comparison Chest.cpp @ 1406:d071e0e9ba75

Explosion Traps fix
author Ritor1
date Tue, 23 Jul 2013 15:41:45 +0600
parents c0b273d33338
children d4f57df4c299
comparison
equal deleted inserted replaced
1405:c0b273d33338 1406:d071e0e9ba75
41 41
42 42
43 //----- (0042041E) -------------------------------------------------------- 43 //----- (0042041E) --------------------------------------------------------
44 bool Chest::Open( signed int uChestID ) 44 bool Chest::Open( signed int uChestID )
45 { 45 {
46 //char *v1; // edi@5 46 unsigned int pMapID; // eax@8
47 unsigned int v2; // eax@8 47 int pRandom; // edx@16
48 GUIWindow *v3; // eax@15
49 int v5; // edx@16
50 int v6; // eax@16 48 int v6; // eax@16
51 ODMFace *v7; // eax@19 49 ODMFace *pODMFace; // eax@19
52 int v8; // edx@19 50 BLVFace *pBLVFace; // eax@20
53 int v9; // edi@19 51 int pObjectX; // ebx@21
54 signed int v10; // ebx@19 52 int pObjectZ; // edi@21
55 int v11; // ecx@19 53 double dir_x; // st7@23
56 int v12; // eax@19 54 double dir_y; // st6@23
57 BLVFace *v13; // eax@20
58 int v14; // ebx@21
59 int v15; // edi@21
60 int v16; // ecx@22
61 __int64 v17; // qax@22
62 double v18; // st7@23
63 double v19; // st6@23
64 double v20; // st7@23 55 double v20; // st7@23
65 int v21; // ecx@26 56 int pDepth; // ecx@26
66 char v22[12]; // ST4C_12@28 57 Vec3_int_ v; // ST4C_12@28
67 unsigned int *v23; // edi@28 58 bool flag_shout; // edi@28
68 unsigned __int16 v24; // di@28 59 int pSpriteID[4]; // [sp+84h] [bp-40h]@16
69 signed int v25; // ecx@28
70 char *v26; // edx@29
71 unsigned __int16 v27; // ax@32
72 //SpriteObject a1; // [sp+14h] [bp-B0h]@28
73 int v29[4]; // [sp+84h] [bp-40h]@16
74 //int v30; // [sp+88h] [bp-3Ch]@16
75 //int v31; // [sp+8Ch] [bp-38h]@16
76 //int v32; // [sp+90h] [bp-34h]@16
77 float v33; // [sp+94h] [bp-30h]@23
78 //char *v34; // [sp+98h] [bp-2Ch]@5
79 int v35; // [sp+9Ch] [bp-28h]@16
80 Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28 60 Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28
81 int a4; // [sp+ACh] [bp-18h]@1 61 int pObjectY; // [sp+B0h] [bp-14h]@21
82 int v38; // [sp+B0h] [bp-14h]@21
83 int sRotX; // [sp+B4h] [bp-10h]@23 62 int sRotX; // [sp+B4h] [bp-10h]@23
84 float v40; // [sp+B8h] [bp-Ch]@23 63 float dir_z; // [sp+BCh] [bp-8h]@23
85 float v41; // [sp+BCh] [bp-8h]@23
86 int sRotY; // [sp+C0h] [bp-4h]@8 64 int sRotY; // [sp+C0h] [bp-4h]@8
87 65 SpriteObject pSpellObject; // [sp+14h] [bp-B0h]@28
88 //a4 = uChestID; 66
89 assert(uChestID < 20); 67 assert( uChestID < 20 );
90 if ((uChestID <0)&&(uChestID >=20) ) 68 if ( ( uChestID < 0 ) && ( uChestID >= 20 ) )
91 return false; 69 return false;
92 auto chest = &pChests[uChestID]; 70 auto chest = &pChests[uChestID];
93 71
94 ++pIcons_LOD->uTexturePacksCount; 72 ++pIcons_LOD->uTexturePacksCount;
95 if (!pIcons_LOD->uNumPrevLoadedFiles) 73 if (!pIcons_LOD->uNumPrevLoadedFiles)
96 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; 74 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
97 75
98
99 //v1 = (char *)&pChests[uChestID].uFlags;
100 //v34 = v1;
