Mercurial > mm7
comparison mm7_4.cpp @ 706:d6236f6a9882
Rough function rearranging to new files
author | Gloval |
---|---|
date | Tue, 19 Mar 2013 21:53:21 +0400 |
parents | ef4d646d738d |
children | 735dab8d3c9a a5e587c8e30e 70c5a87a1307 |
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705:e39702f35283 | 706:d6236f6a9882 |
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2833 } | 2833 } |
2834 | 2834 |
2835 | 2835 |
2836 | 2836 |
2837 | 2837 |
2838 //----- (004908DE) -------------------------------------------------------- | |
2839 signed int __cdecl PlayerCreation_Chose4Skills() | |
2840 { | |
2841 Player *v0; // esi@1 | |
2842 signed int v1; // edx@2 | |
2843 unsigned short *v2; // eax@2 | |
2844 signed int v3; // ecx@2 | |
2845 | |
2846 v0 = pParty->pPlayers;//[0].pActiveSkills; | |
2847 while ( 1 ) | |
2848 { | |
2849 v1 = 0; | |
2850 v2 = v0->pActiveSkills; | |
2851 v3 = 37; | |
2852 do | |
2853 { | |
2854 if ( *v2 ) | |
2855 ++v1; | |
2856 ++v2; | |
2857 --v3; | |
2858 } | |
2859 while ( v3 ); | |
2860 if ( v1 < 4 ) | |
2861 break; | |
2862 ++v0; | |
2863 if ( v0 > &pParty->pPlayers[3] ) | |
2864 return 1; | |
2865 } | |
2866 return 0; | |
2867 } | |
2868 | |
2869 | |
2870 | |
2871 | |
2872 //----- (00491CB5) -------------------------------------------------------- | |
2873 void __cdecl LoadPlayerPortraintsAndVoices() | |
2874 { | |
2875 //Texture **v0; // ebx@1 | |
2876 //int v1; // eax@2 | |
2877 //int v2; // edi@3 | |
2878 char *v3; // esi@5 | |
2879 char *v4; // [sp+10h] [bp-4h]@1 | |
2880 | |
2881 pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles; | |
2882 | |
2883 for (uint i = 0; i < 4; ++i) | |
2884 for (uint j = 0; j < 56; ++j) | |
2885 { | |
2886 sprintf(pTmpBuf, "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uFace], j + 1); | |
2887 pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE); | |
2888 } | |
2889 | |
2890 pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE); | |
2891 pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE); | |
2892 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); | |
2893 | |
2894 if (SoundSetAction[24][0]) | |
2895 for (uint i = 0; i < 4; ++i) | |
2896 { | |
2897 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0); | |
2898 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0); | |
2899 } | |
2900 } | |
2901 | |
2902 //----- (00491DE7) -------------------------------------------------------- | |
2903 int __fastcall ReloadPlayerPortraits(int a1, int a2) | |
2904 { | |
2905 int result; // eax@1 | |
2906 const char **v3; // ebp@1 | |
2907 Texture **v4; // ebx@1 | |
2908 int v5; // esi@2 | |
2909 | |
2910 result = 0; | |
2911 v3 = &pPlayerPortraitsNames[a2]; | |
2912 v4 = pTextures_PlayerFaces[a1]; | |
2913 do | |
2914 { | |
2915 v5 = result + 1; | |
2916 sprintf(pTmpBuf, "%s%02d", *v3, result + 1); | |
2917 pIcons_LOD->ReloadTexture(*v4, pTmpBuf, 2); | |
2918 result = v5; | |
2919 ++v4; | |
2920 } | |
2921 while ( v5 < 56 ); | |
2922 return result; | |
2923 } | |
2924 | 2838 |
2925 | 2839 |
2926 //----- (00491E3A) -------------------------------------------------------- | 2840 //----- (00491E3A) -------------------------------------------------------- |
2927 void __cdecl sub_491E3A() | 2841 void __cdecl sub_491E3A() |
2928 { | 2842 { |
3022 pIcons_LOD->pFacesLock = 0; | 2936 pIcons_LOD->pFacesLock = 0; |
3023 pIcons_LOD->uNumLoadedFiles = v12; | 2937 pIcons_LOD->uNumLoadedFiles = v12; |
3024 } | 2938 } |
3025 // 4ED498: using guessed type char byte_4ED498; | 2939 // 4ED498: using guessed type char byte_4ED498; |
3026 | 2940 |
3027 //----- (00491F87) -------------------------------------------------------- | 2941 |
3028 void __cdecl DrawHiredNPCs() | |
3029 { | |
3030 //int v6; // eax@15 | |
3031 char v7; // al@17 | |
3032 unsigned int v8; // eax@18 | |
3033 int v9; // esi@18 | |
3034 int v10; // eax@18 | |
3035 unsigned int v11; // eax@19 | |
3036 unsigned int v12; // esi@19 | |
3037 unsigned int v13; // eax@23 | |
3038 IconFrame *v14; // eax@24 | |
3039 unsigned int v15; // eax@26 | |
3040 char pContainer[20]; // [sp+Ch] [bp-30h]@18 | |
3041 unsigned int v17; // [sp+20h] [bp-1Ch]@19 | |
3042 signed int uFrameID; // [sp+24h] [bp-18h]@19 | |
3043 //int i; // [sp+28h] [bp-14h]@15 | |
3044 unsigned int v20; // [sp+2Ch] [bp-10h]@20 | |
3045 unsigned int v21; // [sp+30h] [bp-Ch]@19 | |
3046 int v22; // [sp+34h] [bp-8h]@2 | |
3047 unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2 | |
3048 | |
3049 if ( bNoNPCHiring != 1 ) | |
3050 { | |
3051 v23 = 0; | |
3052 v22 = 0; | |
3053 /*for (uint i = 0; i < 2; ++i) | |
3054 { | |
3055 if (pParty->pHirelings[i].pName) | |
3056 pTmpBuf[v22++] = i; | |
3057 }*/ | |
3058 if (pParty->pHirelings[0].pName) | |
3059 pTmpBuf[v22++] = 0; | |
3060 if (pParty->pHirelings[1].pName) | |
3061 pTmpBuf[v22++] = 1; | |
3062 | |
3063 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
3064 { | |
3065 if (pNPCStats->pNewNPCData[i].uFlags & 128) | |
3066 { | |
3067 if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) | |
3068 { | |
3069 if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) | |
3070 pTmpBuf[v22++] = i + 2; | |
3071 } | |
3072 } | |
3073 } | |
3074 | |
3075 //v6 = (unsigned __int8)pParty->field_709; | |
3076 for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ ) | |
3077 { | |
3078 v7 = pTmpBuf[i]; | |
3079 if ( (unsigned __int8)v7 >= 2 ) | |
3080 { | |
3081 sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); | |
3082 v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
3083 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0)); | |
3084 } | |
3085 else | |
3086 { | |
3087 sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); | |
3088 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
3089 v9 = v23; | |
3090 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0)); | |
3091 v10 = (unsigned __int8)pTmpBuf[i]; | |
3092 if ( pParty->pHirelings[v10].evt_A == 1 ) | |
3093 { | |
3094 uFrameID = pParty->pHirelings[v10].evt_B; | |
3095 v11 = pHiredNPCsIconsOffsetsX[v9]; | |
3096 v12 = pHiredNPCsIconsOffsetsY[v9]; | |
3097 v17 = v11; | |
3098 v21 = 0; | |
3099 if ( (signed int)pIconsFrameTable->uNumIcons <= 0 ) | |
3100 { | |
3101 LABEL_23: | |
3102 v13 = 0; | |
3103 } | |
3104 else | |
3105 { | |
3106 v20 = 0; | |
3107 while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) ) | |
3108 { | |
3109 ++v21; | |
3110 v20 += 32; | |
3111 if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons ) | |
3112 goto LABEL_23; | |
3113 } | |
3114 v13 = v21; | |
3115 } | |
3116 v14 = pIconsFrameTable->GetFrame(v13, uFrameID); | |
3117 pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]); | |
3118 } | |
3119 } | |
3120 ++v23; | |
3121 } | |
3122 } | |
3123 } | |
