Mercurial > mm7
comparison mm7_data.h @ 838:d061180f2b42
Merge
author | Gloval |
---|---|
date | Thu, 28 Mar 2013 00:37:58 +0400 |
parents | bebc19f3d2af 72f6df90df98 |
children | 710cf848ad24 |
comparison
equal
deleted
inserted
replaced
837:bebc19f3d2af | 838:d061180f2b42 |
---|---|
1501 extern _UNKNOWN unk_F8B1C8; // weak | 1501 extern _UNKNOWN unk_F8B1C8; // weak |
1502 extern int dword_F8B1D8; // weak | 1502 extern int dword_F8B1D8; // weak |
1503 extern int dword_F8B1DC; // weak | 1503 extern int dword_F8B1DC; // weak |
1504 extern int dword_F8B1E0; // weak | 1504 extern int dword_F8B1E0; // weak |
1505 extern int dword_F8B1E4; // weak | 1505 extern int dword_F8B1E4; // weak |
1506 extern const char *ptr_F8B1E8; // idb | 1506 extern const char *current_npc_text; // 0xF8B1E8 |
1507 extern char dialogue_show_profession_details; // weak | 1507 extern char dialogue_show_profession_details; // weak |
1508 extern char byte_F8B1EF[]; // weak | 1508 extern char byte_F8B1EF[]; // weak |
1509 extern char byte_F8B1F0[4]; | 1509 extern char byte_F8B1F0[4]; |
1510 extern int dword_F8B1F4; // weak | 1510 extern int dword_F8B1F4; // weak |
1511 | 1511 |
1816 void __cdecl sub_4452BB(); | 1816 void __cdecl sub_4452BB(); |
1817 const char *GetProfessionActionText(int a1); | 1817 const char *GetProfessionActionText(int a1); |
1818 void __cdecl DrawDialogueUI(); | 1818 void __cdecl DrawDialogueUI(); |
1819 struct NPCData *__fastcall GetNPCData(signed int npcid); | 1819 struct NPCData *__fastcall GetNPCData(signed int npcid); |
1820 struct NPCData *__fastcall GetNewNPCData(signed int npcid, int a2); | 1820 struct NPCData *__fastcall GetNewNPCData(signed int npcid, int a2); |
1821 int __fastcall sub_445C8B(signed int a1); | 1821 int __fastcall GetGreetType(signed int SpeakingNPC_ID); |
1822 void __cdecl sub_44603D(); | 1822 void __cdecl sub_44603D(); |
1823 void PrepareHouse(enum HOUSE_ID house); // idb | 1823 void PrepareHouse(enum HOUSE_ID house); // idb |
1824 bool EnterHouse(enum HOUSE_ID uHouseID); | 1824 bool EnterHouse(enum HOUSE_ID uHouseID); |
1825 int sub_4465DF_check_season(int a1); | 1825 int sub_4465DF_check_season(int a1); |
1826 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb | 1826 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb |
1833 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); | 1833 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); |
1834 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); | 1834 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); |
1835 void __thiscall GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb | 1835 void __thiscall GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb |
1836 void OnTimer(int); | 1836 void OnTimer(int); |
1837 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); | 1837 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); |
1838 void __fastcall sub_448DF8_cast_spell(int spellnum, int rank, int level, int fromx, int fromy, int fromz, int tox, int toy, int toz); | 1838 void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 |
1839 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb | 1839 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb |
1840 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); | 1840 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); |
1841 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb | 1841 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb |
1842 void __cdecl Party__CountHirelings(); | 1842 void __cdecl Party__CountHirelings(); |
1843 void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds); | 1843 void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds); |
1960 signed int __cdecl _46F04E_collide_against_portals(); | 1960 signed int __cdecl _46F04E_collide_against_portals(); |
1961 void __cdecl BLV_UpdateDoors(); | 1961 void __cdecl BLV_UpdateDoors(); |
1962 void __cdecl UpdateActors_BLV(); | 1962 void __cdecl UpdateActors_BLV(); |
1963 void __cdecl UpdateActors_ODM(); | 1963 void __cdecl UpdateActors_ODM(); |
1964 void __cdecl UpdateObjects(); | 1964 void __cdecl UpdateObjects(); |
1965 int _47272C_collide_agains_some_secotors_floors(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb | 1965 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb |
1966 void __cdecl BLV_ProcessPartyActions(); | 1966 void __cdecl BLV_ProcessPartyActions(); |
1967 void __cdecl ODM_ProcessPartyActions(); | 1967 void __cdecl ODM_ProcessPartyActions(); |
1968 bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10); | 1968 bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10); |
1969 bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10, int a11); | 1969 bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10, int a11); |
1970 signed int __thiscall sub_475665(BLVFace *_this, int a2, __int16 a3); | 1970 signed int __thiscall sub_475665(BLVFace *_this, int a2, __int16 a3); |