Mercurial > mm7
comparison Engine/stru6.cpp @ 2567:d569340b05ff
Few constants changed into enum values
author | a.parshin |
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date | Thu, 21 May 2015 01:50:59 +0200 |
parents | |
children | a76d408c5132 |
comparison
equal
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2566:30eb6dcac768 | 2567:d569340b05ff |
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1 #define _CRTDBG_MAP_ALLOC | |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
6 | |
7 #include "Engine/Engine.h" | |
8 | |
9 #include "stru6.h" | |
10 | |
11 #include "Engine/Graphics/LightmapBuilder.h" | |
12 #include "Engine/Objects/SpriteObject.h" | |
13 #include "Engine/Graphics/ParticleEngine.h" | |
14 #include "Engine/LOD.h" | |
15 #include "Engine/Graphics/Sprites.h" | |
16 #include "Engine/Objects/ObjectList.h" | |
17 #include "Engine/Objects/Actor.h" | |
18 #include "Engine/Random.h" | |
19 #include "Engine/Tables/IconFrameTable.h" | |
20 #include "Engine/Timer.h" | |
21 #include "Engine/Graphics/Viewport.h" | |
22 #include "Engine/Graphics/Overlays.h" | |
23 #include "Engine/stru160.h" | |
24 #include "Engine/OurMath.h" | |
25 #include "Engine/Graphics/Lights.h" | |
26 #include "Engine/Graphics/Indoor.h" | |
27 | |
28 | |
29 | |
30 | |
31 //----- (004A7063) -------------------------------------------------------- | |
32 unsigned int ModulateColor(unsigned int diffuse, float multiplier) | |
33 { | |
34 float alpha = multiplier * ((diffuse >> 24) & 0xFF); | |
35 int a = (int)floorf(alpha + 0.5f); | |
36 a = max(0, min(255, a)); | |
37 | |
38 float red = multiplier * ((diffuse >> 16) & 0xFF); | |
39 int r = (int)floorf(red + 0.5f); | |
40 r = max(0, min(255, r)); | |
41 | |
42 float green = multiplier * ((diffuse >> 8) & 0xFF); | |
43 int g = (int)floorf(green + 0.5f); | |
44 g = max(0, min(255, g)); | |
45 | |
46 float blue = multiplier * ((diffuse >> 0) & 0xFF); | |
47 int b = (int)floorf(blue + 0.5f); | |
48 b = max(0, min(255, b)); | |
49 | |
50 return (a << 24) | (r << 16) | (g << 8) | b; | |
51 } | |
52 | |
53 | |
54 //----- (0042620A) -------------------------------------------------------- | |
55 bool sr_42620A(RenderVertexSoft *p) | |
56 { | |
57 // __int16 v1; // fps@1 | |
58 unsigned __int8 v2; // c0@2 | |
59 char v3; // c2@2 | |
60 unsigned __int8 v4; // c3@2 | |
61 // bool result; // eax@2 | |
62 unsigned __int8 v6; // c0@4 | |
63 char v7; // c2@4 | |
64 unsigned __int8 v8; // c3@4 | |
65 unsigned __int8 v9; // c0@6 | |
66 char v10; // c2@6 | |
67 unsigned __int8 v11; // c3@6 | |
68 double v12; // st6@7 | |
69 float v13; // ST04_4@7 | |
70 float v14; // ST00_4@7 | |
71 double v15; // st7@7 | |
72 double v16; // st6@8 | |
73 float v17; // ST04_4@8 | |
74 float v18; // ST00_4@8 | |
75 double v19; // st7@8 | |
76 | |
77 //UNDEF(v1); | |
78 if ( p->vWorldViewPosition.x < 300.0 | |
79 || (v2 = 300.0 < p[1].vWorldViewPosition.x, | |
80 v3 = 0, | |
81 v4 = 300.0 == p[1].vWorldViewPosition.x, | |
82 //BYTE1(result) = HIBYTE(v1), | |
83 !(v2 | v4)) ) | |
84 { | |
85 if ( p->vWorldViewPosition.x < 300.0 ) | |
86 { | |
87 v6 = 300.0 < p[1].vWorldViewPosition.x; | |
88 v7 = 0; | |
89 v8 = 300.0 == p[1].vWorldViewPosition.x; | |
90 //BYTE1(result) = HIBYTE(v1); | |
91 if ( !(v6 | v8) ) | |
92 { | |
93 //LOBYTE(result) = 0; | |
94 return false; | |
95 } | |
96 } | |
97 v9 = 300.0 < p->vWorldViewPosition.x; | |
98 v10 = 0; | |
99 v11 = 300.0 == p->vWorldViewPosition.x; | |
100 //BYTE1(result) = HIBYTE(v1); | |
101 if ( v9 | v11 ) | |
102 { | |
103 v16 = 1.0 / (p->vWorldViewPosition.x - p[1].vWorldViewPosition.x); | |
104 v17 = (p->vWorldViewPosition.y - p[1].vWorldViewPosition.y) * v16; | |
105 v18 = (p->vWorldViewPosition.z - p[1].vWorldViewPosition.z) * v16; | |
106 v19 = 300.0 - p[1].vWorldViewPosition.x; | |
107 p[1].vWorldViewPosition.x = v19 + p[1].vWorldViewPosition.x; | |
108 p[1].vWorldViewPosition.y = v17 * v19 + p[1].vWorldViewPosition.y; | |
109 p[1].vWorldViewPosition.z = v19 * v18 + p[1].vWorldViewPosition.z; | |
110 } | |
111 else | |
112 { | |
113 v12 = 1.0 / (p[1].vWorldViewPosition.x - p->vWorldViewPosition.x); | |
114 v13 = (p[1].vWorldViewPosition.y - p->vWorldViewPosition.y) * v12; | |
115 v14 = (p[1].vWorldViewPosition.z - p->vWorldViewPosition.z) * v12; | |
116 v15 = 300.0 - p->vWorldViewPosition.x; | |
117 p->vWorldViewPosition.x = v15 + p->vWorldViewPosition.x; | |
118 p->vWorldViewPosition.y = v13 * v15 + p->vWorldViewPosition.y; | |
119 p->vWorldViewPosition.z = v15 * v14 + p->vWorldViewPosition.z; | |
120 } | |
121 } | |
122 //LOBYTE(result) = 1; | |
123 return true; | |
124 } | |
125 | |
126 | |
127 | |
128 //----- (004775C4) -------------------------------------------------------- | |
129 stru6_stru1_indoor_sw_billboard::~stru6_stru1_indoor_sw_billboard() | |
130 { | |
131 delete [] pArray1; | |
132 pArray1 = nullptr; | |
133 | |
134 delete [] pArray2; | |
135 pArray2 = nullptr; | |
136 } | |
137 | |
138 | |
139 //----- (00478211) -------------------------------------------------------- | |
140 void stru6_stru1_indoor_sw_billboard::Initialize(int a2) | |
141 { | |
142 uNumVec4sInArray1 = 66; | |
143 pArray1 = new stru16x[66]; | |
144 | |
145 uNumVec3sInArray2 = 128; | |
146 pArray2 = new stru160[128]; | |
147 | |
148 for (uint i = 0; i < uNumVec4sInArray1; ++i) | |
149 { | |
150 pArray1[i].field_0 = array_4EB8B8[i].field_0; | |
151 pArray1[i].field_4 = array_4EB8B8[i].field_4; | |
152 pArray1[i].field_8 = array_4EB8B8[i].field_8; | |
153 pArray1[i].field_C = a2; | |
154 } | |
155 memcpy(pArray2, array_4EBBD0_x.data()/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160)); | |
156 } | |
157 | |
158 //----- (0047829F) -------------------------------------------------------- | |
159 void stru6_stru1_indoor_sw_billboard::_47829F_sphere_particle(float x_offset, float y_offset, float z_offset, float scale, int diffuse) | |
160 { | |
161 int v7 = 0; | |
162 | |
163 for (unsigned int i = 0; i < uNumVec3sInArray2; ++i) | |
164 { | |
165 for (unsigned int j = 0; j < 3; ++j) | |
166 { | |
167 field_14[j].x = x_offset + scale * *(&pArray1->field_0 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); | |
168 field_14[j].y = y_offset + scale * *(&pArray1->field_4 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); | |
169 field_14[j].z = z_offset + scale * *(&pArray1->field_8 + 4 * *(int *)((char *)&pArray2->field_0 + v7)); | |
170 //int v10 = *(int *)((char *)&pArray2->field_0 + v7); | |
171 | |
172 field_14[j].diffuse = *((int *)&pArray1[1].field_0 + 4 * (*(int *)((char *)&pArray2->field_0 + v7))); | |
173 v7 += 4; | |
174 } | |
175 | |
176 uNumVertices = 3; | |
177 if ( sub_477C61() && sub_477F63() ) | |
178 { | |
179 if ( sub_47802A() ) | |
180 pRenderer->_4A4CC9_AddSomeBillboard(this, diffuse); | |
181 } | |
182 } | |
183 } | |
184 | |
185 | |
186 | |
187 | |
188 //----- (004A71FE) -------------------------------------------------------- | |
189 void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID) | |
190 { | |
191 //int v8; // eax@1 | |
192 | |
193 //v8 = uNumProjectiles; | |
194 if (uNumProjectiles < 32) | |
195 { | |
196 pProjectiles[uNumProjectiles].srcX = srcX; | |
197 pProjectiles[uNumProjectiles].srcY = srcY; | |
198 pProjectiles[uNumProjectiles].srcZ = srcZ; | |
199 pProjectiles[uNumProjectiles].dstX = dstX; | |
200 pProjectiles[uNumProjectiles].dstY = dstY; | |
201 pProjectiles[uNumProjectiles].dstZ = dstZ; | |
202 pProjectiles[uNumProjectiles++].uTextureID = uTextureID; | |
203 } | |
204 } | |
205 | |
206 //----- (004A7298) -------------------------------------------------------- | |
207 void stru6::DrawProjectiles() | |
208 { | |
209 float v10; // ST1C_4@8 | |
210 float v11; // ST0C_4@8 | |
211 IDirect3DTexture2 *v12; // [sp+20h] [bp-78h]@6 | |
212 RenderVertexSoft v[2]; // [sp+30h] [bp-68h]@1 | |
213 | |
214 for (uint i = 0; i < uNumProjectiles; ++i) | |
215 { | |
216 ProjectileAnim* p = &pProjectiles[i]; | |
217 | |
218 v[0].vWorldPosition.x = p->srcX; | |
219 v[0].vWorldPosition.y = p->srcY; | |
220 v[0].vWorldPosition.z = p->srcZ; | |
221 v[1].vWorldPosition.x = p->dstX; | |
222 v[1].vWorldPosition.y = p->dstY; | |
223 v[1].vWorldPosition.z = p->dstZ; | |
224 pIndoorCameraD3D->ViewTransform(v, 2); | |
225 | |
226 sr_42620A(v); | |
227 | |
228 pIndoorCameraD3D->Project(v, 2, 0); | |
229 | |
230 if (p->uTextureID != -1) | |
231 v12 = pBitmaps_LOD->pHardwareTextures[p->uTextureID]; | |
232 else | |
233 v12 = 0; | |
234 | |
235 v10 = pIndoorCameraD3D->fov_x / v[1].vWorldViewPosition.x * 20.0; | |
236 v11 = pIndoorCameraD3D->fov_x / v[0].vWorldViewPosition.x * 20.0; | |
237 pRenderer->DrawProjectile( | |
238 v[0].vWorldViewProjX, | |
239 v[0].vWorldViewProjY, | |
240 v[0].vWorldViewPosition.x, | |
241 v11, | |
242 v[1].vWorldViewProjX, | |
243 v[1].vWorldViewProjY, | |
244 v[1].vWorldViewPosition.x, | |
245 v10, | |
246 v12); | |
247 } | |
248 } | |
249 | |
250 //----- (004A73AA) -------------------------------------------------------- | |
251 void stru6::_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(SpriteObject *a2, unsigned int uDiffuse, unsigned int uTextureID) | |
252 { | |
253 stru6 *v4; // edi@1 | |
254 SpriteObject *v5; // esi@1 | |
255 int v6; // eax@1 | |
256 stru6_stru2 *v7; // eax@2 | |
257 double v8; // st7@2 | |
258 double v9; // st6@2 | |
259 double v10; // st7@3 | |
260 Particle_sw local_0; // [sp+8h] [bp-68h]@1 | |
261 float x; // [sp+78h] [bp+8h]@2 | |
