Mercurial > mm7
comparison mm7_data.h @ 638:ccf8b4815a1f
GetActorTintColor fixed
Outdoor sunlight works on terrain & bmodels (not sure about billboards though)
author | Nomad |
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date | Mon, 11 Mar 2013 21:43:26 +0200 |
parents | 59713bb36033 |
children | 35ce4761382c |
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637:d7b14091e434 | 638:ccf8b4815a1f |
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2192 void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4); | 2192 void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4); |
2193 unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4); | 2193 unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4); |
2194 char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4); | 2194 char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4); |
2195 unsigned int __cdecl GetLevelFogColor(); | 2195 unsigned int __cdecl GetLevelFogColor(); |
2196 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); | 2196 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); |
2197 signed int __fastcall GetActorTintColor(int a1, int a2, float a3, int a4, struct RenderBillboard *a5); | 2197 signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); |
2198 unsigned int __stdcall WorldPosToGridCellX(int); // weak | 2198 unsigned int __stdcall WorldPosToGridCellX(int); // weak |
2199 unsigned int __stdcall WorldPosToGridCellZ(int); // weak | 2199 unsigned int __stdcall WorldPosToGridCellZ(int); // weak |
2200 int __stdcall GridCellToWorldPosX(int); // weak | 2200 int __stdcall GridCellToWorldPosX(int); // weak |
2201 int __stdcall GridCellToWorldPosZ(int); // weak | 2201 int __stdcall GridCellToWorldPosZ(int); // weak |
2202 void __fastcall sub_47F4D3(int band1, int band2, int band3); | 2202 void __fastcall sub_47F4D3(int band1, int band2, int band3); |