3124 // 6BE3C5: using guessed type char bNoNPCHiring; | |
3125 | |
3126 | |
3127 | |
3128 //----- (004921C1) -------------------------------------------------------- | |
3129 void GameUI_DrawPortraits(unsigned int _this) | |
3130 { | |
3131 Texture *pFace; // eax@10 | |
3132 unsigned int v7; // eax@17 | |
3133 PlayerFrame *pFrame; // eax@21 | |
3134 unsigned int v9; // eax@27 | |
3135 bool v10; // eax@33 | |
3136 bool v11; // edi@40 | |
3137 bool v12; // edx@43 | |
3138 bool v13; // ecx@46 | |
3139 int v16; // eax@57 | |
3140 int v19; // eax@62 | |
3141 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 | |
3142 unsigned int v22; // [sp+14h] [bp-4h]@1 | |
3143 | |
3144 v22 = _this; | |
3145 if ( qword_A750D8 ) | |
3146 { | |
3147 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; | |
3148 if ( qword_A750D8 <= 0 ) | |
3149 { | |
3150 if ( pPlayers[word_A750E2]->CanAct() ) | |
3151 pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0); | |
3152 qword_A750D8 = 0i64; | |
3153 } | |
3154 } | |
3155 | |
3156 for (uint i = 0; i < 4; ++i) | |
3157 { | |
3158 auto pPlayer = pParty->pPlayers + i; | |
3159 | |
3160 if (pPlayer->Eradicated()) | |
3161 { | |
3162 pFace = pTexture_PlayerFaceEradicated; | |
3163 pPortrait = pFace; | |
3164 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
3165 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
3166 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
3167 else | |
3168 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
3169 auto _v1 = 0; | |
3170 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
3171 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
3172 _v1 = 1; | |
3173 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
3174 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
3175 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
3176 if ( v13 | v12 | v11 | _v1 | v10 ) | |
3177 sub_441A4E(i); | |
3178 continue; | |
3179 } | |
3180 if (pPlayer->Dead()) | |
3181 { | |
3182 pFace = pTexture_PlayerFaceDead; | |
3183 pPortrait = pFace; | |
3184 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
3185 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
3186 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
3187 else | |
3188 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
3189 auto _v1 = 0; | |
3190 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
3191 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
3192 _v1 = 1; | |
3193 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
3194 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
3195 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
3196 if ( v13 | v12 | v11 | _v1 | v10 ) | |
3197 sub_441A4E(i); | |
3198 continue; | |
3199 } | |
3200 v7 = 0; | |
3201 for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j) | |
3202 if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression) | |
3203 { | |
3204 v7 = j; | |
3205 break; | |
3206 } | |
3207 if ( v7 == 0 ) | |
3208 v7 = 1; | |
3209 if (pPlayer->expression == CHARACTER_EXPRESSION_21) | |
3210 pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); | |
3211 else | |
3212 pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed); | |
3213 if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 ) | |
3214 { | |
3215 pPlayer->field_1AA2 = pFrame->uTextureID - 1; | |
3216 pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; | |
3217 pPortrait = pFace; | |
3218 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
3219 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
3220 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
3221 else | |
3222 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
3223 auto _v1 = 0; | |
3224 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
3225 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
3226 _v1 = 1; | |
3227 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
3228 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
3229 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
3230 if ( v13 | v12 | v11 | _v1 | v10 ) | |
3231 sub_441A4E(i); | |
3232 continue; | |
3233 } | |
3234 } | |
3235 if ( pParty->bTurnBasedModeOn == 1 ) | |
3236 { | |
3237 if ( pTurnEngine->field_4 != 1 ) | |
3238 { | |
3239 if ( (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player) | |
3240 { | |
3241 //v14 = 0; | |
3242 if ( pTurnEngine->uActorQueueSize > 0 ) | |
3243 { | |
3244 //v15 = (char *)pTurnEngine->pQueue; | |
3245 for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i) | |
3246 { | |
3247 auto pElem = pTurnEngine->pQueue + i; | |
3248 | |
3249 if ( (pElem->uPackedID & 7) != OBJECT_Player) | |
3250 break; | |
3251 v16 = dword_5079D0; | |
3252 if ( pParty->uFlags & 0x10 ) | |
3253 { | |
3254 v16 = dword_5079CC; | |
3255 } | |
3256 else | |
3257 { | |
3258 if ( pParty->uFlags & 0x20 ) | |
3259 v16 = dword_5079C8; | |
3260 } | |
3261 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4, | |
3262 0x181u, (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0)); | |
3263 } | |
3264 } | |
3265 } | |
3266 } | |
3267 } | |
3268 else | |
3269 { | |
3270 for (uint i = 0; i < 4; ++i) | |
3271 { | |
3272 auto pPlayer = pParty->pPlayers + i; | |
3273 if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery) | |
3274 { | |
3275 v19 = dword_5079D0; | |
3276 if ( pParty->uFlags & 0x10 ) | |
3277 { | |
3278 v19 = dword_5079CC; | |
3279 } | |
3280 else | |
3281 { | |
3282 if ( pParty->uFlags & 0x20 ) | |
3283 v19 = dword_5079C8; | |
3284 } | |
3285 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, | |
3286 0x181u, (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0)); | |
3287 } | |
3288 } | |
3289 } | |
3290 } | |
3291 | 2942 |
3292 | 2943 |
3293 //----- (0049387A) -------------------------------------------------------- | 2944 //----- (0049387A) -------------------------------------------------------- |
3294 int CycleCharacter(unsigned int _this) | 2945 int CycleCharacter(unsigned int _this) |
3295 { | 2946 { |
5253 } | 4904 } |
5254 } | 4905 } |
5255 return pTmpBuf2; | 4906 return pTmpBuf2; |
5256 } | 4907 } |
5257 | 4908 |
5258 //----- (00495B39) -------------------------------------------------------- | 4909 |
5259 void __cdecl PlayerCreationUI_Draw() | 4910 |
5260 { | |
5261 const char *uTitleText; // ST10_4@3 | |
5262 int pTextCenter; // eax@3 | |
5263 IconFrame *v3; // eax@3 | |
5264 int v4; // ecx@7 | |
5265 GUIButton *uPosActiveItem; // edi@12 | |
5266 int v6; // esi@14 | |
5267 int uNumLet; // eax@14 | |
5268 char v8; // al@17 | |
5269 int v9; // ecx@17 | |
5270 char v10; // sf@17 | |
5271 int v11; // ecx@19 | |
5272 void *v12; // eax@20 | |
5273 int v13; // ecx@21 | |
5274 int v14; // ecx@22 | |
5275 char *v15; // ST14_4@24 | |
5276 size_t v16; // eax@28 | |