262 | |
263 v4 = this; | |
264 memset(&local_0, 0, 0x68u); | |
265 v5 = a2; | |
266 v6 = a2->field_54; | |
267 if ( v6 ) | |
268 { | |
269 v7 = &v4->array_4[v6 & 0x1F]; | |
270 x = ((double)a2->vPosition.x - v7->flt_0_x) * 0.5 + v7->flt_0_x; | |
271 v8 = ((double)v5->vPosition.y - v7->flt_4_y) * 0.5 + v7->flt_4_y; | |
272 v9 = ((double)v5->vPosition.z - v7->flt_8_z) * 0.5 + v7->flt_8_z; | |
273 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
274 local_0.uDiffuse = uDiffuse; | |
275 local_0.x = x + 4.0; | |
276 local_0.y = v8; | |
277 local_0.z = v9; | |
278 local_0.r = 0.0; | |
279 local_0.g = 0.0; | |
280 local_0.b = 0.0; | |
281 local_0.timeToLive = (rand() & 0x40) + 96; | |
282 local_0.uTextureID = uTextureID; | |
283 local_0.flt_28 = 1.0; | |
284 pEngine->pParticleEngine->AddParticle(&local_0); | |
285 local_0.x = x - 4.0; | |
286 pEngine->pParticleEngine->AddParticle(&local_0); | |
287 local_0.x = (double)v5->vPosition.x + 4.0; | |
288 local_0.y = (double)v5->vPosition.y; | |
289 local_0.z = (double)v5->vPosition.z; | |
290 pEngine->pParticleEngine->AddParticle(&local_0); | |
291 local_0.x = (double)v5->vPosition.x - 4.0; | |
292 pEngine->pParticleEngine->AddParticle(&local_0); | |
293 v4->array_4[v5->field_54 & 0x1F].flt_0_x = (double)v5->vPosition.x; | |
294 v4->array_4[v5->field_54 & 0x1F].flt_4_y = (double)v5->vPosition.y; | |
295 v4->array_4[v5->field_54 & 0x1F].flt_8_z = (double)v5->vPosition.z; | |
296 } | |
297 else | |
298 { | |
299 a2->field_54 = v4->field_0++; | |
300 v4->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; | |
301 v4->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; | |
302 v4->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; | |
303 v10 = (double)a2->vPosition.x; | |
304 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
305 local_0.uDiffuse = uDiffuse; | |
306 local_0.x = v10 + 4.0; | |
307 local_0.y = (double)a2->vPosition.y; | |
308 local_0.z = (double)a2->vPosition.z; | |
309 local_0.r = 0.0; | |
310 local_0.g = 0.0; | |
311 local_0.b = 0.0; | |
312 local_0.flt_28 = 1.0; | |
313 local_0.timeToLive = (rand() & 0x7F) + 128; | |
314 local_0.uTextureID = uTextureID; | |
315 pEngine->pParticleEngine->AddParticle(&local_0); | |
316 local_0.x = (double)a2->vPosition.x - 4.0; | |
317 pEngine->pParticleEngine->AddParticle(&local_0); | |
318 } | |
319 } | |
320 | |
321 //----- (004A75CC) -------------------------------------------------------- | |
322 void stru6::_4A75CC_single_spell_collision_particle(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID) | |
323 { | |
324 double v4; // st7@1 | |
325 signed int v5; // edi@1 | |
326 Particle_sw local_0; // [sp+8h] [bp-68h]@1 | |
327 | |
328 memset(&local_0, 0, 0x68u); | |
329 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; | |
330 local_0.x = (double)a1->vPosition.x; | |
331 local_0.y = (double)a1->vPosition.y; | |
332 v4 = (double)a1->vPosition.z; | |
333 local_0.uDiffuse = uDiffuse; | |
334 local_0.z = v4; | |
335 v5 = 10; | |
336 local_0.timeToLive = (rand() & 0x7F) + 128; | |
337 local_0.uTextureID = uTextureID; | |
338 local_0.flt_28 = 1.0; | |
339 do | |
340 { | |
341 local_0.r = (double)(rand() & 0x1FF) - 255.0; | |
342 local_0.g = (double)(rand() & 0x1FF) - 255.0; | |
343 local_0.b = (double)(rand() & 0x1FF) - 255.0; | |
344 pEngine->pParticleEngine->AddParticle(&local_0); | |
345 --v5; | |
346 } | |
347 while ( v5 ); | |
348 } | |
349 | |
350 //----- (004A7688) -------------------------------------------------------- | |
351 void stru6::_4A7688_fireball_collision_particle(SpriteObject *a2) | |
352 { | |
353 double v3; // st7@1 | |
354 double v4; // st7@2 | |
355 Particle_sw local_0; // [sp+1Ch] [bp-7Ch]@1 | |
356 | |
357 memset(&local_0, 0, 0x68u); | |
358 | |
359 v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime; | |
360 if ( v3 >= 0.75 ) | |
361 v4 = (1.0 - v3) * 4.0; | |
362 else | |
363 v4 = v3 * 1.333333333333333; | |
364 | |
365 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; | |
366 local_0.uDiffuse = 0xFF3C1E; | |
367 local_0.x = (double)a2->vPosition.x; | |
368 local_0.y = (double)a2->vPosition.y; | |
369 local_0.z = (double)a2->vPosition.z; | |
370 local_0.timeToLive = (rand() & 0x7F) + 128; | |
371 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
372 local_0.flt_28 = 1.0; | |
373 | |
374 // 10 fireball sparks | |
375 for (unsigned int i = 0; i < 10; ++i) | |
376 { | |
377 local_0.r = (rand() & 0x1FF) - 255; | |
378 local_0.g = (rand() & 0x1FF) - 255; | |
379 local_0.b = (rand() & 0x1FF) - 255; | |
380 pEngine->pParticleEngine->AddParticle(&local_0); | |
381 } | |
382 | |
383 pStru1->_47829F_sphere_particle((double)a2->vPosition.x, (double)a2->vPosition.y, (double)a2->vPosition.z, | |
384 (double)floorf(0.5f + (512.0 * v3)), ModulateColor(0xFF3C1E, v4)); | |
385 } | |
386 | |
387 //----- (004A77FD) -------------------------------------------------------- | |
388 void stru6::_4A77FD_implosion_particle_d3d(SpriteObject *a1) | |
389 { | |
390 double v4; // st7@1 | |
391 double v5; // st7@2 | |
392 int v7; // eax@4 | |
393 float v8; // ST0C_4@4 | |
394 float v9; // ST08_4@4 | |
395 float v10; // ST04_4@4 | |
396 float v11; // ST00_4@4 | |
397 float v12; // [sp+28h] [bp-4h]@1 | |
398 | |
399 v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime; | |
400 v12 = 512.0 - v4 * 512.0; | |
401 if ( v4 >= 0.75 ) | |
402 v5 = v4 * 4.0; | |
403 else | |
404 v5 = v4 * 1.333333333333333; | |
405 | |
406 v7 = ModulateColor(0x7E7E7E, v5); | |
407 v8 = (double)floorf(0.5f + v12); | |
408 v9 = (double)a1->vPosition.z; | |
409 v10 = (double)a1->vPosition.y; | |
410 v11 = (double)a1->vPosition.x; | |
411 pStru1->_47829F_sphere_particle(v11, v10, v9, v8, v7); | |
412 } | |
413 | |
414 //----- (004A78AE) -------------------------------------------------------- | |
415 void stru6::_4A78AE_sparks_spell(SpriteObject *a1) | |
416 { | |
417 ObjectDesc *v2; // esi@1 | |
418 unsigned int v3; // eax@1 | |
419 double v4; // st7@1 | |
420 Particle_sw local_0; // [sp+8h] [bp-68h]@1 | |
421 | |
422 v2 = &pObjectList->pObjects[a1->uObjectDescID]; | |
423 memset(&local_0, 0, 0x68u); | |
424 v3 = a1->uSpriteFrameID; | |
425 local_0.x = (double)a1->vPosition.x; | |
426 v4 = (double)a1->vPosition.y; | |
427 local_0.type = ParticleType_Sprite; | |
428 local_0.uDiffuse = 0x7F7F7F; | |
429 local_0.timeToLive = 1; | |
430 local_0.y = v4; | |
431 local_0.z = (double)a1->vPosition.z; | |
432 local_0.r = 0.0; | |
433 local_0.g = 0.0; | |
434 local_0.b = 0.0; | |
435 local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; | |
436 LODWORD(local_0.flt_28) = 0x40000000u; | |
437 pEngine->pParticleEngine->AddParticle(&local_0); | |
438 } | |
439 | |
440 //----- (004A7948) -------------------------------------------------------- | |
441 void stru6::_4A7948_mind_blast_after_effect(SpriteObject *a1) | |
442 { | |
443 ObjectDesc *v2; // esi@1 | |
444 unsigned int v3; // eax@1 | |
445 double v4; // st7@1 | |
446 char v5; // al@1 | |
447 signed int v6; // edi@1 | |
448 Particle_sw Dst; // [sp+8h] [bp-68h]@1 | |
449 | |
450 v2 = &pObjectList->pObjects[a1->uObjectDescID]; | |
451 memset(&Dst, 0, 0x68u); | |
452 v3 = a1->uSpriteFrameID; | |
453 Dst.x = (double)a1->vPosition.x; | |
454 v4 = (double)a1->vPosition.y; | |
455 Dst.type = ParticleType_Sprite | ParticleType_Rotating | ParticleType_1; | |
456 Dst.uDiffuse = 0x7F7F7F; | |
457 Dst.y = v4; | |
458 Dst.z = (double)a1->vPosition.z; | |
459 Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; | |
460 v5 = rand(); | |
461 v6 = 10; | |
462 Dst.flt_28 = 1.0; | |
463 Dst.timeToLive = (v5 & 0x7F) + 128; | |
464 do | |
465 { | |
466 Dst.r = (double)(rand() & 0x1FF) - 255.0; | |
467 Dst.g = (double)(rand() & 0x1FF) - 255.0; | |
468 Dst.b = (double)(rand() & 0x1FF) - 255.0; | |
469 pEngine->pParticleEngine->AddParticle(&Dst); | |
470 --v6; | |
471 } | |
472 while ( v6 ); | |
473 } | |
474 | |
475 //----- (004A7A27) -------------------------------------------------------- | |
476 bool stru6::AddMobileLight(SpriteObject *a1, unsigned int uDiffuse, int uRadius) | |
477 { | |
478 return pMobileLightsStack->AddLight(a1->vPosition.x, a1->vPosition.y, a1->vPosition.z, a1->uSectorID, uRadius, | |
479 (uDiffuse & 0x00FF0000) >> 16, | |
480 (uDiffuse & 0x0000FF00) >> 8, | |
481 uDiffuse & 0x000000FF, | |
482 _4E94D3_light_type); | |
483 } | |
484 // 4E94D3: using guessed type char _4E94D3_light_type; | |
485 | |
486 //----- (004A7A66) -------------------------------------------------------- | |
487 void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4) | |
488 { | |
489 int v5; // eax@1 | |
490 char v6; // al@1 | |
491 double v7; // st6@1 | |
492 double v8; // st6@1 | |
493 double v9; // st7@1 | |
494 double v10; // st6@1 | |
495 Particle_sw local_0; // [sp+0h] [bp-6Ch]@1 | |
496 float v12; // [sp+68h] [bp-4h]@1 | |
497 float a1a; // [sp+74h] [bp+8h]@1 | |
498 float uDiffusea; // [sp+78h] [bp+Ch]@1 | |
499 float uTextureIDa; // [sp+7Ch] [bp+10h]@1 | |
500 | |
501 memset(&local_0, 0, 0x68u); | |
502 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; | |
503 local_0.x = (double)a1->vPosition.x; | |
504 v5 = a1->vPosition.z; | |
505 local_0.y = (double)a1->vPosition.y; | |
506 local_0.uDiffuse = uDiffuse; | |
507 local_0.z = (double)(v5 + 32); | |
508 v6 = rand(); | |
509 local_0.flt_28 = 1.0; | |
510 v7 = 0.0 * a4; | |
511 local_0.timeToLive = (v6 & 0x7F) + 128; | |
512 local_0.uTextureID = uTextureID; | |
