Mercurial > mm7
comparison Render.cpp @ 1110:cf6cd674c398
bitwise operator ambiguity reduced
author | Grumpy7 |
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date | Mon, 27 May 2013 23:05:32 +0200 |
parents | c59ac5ea63f5 |
children | 39eaa6b00141 |
comparison
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1108:a1fd8045ffb1 | 1110:cf6cd674c398 |
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1622 //do | 1622 //do |
1623 for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 ) | 1623 for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 ) |
1624 { | 1624 { |
1625 //v93 = v116; | 1625 //v93 = v116; |
1626 //v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 64) << 9; | 1626 //v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 64) << 9; |
1627 ptr_801A08[v86].vWorldPosition.x = terrain_76DBC8[v86] - 64 << 9; | 1627 ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9; |
1628 //*(float *)&pHeight = (double)pHeight; | 1628 //*(float *)&pHeight = (double)pHeight; |
1629 ptr_801A08[v86].vWorldPosition.y = v92; | 1629 ptr_801A08[v86].vWorldPosition.y = v92; |
1630 //v106 = ; | 1630 //v106 = ; |
1631 //v97 = v116; | 1631 //v97 = v116; |
1632 ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116); | 1632 ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116); |
1633 //v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 63) << 9; | 1633 //v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 63) << 9; |
1634 ptr_801A04[v86].vWorldPosition.x = terrain_76DBC8[v86] - 63 << 9; | 1634 ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9; |
1635 ptr_801A04[v86].vWorldPosition.y = v92; | 1635 ptr_801A04[v86].vWorldPosition.y = v92; |
1636 //pHeight = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86) + 1, v97); | 1636 //pHeight = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86) + 1, v97); |
1637 ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116); | 1637 ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116); |
1638 if ( !byte_4D864C || !(pGame->uFlags & 0x80) ) | 1638 if ( !byte_4D864C || !(pGame->uFlags & 0x80) ) |
1639 { | 1639 { |