; | 1090 v89 = (unsigned __int8)v86; |
1140 goto LABEL_233; | 1091 goto LABEL_233; |
1141 } | 1092 } |
1142 if ( v86 == 4 ) | 1093 if ( v86 == 4 ) |
1143 { | 1094 { |
1150 //v7 = ""; | 1101 //v7 = ""; |
1151 break; | 1102 break; |
1152 } | 1103 } |
1153 v119 = _evt->v6; | 1104 v119 = _evt->v6; |
1154 v88 = pPlayers[uActiveCharacter]; | 1105 v88 = pPlayers[uActiveCharacter]; |
1155 v115 = EVT_DWORD(_evt->v7); | 1106 v115 = EVT_DWORD(_evt->v7 ); |
1156 goto LABEL_234; | 1107 goto LABEL_234; |
1157 } | 1108 } |
1158 if ( v86 != 5 ) | 1109 if ( v86 != 5 ) |
1159 { | 1110 { |
1160 v119 = _evt->v6; | 1111 v119 = _evt->v6; |
1161 v115 = EVT_DWORD(_evt->v7); | 1112 v115 = EVT_DWORD(_evt->v7 ); |
1162 v89 = rand() % 4; | 1113 v89 = rand() % 4; |
1163 LABEL_233: | 1114 LABEL_233: |
1164 v88 = &pParty->pPlayers[v89]; | 1115 v88 = &pParty->pPlayers[v89]; |
1165 LABEL_234: | 1116 LABEL_234: |
1166 v88->ReceiveDamage(v115, v119); | 1117 v88->ReceiveDamage(v115, v119); |
1183 | 1134 |
1184 //v6 = v123; | 1135 //v6 = v123; |
1185 //v7 = ""; | 1136 //v7 = ""; |
1186 break; | 1137 break; |
1187 case EVENT_ToggleIndoorLight: | 1138 case EVENT_ToggleIndoorLight: |
1188 pIndoor->ToggleLight(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9); | 1139 pIndoor->ToggleLight(EVT_DWORD(_evt->v5 ), _evt->v9); |
1189 ++curr_seq_num; | 1140 ++curr_seq_num; |
1190 v4 = v124; | 1141 v4 = v124; |
1191 | 1142 |
1192 //v6 = v123; | 1143 //v6 = v123; |
1193 //v7 = ""; | 1144 //v7 = ""; |
1194 break; | 1145 break; |
1195 case EVENT_SetFacesBit: | 1146 case EVENT_SetFacesBit: |
1196 sub_44892E_set_faces_bit(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 1147 sub_44892E_set_faces_bit(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); |
1197 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
1198 ++curr_seq_num; | 1148 ++curr_seq_num; |
1199 v4 = v124; | 1149 v4 = v124; |
1200 | 1150 |
1201 //v6 = v123; | 1151 //v6 = v123; |
1202 //v7 = ""; | 1152 //v7 = ""; |
1203 break; | 1153 break; |
1204 case EVENT_ToggleChestFlag: | 1154 case EVENT_ToggleChestFlag: |
1205 Chest::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 1155 Chest::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); |
1206 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
1207 ++curr_seq_num; | 1156 ++curr_seq_num; |
1208 v4 = v124; | 1157 v4 = v124; |
1209 | 1158 |
1210 //v6 = v123; | 1159 //v6 = v123; |
1211 //v7 = ""; | 1160 //v7 = ""; |
1212 break; | 1161 break; |
1213 case EVENT_ToggleActorFlag: | 1162 case EVENT_ToggleActorFlag: |
1214 Actor::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 1163 Actor::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); |
1215 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
1216 ++curr_seq_num; | 1164 ++curr_seq_num; |
1217 v4 = v124; | 1165 v4 = v124; |
1218 | 1166 |
1219 //v6 = v123; | 1167 //v6 = v123; |
1220 //v7 = ""; | 1168 //v7 = ""; |
1221 break; | 1169 break; |
1222 case EVENT_ToggleActorGroupFlag: | 1170 case EVENT_ToggleActorGroupFlag: |
1223 ToggleActorGroupFlag( | 1171 ToggleActorGroupFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); |
1224 _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | |
1225 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), | |
1226 _evt->v13); | |
1227 ++curr_seq_num; | 1172 ++curr_seq_num; |
1228 v4 = v124; | 1173 v4 = v124; |
1229 | 1174 |
1230 //v6 = v123; | 1175 //v6 = v123; |