513 a1a = v7; | |
514 local_0.r = v7; | |
515 local_0.g = a4; | |
516 local_0.b = a4; | |
517 pEngine->pParticleEngine->AddParticle(&local_0); | |
518 v8 = 0.70710677 * a4; | |
519 uDiffusea = v8; | |
520 local_0.r = v8; | |
521 local_0.g = v8; | |
522 local_0.b = a4; | |
523 pEngine->pParticleEngine->AddParticle(&local_0); | |
524 local_0.g = a1a; | |
525 local_0.r = a4; | |
526 local_0.b = a4; | |
527 pEngine->pParticleEngine->AddParticle(&local_0); | |
528 local_0.r = uDiffusea; | |
529 local_0.b = a4; | |
530 v9 = -uDiffusea; | |
531 uTextureIDa = v9; | |
532 local_0.g = v9; | |
533 pEngine->pParticleEngine->AddParticle(&local_0); | |
534 v10 = -1.0 * a4; | |
535 local_0.r = a1a; | |
536 v12 = v10; | |
537 local_0.g = v10; | |
538 local_0.b = a4; | |
539 pEngine->pParticleEngine->AddParticle(&local_0); | |
540 local_0.b = a4; | |
541 local_0.r = uTextureIDa; | |
542 local_0.g = uTextureIDa; | |
543 pEngine->pParticleEngine->AddParticle(&local_0); | |
544 local_0.r = v12; | |
545 local_0.g = a1a; | |
546 local_0.b = a4; | |
547 pEngine->pParticleEngine->AddParticle(&local_0); | |
548 local_0.r = uTextureIDa; | |
549 local_0.g = uDiffusea; | |
550 local_0.b = a4; | |
551 pEngine->pParticleEngine->AddParticle(&local_0); | |
552 } | |
553 | |
554 //----- (004A7C07) -------------------------------------------------------- | |
555 void stru6::_4A7C07_stun_spell_fx(SpriteObject *a2) | |
556 { | |
557 stru6 *v2; // edi@1 | |
558 SpriteObject *v3; // esi@1 | |
559 int v4; // eax@1 | |
560 ObjectDesc *v5; // ebx@1 | |
561 stru6_stru2 *v6; // eax@2 | |
562 double v7; // st6@2 | |
563 double v8; // st5@2 | |
564 double v9; // st4@2 | |
565 char v10; // al@2 | |
566 double v11; // st7@2 | |
567 double v12; // st7@3 | |
568 Particle_sw local_0; // [sp+Ch] [bp-68h]@1 | |
569 float a2a; // [sp+7Ch] [bp+8h]@2 | |
570 | |
571 v2 = this; | |
572 memset(&local_0, 0, 0x68u); | |
573 v3 = a2; | |
574 v4 = a2->field_54; | |
575 v5 = &pObjectList->pObjects[a2->uObjectDescID]; | |
576 if ( v4 ) | |
577 { | |
578 v6 = &v2->array_4[v4 & 0x1F]; | |
579 v7 = ((double)a2->vPosition.x - v6->flt_0_x) * 0.5 + v6->flt_0_x; | |
580 v8 = ((double)a2->vPosition.y - v6->flt_4_y) * 0.5 + v6->flt_4_y; | |
581 v9 = ((double)a2->vPosition.z - v6->flt_8_z) * 0.5 + v6->flt_8_z; | |
582 local_0.type = ParticleType_Sprite; | |
583 local_0.uDiffuse = 0xFFFFFF; | |
584 a2a = v9; | |
585 local_0.x = v7; | |
586 local_0.z = a2a; | |
587 local_0.y = v8; | |
588 local_0.r = 0.0; | |
589 local_0.g = 0.0; | |
590 local_0.b = 0.0; | |
591 v10 = rand(); | |
592 LODWORD(local_0.flt_28) = 0x40400000u; | |
593 local_0.timeToLive = (v10 & 0x3F) + 64; | |
594 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0]; | |
595 pEngine->pParticleEngine->AddParticle(&local_0); | |
596 v11 = (double)v3->vPosition.x; | |
597 LODWORD(local_0.flt_28) = 0x40800000u; | |
598 local_0.x = v11; | |
599 local_0.y = (double)v3->vPosition.y; | |
600 local_0.z = (double)v3->vPosition.z; | |
601 local_0.timeToLive = (rand() & 0x3F) + 64; | |
602 pEngine->pParticleEngine->AddParticle(&local_0); | |
603 v2->array_4[v3->field_54 & 0x1F].flt_0_x = (double)v3->vPosition.x; | |
604 v2->array_4[v3->field_54 & 0x1F].flt_4_y = (double)v3->vPosition.y; | |
605 v2->array_4[v3->field_54 & 0x1F].flt_8_z = (double)v3->vPosition.z; | |
606 } | |
607 else | |
608 { | |
609 a2->field_54 = v2->field_0++; | |
610 v2->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; | |
611 v2->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; | |
612 v2->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; | |
613 v12 = (double)a2->vPosition.x; | |
614 local_0.type = ParticleType_Sprite; | |
615 local_0.uDiffuse = 0xFFFFFF; | |
616 LODWORD(local_0.flt_28) = 0x40000000u; | |
617 local_0.x = v12; | |
618 local_0.y = (double)a2->vPosition.y; | |
619 local_0.z = (double)a2->vPosition.z; | |
620 local_0.r = 0.0; | |
621 local_0.g = 0.0; | |
622 local_0.b = 0.0; | |
623 local_0.timeToLive = (rand() & 0x3F) + 64; | |
624 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0]; | |
625 pEngine->pParticleEngine->AddParticle(&local_0); | |
626 } | |
627 } | |
628 | |
629 //----- (004A7E05) -------------------------------------------------------- | |
630 void stru6::AddProjectile(SpriteObject *a2, int a3, unsigned int uTextureID) | |
631 { | |
632 if (a2->field_54) | |
633 { | |
634 DoAddProjectile(array_4[a2->field_54 & 0x1F].flt_0_x, | |
635 array_4[a2->field_54 & 0x1F].flt_4_y, | |
636 array_4[a2->field_54 & 0x1F].flt_8_z, | |
637 a2->vPosition.x, | |
638 a2->vPosition.y, | |
639 a2->vPosition.z, | |
640 uTextureID); | |
641 } | |
642 else | |
643 { | |
644 a2->field_54 = field_0++; | |
645 array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; | |
646 array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; | |
647 array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; | |
648 } | |
649 } | |
650 | |
651 //----- (004A7E89) -------------------------------------------------------- | |
652 void stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse) | |
653 { | |
654 Actor *v3; // edi@1 | |
655 int v4; // ebx@3 | |
656 //int result; // eax@5 | |
657 Particle_sw Dst; // [sp+Ch] [bp-6Ch]@1 | |
658 int v7; // [sp+74h] [bp-4h]@2 | |
659 signed int pActora; // [sp+80h] [bp+8h]@1 | |
660 | |
661 memset(&Dst, 0, 0x68u); | |
662 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
663 Dst.timeToLive = (rand() & 0x7F) + 128; | |
664 v3 = pActor; | |
665 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); | |
666 pActora = 50; | |
667 Dst.flt_28 = 1.0; | |
668 do | |
669 { | |
670 v7 = (unsigned __int8)rand() + v3->vPosition.x - 127; | |
671 Dst.x = (double)v7; | |
672 v7 = (unsigned __int8)rand() + v3->vPosition.y - 127; | |
673 Dst.y = (double)v7; | |
674 v7 = v3->vPosition.z + (unsigned __int8)rand(); | |
675 Dst.z = (double)v7; | |
676 if ( uDiffuse ) | |
677 { | |
678 Dst.uDiffuse = uDiffuse; | |
679 } | |
680 else | |
681 { | |
682 v4 = rand() << 16; | |
683 Dst.uDiffuse = rand() | v4; | |
684 } | |
685 pEngine->pParticleEngine->AddParticle(&Dst); | |
686 --pActora; | |
687 } | |
688 while ( pActora ); | |
689 } | |
690 | |
691 //----- (004A7F74) -------------------------------------------------------- | |
692 void stru6::_4A7F74(int x, int y, int z) | |
693 { | |
694 stru6 *v4; // esi@1 | |
695 char v5; // al@1 | |
696 signed int v6; // edi@1 | |
697 unsigned int v7; // eax@1 | |
698 double v8; // st7@2 | |
699 double v9; // st7@2 | |
700 Particle_sw local_0; // [sp+8h] [bp-78h]@1 | |
701 double v11; // [sp+70h] [bp-10h]@1 | |
702 double v12; // [sp+78h] [bp-8h]@1 | |
703 float z1; // [sp+88h] [bp+8h]@2 | |
704 | |
705 v4 = this; | |
706 memset(&local_0, 0, 0x68u); | |
707 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; | |
708 local_0.uDiffuse = 0x7E7E7E; | |
709 v5 = rand(); | |
710 local_0.flt_28 = 1.0; | |
711 v6 = 8; | |
712 local_0.timeToLive = (v5 & 0x7F) + 128; | |
713 v7 = v4->uTextureID_effpar1; | |
714 v12 = (double)x; | |
715 local_0.uTextureID = v7; | |
716 v11 = (double)y; | |
717 do | |
718 { | |
719 v8 = pRnd->GetRandom(); | |
720 local_0.x = v8 * 40.0 - 20.0 + v12; | |
721 v9 = pRnd->GetRandom(); | |
722 z1 = (double)z; | |
723 local_0.z = z1; | |
724 local_0.y = v9 * 40.0 - 20.0 + v11; | |
725 local_0.r = pRnd->GetRandom() * 400.0 - 200.0; | |
726 local_0.g = pRnd->GetRandom() * 400.0 - 200.0; | |
727 local_0.b = pRnd->GetRandom() * 150.0 + 50.0; | |
728 pEngine->pParticleEngine->AddParticle(&local_0); | |
729 --v6; | |
730 } | |
731 while ( v6 ); | |
732 } | |
733 | |
734 //----- (004A806F) -------------------------------------------------------- | |
735 int stru6::_4A806F(Actor *pActor) | |
736 { | |
737 int v2; // ecx@1 | |
738 unsigned int v3; // eax@1 | |
739 double v4; // st7@2 | |
740 float v5; // ST00_4@6 | |
741 | |
742 v2 = (int)pActor; | |
743 v3 = LODWORD(pActor->pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime) - pMiscTimer->uTotalGameTimeElapsed; | |
744 if ( (signed int)v3 <= 64 ) | |
745 { | |
746 if ( (v3 & 0x80000000u) != 0 ) | |
747 { | |
748 pActor->pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime = 0i64; | |
749 v4 = 1.0; | |
750 } | |
751 else | |
752 { | |
753 v2 = v3 * v3; | |
754 v4 = 1.0 - (double)(signed int)(v3 * v3) * 0.0001953125; | |
755 } | |
756 } | |
757 else | |
758 { | |
759 v2 = (v3 - 64) * (v3 - 64); | |
760 v4 = (double)v2 * 0.0001953125 + 0.2; | |
761 } | |
762 v5 = v4; | |
763 return fixpoint_from_float(v5); | |
764 } | |
765 | |
766 //----- (004A81CA) -------------------------------------------------------- | |
767 bool stru6::RenderAsSprite(SpriteObject *a2) | |
768 { | |
769 //stru6 *v2; // ebx@1 | |
770 int result; // eax@1 | |
771 // int v4; // eax@27 | |
772 //unsigned int diffuse; // esi@41 | |
773 //int v6; // ecx@49 | |
774 int v7; // eax@54 | |
775 int v8; // eax@55 | |
776 char v9; // zf@56 | |
777 int v10; // eax@59 | |
778 int v11; // eax@61 | |
779 int v12; // eax@85 | |
780 int v13; // eax@86 | |
781 int v14; // eax@96 | |
782 int v15; // eax@111 | |
783 int v16; // eax@118 | |
784 int v17; // eax@139 | |
785 int v18; // eax@140 | |
786 int v19; // eax@141 | |
787 int v20; // eax@151 | |
788 char pContainer[7]; // [sp+10h] [bp-8h]@81 | |
789 | |
790 //__debugbreak(); // need to refactor carefully & collect data | |
791 //v2 = this; | |
792 result = a2->uType; | |
793 | |
794 switch (a2->uType) | |
795 { | |
796 | |
797 case SPRITE_PROJECTILE_500: | |