101 if (!chest->Initialized()) 76 if (!chest->Initialized())
102 Chest::PlaceItems(uChestID); 77 Chest::PlaceItems(uChestID);
103 78
104 if ( !uActiveCharacter ) 79 if ( !uActiveCharacter )
105 return 0; 80 return false;
106 *(float *)&sRotY = 0.0; 81 flag_shout = false;
107 v2 = pMapStats->GetMapInfo(pCurrentMapName.data()); 82 pMapID = pMapStats->GetMapInfo(pCurrentMapName.data());
108 if ( !chest->Trapped() || !v2 ) 83 if ( chest->Trapped() && pMapID )
109 goto LABEL_12; 84 {
110 if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[v2].LockX5 ) 85 if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[pMapID].LockX5 )
111 { 86 {
112 v29[0] = 811; 87 pSpriteID[0] = 811;
113 v29[1] = 812; 88 pSpriteID[1] = 812;
114 v29[2] = 813; 89 pSpriteID[2] = 813;
115 v29[3] = 814; 90 pSpriteID[3] = 814;
116 v5 = rand() % 4; 91 pRandom = rand() % 4;
117 v6 = PID_ID(EvtTargetObj); 92 v6 = PID_ID(EvtTargetObj);
118 v35 = v5; 93 if ( PID_TYPE(EvtTargetObj) == OBJECT_Decoration)
119 if ( PID_TYPE(EvtTargetObj) == OBJECT_Decoration) 94 {
120 { 95 pObjectX = pLevelDecorations[v6].vPosition.x;
121 v16 = v6; 96 pObjectY = pLevelDecorations[v6].vPosition.y;
122 v14 = pLevelDecorations[v6].vPosition.x; 97 pObjectZ = pLevelDecorations[v6].vPosition.z + ( pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight / 2 );
123 v38 = pLevelDecorations[v6].vPosition.y; 98 }
124 v17 = pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight; 99 if ( PID_TYPE(EvtTargetObj) == OBJECT_BModel)
125 v15 = pLevelDecorations[v16].vPosition.z + (((signed int)v17 - HIDWORD(v17)) >> 1); 100 {
126 } 101 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
127 else 102 {
128 { 103 pODMFace = &pOutdoor->pBModels[EvtTargetObj >> 9].pFaces[(EvtTargetObj >> 3) & 0x3F];
129 if ( PID_TYPE(EvtTargetObj) != OBJECT_BModel) 104 pObjectX = ( pODMFace->pBoundingBox.x1 + pODMFace->pBoundingBox.x2 ) / 2;
130 goto LABEL_12; 105 pObjectY = ( pODMFace->pBoundingBox.y1 + pODMFace->pBoundingBox.y2 ) / 2;
131 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) 106 pObjectZ = ( pODMFace->pBoundingBox.z1 + pODMFace->pBoundingBox.z2 ) / 2;
132 { 107 }
133 v7 = &pOutdoor->pBModels[EvtTargetObj >> 9].pFaces[(EvtTargetObj >> 3) & 0x3F]; 108 else//Indoor
134 v8 = v7->pBoundingBox.y1; 109 {
135 v9 = v7->pBoundingBox.z2; 110 pBLVFace = &pIndoor->pFaces[v6];
136 v10 = v7->pBoundingBox.x1 + v7->pBoundingBox.x2; 111 pObjectX = ( pBLVFace->pBounding.x1 + pBLVFace->pBounding.x2 ) / 2;
137 v11 = v7->pBoundingBox.y2; 112 pObjectY = ( pBLVFace->pBounding.y1 + pBLVFace->pBounding.y2 ) / 2;
138 v12 = v7->pBoundingBox.z1; 113 pObjectZ = ( pBLVFace->pBounding.z1 + pBLVFace->pBounding.z2 ) / 2;
114 }
115 }
116 dir_x = (double)pParty->vPosition.x - (double)pObjectX;
117 dir_y = (double)pParty->vPosition.y - (double)pObjectY;
118 dir_z = ( (double)pParty->sEyelevel + (double)pParty->vPosition.z ) - (double)pObjectZ;
119 v20 = sqrt( (dir_x * dir_x) + (dir_y * dir_y) + (dir_z * dir_z) );
120 if ( v20 <= 1.0 )
121 {
122 *(float *)&sRotX = 0.0;
123 *(float *)&sRotY = 0.0;
139 } 124 }
140 else 125 else
141 { 126 {
