Mercurial > mm7
comparison mm7_2.cpp @ 706:d6236f6a9882
Rough function rearranging to new files
author | Gloval |
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date | Tue, 19 Mar 2013 21:53:21 +0400 |
parents | a9c1fb7483c2 |
children | af08fc9e29c8 70c5a87a1307 |
comparison
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705:e39702f35283 | 706:d6236f6a9882 |
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7614 } | 7614 } |
7615 | 7615 |
7616 | 7616 |
7617 | 7617 |
7618 | 7618 |
7619 //----- (004601B7) -------------------------------------------------------- | |
7620 void GameUI_MainMenu_DoDrawLoad(int a1) | |
7621 { | |
7622 unsigned __int16 v1; // bx@1 | |
7623 unsigned int v2; // edi@4 | |
7624 unsigned int v3; // eax@4 | |
7625 unsigned int v4; // eax@8 | |
7626 int v5; // edi@8 | |
7627 unsigned int v6; // eax@8 | |
7628 unsigned int pMapID; // eax@10 | |
7629 signed __int64 v8; // qax@10 | |
7630 unsigned int v9; // ebx@10 | |
7631 unsigned __int64 v10; // qax@10 | |
7632 __int64 v11; // qax@10 | |
7633 char v12; // di@10 | |
7634 unsigned __int64 v13; // qtt@10 | |
7635 unsigned int v14; // ecx@10 | |
7636 __int64 pOurHour; // qax@10 | |
7637 int v16; // edi@10 | |
7638 signed int pHour; // ebx@22 | |
7639 //const char *v18; // ST14_4@32 | |
7640 int v19; // eax@32 | |
7641 const char *v20; // ST18_4@32 | |
7642 int v21; // eax@32 | |
7643 //const char *v22; // ST14_4@32 | |
7644 int v23; // eax@32 | |
7645 const char *pSlotName; // edi@36 | |
7646 int v25; // eax@43 | |
7647 GUIWindow pWindow; // [sp+Ch] [bp-78h]@8 | |
7648 /*unsigned int Dst; // [sp+Ch] [bp-78h]@8 | |
7649 unsigned int v27; // [sp+10h] [bp-74h]@8 | |
7650 int v28; // [sp+14h] [bp-70h]@8 | |
7651 int v29; // [sp+18h] [bp-6Ch]@8 | |
7652 unsigned int v30; // [sp+1Ch] [bp-68h]@8 | |
7653 unsigned int v31; // [sp+20h] [bp-64h]@8*/ | |
7654 int pMinutes; // [sp+60h] [bp-24h]@10 | |
7655 int pMonthNum; // [sp+68h] [bp-1Ch]@10 | |
7656 unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10 | |
7657 __int64 pAMPM2; // [sp+74h] [bp-10h]@10 | |
7658 int pYear; // [sp+7Ch] [bp-8h]@10 | |
7659 int a4; // [sp+80h] [bp-4h]@1 | |
7660 int pFilesID; | |
7661 | |
7662 v1 = 255; | |
7663 a4 = a1; | |
7664 GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF); | |
7665 GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B); | |
7666 pRenderer->BeginScene(); | |
7667 if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LOADINGPROC ) | |
7668 { | |
7669 pRenderer->DrawTextureIndexed(8, 8, uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0); | |
7670 if ( a4 ) | |
7671 { | |
7672 v2 = uTextureID_save_up; | |
7673 v3 = uTextureID_LS_saveU; | |
7674 } | |
7675 else | |
7676 { | |
7677 v2 = uTextureID_load_up; | |
7678 v3 = uTextureID_LS_loadU; | |
7679 } | |
7680 pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0)); | |
7681 pRenderer->DrawTextureIndexed(18, 139, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0)); | |
7682 pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0)); | |
7683 v1 = 255; | |
7684 } | |
7685 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) | |
7686 { | |
7687 memset(&pWindow, 0, 0x54); | |
7688 pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240; | |
7689 v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight; | |
7690 pWindow.uFrameWidth = 220; | |
7691 v4 += 157; | |
7692 pWindow.uFrameY = v4; | |
7693 v5 = pFontSmallnum->uFontHeight; | |
7694 pWindow.uFrameZ = pWindow.uFrameX + 219; | |
7695 pWindow.uFrameHeight = v5; | |
7696 pWindow.uFrameW = v5 + v4 - 1; | |
7697 v6 = uLoadGameUI_SelectedSlot; | |
7698 if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels) | |
7699 { | |
7700 pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, pSavegameThumbnails + uLoadGameUI_SelectedSlot); | |
7701 v6 = uLoadGameUI_SelectedSlot; | |
7702 } | |
7703 pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName); | |
7704 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3); | |
7705 v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60; | |
7706 pMinutes = (int)((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32; | |
7707 v9 = v8; | |
7708 v8 /= 60i64; | |
7709 pAMPM2 = v8; | |
7710 v10 = (unsigned int)v8 / 24; | |
7711 pSaveFiles = v10; | |
7712 v11 = (unsigned int)(v10 / 7); | |
7713 v12 = v11; | |
7714 LODWORD(v13) = (unsigned int)v11 >> 2; | |
7715 HIDWORD(v13) = HIDWORD(v11); | |
7716 pMonthNum = v13 % 12; | |
7717 pYear = v13 / 12; | |