798 case SPRITE_PROJECTILE_530: | |
799 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x00AAAFF, uTextureID_effpar1); | |
800 return false; | |
801 case SPRITE_PROJECTILE_500_IMPACT: | |
802 case SPRITE_PROJECTILE_530_IMPACT: | |
803 _4A75CC_single_spell_collision_particle(a2, 0xAAAFF, uTextureID_effpar1); | |
804 return true; | |
805 | |
806 case SPRITE_PROJECTILE_505: | |
807 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x5C310E, uTextureID_effpar1); | |
808 return false; | |
809 case SPRITE_PROJECTILE_505_IMPACT: | |
810 _4A75CC_single_spell_collision_particle(a2, 0x5C310E, uTextureID_effpar1); | |
811 return false; | |
812 | |
813 case SPRITE_PROJECTILE_510: | |
814 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFF3C1E, uTextureID_effpar1); | |
815 return false; | |
816 case SPRITE_PROJECTILE_510_IMPACT: | |
817 _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); | |
818 return false; | |
819 | |
820 case SPRITE_PROJECTILE_515: | |
821 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x0062D0, uTextureID_effpar1); | |
822 return false; | |
823 case SPRITE_PROJECTILE_515_IMPACT: | |
824 _4A75CC_single_spell_collision_particle(a2, 0x0062D0, uTextureID_effpar1); | |
825 return false; | |
826 | |
827 case SPRITE_PROJECTILE_520: | |
828 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x0AB450, uTextureID_effpar1); | |
829 return false; | |
830 case SPRITE_PROJECTILE_520_IMPACT: | |
831 _4A75CC_single_spell_collision_particle(a2, 0x0AB450, uTextureID_effpar1); | |
832 return false; | |
833 | |
834 case SPRITE_PROJECTILE_525: | |
835 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xC8C805, uTextureID_effpar1); | |
836 return false; | |
837 case SPRITE_PROJECTILE_525_IMPACT: | |
838 _4A75CC_single_spell_collision_particle(a2, 0xC8C805, uTextureID_effpar1); | |
839 return false; | |
840 | |
841 case SPRITE_PROJECTILE_535: | |
842 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFFFFFF, uTextureID_effpar1); | |
843 return false; | |
844 case SPRITE_PROJECTILE_535_IMPACT: | |
845 _4A75CC_single_spell_collision_particle(a2, 0xFFFFFF, uTextureID_effpar1); | |
846 return false; | |
847 | |
848 case SPRITE_PROJECTILE_540: | |
849 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x7E7E7E, uTextureID_effpar1); | |
850 return false; | |
851 case SPRITE_PROJECTILE_540_IMPACT: | |
852 _4A75CC_single_spell_collision_particle(a2, 0x7E7E7E, uTextureID_effpar1); | |
853 return false; | |
854 | |
855 case SPRITE_PROJECTILE_545: | |
856 case SPRITE_PROJECTILE_550: | |
857 case SPRITE_PROJECTILE_555: | |
858 return true; | |
859 | |
860 | |
861 case SPRITE_556: __debugbreak();//what kind of effect is this? | |
862 AddMobileLight(a2, 0xFF0000, 256); | |
863 return false; | |
864 | |
865 case SPRITE_600: __debugbreak();//what kind of effect is this? | |
866 AddMobileLight(a2, 0xFF3C1E, 256); | |
867 return true; | |
868 | |
869 case 546: case 547: case 548: case 549: | |
870 case 551: case 552: case 553: case 554: case 557: case 558: case 559: | |
871 case 560: case 561: case 562: case 563: case 564: case 565: case 566: case 567: case 568: case 569: | |
872 case 570: case 571: case 572: case 573: case 574: case 575: case 576: case 577: case 578: case 579: | |
873 case 580: case 581: case 582: case 583: case 584: case 585: case 586: case 587: case 588: case 589: | |
874 case 590: case 591: case 592: case 593: case 594: case 595: case 596: case 597: case 598: case 599: | |
875 _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); | |
876 return false; | |
877 | |
878 case SPRITE_811: | |
879 case SPRITE_812: | |
880 case SPRITE_813: | |
881 case SPRITE_814: | |
882 return true; | |
883 | |
884 | |
885 case SPRITE_SPELL_FIRE_FIRE_BOLT: | |
886 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFF3C1E, uTextureID_effpar1); | |
887 AddMobileLight(a2, 0xFF3C1E, 256); | |
888 return false; | |
889 | |
890 case SPRITE_SPELL_FIRE_FIRE_BOLT_IMPACT: | |
891 _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); | |
892 AddMobileLight(a2, 0xFF3C1E, 256); | |
893 return false; | |
894 | |
895 | |
896 | |
897 case SPRITE_SPELL_FIRE_FIREBALL: | |
898 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFF3C1E, uTextureID_effpar1); | |
899 AddMobileLight(a2, 0xFF3C1E, 256); | |
900 return false; | |
901 | |
902 case SPRITE_SPELL_FIRE_FIREBALL_IMPACT: | |
903 AddMobileLight(a2, 0xFF3C1E, 256); | |
904 //if (pRenderer->pRenderD3D) | |
905 { | |
906 if (PID_TYPE(a2->spell_caster_pid) != OBJECT_Actor && | |
907 PID_TYPE(a2->spell_caster_pid) != OBJECT_Item) | |
908 { | |
909 if (field_204 != 4) | |
910 { | |
911 field_204++; | |
912 _4A7688_fireball_collision_particle(a2); | |
913 } | |
914 return false; | |
915 } | |
916 } | |
917 return true; | |
918 | |
919 | |
920 case SPRITE_SPELL_FIRE_FIRE_SPIKE: | |
921 return true; | |
922 case SPRITE_SPELL_FIRE_FIRE_SPIKE_IMPACT: | |
923 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 250.0); | |
924 AddMobileLight(a2, 0xFF3C1E, 256); | |
925 return false; | |
926 | |
927 case SPRITE_SPELL_FIRE_IMMOLATION: | |
928 _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); | |
929 return false; | |
930 | |
931 case SPRITE_SPELL_FIRE_METEOR_SHOWER: | |
932 return true; | |
933 case SPRITE_SPELL_FIRE_METEOR_SHOWER_1: | |
934 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 300.0); | |
935 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 250.0); | |
936 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1E, uTextureID_effpar1, 200.0); | |
937 AddMobileLight(a2, 0xFF3C1E, 256); | |
938 return false; | |
939 | |
940 case SPRITE_SPELL_FIRE_INFERNO: | |
941 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xFF3C1Eu, uTextureID_effpar1, 250.0); | |
942 return false; | |
943 | |
944 case SPRITE_SPELL_FIRE_INCINERATE: | |
945 return true; | |
946 case SPRITE_SPELL_FIRE_INCINERATE_IMPACT: | |
947 _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); | |
948 _4A75CC_single_spell_collision_particle(a2, 0xFF3C1E, uTextureID_effpar1); | |
949 AddMobileLight(a2, 0xFF3C1E, 256); | |
950 return false; | |
951 | |
952 | |
953 | |
954 case SPRITE_SPELL_AIR_SPARKS: | |
955 //if ( !pRenderer->pRenderD3D ) | |
956 // return true; | |
957 _4A78AE_sparks_spell(a2); | |
958 AddMobileLight(a2, 0x64640F, 128); | |
959 return false; | |
960 | |
961 case SPRITE_SPELL_AIR_LIGHNING_BOLT: | |
962 //if ( !pRenderer->pRenderD3D ) | |
963 // return true; | |
964 memcpy(pContainer, "sp18h1", 7); | |
965 pRnd->SetRange(1, 6); | |
966 pContainer[5] = pRnd->GetInRange() + '0'; | |
967 AddProjectile(a2, 100, pBitmaps_LOD->LoadTexture(pContainer)); | |
968 return false; | |
969 case SPRITE_SPELL_AIR_LIGHNING_BOLT_IMPACT: | |
970 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xC8C814, uTextureID_effpar2, 200.0); | |
971 AddMobileLight(a2, 0xC8C814, 256); | |
972 return false; | |
973 | |
974 case SPRITE_SPELL_AIR_IMPLOSION: | |
975 case SPRITE_SPELL_AIR_IMPLOSION_IMPACT: | |
976 //if ( pRenderer->pRenderD3D ) | |
977 _4A77FD_implosion_particle_d3d(a2); | |
978 /*else | |
979 _4A80DC_implosion_particle_sw(a2);*/ | |
980 return false; | |
981 | |
982 case SPRITE_SPELL_AIR_STARBURST: | |
983 return true; | |
984 case SPRITE_SPELL_AIR_STARBURST_1: | |
985 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0xC8C814, uTextureID_effpar1, 200.0); | |
986 AddMobileLight(a2, 0xC8C814, 256); | |
987 return false; | |
988 | |
989 | |
990 | |
991 case SPRITE_SPELL_WATER_POISON_SPRAY: | |
992 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xAB450, uTextureID_effpar1); | |
993 AddMobileLight(a2, 0xAB450, 256); | |
994 return false; | |
995 case SPRITE_SPELL_WATER_POISON_SPRAY_IMPACT: | |
996 _4A75CC_single_spell_collision_particle(a2, 0xAB450, uTextureID_effpar1); | |
997 AddMobileLight(a2, 0xAB450, 256); | |
998 return false; | |
999 | |
1000 case SPRITE_SPELL_WATER_ICE_BOLT: | |
1001 return true; | |
1002 case SPRITE_SPELL_WATER_ICE_BOLT_IMPACT: | |
1003 _4A75CC_single_spell_collision_particle(a2, 0x9EB9F1, uTextureID_effpar1); | |
1004 AddMobileLight(a2, 0x9EB9F1, 256); | |
1005 return false; | |
1006 | |
1007 case SPRITE_SPELL_WATER_ACID_BURST: | |
1008 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x0AB450, uTextureID_effpar1); | |
1009 AddMobileLight(a2, 0x0AB450, 256); | |
1010 return false; | |
1011 case SPRITE_SPELL_WATER_ACID_BURST_IMPACT: | |
1012 return true; | |
1013 | |
1014 case SPRITE_SPELL_WATER_ICE_BLAST: | |
1015 return true; | |
1016 case SPRITE_SPELL_WATER_ICE_BLAST_IMPACT: | |
1017 _4A75CC_single_spell_collision_particle(a2, 0x9EB9F1, uTextureID_effpar1); | |
1018 AddMobileLight(a2, 0x9EB9F1, 256); | |
1019 return false; | |
1020 case SPRITE_SPELL_WATER_ICE_BLAST_FALLOUT: | |
1021 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x9EB9F1, uTextureID_effpar1); | |
1022 return false; | |
1023 | |
1024 | |
1025 case SPRITE_SPELL_EARTH_STUN: | |
1026 //if ( !pRenderer->pRenderD3D ) | |
1027 // return true; | |
1028 _4A7C07_stun_spell_fx(a2); | |
1029 return false; | |
1030 | |
1031 case SPRITE_SPELL_EARTH_DEADLY_SWARM: | |
1032 case SPRITE_SPELL_EARTH_DEADLY_SWARM_IMPACT: | |
1033 return true; | |
1034 | |
1035 case SPRITE_SPELL_EARTH_ROCK_BLAST: | |
1036 return true; | |
1037 case SPRITE_SPELL_EARTH_ROCK_BLAST_IMPACT: | |
1038 _4A75CC_single_spell_collision_particle(a2, 0x5C310E, uTextureID_effpar1); | |
1039 return false; | |
1040 | |
1041 case SPRITE_SPELL_EARTH_TELEKINESIS: | |
1042 return true; | |
