comparison mm7_5.cpp @ 1045:d3f4c6584ada

Intersect_Ray_Face clean
author Ritor1
date Tue, 21 May 2013 16:13:43 +0600
parents c94d6a37d298
children d36681a9e4f8
comparison
equal deleted inserted replaced
1044:a85f5cb295b7 1045:d3f4c6584ada
5352 } 5352 }
5353 5353
5354 //----- (0043AA99) -------------------------------------------------------- 5354 //----- (0043AA99) --------------------------------------------------------
5355 void __fastcall Vec3_int_::Rotate(int sDepth, int sRotY, int sRotX, Vec3_int_ v, int *outx, int *outy, int *outz) 5355 void __fastcall Vec3_int_::Rotate(int sDepth, int sRotY, int sRotX, Vec3_int_ v, int *outx, int *outy, int *outz)
5356 { 5356 {
5357 /* int v7; // ebx@1
5358 int v8; // ST14_4@1
5359 int v9; // edi@1
5360 int anglea; // [sp+20h] [bp+8h]@1
5361
5362 v7 = sRotX;
5363 v8 = sDepth;
5364 v9 = sRotY;
5365 anglea = (unsigned __int64)(stru_5C6E00->SinCos(sRotX) * (signed __int64)sDepth) >> 16;
5366 *outx = v.x + ((unsigned __int64)(stru_5C6E00->SinCos(sRotY) * (signed __int64)anglea) >> 16);
5367 *outy = v.y + ((unsigned __int64)(stru_5C6E00->SinCos(sRotY - stru_5C6E00->uIntegerHalfPi) * (signed __int64)anglea) >> 16);
5368 *outz = v.z + ((unsigned __int64)(stru_5C6E00->SinCos(sRotX - stru_5C6E00->uIntegerHalfPi) * (signed __int64)sDepth) >> 16);*/
5369
5370 float cosf_x = cosf(3.14159265f * sRotX / 1024.0f), 5357 float cosf_x = cosf(3.14159265f * sRotX / 1024.0f),
5371 sinf_x = sinf(3.14159265f * sRotX / 1024.0f), 5358 sinf_x = sinf(3.14159265f * sRotX / 1024.0f),
5372 cosf_y = cosf(3.14159265f * sRotY / 1024.0f), 5359 cosf_y = cosf(3.14159265f * sRotY / 1024.0f),
5373 sinf_y = sinf(3.14159265f * sRotY / 1024.0f); 5360 sinf_y = sinf(3.14159265f * sRotY / 1024.0f);
5374 //sDepth = 14000000; 5361
5375 *outx = v.x + ((unsigned __int64)(sinf_y * (signed __int64)((unsigned __int64)(cosf_x * (signed __int64)sDepth)>> 16))); 5362 *outx = v.x + ((unsigned __int64)(sinf_y * (signed __int64)((unsigned __int64)(cosf_x * (signed __int64)sDepth)>> 16)));
5376 *outy = v.y + ((unsigned __int64)(cosf_y * (signed __int64)((unsigned __int64)(cosf_x * (signed __int64)sDepth)>> 16))); 5363 *outy = v.y + ((unsigned __int64)(cosf_y * (signed __int64)((unsigned __int64)(cosf_x * (signed __int64)sDepth)>> 16)));
5377 *outz = v.z + ((unsigned __int64)(sinf_x * (signed __int64)sDepth) >> 16); 5364 *outz = v.z + ((unsigned __int64)(sinf_x * (signed __int64)sDepth) >> 16);
5378
5379 } 5365 }
5380 5366
5381 //----- (0043AB61) -------------------------------------------------------- 5367 //----- (0043AB61) --------------------------------------------------------
5382 void Vec3_int_::Normalize(int *x, int *y, int *z) 5368 void Vec3_int_::Normalize(int *x, int *y, int *z)
5383 { 5369 {