142 v13 = &pIndoor->pFaces[v6]; 127 sRotY = (signed __int64)sqrt(dir_x * dir_x + dir_y * dir_y);
143 v8 = v13->pBounding.y1; 128 sRotX = stru_5C6E00->Atan2((signed __int64)dir_x, (signed __int64)dir_y);
144 v9 = v13->pBounding.z2; 129 sRotY = stru_5C6E00->Atan2(dir_y * dir_y, (signed __int64)dir_z);
145 v10 = v13->pBounding.x1 + v13->pBounding.x2; 130 }
146 v11 = v13->pBounding.y2; 131 pDepth = 256;
147 v12 = v13->pBounding.z1; 132 if ( v20 < 256.0 )
148 } 133 pDepth = (signed __int64)v20 / 4;
149 v14 = v10 >> 1; 134 v.x = pObjectX;
150 v38 = (v8 + v11) >> 1; 135 v.y = pObjectY;
151 v15 = (v12 + v9) >> 1; 136 v.z = pObjectZ;
152 } 137 Vec3_int_::Rotate(pDepth, sRotX, sRotY, v, &pOut.x, &pOut.z, &pOut.y);
153 v18 = (double)pParty->vPosition.x - (double)v14; 138 sub_42F7EB_DropItemAt(pSpriteID[pRandom], pOut.x, pOut.z, pOut.y, 0, 1, 0, 48, 0);
154 *(float *)&a4 = v18; 139
155 v19 = (double)pParty->vPosition.y - (double)v38; 140 pSpellObject.stru_24.Reset();
156 v33 = v19; 141 pSpellObject.spell_skill = 0;
157 v41 = (double)pParty->sEyelevel + (double)pParty->vPosition.z - (double)v15; 142 pSpellObject.spell_level = 0;
158 *(float *)&sRotY = v19 * v19; 143 pSpellObject.spell_id = 0;
159 *(float *)&sRotX = v18 * v18; 144 pSpellObject.field_54 = 0;
160 v20 = sqrt(v41 * v41 + *(float *)&sRotX + *(float *)&sRotY); 145 pSpellObject.uType = pSpriteID[pRandom];
161 v40 = v20; 146 pSpellObject.uObjectDescID = 0;
162 if ( v20 <= 1.0 ) 147 if ( pObjectList->uNumObjects )
163 { 148 {
164 *(float *)&sRotX = 0.0; 149 for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i )
165 *(float *)&sRotY = 0.0; 150 {
166 } 151 if ( pSpriteID[pRandom] == pObjectList->pObjects[i].uObjectID )
167 else 152 pSpellObject.uObjectDescID = i;
168 { 153 }
169 sRotY = (signed __int64)sqrt(*(float *)&sRotX + *(float *)&sRotY); 154 }
170 sRotX = stru_5C6E00->Atan2((signed __int64)*(float *)&a4, (signed __int64)v33); 155 pSpellObject.vPosition.y = pOut.z;
171 sRotY = stru_5C6E00->Atan2(sRotY, (signed __int64)v41); 156 pSpellObject.vPosition.x = pOut.x;
172 } 157 pSpellObject.vPosition.z = pOut.y;
173 v21 = 256; 158 pSpellObject.uSoundID = 0;
174 if ( v40 < 256.0 ) 159 pSpellObject.uAttributes = 48;
175 v21 = (signed __int64)v40 / 4; 160 pSpellObject.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y);
176 *(int *)&v22[8] = v15; 161 pSpellObject.uSpriteFrameID = 0;
177 *(_QWORD *)v22 = __PAIR__(v38, v14); 162 pSpellObject.spell_caster_pid = 0;
178 Vec3_int_::Rotate(v21, sRotX, sRotY, *(Vec3_int_ *)v22, &pOut.x, &pOut.z, &pOut.y); 163 pSpellObject.spell_target_pid = 0;
179 v23 = (unsigned int *)(&v29 + v35); 164 pSpellObject.uFacing = 0;
180 sub_42F7EB_DropItemAt(*v23, pOut.x, pOut.z, pOut.y, 0, 1, 0, 0x30u, 0); 165 pSpellObject.Create(0, 0, 0, 0);
181 166 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
182 SpriteObject a1; // [sp+14h] [bp-B0h]@28 167 pSpellObject.ExplosionTraps();
183 //SpriteObject::SpriteObject(&a1); 168 chest->uFlags &= 0xFEu;
184 169 if ( uActiveCharacter && !qword_A750D8 && !dword_507CD8 )
185 a1.stru_24.Reset(); 170 {