1043 | |
1044 case SPRITE_SPELL_EARTH_BLADES: | |
1045 return true; | |
1046 case SPRITE_SPELL_EARTH_BLADES_IMPACT: | |
1047 _4A7948_mind_blast_after_effect(a2); | |
1048 return false; | |
1049 | |
1050 case SPRITE_SPELL_EARTH_DEATH_BLOSSOM: | |
1051 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x7E7E7E, uTextureID_effpar1); | |
1052 return true; | |
1053 case SPRITE_SPELL_EARTH_DEATH_BLOSSOM_IMPACT: | |
1054 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, 0x7E7E7E, uTextureID_effpar1, 200.0); | |
1055 return false; | |
1056 case SPRITE_SPELL_EARTH_DEATH_BLOSSOM_FALLOUT: | |
1057 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0x7E7E7E, uTextureID_effpar1); | |
1058 return false; | |
1059 | |
1060 case SPRITE_SPELL_EARTH_MASS_DISTORTION: | |
1061 return false; | |
1062 | |
1063 case SPRITE_SPELL_MIND_MIND_BLAST: | |
1064 case SPRITE_SPELL_MIND_TELEPATHY: | |
1065 case SPRITE_SPELL_MIND_BERSERK: | |
1066 case SPRITE_SPELL_MIND_CHARM: | |
1067 case SPRITE_SPELL_MIND_MASS_FEAR: | |
1068 case SPRITE_SPELL_MIND_ENSLAVE: | |
1069 case SPRITE_SPELL_MIND_PSYCHIC_SHOCK: | |
1070 return true; | |
1071 | |
1072 case SPRITE_SPELL_MIND_MIND_BLAST_IMPACT: | |
1073 _4A7948_mind_blast_after_effect(a2); | |
1074 return false; | |
1075 | |
1076 | |
1077 | |
1078 case SPRITE_SPELL_BODY_HARM: | |
1079 //if ( !pRenderer->pRenderD3D ) | |
1080 // return true; | |
1081 _4A78AE_sparks_spell(a2); | |
1082 AddMobileLight(a2, 0x64640F, 128); | |
1083 return false; | |
1084 case SPRITE_SPELL_BODY_HARM_IMPACT: | |
1085 _4A75CC_single_spell_collision_particle(a2, 0xF00000, uTextureID_effpar1); | |
1086 return false; | |
1087 | |
1088 case SPRITE_SPELL_BODY_FLYING_FIST: | |
1089 return true; | |
1090 case SPRITE_SPELL_BODY_FLYING_FIST_IMPACT: | |
1091 _4A75CC_single_spell_collision_particle(a2, 0xF00000, uTextureID_effpar1); | |
1092 AddMobileLight(a2, 0xF00000, 256); | |
1093 return false; | |
1094 | |
1095 | |
1096 | |
1097 case SPRITE_SPELL_LIGHT_LIGHT_BOLT: | |
1098 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, 0xFFFFFF, uTextureID_effpar3); | |
1099 AddMobileLight(a2, 0xFFFFFF, 128); | |
1100 return false; | |
1101 case SPRITE_SPELL_LIGHT_LIGHT_BOLT_IMPACT: | |
1102 _4A75CC_single_spell_collision_particle(a2, 0xFFFFFF, uTextureID_effpar2); | |
1103 AddMobileLight(a2, 0xFFFFFF, 256); | |
1104 return false; | |
1105 | |
1106 case SPRITE_SPELL_LIGHT_DESTROY_UNDEAD: | |
1107 AddMobileLight(a2, 0xFFFFFF, 64); | |
1108 return false; | |
1109 | |
1110 case SPRITE_SPELL_LIGHT_PARALYZE: | |
1111 return true; | |
1112 | |
1113 case SPRITE_SPELL_LIGHT_SUMMON_ELEMENTAL: | |
1114 case SPRITE_SPELL_LIGHT_PRISMATIC_LIGHT: | |
1115 return true; | |
1116 | |
1117 case SPRITE_SPELL_LIGHT_SUNRAY: | |
1118 AddMobileLight(a2, 0xFFFFFFu, 128); | |
1119 //if ( !pRenderer->pRenderD3D ) | |
1120 // return true; | |
1121 AddProjectile(a2, 100, -1); | |
1122 return false; | |
1123 case SPRITE_SPELL_LIGHT_SUNRAY_IMPACT: | |
1124 _4A75CC_single_spell_collision_particle(a2, 0xFFFFFF, uTextureID_effpar3); | |
1125 return false; | |
1126 | |
1127 | |
1128 case SPRITE_SPELL_DARK_REANIMATE: | |
1129 return true; | |
1130 | |
1131 case SPRITE_SPELL_DARK_TOXIC_CLOUD: | |
1132 case SPRITE_SPELL_DARK_SHRINKING_RAY: | |
1133 case SPRITE_SPELL_DARK_CONTROL_UNDEAD: | |
1134 return true; | |
1135 | |
1136 case SPRITE_SPELL_DARK_SHARPMETAL: | |
1137 return true; | |
1138 case SPRITE_SPELL_DARK_SHARPMETAL_IMPACT: | |
1139 _4A75CC_single_spell_collision_particle(a2, 0x7E7E7E, uTextureID_effpar1); | |
1140 return false; | |
1141 | |
1142 case SPRITE_SPELL_DARK_SACRIFICE: | |
1143 case SPRITE_SPELL_DARK_DRAGON_BREATH: | |
1144 case SPRITE_SPELL_DARK_DRAGON_BREATH_1: | |
1145 return true; | |
1146 } | |
1147 | |
1148 return false; | |
1149 } | |
1150 | |
1151 //----- (004A89BD) -------------------------------------------------------- | |
1152 void stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID) | |
1153 { | |
1154 //stru6 *v3; // edi@1 | |
1155 PlayerBuffAnim *v4; // esi@1 | |
1156 const char *v6; // [sp-4h] [bp-10h]@2 | |
1157 | |
1158 v4 = &pPlayerBuffs[uPlayerID]; | |
1159 v4->uSpellAnimTimeElapsed = 0; | |
1160 v4->bRender = uSpellID != 0; | |
1161 | |
1162 switch (uSpellID) | |
1163 { | |
1164 case SPELL_DISEASE: | |
1165 v6 = "zapp"; | |
1166 break; | |
1167 | |
1168 case BECOME_MAGIC_GUILD_MEMBER: | |
1169 case SPELL_AIR_FEATHER_FALL: | |
1170 case SPELL_SPIRIT_DETECT_LIFE: | |
1171 case SPELL_SPIRIT_FATE: | |
1172 v6 = "spboost1"; | |
1173 break; | |
1174 | |
1175 case SPELL_QUEST_COMPLETED: | |
1176 case SPELL_AIR_INVISIBILITY: | |
1177 case SPELL_WATER_WATER_WALK: | |
1178 case SPELL_SPIRIT_PRESERVATION: | |
1179 v6 = "spboost2"; | |
1180 break; | |
1181 | |
1182 case SPELL_152: | |
1183 __debugbreak(); // spell id == 152 wtf | |
1184 case SPELL_LIGHT_HOUR_OF_POWER: | |
1185 case SPELL_LIGHT_DAY_OF_THE_GODS: | |
1186 case SPELL_LIGHT_DAY_OF_PROTECTION: | |
1187 case SPELL_LIGHT_DIVINE_INTERVENTION: | |
1188 v6 = "spboost3"; | |
1189 break; | |
1190 | |
1191 case SPELL_SPIRIT_REMOVE_CURSE: | |
1192 case SPELL_MIND_REMOVE_FEAR: | |
1193 case SPELL_BODY_CURE_WEAKNESS: | |
1194 v6 = "spheal1"; | |
1195 break; | |
1196 | |
1197 case SPELL_SPIRIT_SHARED_LIFE: | |
1198 case SPELL_MIND_CURE_PARALYSIS: | |
1199 case SPELL_MIND_CURE_INSANITY: | |
1200 case SPELL_BODY_FIRST_AID: | |
1201 case SPELL_BODY_CURE_POISON: | |
1202 case SPELL_BODY_CURE_DISEASE: | |
1203 case SPELL_DARK_SACRIFICE: | |
1204 v6 = "spheal2"; | |
1205 break; | |
1206 | |
1207 case SPELL_BODY_POWER_CURE: | |
1208 case SPELL_DARK_SOULDRINKER: | |
1209 v6 = "spheal3"; | |
1210 break; | |
1211 | |
1212 case SPELL_FIRE_PROTECTION_FROM_FIRE: | |
1213 case SPELL_FIRE_IMMOLATION: | |
1214 v6 = "spell03"; | |
1215 break; | |
1216 | |
1217 case SPELL_FIRE_HASTE: v6 = "spell05"; break; | |
1218 case SPELL_AIR_PROTECTION_FROM_AIR: v6 = "spell14"; break; | |
1219 case SPELL_AIR_SHIELD: v6 = "spell17"; break; | |
1220 case SPELL_WATER_PROTECTION_FROM_WATER: v6 = "spell25"; break; | |
1221 case SPELL_EARTH_PROTECTION_FROM_EARTH: v6 = "spell36"; break; | |
1222 case SPELL_EARTH_STONESKIN: v6 = "spell38"; break; | |
1223 case SPELL_SPIRIT_BLESS: v6 = "spell46"; break; | |
1224 case SPELL_SPIRIT_HEROISM: v6 = "spell51"; break; | |
1225 case SPELL_SPIRIT_RESSURECTION: v6 = "spell55"; break; | |
1226 case SPELL_MIND_PROTECTION_FROM_MIND: v6 = "spell58"; break; | |
1227 case SPELL_BODY_PROTECTION_FROM_BODY: v6 = "spell69"; break; | |
1228 case SPELL_BODY_REGENERATION: v6 = "spell71"; break; | |
1229 case SPELL_BODY_HAMMERHANDS: v6 = "spell73"; break; | |
1230 case SPELL_BODY_PROTECTION_FROM_MAGIC: v6 = "spell75"; break; | |
1231 | |
1232 default: | |
1233 v4->bRender = false; | |
1234 return; | |
1235 } | |
1236 | |
1237 v4->uSpellIconID = pIconsFrameTable->FindIcon(v6); | |
1238 if (v4->bRender) | |
1239 v4->uSpellAnimTime = 8 * pIconsFrameTable->pIcons[v4->uSpellIconID].uAnimLength; | |
1240 } | |
1241 | |
1242 //----- (004A8BDF) -------------------------------------------------------- | |
1243 void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime) | |
1244 { | |
1245 this->uFadeTime = uFadeTime; | |
1246 this->uFadeLength = uFadeTime; | |
1247 this->uFadeColor = uDiffuseColor; | |
1248 } | |
1249 | |
1250 //----- (004A8BFC) -------------------------------------------------------- | |
1251 int stru6::_4A8BFC() //for SPELL_LIGHT_PRISMATIC_LIGHT | |
1252 { | |
1253 uAnimLength = 8 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength; | |
1254 return uAnimLength; | |
1255 } | |
1256 | |
1257 //----- (004A8C27) -------------------------------------------------------- | |
1258 void stru6::RenderSpecialEffects() | |
1259 { | |
1260 double v4; // st7@4 | |
1261 double v5; // st6@4 | |
1262 float v7; // ST14_4@6 | |
1263 unsigned int v8; // ST14_4@8 | |
1264 SpriteFrame *v10; // eax@8 | |
1265 int v11; // edi@8 | |
1266 RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9 | |
1267 | |
1268 if (uNumProjectiles) | |
1269 { | |
1270 DrawProjectiles(); | |
1271 uNumProjectiles = 0; | |
1272 } | |
1273 | |
1274 field_204 = 0; | |
1275 if ( uFadeTime > 0 ) | |
1276 { | |
1277 v4 = (double)uFadeTime / (double)uFadeLength; | |
1278 v5 = 1.0 - v4 * v4; | |
1279 //v6 = v5; | |
1280 if ( v5 > 0.9 ) | |
1281 v5 = 1.0 - (v5 - 0.9) * 10.0; | |
1282 v7 = v5; | |
1283 pRenderer->ScreenFade(uFadeColor, v7); | |
1284 uFadeTime -= pEventTimer->uTimeElapsed; | |
1285 } | |
1286 | |
1287 if (uAnimLength > 0) | |
1288 { | |
1289 v8 = 8 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength - uAnimLength; | |
1290 v10 = pSpriteFrameTable->GetFrame(pSpriteFrameTable->FastFindSprite("spell84"), v8); | |
1291 v11 = v10->pHwSpriteIDs[0]; | |
1292 uAnimLength -= pEventTimer->uTimeElapsed; | |
1293 //if ( pRenderer->pRenderD3D ) | |
1294 //{ | |
1295 vd3d[0].pos.x = (double)(signed int)pViewport->uViewportTL_X; | |
1296 vd3d[0].pos.y = (double)(signed int)pViewport->uViewportTL_Y; | |
1297 vd3d[0].pos.z = 0.0; | |
1298 vd3d[0].diffuse = 0x7F7F7Fu; | |
1299 vd3d[0].specular = 0; | |
1300 vd3d[0].rhw = 1.0; | |
1301 vd3d[0].texcoord.x = 0.0; | |
1302 vd3d[0].texcoord.y = 0.0; | |
1303 | |
1304 vd3d[1].pos.x = (double)(signed int)pViewport->uViewportTL_X; | |
1305 vd3d[1].pos.y = (double)(pViewport->uViewportBR_Y + 1); | |
1306 vd3d[1].pos.z = 0.0; | |
1307 vd3d[1].diffuse = 0x7F7F7Fu; | |
1308 vd3d[1].specular = 0; | |
1309 vd3d[1].rhw = 1.0; | |
