comparison mm7_data.h @ 813:d37b03507b3b

Merge
author Nomad
date Tue, 26 Mar 2013 06:40:04 +0200
parents 9d2b911ef526 f5156b8c61ad
children cfc65feef029
comparison
equal deleted inserted replaced
812:9d2b911ef526 813:d37b03507b3b
1735 void _42ECB5_PlayerAttacksActor(); 1735 void _42ECB5_PlayerAttacksActor();
1736 void __thiscall InitializeTurnBasedAnimations(void *); 1736 void __thiscall InitializeTurnBasedAnimations(void *);
1737 signed int __cdecl sub_42F4DA(); 1737 signed int __cdecl sub_42F4DA();
1738 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); 1738 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9);
1739 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb 1739 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb
1740 SpriteObject *__cdecl sub_42FA22_mess_with_laying_item_list(); 1740 void CompactLayingItemsList();
1741 signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); 1741 signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6);
1742 bool __fastcall sub_42FB5C(signed int a1); 1742 bool __fastcall sub_42FB5C(signed int a1);
1743 // int __cdecl crt_sub_42FBB7(); 1743 // int __cdecl crt_sub_42FBB7();
1744 // void __cdecl crt_construct_50CDB4(); 1744 // void __cdecl crt_construct_50CDB4();
1745 void __cdecl sub_42FBDD(); 1745 void __cdecl sub_42FBDD();
1870 1870
1871 1871
1872 unsigned int __fastcall SkillToMastery(unsigned __int16 a1); 1872 unsigned int __fastcall SkillToMastery(unsigned __int16 a1);
1873 unsigned int __fastcall GetSpellColor(signed int a1); 1873 unsigned int __fastcall GetSpellColor(signed int a1);
1874 void *__thiscall unknown_vdtor_6(void *_this, bool a2); 1874 void *__thiscall unknown_vdtor_6(void *_this, bool a2);
1875 unsigned __int16 *__fastcall MakeScreenshot(signed int width, signed int height); 1875 unsigned short * MakeScreenshot(signed int width, signed int height);
1876 void __thiscall SaveScreenshot(const char *pFilename); 1876 void __thiscall SaveScreenshot(const char *pFilename);
1877 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb 1877 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb
1878 void __cdecl GameUI_DrawSaveMenu(); 1878 void __cdecl GameUI_DrawSaveMenu();
1879 void __fastcall LoadGame(unsigned int uSlot); // idb 1879 void __fastcall LoadGame(unsigned int uSlot); // idb
1880 int __fastcall SaveGame(int a1, __int16 *a2); 1880 void SaveGame(bool IsAutoSAve, bool NotSaveWorld);
1881 void __fastcall DoSavegame(unsigned int uSlot); // idb 1881 void __fastcall DoSavegame(unsigned int uSlot); // idb
1882 void GameUI_MainMenu_DoDrawLoad(int a1); 1882 void GameUI_MainMenu_DoDrawLoad(int a1);
1883 void GameUI_MainMenu_DrawLoad(); 1883 void GameUI_MainMenu_DrawLoad();
1884 void __cdecl sub_4606FE(); 1884 void __cdecl sub_4606FE();
1885 void __cdecl TryLoadLevelFromLOD(); 1885 void __cdecl TryLoadLevelFromLOD();