1231 //v7 = ""; | 1176 //v7 = ""; |
1238 | 1183 |
1239 //v6 = v123; | 1184 //v6 = v123; |
1240 //v7 = ""; | 1185 //v7 = ""; |
1241 break; | 1186 break; |
1242 case EVENT_StatusText: | 1187 case EVENT_StatusText: |
1243 v90 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 1188 v90 = EVT_DWORD(_evt->v5 ); |
1244 if ( activeLevelDecoration ) | 1189 if ( activeLevelDecoration ) |
1245 { | 1190 { |
1246 if ( activeLevelDecoration == (void*)1 ) | 1191 if ( activeLevelDecoration == (LevelDecoration*)1 ) |
1247 { | 1192 { |
1248 ptr_F8B1E8 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; | 1193 ptr_F8B1E8 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; |
1249 ++curr_seq_num; | |
1250 v4 = v124; | |
1251 | |
1252 //v6 = v123; | |
1253 //v7 = ""; | |
1254 break; | |
1255 } | 1194 } |
1256 if ( canShowMessages == 1 ) | 1195 if ( canShowMessages == 1 ) |
1257 { | 1196 { |
1258 v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; | 1197 v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; |
1259 //LABEL_248: | 1198 //LABEL_248: |
1260 ShowStatusBarString(v91, 2u); | 1199 ShowStatusBarString(v91, 2u); |
1261 ++curr_seq_num; | |
1262 v4 = v124; | |
1263 | |
1264 //v6 = v123; | |
1265 //v7 = ""; | |
1266 break; | |
1267 } | 1200 } |
1268 } | 1201 } |
1269 else | 1202 else |
1270 { | 1203 { |
1271 if ( canShowMessages == 1 ) | 1204 if ( canShowMessages == 1 ) |
1272 { | 1205 { |
1273 v91 = &pLevelStr[pLevelStrOffsets[v90]]; | 1206 v91 = &pLevelStr[pLevelStrOffsets[v90]]; |
1274 ShowStatusBarString(v91, 2u); | 1207 ShowStatusBarString(v91, 2u); |
1275 ++curr_seq_num; | |
1276 v4 = v124; | |
1277 | |
1278 //v6 = v123; | |
1279 //v7 = ""; | |
1280 break; | |
1281 } | 1208 } |
1282 } | 1209 } |
1283 ++curr_seq_num; | 1210 ++curr_seq_num; |
1284 v4 = v124; | 1211 v4 = v124; |
1285 | 1212 |
1286 //v6 = v123; | 1213 //v6 = v123; |
1287 //v7 = ""; | 1214 //v7 = ""; |
1288 break; | 1215 break; |
1289 case EVENT_ShowMessage: | 1216 case EVENT_ShowMessage: |
1290 v92 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 1217 v92 = EVT_DWORD(_evt->v5 ); |
1291 if ( activeLevelDecoration ) | 1218 if ( activeLevelDecoration ) |
1292 { | 1219 { |
1293 v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92]; | 1220 v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92]; |
1294 byte_5B0938[0] = 0; | 1221 byte_5B0938[0] = 0; |
1295 ptr_F8B1E8 = v93; | 1222 ptr_F8B1E8 = v93; |
1303 | 1230 |
1304 //v6 = v123; | 1231 //v6 = v123; |
1305 //v7 = ""; | 1232 //v7 = ""; |
1306 break; | 1233 break; |
1307 case EVENT_CastSpell: | 1234 case EVENT_CastSpell: |
1308 sub_448DF8_cast_spell(_evt->v5, _evt->v6, _evt->v7, _evt->v8 + ((_evt->v9 + ((_evt->v10 + ((uint)_evt->v11 << 8)) << 8)) << 8), | 1235 sub_448DF8_cast_spell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ), |
1309 _evt->v12 + ((_evt->v13 + ((_evt->v14 + ((uint)_evt->v15 << 8)) << 8)) << 8), | 1236 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), |
1310 _evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8), | 1237 EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 )); |
1311 _evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8), | 1238 ++curr_seq_num; |
1312 _evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8), | 1239 v4 = v124; |
1313 _evt->v28 + ((_evt->v29 + ((_evt->v30 + ((uint)_evt->v31 << 8)) << 8)) << 8)); | 1240 |
1314 ++curr_seq_num; | |
1315 v4 = v124; | |
1316 | |
1317 //v6 = v123; | |