1310 vd3d[1].texcoord.x = 0.0; | |
1311 vd3d[1].texcoord.y = 1.0; | |
1312 | |
1313 vd3d[2].pos.x = (double)(signed int)pViewport->uViewportBR_X; | |
1314 vd3d[2].pos.y = (double)(pViewport->uViewportBR_Y + 1); | |
1315 vd3d[2].pos.z = 0.0; | |
1316 vd3d[2].diffuse = 0x7F7F7Fu; | |
1317 vd3d[2].specular = 0; | |
1318 vd3d[2].rhw = 1.0; | |
1319 vd3d[2].texcoord.x = 1.0; | |
1320 vd3d[2].texcoord.y = 1.0; | |
1321 | |
1322 vd3d[3].pos.x = (double)(signed int)pViewport->uViewportBR_X; | |
1323 vd3d[3].pos.y = (double)(signed int)pViewport->uViewportTL_Y; | |
1324 vd3d[3].pos.z = 0.0; | |
1325 vd3d[3].diffuse = 0x7F7F7Fu; | |
1326 vd3d[3].specular = 0; | |
1327 vd3d[3].rhw = 1.0; | |
1328 vd3d[3].texcoord.x = 1.0; | |
1329 vd3d[3].texcoord.y = 0.0; | |
1330 | |
1331 pRenderer->DrawSpecialEffectsQuad(vd3d, pSprites_LOD->pHardwareSprites[v11].pTexture); | |
1332 //} | |
1333 /*else | |
1334 { | |
1335 vsr.pTarget = pRenderer->pTargetSurface; | |
1336 vsr.sParentBillboardID = -1; | |
1337 vsr.pTargetZ = pRenderer->pActiveZBuffer; | |
1338 vsr.uScreenSpaceX = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; | |
1339 vsr.uScreenSpaceY = pViewport->uViewportBR_Y; | |
1340 v24 = 16777216; | |
1341 LODWORD(v18) = 0; | |
1342 HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportBR_X) - LOWORD(pViewport->uViewportTL_X)); | |
1343 vsr._screenspace_x_scaler_packedfloat = v18 / 0x1000000; | |
1344 LODWORD(v18) = 0; | |
1345 HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportBR_Y) - LOWORD(pViewport->uViewportTL_Y)); | |
1346 v26 = v18 / 16777216; | |
1347 vsr._screenspace_y_scaler_packedfloat = v18 / 0x1000000; | |
1348 vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1); | |
1349 vsr.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
1350 vsr.sParentBillboardID = -1; | |
1351 vsr.uViewportX = pViewport->uViewportTL_X; | |
1352 vsr.uViewportZ = pViewport->uViewportBR_X; | |
1353 vsr.uViewportY = pViewport->uViewportTL_Y; | |
1354 vsr.sZValue = 0; | |
1355 vsr.uViewportW = pViewport->uViewportBR_Y; | |
1356 vsr.uFlags = 0; | |
1357 if ( v11 >= 0 ) | |
1358 pSprites_LOD->pSpriteHeaders[v11].DrawSprite_sw(&vsr, 1); | |
1359 }*/ | |
1360 } | |
1361 } | |
1362 | |
1363 //----- (004A902A) -------------------------------------------------------- | |
1364 void stru6::DrawPlayerBuffAnims() | |
1365 { | |
1366 for (uint i = 0; i < 4; ++i) | |
1367 { | |
1368 PlayerBuffAnim* buff = &pPlayerBuffs[i]; | |
1369 if (!buff->bRender) | |
1370 continue; | |
1371 | |
1372 buff->uSpellAnimTimeElapsed += pEventTimer->uTimeElapsed; | |
1373 if (buff->uSpellAnimTimeElapsed >= buff->uSpellAnimTime) | |
1374 { | |
1375 buff->bRender = false; | |
1376 continue; | |
1377 } | |
1378 | |
1379 IconFrame* icon = pIconsFrameTable->GetFrame(buff->uSpellIconID, buff->uSpellAnimTimeElapsed); | |
1380 pRenderer->DrawTextureIndexedAlpha(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 385, pIcons_LOD->GetTexture(icon->uTextureID)); | |
1381 | |
1382 pOtherOverlayList->bRedraw = true; | |
1383 } | |
1384 } | |
1385 | |
1386 //----- (004A90A0) -------------------------------------------------------- | |
1387 void stru6::LoadAnimations() | |
1388 { | |
1389 uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
1390 uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); | |
1391 uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
1392 uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6); | |
1393 | |
1394 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("zapp")); | |
1395 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal1")); | |
1396 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal2")); | |
1397 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spheal3")); | |
1398 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost1")); | |
1399 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost2")); | |
1400 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spboost3")); | |
1401 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell03")); | |
1402 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell05")); | |
1403 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell14")); | |
1404 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell17")); | |
1405 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell21")); | |
1406 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell25")); | |
1407 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell27")); | |
1408 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell36")); | |
1409 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell38")); | |
1410 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell46")); | |
1411 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell51")); | |
1412 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell55")); | |
1413 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell58")); | |
1414 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell69")); | |
1415 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell71")); | |
1416 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell73")); | |
1417 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell75")); | |
1418 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("spell96")); | |
1419 | |
1420 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell01")); | |
1421 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell02")); | |
1422 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell03")); | |
1423 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell09")); | |
1424 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell11")); | |
1425 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell18")); | |
1426 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell22")); | |
1427 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell26")); | |
1428 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell29")); | |
1429 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell39")); | |
1430 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell39c")); | |
1431 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell41")); | |
1432 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell57c")); | |
1433 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell62")); | |
1434 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell65")); | |
1435 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell66")); | |
1436 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell70")); | |
1437 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell76")); | |
1438 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell84")); | |
1439 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell90")); | |
1440 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell92")); | |
1441 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell93")); | |
1442 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97")); | |
1443 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97c")); | |
1444 pSpriteFrameTable->InitializeSprite(pSpriteFrameTable->FastFindSprite("spell97c")); | |
1445 } | |
1446 | |
1447 //----- (004775ED) -------------------------------------------------------- | |
1448 int stru6_stru1_indoor_sw_billboard::_4775ED(float a2) | |
1449 { | |
1450 char *v2; // edi@1 | |
1451 //int v3; // eax@1 | |
1452 char *v4; // edx@2 | |
1453 char *v5; // esi@3 | |
1454 double v6; // st7@6 | |
1455 signed __int64 v7; // ST84_8@6 | |
1456 double v8; // ST0C_8@6 | |
1457 int v9; // esi@6 | |
1458 double v10; // ST44_8@6 | |
1459 int v11; // ecx@6 | |
1460 double v12; // ST34_8@6 | |
1461 int v13; // ecx@6 | |
1462 double v14; // ST14_8@6 | |
1463 double v15; // st7@8 | |
1464 unsigned int v16; // ecx@8 | |
1465 signed __int64 v17; // ST64_8@8 | |
1466 double v18; // ST24_8@8 | |
1467 int v19; // edi@8 | |
1468 double v20; // ST3C_8@8 | |
1469 int v21; // ecx@8 | |
1470 double v22; // ST2C_8@8 | |
1471 int v23; // ST9C_4@8 | |
1472 double v24; // ST1C_8@8 | |
1473 int *v25; // edi@8 | |
1474 int v26; // esi@8 | |
1475 int *v27; // edi@10 | |
1476 int v28; // esi@10 | |
1477 // int result; // eax@12 | |
1478 __int64 v30; // [sp+A8h] [bp-30h]@8 | |
1479 float v31; // [sp+B0h] [bp-28h]@6 | |
1480 float v32; // [sp+B4h] [bp-24h]@6 | |
1481 int v33; // [sp+B8h] [bp-20h]@6 | |
1482 int v34; // [sp+BCh] [bp-1Ch]@2 | |
1483 stru6_stru1_indoor_sw_billboard *v35; // [sp+C0h] [bp-18h]@1 | |
1484 float v36; // [sp+C4h] [bp-14h]@6 | |
1485 int v37; // [sp+C8h] [bp-10h]@6 | |
1486 int v38; // [sp+CCh] [bp-Ch]@1 | |
1487 float v39; // [sp+D0h] [bp-8h]@6 | |
1488 int *v40; // [sp+D4h] [bp-4h]@2 | |
1489 | |
1490 // __debugbreak();//нужно почистить, срабатывает при применении закла Точечный взрыв и при стрельбе из жезла | |
1491 v2 = (char *)&this->field_64[4 * this->uNumVertices]; | |
1492 v38 = 0; | |
1493 *(int *)v2 = this->field_64[0]; | |
1494 v2 += 4; | |
1495 *(int *)v2 = this->field_64[1]; | |
1496 v2 += 4; | |
1497 *(int *)v2 = this->field_64[2]; | |
1498 *((int *)v2 + 1) = this->field_64[3]; | |
1499 //v3 = this->uNumVertices; | |
1500 v35 = this; | |
1501 if (this->uNumVertices > 0) | |
1502 { | |
1503 v40 = &this->field_64[20]; | |
1504 v4 = (char *)&this->field_64[3] + 3; | |
1505 | |
1506 //while ( 1 ) | |
1507 for (v34 = this->uNumVertices; v34; --v34) | |
1508 { | |
1509 v5 = v4 - 15; | |
1510 if (*(float *)(v4 - 15) <= (double)a2 && *(float *)(v4 + 1) <= (double)a2) | |
1511 { | |