7718 pMinutes = (int)__PAIR__(pMinutes, v9) % 60; | |
7719 pOurHour = pAMPM2 % 24; | |
7720 v14 = (unsigned __int64)(pAMPM2 % 24) >> 32; | |
7721 LODWORD(pAMPM2) = pAMPM2 % 24; | |
7722 HIDWORD(pOurHour) = pSaveFiles % 28; | |
7723 pYear += game_starting_year; | |
7724 v16 = v12 & 3; | |
7725 pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261; | |
7726 HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12) | |
7727 && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24); | |
7728 if ( v14 != 0 || (signed int)v14 <= 0 && (unsigned int)pOurHour <= 12 ) | |
7729 { | |
7730 if ( !(v14 | (unsigned int)pOurHour) ) | |
7731 { | |
7732 pSaveFiles = 0; | |
7733 pHour = 12; | |
7734 goto LABEL_23; | |
7735 } | |
7736 } | |
7737 else | |
7738 { | |
7739 v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32; | |
7740 LODWORD(pOurHour) = pOurHour - 12; | |
7741 } | |
7742 pHour = pOurHour; | |
7743 pSaveFiles = v14; | |
7744 LABEL_23: | |
7745 auto day = aDayNames[HIDWORD(pOurHour) % 7]; | |
7746 auto ampm = aAMPMNames[HIDWORD(pAMPM2)]; | |
7747 auto month = aMonthNames[pMonthNum]; | |
7748 //sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID); | |
7749 sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear); | |
7750 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf, 3u); | |
7751 v1 = 255; | |
7752 } | |
7753 if ( pGUIWindow_CurrentMenu->field_40 == 2 ) | |
7754 { | |
7755 pGUIWindow_CurrentMenu->field_40 = 0; | |
7756 strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer); | |
7757 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
7758 { | |
7759 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)83; | |
7760 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
7761 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
7762 ++pMessageQueue_50CBD0->uNumMessages; | |
7763 }*/ | |
7764 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); | |
7765 } | |
7766 else | |
7767 { | |
7768 if ( pGUIWindow_CurrentMenu->field_40 == 3 ) | |
7769 pGUIWindow_CurrentMenu->field_40 = 0; | |
7770 } | |
7771 if (GetCurrentMenuID() == MENU_LOADINGPROC) | |
7772 { | |
7773 //v18 = pGlobalTXT_LocalizationStrings[135]; | |
7774 v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Загрузка" | |
7775 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0); | |
7776 v20 = (const char *)(pSavegameHeader + uLoadGameUI_SelectedSlot); | |
7777 v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); | |
7778 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0); | |
7779 //v22 = pGlobalTXT_LocalizationStrings[165]; | |
7780 v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Пожалуйста, пожождите" | |
7781 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); | |
7782 } | |
7783 else | |
7784 { | |
7785 if ( a4 ) | |
7786 pSaveFiles = 40; | |
7787 else | |
7788 pSaveFiles = uNumSavegameFiles; | |
7789 a4 = 199; | |
7790 pFilesID = pSaveListPosition; | |
7791 pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot | |
7792 do | |
7793 { | |
7794 if ( pFilesID >= (signed int)pSaveFiles ) | |
7795 break; | |
7796 short clr; | |
7797 HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, v1, 0x64) : 0); | |
7798 if ( pGUIWindow_CurrentMenu->field_40 != 1 || pFilesID != uLoadGameUI_SelectedSlot ) | |
7799 { | |
7800 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0); | |
7801 } | |
7802 else | |
7803 { | |
7804 v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1); | |
7805 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum); | |
7806 } | |
7807 a4 += 21; | |
7808 ++pFilesID; | |
7809 pSlotName += 100; | |
7810 } | |
7811 while ( a4 < 346 ); | |
7812 } | |
7813 pRenderer->EndScene(); | |
7814 } | |
7815 // 6A0C9C: using guessed type int dword_6A0C9C; | |
7816 | |
7817 //----- (004606F7) -------------------------------------------------------- | |
7818 void __cdecl GameUI_MainMenu_DrawLoad() | |
7819 { | |
7820 GameUI_MainMenu_DoDrawLoad(0); | |
7821 } | |
7822 | |
7823 //----- (004606FE) -------------------------------------------------------- | |
7824 void __cdecl sub_4606FE() | |
7825 { | |
7826 GameUI_MainMenu_DoDrawLoad(1); | |
7827 } | |
7828 | 7619 |
7829 //----- (00460706) -------------------------------------------------------- | 7620 //----- (00460706) -------------------------------------------------------- |
7830 void TryLoadLevelFromLOD() | 7621 void TryLoadLevelFromLOD() |
7831 { | 7622 { |
7832 FILE *v0; // eax@1 | 7623 FILE *v0; // eax@1 |