5277 int v17; // eax@33 | |
5278 //enum CHARACTER_RACE uNumRace; // eax@35 | |
5279 int v19; // eax@36 | |
5280 int v20; // eax@37 | |
5281 int uNumMight; // eax@44 | |
5282 unsigned int v24; // eax@44 | |
5283 int v25; // eax@44 | |
5284 unsigned int v26; // eax@44 | |
5285 int v27; // eax@44 | |
5286 unsigned int v28; // eax@44 | |
5287 int v29; // eax@44 | |
5288 unsigned int v30; // eax@44 | |
5289 int v31; // eax@44 | |
5290 unsigned int v32; // eax@44 | |
5291 int v33; // eax@44 | |
5292 unsigned int v34; // eax@44 | |
5293 int v35; // eax@44 | |
5294 unsigned int v36; // eax@44 | |
5295 enum PLAYER_SKILL_TYPE v37; // eax@44 | |
5296 enum PLAYER_SKILL_TYPE v39; // eax@44 | |
5297 enum PLAYER_SKILL_TYPE v41; // eax@44 | |
5298 const char *v42; // edx@44 | |
5299 char *v43; // ST1C_4@44 | |
5300 int v45; // eax@44 | |
5301 enum PLAYER_SKILL_TYPE v46; // eax@46 | |
5302 const char *v47; // edx@46 | |
5303 char *v48; // ST1C_4@46 | |
5304 int v50; // eax@46 | |
5305 int v51; // eax@49 | |
5306 char *v52; // edi@52 | |
5307 char v53; // al@52 | |
5308 PLAYER_CLASS_TYPE uClassType; // edi@53 | |
5309 int v55; // ST0C_4@53 | |
5310 int v57; // eax@53 | |
5311 int v61; // ecx@55 | |
5312 int v64; // ST08_4@57 | |
5313 int v66; // ecx@57 | |
5314 int v71; // eax@59 | |
5315 int v75; // eax@61 | |
5316 int v80; // eax@63 | |
5317 int v85; // eax@65 | |
5318 int v89; // eax@67 | |
5319 int v94; // eax@69 | |
5320 enum PLAYER_SKILL_TYPE pSkillId; // edi@72 | |
5321 size_t pLenText; // eax@72 | |
5322 signed int v104; // ecx@72 | |
5323 int pColorText; // ecx@79 | |
5324 unsigned int v107; // ST0C_4@81 | |
5325 int pTextY; // ST08_4@81 | |
5326 int v111; // ST0C_4@82 | |
5327 signed int v113; // edi@82 | |
5328 int v114; // ST0C_4@82 | |
5329 const char *uRaceName; // [sp+0h] [bp-170h]@39 | |
5330 char pText[200]; // [sp+10h] [bp-160h]@14 | |
5331 GUIWindow pWindow; // [sp+D8h] [bp-98h]@83 | |
5332 int v119; // [sp+12Ch] [bp-44h]@18 | |
5333 size_t v120; // [sp+130h] [bp-40h]@25 | |
5334 int uY; // [sp+134h] [bp-3Ch]@18 | |
5335 int v122; // [sp+138h] [bp-38h]@18 | |
5336 int v123; // [sp+13Ch] [bp-34h]@11 | |
5337 void *v124; // [sp+140h] [bp-30h]@18 | |
5338 int uColor1; // [sp+144h] [bp-2Ch]@1 | |
5339 int v126; // [sp+148h] [bp-28h]@25 | |
5340 int uColorGreen; // [sp+14Ch] [bp-24h]@1 | |
5341 int v128; // [sp+150h] [bp-20h]@14 | |
5342 int v129; // [sp+154h] [bp-1Ch]@18 | |
5343 int uColorTeal; // [sp+158h] [bp-18h]@1 | |
5344 int uColorWhite; // [sp+15Ch] [bp-14h]@1 | |
5345 int uX; // [sp+160h] [bp-10h]@18 | |
5346 unsigned int v133; // [sp+164h] [bp-Ch]@25 | |
5347 int pOrder; // [sp+168h] [bp-8h]@14 | |
5348 //char *Str; // [sp+16Ch] [bp-4h]@18 | |
5349 //Player *pPlayer; | |
5350 const char *pSkillName; | |
5351 | |
5352 uColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xD1, 0xBB, 0x61); | |
5353 uColorTeal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xF7, 0xF7); | |
5354 uColorGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFF, 0); | |
5355 uColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF); | |
5356 pRenderer->BeginScene(); | |
5357 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | |
5358 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; | |
5359 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); | |
5360 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY); | |
5361 //if (uPlayerCreationUI_SkySliderPos > 640) | |
5362 //uPlayerCreationUI_SkySliderPos = 0; | |
5363 pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP); | |
5364 uTitleText = pGlobalTXT_LocalizationStrings[51]; | |
5365 uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7; | |
5366 pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]); | |
5367 pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, uTitleText, 0, 0, 0); | |
5368 pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uFace]); | |
5369 pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uFace]); | |
5370 pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uFace]); | |
5371 pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uFace]); | |
5372 v3 = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); | |
5373 if ( uPlayerCreationUI_SelectedCharacter ) | |
5374 { | |
5375 switch ( uPlayerCreationUI_SelectedCharacter ) | |
5376 { | |
5377 case 1: | |
5378 v4 = 171; | |
5379 break; | |
5380 case 2: | |
5381 v4 = 329; | |
5382 break; | |
5383 case 3: | |
5384 v4 = 488; | |
5385 break; | |
5386 default: | |
5387 v4 = v123; | |
5388 break; | |
5389 } | |
5390 } | |
5391 else | |
5392 { | |
5393 v4 = 12; | |
5394 } | |
5395 | |
5396 pRenderer->DrawTextureTransparent(v4, 29, &pIcons_LOD->pTextures[v3->uTextureID]); | |
5397 uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem); | |
5398 uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25; | |
5399 pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); | |
5400 pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); | |
5401 //if (uPlayerCreationUI_ArrowAnim < 0) | |
5402 // uPlayerCreationUI_ArrowAnim = 18; | |
5403 v6 = pFontCreate->uFontHeight - 2; | |
5404 v128 = pFontCreate->uFontHeight - 2; | |
5405 memset(pText, 0, 200); | |
5406 strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" | |
5407 uNumLet = strlen(pText) - 1; | |
5408 pOrder = uNumLet; | |
5409 if ( uNumLet >= 0 ) | |
5410 { | |
5411 while ( 1 ) | |
5412 { | |
5413 v8 = toupper((unsigned __int8)pText[uNumLet]); | |
5414 v9 = pOrder; | |
5415 v10 = pOrder-- - 1 < 0; | |
5416 pText[v9] = v8; | |
5417 if ( v10 ) | |
5418 break; | |
5419 uNumLet = pOrder; | |
5420 } | |
5421 } | |
5422 pOrder = 18; | |
5423 v124 = 0; | |
5424 uX = 32; | |
5425 uY = 3 * v6 + 169; | |
5426 v122 = 5 * v6 + 169; | |
5427 v123 = 3 * v6 + 311; | |
5428 v129 = 493; | |
5429 //pPlayer = pParty->pPlayers; | |
5430 v119 = 6 * v6 + 169; | |
5431 //do | |
5432 | |
5433 //for ( pPlayer = pParty->pPlayers; (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges; pPlayer++) | |
5434 for (int i = 0; i < 4; ++i) | |
5435 { | |
5436 auto player = pParty->pPlayers + i; | |
5437 | |
5438 //Str = pPlayer->pName; | |
5439 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pOrder + 73, 100, 0, pClassNames[player->classType], 0, 0, 0); | |
5440 pRenderer->DrawTextureTransparent(pOrder + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]); | |
5441 v11 = pGUIWindow_CurrentMenu->field_40; | |
5442 if ( v11 && (v12 = pGUIWindow_CurrentMenu->ptr_1C, v12 == v124) ) | |
5443 { | |
5444 v13 = v11 - 1; | |
5445 if ( v13 ) | |
5446 { | |
5447 v14 = v13 - 1; | |
5448 if ( v14 ) | |
5449 { | |
5450 if ( v14 == 1 ) | |
5451 { | |
5452 pGUIWindow_CurrentMenu->field_40 = 0; | |
5453 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 124, 0, player->pName, 130, 0); | |
