Mercurial > mm7
comparison mm7_data.h @ 813:d37b03507b3b
Merge
author | Nomad |
---|---|
date | Tue, 26 Mar 2013 06:40:04 +0200 |
parents | 9d2b911ef526 f5156b8c61ad |
children | cfc65feef029 |
comparison
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812:9d2b911ef526 | 813:d37b03507b3b |
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1735 void _42ECB5_PlayerAttacksActor(); | 1735 void _42ECB5_PlayerAttacksActor(); |
1736 void __thiscall InitializeTurnBasedAnimations(void *); | 1736 void __thiscall InitializeTurnBasedAnimations(void *); |
1737 signed int __cdecl sub_42F4DA(); | 1737 signed int __cdecl sub_42F4DA(); |
1738 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); | 1738 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); |
1739 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb | 1739 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb |
1740 SpriteObject *__cdecl sub_42FA22_mess_with_laying_item_list(); | 1740 void CompactLayingItemsList(); |
1741 signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); | 1741 signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); |
1742 bool __fastcall sub_42FB5C(signed int a1); | 1742 bool __fastcall sub_42FB5C(signed int a1); |
1743 // int __cdecl crt_sub_42FBB7(); | 1743 // int __cdecl crt_sub_42FBB7(); |
1744 // void __cdecl crt_construct_50CDB4(); | 1744 // void __cdecl crt_construct_50CDB4(); |
1745 void __cdecl sub_42FBDD(); | 1745 void __cdecl sub_42FBDD(); |
1870 | 1870 |
1871 | 1871 |
1872 unsigned int __fastcall SkillToMastery(unsigned __int16 a1); | 1872 unsigned int __fastcall SkillToMastery(unsigned __int16 a1); |
1873 unsigned int __fastcall GetSpellColor(signed int a1); | 1873 unsigned int __fastcall GetSpellColor(signed int a1); |
1874 void *__thiscall unknown_vdtor_6(void *_this, bool a2); | 1874 void *__thiscall unknown_vdtor_6(void *_this, bool a2); |
1875 unsigned __int16 *__fastcall MakeScreenshot(signed int width, signed int height); | 1875 unsigned short * MakeScreenshot(signed int width, signed int height); |
1876 void __thiscall SaveScreenshot(const char *pFilename); | 1876 void __thiscall SaveScreenshot(const char *pFilename); |
1877 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb | 1877 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb |
1878 void __cdecl GameUI_DrawSaveMenu(); | 1878 void __cdecl GameUI_DrawSaveMenu(); |
1879 void __fastcall LoadGame(unsigned int uSlot); // idb | 1879 void __fastcall LoadGame(unsigned int uSlot); // idb |
1880 int __fastcall SaveGame(int a1, __int16 *a2); | 1880 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); |
1881 void __fastcall DoSavegame(unsigned int uSlot); // idb | 1881 void __fastcall DoSavegame(unsigned int uSlot); // idb |
1882 void GameUI_MainMenu_DoDrawLoad(int a1); | 1882 void GameUI_MainMenu_DoDrawLoad(int a1); |
1883 void GameUI_MainMenu_DrawLoad(); | 1883 void GameUI_MainMenu_DrawLoad(); |
1884 void __cdecl sub_4606FE(); | 1884 void __cdecl sub_4606FE(); |
1885 void __cdecl TryLoadLevelFromLOD(); | 1885 void __cdecl TryLoadLevelFromLOD(); |