186 v24 = *(short *)v23; 171 qword_A750D8 = 256i64;
187 v25 = 0; 172 PlayerSpeechID = SPEECH_5;
188 a1.spell_skill = 0; 173 word_A750E2 = uActiveCharacter;
189 a1.spell_level = 0; 174 }
190 a1.spell_id = 0; 175 pIcons_LOD->RemoveTexturesPackFromTextureList();
191 a1.field_54 = 0; 176 dword_507CD8 = 0;
192 a1.uType = v24; 177 return false;
193 if ( (signed int)pObjectList->uNumObjects <= 0 ) 178 }
194 { 179 chest->uFlags &= 0xFEu;
195 LABEL_32: 180 flag_shout = true;
196 v27 = 0; 181 }
197 }
198 else
199 {
200 v26 = (char *)&pObjectList->pObjects->uObjectID;
201 while ( v24 != *(short *)v26 )
202 {
203 ++v25;
204 v26 += 56;
205 if ( v25 >= (signed int)pObjectList->uNumObjects )
206 goto LABEL_32;
207 }
208 v27 = v25;
209 }
210 a1.uObjectDescID = v27;
211 a1.vPosition.y = pOut.z;
212 a1.vPosition.x = pOut.x;
213 a1.vPosition.z = pOut.y;
214 a1.uSoundID = 0;
215 a1.uAttributes = 48;
216 a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y);
217 a1.uSpriteFrameID = 0;
218 a1.spell_caster_pid = 0;
219 a1.spell_target_pid = 0;
220 a1.uFacing = 0;
221 a1.Create(0, 0, 0, 0);
222 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
223 a1._438E35();
224 chest->SetInitialized(false);//*v34 &= 0xFEu;
225 if ( uActiveCharacter && !qword_A750D8 && !dword_507CD8 )
226 {
227 qword_A750D8 = 256i64;
228 word_A750E0 = 5;
229 word_A750E2 = uActiveCharacter;
230 }
231 pIcons_LOD->RemoveTexturesPackFromTextureList();
232 dword_507CD8 = 0;
233 return 0;
234 }
235 chest->SetInitialized(false);//*v1 &= 0xFEu;
236 sRotY = 1;
237 LABEL_12:
238 pAudioPlayer->StopChannels(-1, -1); 182 pAudioPlayer->StopChannels(-1, -1);
239 pAudioPlayer->PlaySound(SOUND_OpenChest, 0, 0, -1, 0, 0, 0, 0); 183 pAudioPlayer->PlaySound(SOUND_OpenChest, 0, 0, -1, 0, 0, 0, 0);
240 if ( *(float *)&sRotY != 0.0 ) 184 if ( flag_shout == true )
241 { 185 {
242 if ( !dword_507CD8 ) 186 if ( !dword_507CD8 )
243 pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0); 187 pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0);
244 } 188 }
245 dword_507CD8 = 0; 189 dword_507CD8 = 0;
246
247 pChestWindow = pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Chest, uChestID, 0); 190 pChestWindow = pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Chest, uChestID, 0);
248 191 pBtn_ExitCancel = pChestWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit
249 pBtn_ExitCancel = pChestWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit 192 pChestWindow->CreateButton( 7, 8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0);
250 pChestWindow->CreateButton( 7, 8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0);
251
252 pCurrentScreen = SCREEN_CHEST; 193 pCurrentScreen = SCREEN_CHEST;
253 pEventTimer->Pause(); 194 pEventTimer->Pause();
254 return 1; 195 return true;
255 } 196 }
256 197
257 //----- (0042092D) -------------------------------------------------------- 198 //----- (0042092D) --------------------------------------------------------
258 void Chest::DrawChestUI(signed int uChestID) 199 void Chest::DrawChestUI(signed int uChestID)
259 { 200 {