5454 SetCurrentMenuID(MENU_NAMEPANELESC); | |
5455 } | |
5456 } | |
5457 else | |
5458 { | |
5459 pGUIWindow_CurrentMenu->field_40 = 0; | |
5460 v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); | |
5461 v126 = 0; | |
5462 v133 = 0; | |
5463 if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name | |
5464 { | |
5465 do | |
5466 { | |
5467 if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' ) | |
5468 ++v126; | |
5469 ++v133; | |
5470 v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); | |
5471 } | |
5472 while ( v133 < v16 ); | |
5473 } | |
5474 if ( v120 && v126 != v120 ) | |
5475 strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer); | |
5476 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0); | |
5477 *(short *)&player->field_1988[27] = 1; // | |
5478 } | |
5479 } | |
5480 else | |
5481 { | |
5482 v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)v12 + 18, 0x7Cu, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1); | |
5483 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate); | |
5484 } | |
5485 } | |
5486 else | |
5487 { | |
5488 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0); | |
5489 } | |
5490 switch (player->GetRace()) | |
5491 { | |
5492 case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human" | |
5493 case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf" | |
5494 case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin" | |
5495 case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf" | |
5496 }; | |
5497 strcpy(pTmpBuf, uRaceName); | |
5498 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder + 72, v128 + 12, 0, pTmpBuf, 130, 0); | |
5499 pTextCenter = pFontCreate->AlignText_Center(0x96, pText); | |
5500 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0); | |
5501 uNumMight = player->GetActualMight(); | |
5502 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], v129, uNumMight);// "Might" | |
5503 LOWORD(v24) = player->GetStatColor(0); | |
5504 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, v24, pTmpBuf, 0, 0, 0); | |
5505 v25 = player->GetActualIntelligence(); | |
5506 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], v129, v25);// "Intellect" | |
5507 LOWORD(v26) = player->GetStatColor(1); | |
5508 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v128 + 169, v26, pTmpBuf, 0, 0, 0); | |
5509 v27 = player->GetActualWillpower(); | |
5510 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], v129, v27);// "Personality" | |
5511 LOWORD(v28) = player->GetStatColor(2); | |
5512 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * v128 + 169, v28, pTmpBuf, 0, 0, 0); | |
5513 v29 = player->GetActualEndurance(); | |
5514 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], v129, v29);// "Endurance" | |
5515 LOWORD(v30) = player->GetStatColor(3); | |
5516 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, uY, v30, pTmpBuf, 0, 0, 0); | |
5517 v31 = player->GetActualAccuracy(); | |
5518 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], v129, v31);// "Accuracy" | |
5519 LOWORD(v32) = player->GetStatColor(4); | |
5520 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * v128 + 169, v32, pTmpBuf, 0, 0, 0); | |
5521 v33 = player->GetActualSpeed(); | |
5522 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], v129, v33);// "Speed" | |
5523 LOWORD(v34) = player->GetStatColor(5); | |
5524 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v122, v34, pTmpBuf, 0, 0, 0); | |
5525 v35 = player->GetActualLuck(); | |
5526 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], v129, v35);// "Luck" | |
5527 LOWORD(v36) = player->GetStatColor(6); | |
5528 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v119, v36, pTmpBuf, 0, 0, 0); | |
5529 v37 = player->GetSkillIdxByOrder(0); | |
5530 pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v37]); | |
5531 sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v37]); | |
5532 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf, 0, 0, 0); | |
5533 v39 = player->GetSkillIdxByOrder(1); | |
5534 pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v39]); | |
5535 sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v39]); | |
5536 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v128 + 311, uColorWhite, pTmpBuf, 0, 0, 0); | |
5537 v41 = player->GetSkillIdxByOrder(2); | |
5538 pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v41]); | |
5539 sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v41]); | |
5540 v45 = uColorGreen; | |
5541 if ( (signed int)v41 >= 37 ) | |
5542 v45 = uColorTeal; | |
5543 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * v128 + 311, v45, pTmpBuf, 0, 0, 0); | |
5544 v46 = player->GetSkillIdxByOrder(3); | |
5545 pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v46]); | |
5546 sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v46]); | |
5547 v50 = uColorGreen; | |
5548 if ( (signed int)v46 >= 37 ) | |
5549 v50 = uColorTeal; | |
5550 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v123, v50, pTmpBuf, 0, 0, 0); | |
5551 //pPlayer++; | |
5552 v124 = (char *)v124 + 1; | |
5553 pOrder += 159; | |
5554 v129 -= 158; | |
5555 uX += 158; | |
5556 } | |
5557 | |
5558 //while ( (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges ); | |
5559 strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class" | |
5560 v51 = strlen(pText) - 1; | |
5561 pOrder = v51; | |
5562 if ( v51 >= 0 ) | |
5563 { | |
5564 while ( 1 ) | |
5565 { | |
5566 v52 = &pText[v51]; | |
5567 v53 = toupper((unsigned __int8)pText[v51]); | |
5568 v10 = pOrder-- - 1 < 0; | |
5569 *v52 = v53; | |
5570 if ( v10 ) | |
5571 break; | |
5572 v51 = pOrder; | |
5573 } | |
5574 } | |
5575 uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; | |
5576 pTextCenter = pFontCreate->AlignText_Center(193u, pText); | |
5577 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0); | |
5578 v57 = uColorTeal; | |
5579 if ( uClassType ) | |
5580 v57 = uColorWhite; | |
5581 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); | |
5582 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, v57, pClassNames[0], 0, 0, 0); | |
5583 v61 = uColorTeal; | |
5584 if ( uClassType != PLAYER_CLASS_PALADIN ) | |
5585 v61 = uColorWhite; | |
5586 uColorGreen = v128 + 417; | |
5587 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); | |
5588 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, v128 + 417, v61, pClassNames[12], 0, 0, 0); | |
5589 v66 = uColorTeal; | |
5590 if ( uClassType != PLAYER_CLASS_DRUID ) | |
5591 v66 = uColorWhite; | |
5592 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); | |
5593 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * v128 + 417, v66, pClassNames[20], 0, 0, 0); | |
5594 v71 = uColorTeal; | |
