comparison GUI/UI/UICharacter.cpp @ 2567:d569340b05ff

Few constants changed into enum values
author a.parshin
date Thu, 21 May 2015 01:50:59 +0200
parents f2a8ed07e921
children d87bfbd3bb3b
comparison
equal deleted inserted replaced
2566:30eb6dcac768 2567:d569340b05ff
1 #define _CRTDBG_MAP_ALLOC 1 #define _CRTDBG_MAP_ALLOC
2 #define _CRT_SECURE_NO_WARNINGS
2 #include <stdlib.h> 3 #include <stdlib.h>
3 #include <crtdbg.h> 4 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #include <algorithm> 5 #include <algorithm>
7 6
8 #include "Engine/Engine.h" 7 #include "Engine/Engine.h"
9 8
10 #include "UICharacter.h" 9 #include "UICharacter.h"
908 if ( player->GetItem(&PlayerEquipment::uMainHand) ) 907 if ( player->GetItem(&PlayerEquipment::uMainHand) )
909 { 908 {
910 item = player->GetMainHandItem(); 909 item = player->GetMainHandItem();
911 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX; 910 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX;
912 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY; 911 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY;
913 if ( item->uItemID == 64 ) //blaster 912 if (item->uItemID == ITEM_BLASTER)
914 v166 = "item64v1"; 913 v166 = "item64v1";
915 else 914 else
916 v166 = item->GetIconName(); 915 v166 = item->GetIconName();
917 916
918 if ( item->ItemEnchanted() ) 917 if ( item->ItemEnchanted() )
1477 if ( player->GetItem(&PlayerEquipment::uMainHand) ) 1476 if ( player->GetItem(&PlayerEquipment::uMainHand) )
1478 { 1477 {
1479 item = player->GetMainHandItem(); 1478 item = player->GetMainHandItem();
1480 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX; 1479 item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX;
1481 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY; 1480 item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY;
1482 if ( item->uItemID == 64 ) 1481 if (item->uItemID == ITEM_BLASTER)
1483 v181 = "item64v1"; 1482 v181 = "item64v1";
1484 else 1483 else
1485 v181 = item->GetIconName(); 1484 v181 = item->GetIconName();
1486 1485
1487 if ( item->ItemEnchanted() ) 1486 if ( item->ItemEnchanted() )