Mercurial > mm7
comparison Render.h @ 186:d65528fc3bda
D3D constants, shore tiles, camera flags
author | Nomad |
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date | Fri, 15 Feb 2013 19:53:40 +0200 |
parents | d1dde383af89 |
children | 650d96af8855 |
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185:16d257ffc802 | 186:d65528fc3bda |
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311 unsigned int GetParentBillboardID(unsigned int uBillboardID); | 311 unsigned int GetParentBillboardID(unsigned int uBillboardID); |
312 void BeginSceneD3D(); | 312 void BeginSceneD3D(); |
313 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | 313 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); |
314 unsigned int GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6); | 314 unsigned int GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6); |
315 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); | 315 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); |
316 void DrawTerrainPolygon(stru148 *a3, IDirect3DTexture2 *pTexture); | 316 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); |
317 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7); | 317 void DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture); |
318 void Render::DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture); | |
319 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4); | 318 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4); |
320 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); | 319 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); |
321 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8); | 320 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8); |
322 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | 321 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
323 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | 322 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
511 extern RenderVertexSoft array_50A2B0[50]; | 510 extern RenderVertexSoft array_50A2B0[50]; |
512 extern RenderVertexSoft array_50AC10[50]; | 511 extern RenderVertexSoft array_50AC10[50]; |
513 | 512 |
514 extern RenderVertexSoft array_73D150[20]; | 513 extern RenderVertexSoft array_73D150[20]; |
515 | 514 |
516 extern RenderVertexD3D3 arary_77E5C8[50]; | 515 extern RenderVertexD3D3 d3d_vertex_buffer[50]; |
517 | 516 |
518 extern RenderVertexSoft *ptr_801A04; | 517 extern RenderVertexSoft *ptr_801A04; |
519 extern RenderVertexSoft *ptr_801A08; | 518 extern RenderVertexSoft *ptr_801A08; |
520 | 519 |
521 extern RenderVertexSoft pVerticesSR_801A10[384]; | 520 extern RenderVertexSoft pVerticesSR_801A10[384]; |