5595 if ( uClassType != PLAYER_CLASS_CLERIC ) | |
5596 v71 = uColorWhite; | |
5597 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); | |
5598 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, v71, pClassNames[24], 0, 0, 0); | |
5599 v75 = uColorTeal; | |
5600 if ( uClassType != PLAYER_CLASS_DRUID) | |
5601 v75 = uColorWhite; | |
5602 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); | |
5603 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, uColorGreen, v75, pClassNames[28], 0, 0, 0); | |
5604 v80 = uColorTeal; | |
5605 if ( uClassType != PLAYER_CLASS_SORCERER ) | |
5606 v80 = uColorWhite; | |
5607 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); | |
5608 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * v128 + 417, v80, pClassNames[32], 0, 0, 0); | |
5609 v85 = uColorTeal; | |
5610 if ( uClassType != PLAYER_CLASS_ARCHER ) | |
5611 v85 = uColorWhite; | |
5612 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); | |
5613 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, v85, pClassNames[16], 0, 0, 0); | |
5614 v89 = uColorTeal; | |
5615 if ( uClassType != PLAYER_CLASS_MONK ) | |
5616 v89 = uColorWhite; | |
5617 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); | |
5618 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, uColorGreen, v89, pClassNames[8], 0, 0, 0); | |
5619 v94 = uColorTeal; | |
5620 if ( uClassType != PLAYER_CLASS_THEIF ) | |
5621 v94 = uColorWhite; | |
5622 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); | |
5623 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * v128 + 417, v94, pClassNames[4], 0, 0, 0); | |
5624 pTextCenter = pFontCreate->AlignText_Center(0xECu, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" | |
5625 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0); | |
5626 //pOrder = 0; | |
5627 //do | |
5628 for (pOrder = 0; pOrder < 9; ++pOrder) | |
5629 { | |
5630 pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pOrder + 4); | |
5631 strcpy(pText, pSkillNames[pSkillId]); | |
5632 pLenText = strlen(pText); | |
5633 v104 = 0; | |
5634 if ( (signed int)pLenText > 0 ) | |
5635 { | |
5636 if ( pText[v104] == 32 ) | |
5637 { | |
5638 pText[v104] = 0; | |
5639 } | |
5640 else | |
5641 { | |
5642 while ( pText[v104] != 32 ) | |
5643 //for (v104 = 0; v104 < (signed int)pLenText || pText[v104] != 32; ++v104) | |
5644 { | |
5645 ++v104; | |
5646 if ( v104 >= (signed int)pLenText ) | |
5647 break; | |
5648 } | |
5649 } | |
5650 } | |
5651 uColorGreen = -5; | |
5652 if ( (signed int)v124 > 2 ) | |
5653 uColorGreen = 0; | |
5654 pColorText = uColorTeal; | |
5655 if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) | |
5656 pColorText = uColorWhite; | |
5657 pTextCenter = pFontCreate->AlignText_Center(100, pText); | |
5658 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (pOrder / 3) + pTextCenter + uColorGreen + 17, v128 * (pOrder % 3) + 417, pColorText, pText, 0, 0, 0); | |
5659 //++pOrder; | |
5660 } | |
5661 //while ( pOrder < 9 ); | |
5662 pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" | |
5663 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0); | |
5664 v113 = PlayerCreation_ComputeAttributeBonus(); | |
5665 sprintf(pTmpBuf, "%d", v113); | |
5666 pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf); | |
5667 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf, 0, 0, 0); | |
5668 if ( GameUI_StatusBar_TimedStringTimeLeft > GetTickCount() ) | |
5669 { | |
5670 pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points." | |
5671 if ( v113 < 0 ) | |
5672 pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points." | |
5673 pWindow.uFrameWidth = 300; | |
5674 pWindow.uFrameHeight = 100; | |
5675 pWindow.uFrameX = 170; | |
5676 pWindow.uFrameY = 140; | |
5677 pWindow.uFrameZ = 469; | |
5678 pWindow.uFrameW = 239; | |
5679 pWindow.DrawMessageBox(0); | |
5680 } | |
5681 pRenderer->EndScene(); | |
5682 } | |
5683 | |
5684 //----- (0049695A) -------------------------------------------------------- | |
5685 void __cdecl PlayerCreationUI_Initialize() | |
5686 { | |
5687 unsigned int v0; // ebx@5 | |
5688 unsigned int v1; // eax@6 | |
5689 int v2; // ecx@6 | |
5690 unsigned int v3; // eax@8 | |
5691 signed int v4; // ecx@8 | |
5692 signed int uControlParam; // [sp+10h] [bp-Ch]@7 | |
5693 unsigned int uControlParama; // [sp+10h] [bp-Ch]@9 | |
5694 unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11 | |
5695 unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13 | |
5696 signed int uControlParamd; // [sp+10h] [bp-Ch]@15 | |
5697 signed int uX; // [sp+14h] [bp-8h]@5 | |
5698 unsigned int uXa; // [sp+14h] [bp-8h]@9 | |
5699 unsigned int uXb; // [sp+14h] [bp-8h]@11 | |
5700 unsigned int uXc; // [sp+14h] [bp-8h]@13 | |
5701 signed int uXd; // [sp+14h] [bp-8h]@16 | |
5702 | |
5703 if ( pMessageQueue_50CBD0->uNumMessages ) | |
5704 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
5705 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); | |
5706 ++pIcons_LOD->uTexturePacksCount; | |
5707 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
5708 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
5709 pCurrentScreen = SCREEN_PARTY_CREATION; | |
5710 uPlayerCreationUI_ArrowAnim = 0; | |
5711 uPlayerCreationUI_SkySliderPos = 0; | |
5712 uPlayerCreationUI_SelectedCharacter = 0; | |
5713 v0 = LOBYTE(pFontCreate->uFontHeight) - 2; | |
5714 pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE); | |
5715 pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE); | |
5716 pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE); | |
5717 pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE); | |
5718 pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE); | |
5719 pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE); | |
5720 pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE); | |
5721 pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE); | |
5722 pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE); | |
5723 pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE); | |
5724 pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE); | |
5725 for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture | |
5726 { | |
5727 sprintf(pTmpBuf, "%s01", pPlayerPortraitsNames[uX]); | |
5728 v1 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); | |
5729 pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1]; | |
5730 | |
5731 } | |
5732 pTexture_PlayerFaceMask = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("FACEMASK", TEXTURE_16BIT_PALETTE)]; | |
5733 pTexture_buttminu = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttminu", TEXTURE_16BIT_PALETTE)]; | |
5734 pTexture_buttplus = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttplus", TEXTURE_16BIT_PALETTE)]; | |