1512 v4 += 16; | |
1513 //--v34; | |
1514 //if ( !v34 ) | |
1515 //return this->uNumVertices = v38; | |
1516 continue; | |
1517 } | |
1518 if (*(float *)v5 <= (double)a2) | |
1519 { | |
1520 v6 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); | |
1521 v7 = (unsigned __int8)v4[16] - (unsigned int)(unsigned __int8)*v4; | |
1522 v36 = v6; | |
1523 v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v6 + *(float *)(v4 - 11); | |
1524 v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v6 + *(float *)(v4 - 7); | |
1525 *(float *)&v37 = (double)v7 * v6; | |
1526 v8 = *(float *)&v37 + 6.7553994e15; | |
1527 v9 = (unsigned __int8)*v4; | |
1528 *(float *)&v37 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; | |
1529 v10 = *(float *)&v37 + 6.7553994e15; | |
1530 v11 = (unsigned __int8)*(v4 - 2); | |
1531 v37 = LODWORD(v10) + (unsigned __int8)*(v4 - 1); | |
1532 v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v11) * v36; | |
1533 v12 = v39 + 6.7553994e15; | |
1534 v13 = LODWORD(v12) + (unsigned __int8)*(v4 - 2); | |
1535 v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; | |
1536 v14 = v39 + 6.7553994e15; | |
1537 v33 = (LODWORD(v14) + (*(int *)(v4 - 3) & 0xFF)) | ((v13 | ((v37 | ((LODWORD(v8) + v9) << 8)) << 8)) << 8); | |
1538 //this = v35; | |
1539 v5 = (char *)&v30 + 4; | |
1540 } | |
1541 else if (*(float *)(v4 + 1) <= (double)a2) | |
1542 { | |
1543 v15 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); | |
1544 v16 = (unsigned __int8)*v4; | |
1545 HIDWORD(v30) = LODWORD(a2); | |
1546 v17 = (unsigned __int8)v4[16] - v16; | |
1547 v36 = v15; | |
1548 v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v15 + *(float *)(v4 - 11); | |
1549 v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v15 + *(float *)(v4 - 7); | |
1550 v39 = (double)v17 * v15; | |
1551 v18 = v39 + 6.7553994e15; | |
1552 v19 = (unsigned __int8)*v4; | |
1553 v39 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; | |
1554 v20 = v39 + 6.7553994e15; | |
1555 v21 = (unsigned __int8)*(v4 - 2); | |
1556 v37 = LODWORD(v20) + (unsigned __int8)*(v4 - 1); | |
1557 v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v21) * v36; | |
1558 v22 = v39 + 6.7553994e15; | |
1559 v23 = LODWORD(v22) + (unsigned __int8)*(v4 - 2); | |
1560 v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; | |
1561 v24 = v39 + 6.7553994e15; | |
1562 v33 = (LODWORD(v24) + (*(int *)(v4 - 3) & 0xFF)) | ((v23 | ((v37 | ((LODWORD(v18) + v19) << 8)) << 8)) << 8); | |
1563 v25 = v40; | |
1564 *v40 = *(int *)v5; | |
1565 v26 = (int)(v5 + 4); | |
1566 ++v25; | |
1567 *v25 = *(int *)v26; | |
1568 v26 += 4; | |
1569 ++v25; | |
1570 ++v38; | |
1571 v40 += 4; | |
1572 *v25 = *(int *)v26; | |
1573 v25[1] = *(int *)(v26 + 4); | |
1574 v5 = (char *)&v30 + 4; | |
1575 } | |
1576 v27 = v40; | |
1577 ++v38; | |
1578 *v40 = *(int *)v5; | |
1579 v28 = (int)(v5 + 4); | |
1580 ++v27; | |
1581 *v27 = *(int *)v28; | |
1582 v28 += 4; | |
1583 ++v27; | |
1584 v40 += 4; | |
1585 *v27 = *(int *)v28; | |
1586 v27[1] = *(int *)(v28 + 4); | |
1587 v4 += 16; | |
1588 //--v34; | |
1589 //if ( !v34 ) | |
1590 //return this->uNumVertices = v38; | |
1591 } | |
1592 } | |
1593 return this->uNumVertices = v38; | |
1594 } | |
1595 | |
1596 //----- (00477927) -------------------------------------------------------- | |
1597 int stru6_stru1_indoor_sw_billboard::_477927(float a2) | |
1598 { | |
1599 char *v2; // edi@1 | |
1600 int v3; // eax@1 | |
1601 char *v4; // edx@2 | |
1602 char *v5; // esi@3 | |
1603 double v6; // st7@6 | |
1604 signed __int64 v7; // ST84_8@6 | |
1605 double v8; // ST0C_8@6 | |
1606 int v9; // esi@6 | |
1607 double v10; // ST44_8@6 | |
1608 int v11; // ecx@6 | |
1609 double v12; // ST34_8@6 | |
1610 int v13; // ecx@6 | |
1611 double v14; // ST14_8@6 | |
1612 double v15; // st7@8 | |
1613 unsigned int v16; // ecx@8 | |
1614 signed __int64 v17; // ST64_8@8 | |
1615 double v18; // ST24_8@8 | |
1616 int v19; // edi@8 | |
1617 double v20; // ST3C_8@8 | |
1618 int v21; // ecx@8 | |
1619 double v22; // ST2C_8@8 | |
1620 int v23; // ST9C_4@8 | |
1621 double v24; // ST1C_8@8 | |
1622 int *v25; // edi@8 | |
1623 int v26; // esi@8 | |
1624 int *v27; // edi@10 | |
1625 int v28; // esi@10 | |
1626 // int result; // eax@12 | |
1627 __int64 v30; // [sp+A8h] [bp-30h]@8 | |
1628 float v31; // [sp+B0h] [bp-28h]@6 | |
1629 float v32; // [sp+B4h] [bp-24h]@6 | |
1630 int v33; // [sp+B8h] [bp-20h]@6 | |
1631 int v34; // [sp+BCh] [bp-1Ch]@2 | |
1632 stru6_stru1_indoor_sw_billboard *v35; // [sp+C0h] [bp-18h]@1 | |
1633 float v36; // [sp+C4h] [bp-14h]@6 | |
1634 int v37; // [sp+C8h] [bp-10h]@6 | |
1635 int v38; // [sp+CCh] [bp-Ch]@1 | |
1636 float v39; // [sp+D0h] [bp-8h]@6 | |
1637 int *v40; // [sp+D4h] [bp-4h]@2 | |
1638 | |
1639 __debugbreak();//нужно почистить | |
1640 v2 = (char *)&this->field_64[4 * this->uNumVertices]; | |
1641 v38 = 0; | |
1642 *(int *)v2 = this->field_64[0]; | |
1643 v2 += 4; | |
1644 *(int *)v2 = this->field_64[1]; | |
1645 v2 += 4; | |
1646 *(int *)v2 = this->field_64[2]; | |
1647 *((int *)v2 + 1) = this->field_64[3]; | |
1648 v3 = this->uNumVertices; | |
1649 v35 = this; | |
1650 if (v3 > 0) | |
1651 { | |
1652 v40 = &this->field_64[20]; | |
1653 v4 = (char *)&this->field_64[3] + 3; | |
1654 v34 = v3; | |
1655 while (1) | |
1656 { | |
1657 v5 = v4 - 15; | |
1658 if (*(float *)(v4 - 15) >= (double)a2 && *(float *)(v4 + 1) >= (double)a2) | |
1659 { | |
1660 v4 += 16; | |
1661 --v34; | |
1662 if (!v34) | |
1663 return this->uNumVertices = v38; | |
1664 continue; | |
1665 } | |
1666 if (*(float *)v5 >= (double)a2) | |
1667 { | |
1668 v6 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); | |
1669 v7 = (unsigned __int8)v4[16] - (unsigned int)(unsigned __int8)*v4; | |
1670 v36 = v6; | |
1671 v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v6 + *(float *)(v4 - 11); | |
1672 v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v6 + *(float *)(v4 - 7); | |
1673 *(float *)&v37 = (double)v7 * v6; | |
1674 v8 = *(float *)&v37 + 6.7553994e15; | |
1675 v9 = (unsigned __int8)*v4; | |
1676 *(float *)&v37 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; | |
1677 v10 = *(float *)&v37 + 6.7553994e15; | |
1678 v11 = (unsigned __int8)*(v4 - 2); | |
1679 v37 = LODWORD(v10) + (unsigned __int8)*(v4 - 1); | |
1680 v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v11) * v36; | |
1681 v12 = v39 + 6.7553994e15; | |
1682 v13 = LODWORD(v12) + (unsigned __int8)*(v4 - 2); | |
1683 v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; | |
1684 v14 = v39 + 6.7553994e15; | |
1685 v33 = (LODWORD(v14) + (*(int *)(v4 - 3) & 0xFF)) | ((v13 | ((v37 | ((LODWORD(v8) + v9) << 8)) << 8)) << 8); | |
1686 //this = v35; | |
1687 v5 = (char *)&v30 + 4; | |
1688 } | |
1689 else if (*(float *)(v4 + 1) >= (double)a2) | |
1690 { | |
1691 v15 = (a2 - *(float *)v5) / (*(float *)(v4 + 1) - *(float *)v5); | |
1692 v16 = (unsigned __int8)*v4; | |
1693 HIDWORD(v30) = LODWORD(a2); | |
1694 v17 = (unsigned __int8)v4[16] - v16; | |
1695 v36 = v15; | |
1696 v31 = (*(float *)(v4 + 5) - *(float *)(v4 - 11)) * v15 + *(float *)(v4 - 11); | |
1697 v32 = (*(float *)(v4 + 9) - *(float *)(v4 - 7)) * v15 + *(float *)(v4 - 7); | |
1698 v39 = (double)v17 * v15; | |
1699 v18 = v39 + 6.7553994e15; | |
1700 v19 = (unsigned __int8)*v4; | |
1701 v39 = (double)((unsigned __int8)v4[15] - (unsigned int)(unsigned __int8)*(v4 - 1)) * v36; | |
1702 v20 = v39 + 6.7553994e15; | |
1703 v21 = (unsigned __int8)*(v4 - 2); | |
1704 v37 = LODWORD(v20) + (unsigned __int8)*(v4 - 1); | |
1705 v39 = (double)((unsigned int)(unsigned __int8)v4[14] - v21) * v36; | |
1706 v22 = v39 + 6.7553994e15; | |
1707 v23 = LODWORD(v22) + (unsigned __int8)*(v4 - 2); | |
1708 v39 = (double)((*(int *)(v4 + 13) & 0xFF) - (*(int *)(v4 - 3) & 0xFFu)) * v36; | |
1709 v24 = v39 + 6.7553994e15; | |
1710 v33 = (LODWORD(v24) + (*(int *)(v4 - 3) & 0xFF)) | ((v23 | ((v37 | ((LODWORD(v18) + v19) << 8)) << 8)) << 8); | |
1711 v25 = v40; | |
1712 *v40 = *(int *)v5; | |
1713 v26 = (int)(v5 + 4); | |
1714 ++v25; | |
1715 *v25 = *(int *)v26; | |
1716 v26 += 4; | |
1717 ++v25; | |
1718 ++v38; | |
1719 v40 += 4; | |
1720 *v25 = *(int *)v26; | |
1721 v25[1] = *(int *)(v26 + 4); | |
1722 v5 = (char *)&v30 + 4; | |
1723 } | |
1724 v27 = v40; | |
1725 ++v38; | |
1726 *v40 = *(int *)v5; | |
1727 v28 = (int)(v5 + 4); | |
1728 ++v27; | |
1729 *v27 = *(int *)v28; | |
1730 v28 += 4; | |
1731 ++v27; | |
1732 v40 += 4; | |
1733 *v27 = *(int *)v28; | |
1734 v27[1] = *(int *)(v28 + 4); | |
1735 v4 += 16; | |
1736 --v34; | |
1737 if (!v34) | |
1738 return this->uNumVertices = v38; | |
1739 } | |
1740 } | |
1741 return this->uNumVertices = v38; | |
1742 } | |
1743 | |
1744 //----- (00477C61) -------------------------------------------------------- | |
1745 int stru6_stru1_indoor_sw_billboard::sub_477C61() | |
1746 { | |
1747 //stru6_stru1_indoor_sw_billboard *v1; // ebx@1 | |
1748 int v2; // ecx@2 | |
1749 int v3; // eax@3 | |
1750 double v4; // st7@4 | |
1751 double v5; // st7@5 | |
1752 double v6; // st6@5 | |
1753 double v7; // st5@6 | |
1754 float v8; // ST30_4@8 | |
1755 float v9; // ST24_4@8 | |
1756 double v10; // st7@8 | |
1757 double v11; // st6@8 | |
1758 double v12; // st5@8 | |
1759 float v13; // ST24_4@13 | |
1760 int v14; // esi@13 | |
1761 char *v15; // esi@15 | |
1762 //signed int v16; // eax@16 | |
1763 // __int16 v17; // fps@16 | |
1764 // unsigned __int8 v18; // c2@16 | |
1765 // unsigned __int8 v19; // c3@16 | |