1318 //v7 = ""; | |
1319 break; | 1241 break; |
1320 case EVENT_SetTexture: | 1242 case EVENT_SetTexture: |
1321 sub_44861E_set_texture(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), (char *)&_evt->v9); | 1243 sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9); |
1322 ++curr_seq_num; | 1244 ++curr_seq_num; |
1323 v4 = v124; | 1245 v4 = v124; |
1324 | 1246 |
1325 //v6 = v123; | 1247 //v6 = v123; |
1326 //v7 = ""; | 1248 //v7 = ""; |
1327 break; | 1249 break; |
1328 case EVENT_SetSprite: | 1250 case EVENT_SetSprite: |
1329 SetDecorationSprite(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9, (char *)&_evt->v10); | 1251 SetDecorationSprite(EVT_DWORD(_evt->v5 ), _evt->v9, (char *)&_evt->v10); |
1330 ++curr_seq_num; | 1252 ++curr_seq_num; |
1331 v4 = v124; | 1253 v4 = v124; |
1332 | 1254 |
1333 //v6 = v123; | 1255 //v6 = v123; |
1334 //v7 = ""; | 1256 //v7 = ""; |
1335 break; | 1257 break; |
1336 case EVENT_SummonMonsters: | 1258 case EVENT_SummonMonsters: |
1337 sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7, | 1259 sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,EVT_DWORD(_evt->v8 ), |
1338 _evt->v8 + ((_evt->v9 + ((_evt->v10 + ((uint)_evt->v11 << 8)) << 8)) << 8), | 1260 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), |
1339 _evt->v12 + ((_evt->v13 + ((_evt->v14 + ((uint)_evt->v15 << 8)) << 8)) << 8), | 1261 EVT_DWORD(_evt->v24 )); |
1340 _evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8), | |
1341 _evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8), | |
1342 _evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8)); | |
1343 ++curr_seq_num; | 1262 ++curr_seq_num; |
1344 v4 = v124; | 1263 v4 = v124; |
1345 | 1264 |
1346 //v6 = v123; | 1265 //v6 = v123; |
1347 //v7 = ""; | 1266 //v7 = ""; |
1506 pRenderer->_49FD3A(); | 1425 pRenderer->_49FD3A(); |
1507 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); | 1426 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); |
1508 pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0); | 1427 pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0); |
1509 v104 = 187; | 1428 v104 = 187; |
1510 if ( uCurrentHouse_Animation != 167 ) | 1429 if ( uCurrentHouse_Animation != 167 ) |
1511 v104 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 1430 v104 = EVT_DWORD(_evt->v5); |
1512 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0); | 1431 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0); |
1513 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, 0x6Eu, 1, 49, "", 0); | 1432 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, 0x6Eu, 1, 49, "", 0); |
1514 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, 0x6Eu, 2, 50, "", 0); | 1433 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, 0x6Eu, 2, 50, "", 0); |
1515 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, 0x6Eu, 3, 51, "", 0); | 1434 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, 0x6Eu, 3, 51, "", 0); |
1516 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, 0x6Eu, 4, 52, "", 0); | 1435 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, 0x6Eu, 4, 52, "", 0); |
1517 window_SpeakInHouse->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); | 1436 window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); |
1518 } | 1437 } |
1519 ++curr_seq_num; | 1438 ++curr_seq_num; |
1520 v4 = v124; | 1439 v4 = v124; |
1521 | 1440 |
1522 //v6 = v123; | 1441 //v6 = v123; |