5735 pTexture_pressrigh = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presrigh", TEXTURE_16BIT_PALETTE)]; | |
5736 pTexture_presleft = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presleft", TEXTURE_16BIT_PALETTE)]; | |
5737 uControlParam = 1; | |
5738 do | |
5739 { | |
5740 sprintf(pTmpBuf, "arrowl%d", uControlParam); | |
5741 pTextures_arrowl[uControlParam] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)]; | |
5742 sprintf(pTmpBuf, "arrowr%d", uControlParam); | |
5743 v3 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); | |
5744 v4 = uControlParam++; | |
5745 pTextures_arrowr[v4] = &pIcons_LOD->pTextures[v3]; | |
5746 } | |
5747 while ( uControlParam < 20 ); | |
5748 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); | |
5749 uControlParama = 0; | |
5750 uXa = 8; | |
5751 do | |
5752 { | |
5753 pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, 0x3Cu, uControlParama, 0, "", 0); | |
5754 uXa += 158; | |
5755 ++uControlParama; | |
5756 } | |
5757 while ( (signed int)uXa < 640 ); | |
5758 pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton(10, 32, 11, 13, 1, 0, 0xABu, 0, 0, "", pTexture_presleft, 0); | |
5759 pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, 0xABu, 1, 0, "", pTexture_presleft, 0); | |
5760 pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, 0xABu, 2, 0, "", pTexture_presleft, 0); | |
5761 pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, 0xABu, 3, 0, "", pTexture_presleft, 0); | |
5762 pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton(74, 32, 11, 13, 1, 0, 0xACu, 0, 0, "", pTexture_pressrigh, 0); | |
5763 pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, 0xACu, 1, 0, "", pTexture_pressrigh, 0); | |
5764 pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, 0xACu, 2, 0, "", pTexture_pressrigh, 0); | |
5765 pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, 0xACu, 3, 0, "", pTexture_pressrigh, 0); | |
5766 pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton(10, 103, 11, 13, 1, 0, 0x90u, 0, 0, "", pTexture_presleft, 0); | |
5767 pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, 0x90u, 1, 0, "", pTexture_presleft, 0); | |
5768 pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, 0x90u, 2, 0, "", pTexture_presleft, 0); | |
5769 pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, 0x90u, 3, 0, "", pTexture_presleft, 0); | |
5770 pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton(74, 103, 11, 13, 1, 0, 0x91u, 0, 0, "", pTexture_pressrigh, 0); | |
5771 pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, 0x91u, 1, 0, "", pTexture_pressrigh, 0); | |
5772 pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, 0x91u, 2, 0, "", pTexture_pressrigh, 0); | |
5773 pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, 0x91u, 3, 0, "", pTexture_pressrigh, 0); | |
5774 uControlParamb = 0; | |
5775 uXb = 8; | |
5776 do | |
5777 { | |
5778 pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, 0x48u, uControlParamb, 0, "", 0); | |
5779 pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, 0x49u, uControlParamb, 0, "", 0); | |
5780 pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150u, v0, 1, 0, 0x4Au, uControlParamb, 0, "", 0); | |
5781 pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150u, v0, 1, 0, 0x4Bu, uControlParamb, 0, "", 0); | |
5782 uXb += 158; | |
5783 ++uControlParamb; | |
5784 } | |
5785 while ( (signed int)uXb < 640 ); | |
5786 pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 0, 0x31u, "", 0); | |
5787 pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 1u, 0x32u, "", 0); | |
5788 pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 2u, 0x33u, "", 0); | |
5789 pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 3u, 0x34u, "", 0); | |
5790 uXc = 23; | |
5791 uControlParamc = 2; | |
5792 do | |
5793 { | |
5794 pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, 0, uControlParamc - 2, 0, "", 0); | |
5795 pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, 0, uControlParamc - 1, 0, "", 0); | |
5796 pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc, 0, "", 0); | |
5797 pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 1, 0, "", 0); | |
5798 pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 2, 0, "", 0); | |
5799 pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 3, 0, "", 0); | |
5800 pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 4, 0, "", 0); | |
5801 uControlParamc += 7; | |
5802 uXc += 158; | |
5803 } | |
5804 while ( (signed int)uControlParamc < 30 ); | |
5805 pGUIWindow_CurrentMenu->_41D08F(28, 0, 7, 40); | |
5806 pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, 0x41, 0, 0, "", 0); | |
5807 pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, 0x41, 0xC, 0, "", 0); | |
5808 pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x14, 0, "", 0); | |
5809 pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, 0x41, 0x18, 0, "", 0); | |
5810 pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, 0x41, 0x1C, 0, "", 0); | |
5811 pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x20, 0, "", 0); | |
5812 pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, 0x41, 0x10, 0, "", 0); | |
5813 pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, 0x41, 8, 0, "", 0); | |
5814 pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 4, 0, "", 0); | |
5815 uControlParamd = 0; | |
5816 do | |
5817 { | |
5818 uXd = -5; | |
5819 if ( uControlParamd <= 3 ) | |
5820 uXd = 0; | |
5821 pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, 0x40, | |
5822 uControlParamd, 0, "", 0); | |
5823 ++uControlParamd; | |
5824 } | |
5825 while ( uControlParamd < 9 ); | |
5826 pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, 0x42, 0, 0xD, "", | |
5827 (Texture *)(uTextureID_BUTTMAKE != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE] : 0), 0); | |
5828 pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, 0x43, 0, 0x43, "", | |
5829 (Texture *)(uTextureID_BUTTMAKE2 != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE2] : 0), 0); | |
5830 pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, 0x3F, 0, 0x2D, "", pTexture_buttminu, 0); | |
5831 pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, 0x3E, 1, 0x2B, "", pTexture_buttplus, 0); | |
5832 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
5833 } | |
5834 // 4E28F8: using guessed type int pCurrentScreen; | |
5835 | |
5836 //----- (0049750E) -------------------------------------------------------- | |
5837 void __cdecl DeleteCCharFont() | |
5838 { | |
5839 pAllocator->FreeChunk(pFontCChar); | |
5840 pFontCChar = 0; | |
5841 } | |
5842 //----- (00497526) -------------------------------------------------------- | |
5843 bool __cdecl PlayerCreationUI_Loop() | |