1766 double v20; // st6@16 | |
1767 float v21; // ST18_4@17 | |
1768 float v22; // ST2C_4@17 | |
1769 float v23; // ST34_4@17 | |
1770 float v24; // ST24_4@17 | |
1771 double v25; // st7@17 | |
1772 double v26; // st6@17 | |
1773 float v27; // ST34_4@18 | |
1774 float v28; // ST30_4@18 | |
1775 int v29; // eax@19 | |
1776 signed int v31; // [sp+8h] [bp-28h]@15 | |
1777 float v32; // [sp+Ch] [bp-24h]@16 | |
1778 float v33; // [sp+14h] [bp-1Ch]@16 | |
1779 float v34; // [sp+18h] [bp-18h]@16 | |
1780 float v35; // [sp+1Ch] [bp-14h]@17 | |
1781 float v36; // [sp+20h] [bp-10h]@4 | |
1782 float v37; // [sp+24h] [bp-Ch]@4 | |
1783 float v38; // [sp+24h] [bp-Ch]@16 | |
1784 float v39; // [sp+28h] [bp-8h]@9 | |
1785 float v40; // [sp+28h] [bp-8h]@16 | |
1786 float v41; // [sp+2Ch] [bp-4h]@6 | |
1787 float v42; // [sp+2Ch] [bp-4h]@9 | |
1788 | |
1789 //__debugbreak();//нужно почистить, срабатывает при применении закла Точечный взрыв | |
1790 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1791 { | |
1792 | |
1793 if (this->uNumVertices > 0) | |
1794 { | |
1795 v3 = (int)&this->field_14[1]; | |
1796 //do | |
1797 for (v2 = 0; v2 < this->uNumVertices; ++v2) | |
1798 { | |
1799 v4 = *(float *)(v3 - 4); | |
1800 LODWORD(v37) = *(int *)v3; | |
1801 LODWORD(v36) = *(int *)(v3 + 4); | |
1802 if (pIndoorCameraD3D->sRotationX) | |
1803 { | |
1804 v5 = v4 - (double)pIndoorCameraD3D->vPartyPos.x; | |
1805 v6 = v37 - (double)pIndoorCameraD3D->vPartyPos.y; | |
1806 //if ( pRenderer->pRenderD3D ) | |
1807 //{ | |
1808 v41 = pIndoorCameraD3D->fRotationYSine * v6 + pIndoorCameraD3D->fRotationYCosine * v5; | |
1809 v7 = pIndoorCameraD3D->fRotationYSine * v5 - pIndoorCameraD3D->fRotationYCosine * v6; | |
1810 /*} | |
1811 else | |
1812 { | |
1813 v41 = pBLVRenderParams->fCosineY * v5 - pBLVRenderParams->fSineY * v6; | |
1814 v7 = pBLVRenderParams->fSineY * v5 + pBLVRenderParams->fCosineY * v6; | |
1815 }*/ | |
1816 v8 = v7; | |
1817 v9 = v36 - (double)pIndoorCameraD3D->vPartyPos.z; | |
1818 v10 = pIndoorCameraD3D->fRotationXCosine * v41 - pIndoorCameraD3D->fRotationXSine * v9; | |
1819 v11 = v8; | |
1820 v12 = pIndoorCameraD3D->fRotationXCosine * v9 + pIndoorCameraD3D->fRotationXSine * v41; | |
1821 } | |
1822 else | |
1823 { | |
1824 v42 = v4 - (double)pIndoorCameraD3D->vPartyPos.x; | |
1825 v39 = v37 - (double)pIndoorCameraD3D->vPartyPos.y; | |
1826 //if ( pRenderer->pRenderD3D ) | |
1827 //{ | |
1828 v10 = pIndoorCameraD3D->fRotationYSine * v39 + pIndoorCameraD3D->fRotationYCosine * v42; | |
1829 v11 = pIndoorCameraD3D->fRotationYSine * v42 - pIndoorCameraD3D->fRotationYCosine * v39; | |
1830 /*} | |
1831 else | |
1832 { | |
1833 v10 = pBLVRenderParams->fCosineY * v42 - pBLVRenderParams->fSineY * v39; | |
1834 v11 = pBLVRenderParams->fSineY * v42 + pBLVRenderParams->fCosineY * v39; | |
1835 }*/ | |
1836 v12 = v36 - (double)pIndoorCameraD3D->vPartyPos.z; | |
1837 } | |
1838 v13 = v12; | |
1839 //++v2; | |
1840 *(int *)(v3 + 84) = LODWORD(v13); | |
1841 v14 = *(int *)(v3 + 8); | |
1842 *(float *)(v3 + 76) = v10; | |
1843 *(int *)(v3 + 88) = v14; | |
1844 *(float *)(v3 + 80) = v11; | |
1845 v3 += 16; | |
1846 } | |
1847 //while ( v2 < this->uNumVertices ); | |
1848 } | |
1849 } | |
1850 else | |
1851 { | |
1852 v15 = (char *)&this->field_14[1]; | |
1853 //do | |
1854 for (v31 = 3; v31; --v31) | |
1855 { | |
1856 v40 = (double)stru_5C6E00->Cos(pIndoorCameraD3D->sRotationX) * 0.0000152587890625; | |
1857 v32 = (double)stru_5C6E00->Sin(pIndoorCameraD3D->sRotationX) * 0.0000152587890625; | |
1858 v34 = (double)stru_5C6E00->Cos(pIndoorCameraD3D->sRotationY) * 0.0000152587890625; | |
1859 v33 = (double)stru_5C6E00->Sin(pIndoorCameraD3D->sRotationY) * 0.0000152587890625; | |
1860 //v16 = stru_5C6E00->Sin(pODMRenderParams->rotation_y); | |
1861 LODWORD(v38) = *(int *)v15; | |
1862 //UNDEF(v17); | |
1863 v20 = *((float *)v15 - 1) - (double)pIndoorCameraD3D->vPartyPos.x; | |
1864 //if ( v19 | v18 ) | |
1865 if (pIndoorCameraD3D->vPartyPos.x == 0) | |
1866 { | |
1867 v27 = v20; | |
1868 LODWORD(v35) = *((int *)v15 + 1); | |
1869 v28 = v38 - (double)pIndoorCameraD3D->vPartyPos.y; | |
1870 v25 = v33 * v28 + v34 * v27; | |
1871 v26 = v34 * v28 - v33 * v27; | |
1872 } | |
1873 else | |
1874 { | |
1875 v21 = v20; | |
1876 v22 = v38 - (double)pIndoorCameraD3D->vPartyPos.y; | |
1877 v23 = v33 * v22 + v34 * v21; | |
1878 v24 = *((float *)v15 + 1) - (double)pIndoorCameraD3D->vPartyPos.z; | |
1879 v25 = v32 * v24 + v40 * v23; | |
1880 v26 = v34 * v22 - v33 * v21; | |
1881 v35 = v40 * v24 - v32 * v23; | |
1882 } | |
1883 *((int *)v15 + 21) = LODWORD(v35); | |
1884 v29 = *((int *)v15 + 2); | |
1885 *((float *)v15 + 19) = v25; | |
1886 *((int *)v15 + 22) = v29; | |
1887 *((float *)v15 + 20) = v26; | |
1888 v15 += 16; | |
1889 //--v31; | |
1890 } | |
1891 //while ( v31 ); | |
1892 } | |
1893 this->uNumVertices = 3; | |
1894 return 1; | |
1895 } | |
1896 | |
1897 //----- (00477F63) -------------------------------------------------------- | |
1898 bool stru6_stru1_indoor_sw_billboard::sub_477F63() | |
1899 { | |
1900 signed int v1; // ebx@1 | |
1901 double v3; // st7@2 | |
1902 //int v4; // edx@4 | |
1903 char *v5; // ecx@5 | |
1904 int v6; // edi@5 | |
1905 float v7; // ST08_4@13 | |
1906 signed int v9; // [sp+Ch] [bp-8h]@1 | |
1907 float v10; // [sp+10h] [bp-4h]@2 | |
1908 | |
1909 //__debugbreak();// почистить | |
1910 v1 = 0; | |
1911 v9 = 0; | |
1912 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1913 { | |
1914 v10 = 16192.0; | |
1915 v3 = (double)pBLVRenderParams->fov_rad_fixpoint * 0.000015258789; | |
1916 } | |
1917 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1918 { | |
1919 v10 = (double)pODMRenderParams->shading_dist_mist; | |
1920 v3 = 8.0; | |
1921 } | |
1922 else | |
1923 __debugbreak();//Error | |
1924 if (this->uNumVertices <= 0) | |
1925 { | |
1926 memcpy(&this->field_14[40], &this->field_14[20], 16 * this->uNumVertices); | |
1927 return this->uNumVertices != 0; | |
1928 } | |
1929 v5 = (char *)&this->field_14[20]; | |
1930 for (v6 = 0; v6 < this->uNumVertices; v6++) | |
1931 { | |
1932 if (v3 >= *(float *)v5 || *(float *)v5 >= (double)v10) | |
1933 { | |
1934 if (v3 < *(float *)v5) | |
1935 v9 = 1; | |
1936 else | |
1937 v1 = 1; | |
1938 } | |
1939 v5 += 16; | |
1940 } | |
1941 if (!v1) | |
1942 { | |
1943 if (v9) | |
1944 { | |
1945 this->_477927(v10); | |
1946 return this->uNumVertices != 0; | |
1947 } | |
1948 memcpy(&this->field_14[40], &this->field_14[20], 16 * this->uNumVertices); | |
1949 return this->uNumVertices != 0; | |
1950 } | |
1951 v7 = v3; | |
1952 _4775ED(v7); | |
1953 return this->uNumVertices != 0; | |
1954 } | |
1955 | |
1956 //----- (0047802A) -------------------------------------------------------- | |
1957 int stru6_stru1_indoor_sw_billboard::sub_47802A() | |
1958 { | |
1959 double v6; // st7@4 | |
1960 signed int v16; // [sp+38h] [bp-Ch]@1 | |
1961 int a6; // [sp+3Ch] [bp-8h]@5 | |
1962 int a5; // [sp+40h] [bp-4h]@5 | |
1963 | |
1964 // __debugbreak(); //необходимо проверить this->field_B4[i*4+16] | |
1965 v16 = 0; | |
1966 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1967 { | |
1968 for (int i = 0; i < this->uNumVertices; i++) | |
1969 { | |
1970 v6 = (double)pBLVRenderParams->fov_rad_fixpoint * 0.000015258789 / this->field_B4[i * 4]; | |
1971 //if ( pRenderer->pRenderD3D ) | |
1972 { | |
1973 pIndoorCameraD3D->Project(round_to_int(this->field_B4[i * 4]), round_to_int(this->field_B4[i * 4 + 1]), round_to_int(this->field_B4[i * 4 + 2]), | |
1974 &a5, &a6); | |
1975 this->field_B4[i * 4 + 16] = (double)a5; | |
1976 this->field_B4[i * 4 + 17] = (double)a6; | |
1977 this->field_B4[i * 4 + 18] = round_to_int(this->field_B4[i * 4]); | |
1978 } | |
1979 /*else | |
1980 { | |
1981 this->field_B4[i*4+16] = (double)pBLVRenderParams->uViewportCenterX - v6 * this->field_B4[i*4+1]; | |
1982 this->field_B4[i*4+17] = (double)pBLVRenderParams->uViewportCenterY - v6 * this->field_B4[i*4+2]; | |
1983 this->field_B4[i*4+18] = this->field_B4[i*4]; | |
1984 }*/ | |
1985 this->field_B4[i * 4 + 19] = this->field_B4[i * 4 + 3]; | |
1986 if ((double)(signed int)pViewport->uViewportTL_X <= this->field_B4[i * 4 + 16] && (double)(signed int)pViewport->uViewportBR_X > this->field_B4[i * 4 + 16] | |
1987 && (double)(signed int)pViewport->uViewportTL_Y <= this->field_B4[i * 4 + 17] && (double)(signed int)pViewport->uViewportBR_Y > this->field_B4[i * 4 + 17]) | |
1988 v16 = 1; | |
1989 } | |
1990 } | |
1991 else | |
1992 { | |
1993 for (int i = 0; i < this->uNumVertices; i++) | |
1994 { | |
1995 this->field_B4[i * 4 + 20] = (double)pViewport->uScreenCenterX - (double)pODMRenderParams->int_fov_rad / this->field_B4[i * 4] * this->field_B4[i * 4 + 1]; | |
1996 this->field_B4[i * 4 + 21] = (double)pViewport->uScreenCenterY - (double)pODMRenderParams->int_fov_rad / this->field_B4[i * 4] * this->field_B4[i * 4 + 2]; | |
1997 *((int *)&this->field_B4[i * 4 + 22]) = (int)this->field_B4[i * 4]; | |
1998 *((int *)&this->field_B4[i * 4 + 23]) = this->field_B4[i * 4 + 3]; | |
1999 if ((double)(signed int)pViewport->uViewportTL_X <= this->field_B4[i * 4 + 20] && (double)(signed int)pViewport->uViewportBR_X > this->field_B4[i * 4 + 20] | |
2000 && (double)(signed int)pViewport->uViewportTL_Y <= this->field_B4[i * 4 + 21] && (double)(signed int)pViewport->uViewportBR_Y > this->field_B4[i * 4 + 21]) | |
2001 v16 = 1; | |
2002 } | |
2003 } | |
2004 return v16; | |
2005 } |