5844 { | |
5845 //RGBTexture *pTexture; // ebx@1 | |
5846 UINT v1; // esi@1 | |
5847 unsigned int v2; // ecx@3 | |
5848 LONG uMouseX; // edi@6 | |
5849 LONG uMouseY; // eax@6 | |
5850 GUIButton *pControlsHead; // edx@6 | |
5851 //unsigned int pNumMessage; // ecx@7 | |
5852 int pControlParam; // esi@12 | |
5853 signed int v8; // edi@30 | |
5854 int v9; // edx@31 | |
5855 char *v10; // ebx@37 | |
5856 Player *v11; // esi@38 | |
5857 //signed int uSpellBookPageCount; // ecx@40 | |
5858 int v13; // eax@40 | |
5859 //signed int uSkillIdx; // eax@45 | |
5860 int v15; // eax@70 | |
5861 signed int v16; // ecx@70 | |
5862 //unsigned int v18; // [sp-4h] [bp-84h]@48 | |
5863 ItemGen item; // [sp+Ch] [bp-74h]@37 | |
5864 char v20[32]; // [sp+30h] [bp-50h]@29 | |
5865 //char v21; // [sp+31h] [bp-4Fh]@29 | |
5866 //__int16 v22; // [sp+4Dh] [bp-33h]@29 | |
5867 char v23; // [sp+4Fh] [bp-31h]@29 | |
5868 MSG Msg; // [sp+50h] [bp-30h]@17 | |
5869 POINT v25; // [sp+6Ch] [bp-14h]@6 | |
5870 bool v26; // [sp+74h] [bp-Ch]@1 | |
5871 //POINT v24; // [sp+78h] [bp-8h]@6 | |
5872 //Player *pPlayer; | |
5873 | |
5874 //pTexture = &pTexture_PCX; | |
5875 v1 = 0; | |
5876 v26 = 0; | |
5877 pTexture_PCX.Release(); | |
5878 pTexture_PCX.Load("makeme.pcx", 0); | |
5879 if (pAsyncMouse) | |
5880 pAsyncMouse->Resume(); | |
5881 v2 = 6; | |
5882 pGUIWindow_CurrentMenu->field_40 = 0; | |
5883 //LABEL_27: | |
5884 SetCurrentMenuID((MENU_STATE)v2); | |
5885 while ( GetCurrentMenuID() == MENU_CREATEPARTY ) | |
5886 { | |
5887 if ( pAsyncMouse != (void *)v1 ) | |
5888 pAsyncMouse->_46B736_consume_click_lists(1); | |
5889 uMouseX = pMouse->GetCursorPos(&v25)->x; | |
5890 uMouseY = pMouse->GetCursorPos(&v25)->y; | |
5891 pControlsHead = pGUIWindow_CurrentMenu->pControlsHead; | |
5892 | |
5893 //does nothing actually | |
5894 /*if ( pControlsHead != (GUIButton *)v1 ) | |
5895 { | |
5896 pNumMessage = pMessageQueue_50CBD0->uNumMessages; | |
5897 do | |
5898 { | |
5899 if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ | |
5900 && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement | |
5901 { | |
5902 pControlParam = pControlsHead->uControlParam; | |
5903 pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0); | |
5904 v1 = 0; | |
5905 } | |
5906 pControlsHead = pControlsHead->pNext; | |
5907 } | |
5908 while ( pControlsHead != (GUIButton *)v1 ); | |
5909 }*/ | |
5910 | |
5911 while ( PeekMessageA(&Msg, (HWND)v1, v1, v1, PM_REMOVE) ) | |
5912 { | |
5913 if ( Msg.message == WM_QUIT ) | |
5914 Game_DeinitializeAndTerminate(0); | |
5915 TranslateMessage(&Msg); | |
5916 DispatchMessageA(&Msg); | |
5917 } | |
5918 if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) | |
5919 { | |
5920 WaitMessage(); | |
5921 } | |
5922 else | |
5923 { | |
5924 PlayerCreationUI_Draw(); | |
5925 GUI_MainMenuMessageProc(); | |
5926 pRenderer->BeginScene(); | |
5927 GUI_UpdateWindows(); | |
5928 pRenderer->EndScene(); | |
5929 pRenderer->Present(); | |
5930 if ( uGameState == 1 ) | |
5931 { | |
5932 v26 = 1; | |
5933 v2 = 0; | |
5934 //goto LABEL_27; | |
5935 SetCurrentMenuID((MENU_STATE)v2); | |
5936 continue; | |
5937 } | |
5938 if ( uGameState == 6 ) | |
5939 { | |
5940 uGameState = v1; | |
5941 v2 = 1; | |
5942 //goto LABEL_27; | |
5943 SetCurrentMenuID((MENU_STATE)v2); | |
5944 continue; | |
5945 } | |
5946 } | |
5947 } | |
5948 pTexture_PCX.Release(); | |
5949 pGUIWindow_CurrentMenu->Release(); | |
5950 pIcons_LOD->_4114F2(); | |
5951 | |
5952 memset(v20, 0, 32); | |
5953 do | |
5954 { | |
5955 v8 = 0; | |
5956 do | |
5957 { | |
5958 v9 = rand() % 32; | |
5959 if ( !v20[v9] ) | |
5960 break; | |
5961 ++v8; | |
5962 } | |
5963 while ( v8 < 10 ); | |
5964 if ( v8 == 10 ) | |
5965 { | |
5966 v9 = 0; | |
5967 if ( v20[0] ) | |
5968 { | |
5969 do | |
5970 ++v9; | |
5971 while ( v20[v9] ); | |
5972 } | |
5973 } | |
5974 pParty->field_854[v1++] = v9; | |
5975 v20[v9] = 1; | |
5976 } | |
5977 while ( (signed int)v1 < 32 ); | |
5978 //v10 = (char *)&pParty->pPlayers[0].sResMagicBase; | |
5979 | |
5980 item.Reset(); | |
5981 //for ( pPlayer = &pParty->pPlayers[0]; pPlayer < &pParty->pPlayers[4]; pPlayer++) | |
5982 for (uint i = 0; i < 4; ++i) | |
5983 { | |
5984 auto player = &pParty->pPlayers[i]; | |
5985 //v11 = pPlayer; | |
5986 if (player->classType == PLAYER_CLASS_KNIGHT) | |
5987 player->sResMagicBase = 10; | |
5988 //*((short *)v10 + 400) = 0; | |
5989 player->pPlayerBuffs[22].uExpireTime = 0; | |
5990 for (uint j = 0; j < 9; j++) | |
5991 { | |
5992 if (player->pActiveSkills[PLAYER_SKILL_FIRE + j]) | |
5993 { | |
5994 player->lastOpenedSpellbookPage = j; | |
5995 break; | |
5996 } | |
5997 } | |
5998 pItemsTable->GenerateItem(2, 40, &item); | |
5999 player->AddItem2(-1, &item); | |
6000 //uSkillIdx = 0; | |
6001 //v24.y = 0; | |
6002 | |
6003 player->sHealth = player->GetMaxHealth(); | |
6004 player->sMana = player->GetMaxMana(); | |
6005 for (uint j = 0; j < 37; ++j) | |
6006 { | |
6007 if (!player->pActiveSkills[j]) | |
6008 continue; | |
6009 | |
6010 switch (j) | |
6011 { | |
6012 case PLAYER_SKILL_STAFF: player->AddItem(-1, 61); break; | |
6013 case PLAYER_SKILL_SWORD: player->AddItem(-1, 1); break; | |
6014 case PLAYER_SKILL_DAGGER: player->AddItem(-1, 15); break; | |
6015 case PLAYER_SKILL_AXE: player->AddItem(-1, 23); break; | |
6016 case PLAYER_SKILL_SPEAR: player->AddItem(-1, 31); break; | |
6017 case PLAYER_SKILL_BOW: player->AddItem(-1, 47); break; | |
6018 case PLAYER_SKILL_MACE: player->AddItem(-1, 50); break; | |
6019 case PLAYER_SKILL_BLASTER: assert(false); break; | |
6020 case PLAYER_SKILL_SHIELD: player->AddItem(-1, 84); break; | |
6021 case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break; | |
6022 case PLAYER_SKILL_CHAIN: player->AddItem(-1, 71); break; | |
6023 case PLAYER_SKILL_PLATE: player->AddItem(-1, 76); break; | |
6024 case PLAYER_SKILL_FIRE: | |
6025 player->AddItem(-1, 0x191); | |
6026 player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; | |
6027 break; | |
6028 case PLAYER_SKILL_AIR: | |
6029 player->AddItem(-1, 0x19C); | |
6030 player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; | |
6031 break; | |
6032 case PLAYER_SKILL_WATER: | |
6033 player->AddItem(-1, 0x1A7); | |
6034 player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
6035 break; | |
6036 case PLAYER_SKILL_EARTH: | |
6037 player->AddItem(-1, 0x1B2); | |
6038 player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; | |
6039 break; | |
6040 case PLAYER_SKILL_SPIRIT: | |
6041 player->AddItem(-1, 0x1BD); | |
6042 player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; | |
6043 break; | |
6044 case PLAYER_SKILL_MIND: | |
6045 player->AddItem(-1, 0x1C8); | |
6046 player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; | |
6047 break; | |
6048 case PLAYER_SKILL_BODY: | |
6049 player->AddItem(-1, 0x1D3); | |
6050 player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; | |
6051 break; | |
6052 case PLAYER_SKILL_LIGHT: | |
6053 case PLAYER_SKILL_DARK: | |
6054 case PLAYER_SKILL_DIPLOMACY: | |
6055 assert(false); | |
6056 break; | |
6057 case PLAYER_SKILL_ITEM_ID: | |
6058 case PLAYER_SKILL_REPAIR: | |
6059 case PLAYER_SKILL_MEDITATION: | |
6060 case PLAYER_SKILL_PERCEPTION: | |
6061 case PLAYER_SKILL_TRAP_DISARM: | |
6062 case PLAYER_SKILL_LEARNING: | |
6063 player->AddItem(-1, 0xDC); | |
6064 player->AddItem(-1, 5 * (rand() % 3 + 40)); | |
6065 break; | |
6066 case PLAYER_SKILL_DODGE: player->AddItem(-1, 115); break; | |
6067 case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break; | |
6068 default: | |
6069 break; | |
6070 } | |
6071 | |
6072 for (uint k = 0; k < 138; k++) | |
6073 { | |
6074 if (&player->pInventoryItems[k]) | |
6075 player->pInventoryItems[k].SetIdentified(); | |
6076 } | |
6077 } | |
6078 } | |
6079 | |
6080 pAudioPlayer->StopChannels(-1, -1); | |
6081 if (pAsyncMouse) | |
6082 pAsyncMouse->Suspend(); | |
6083 return v26; | |
6084 } | |
6085 | |
6086 //----- (004979D2) -------------------------------------------------------- | |
6087 MENU_STATE __cdecl CreditsMenu__Loop() | |
6088 { | |
6089 char *v0; // eax@5 | |
6090 char *v1; // edi@5 | |
6091 FILE *pFile; // eax@5 | |
6092 unsigned int pSize; // esi@7 | |
6093 GUIFont *pFont; // edx@9 | |
6094 GUIFont *pFont2; // ecx@9 | |
6095 __int16 pHeight; // ax@9 | |
6096 void *v7; // eax@9 | |
6097 unsigned int pNumPixels; // ST2C_4@9 | |
6098 unsigned int teal; // eax@9 | |
6099 unsigned int v10; // ST2C_4@19 | |
6100 MSG Msg; // [sp+84h] [bp-B8h]@10 | |
6101 int v17; // [sp+A0h] [bp-9Ch]@9 | |
6102 int pX; // [sp+A4h] [bp-98h]@9 | |
6103 unsigned int pY; // [sp+A8h] [bp-94h]@9 | |
6104 int v20; // [sp+ACh] [bp-90h]@9 | |
6105 int a4; // [sp+B0h] [bp-8Ch]@9 | |
6106 int pColor2; // [sp+F8h] [bp-44h]@9 | |
6107 int pColor1; // [sp+FCh] [bp-40h]@9 | |
6108 int a5; // [sp+128h] [bp-14h]@1 | |
6109 char *pString; // [sp+12Ch] [bp-10h]@9 | |
6110 char *ptr; // [sp+130h] [bp-Ch]@5 | |
6111 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 | |
6112 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 | |
6113 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1 | |
6114 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1 | |
6115 Texture pTexture3; // [sp+Ch] [bp-130h]@5 | |
6116 | |
6117 a5 = 0; | |
6118 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); | |
6119 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
6120 if ( pMessageQueue_50CBD0->uNumMessages ) | |
6121 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
6122 ++pIcons_LOD->uTexturePacksCount; | |
6123 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
6124 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
6125 dword_A74C88 = 0; | |
6126 pAudioPlayer->PlayMusicTrack(MUSIC_Credits); | |
6127 pTexture.Load("mm6title.pcx", 0); | |
6128 v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); | |
6129 v1 = v0; | |
6130 ptr = v0; | |
6131 pFile = pEvents_LOD->FindContainer("credits.txt", 0); | |
6132 if ( !pFile ) | |
6133 Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. | |
6134 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." | |
6135 fread(&pTexture3, 1, 0x30, pFile); | |
6136 pSize = pTexture3.uDecompressedSize; | |
6137 if ( !pTexture3.uDecompressedSize ) | |
6138 pSize = pTexture3.uTextureSize; | |
6139 memset(&pTexture3, 0, 0x48); | |
6140 pFont = pFontCChar; | |
6141 pFont2 = pFontQuick; | |
6142 v1[pSize] = 0; | |
6143 v20 = 250; | |
6144 a4 = 440; | |
6145 pX = 389; | |
6146 pY = 19; | |
6147 pTexture2.uWidth = 250; | |
6148 pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1); | |
6149 pTexture2.uHeight = pHeight + 2 * a4; | |
6150 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight; | |
6151 v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap"); | |
6152 pNumPixels = pTexture2.uNumPixels; | |
6153 pTexture2.pPixels = (unsigned __int16 *)v7; | |
6154 teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu); | |
6155 fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels); | |
6156 pTexture2.field_20 = 0; | |
6157 pTexture2.field_22 = 0; | |
6158 pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu); | |
6159 pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu); | |
6160 pString = (char *)operator new(2 * pSize); | |
6161 strncpy(pString, ptr, pSize); | |
6162 pString[pSize]=0; | |
6163 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, | |
6164 pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth); | |
6165 free(pString); | |
6166 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr); | |
6167 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, "", 0); | |
6168 pCurrentScreen = SCREEN_CREATORS; | |
6169 SetCurrentMenuID(MENU_CREDITSPROC); | |
6170 do | |
6171 { | |
6172 while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) | |
6173 { | |
6174 if ( Msg.message == 18 ) | |
6175 Game_DeinitializeAndTerminate(0); | |
6176 TranslateMessage(&Msg); | |
6177 DispatchMessageA(&Msg); | |
6178 } | |
6179 if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) | |
6180 { | |
6181 WaitMessage(); | |
6182 } | |
6183 else | |
6184 { | |
6185 if (pAsyncMouse) | |
6186 pAsyncMouse->_46B736_consume_click_lists(1); | |
6187 pRenderer->BeginScene(); | |
6188 pRenderer->DrawTextureRGB(0, 0, &pTexture); | |
6189 pRenderer->Clip(pX, pY, pX + v20, pY + a4); | |
6190 pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2); | |
6191 pRenderer->ResetClip(); | |
6192 pRenderer->EndScene(); | |
6193 ++a5; | |
6194 if ( a5 >= (signed __int16)pTexture2.uHeight ) | |
6195 SetCurrentMenuID(MENU_MAIN); | |
6196 pRenderer->Present(); | |
6197 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() | |
6198 GUI_MainMenuMessageProc(); | |
6199 } | |
6200 } | |
6201 while ( GetCurrentMenuID() == MENU_CREDITSPROC ); | |
6202 pAudioPlayer->_4AA258(1); | |
6203 pAllocator->FreeChunk(ptr); | |
6204 pAllocator->FreeChunk(pFontQuick); | |
6205 pAllocator->FreeChunk(pFontCChar); | |
6206 pWindow_MainMenu->Release(); | |
6207 pIcons_LOD->_4114F2(); | |
6208 pTexture.Release(); | |
6209 pTexture2.Release(); | |
6210 return MENU_MAIN; // return MENU_Main | |
6211 } | |
6212 | 4911 |
6213 //----- (0049B04D) -------------------------------------------------------- | 4912 //----- (0049B04D) -------------------------------------------------------- |
6214 int stru154::_49B04D(ODMFace *a2, BSPVertexBuffer *a3) | 4913 int stru154::_49B04D(ODMFace *a2, BSPVertexBuffer *a3) |
6215 { | 4914 { |
6216 stru154 *v3; // edi@1 | 4915 stru154 *v3; // edi@1 |