comparison mm7_data.h @ 638:ccf8b4815a1f

GetActorTintColor fixed Outdoor sunlight works on terrain & bmodels (not sure about billboards though)
author Nomad
date Mon, 11 Mar 2013 21:43:26 +0200
parents 59713bb36033
children 35ce4761382c
comparison
equal deleted inserted replaced
637:d7b14091e434 638:ccf8b4815a1f
2192 void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4); 2192 void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4);
2193 unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4); 2193 unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4);
2194 char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4); 2194 char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4);
2195 unsigned int __cdecl GetLevelFogColor(); 2195 unsigned int __cdecl GetLevelFogColor();
2196 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); 2196 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3);
2197 signed int __fastcall GetActorTintColor(int a1, int a2, float a3, int a4, struct RenderBillboard *a5); 2197 signed int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5);
2198 unsigned int __stdcall WorldPosToGridCellX(int); // weak 2198 unsigned int __stdcall WorldPosToGridCellX(int); // weak
2199 unsigned int __stdcall WorldPosToGridCellZ(int); // weak 2199 unsigned int __stdcall WorldPosToGridCellZ(int); // weak
2200 int __stdcall GridCellToWorldPosX(int); // weak 2200 int __stdcall GridCellToWorldPosX(int); // weak
2201 int __stdcall GridCellToWorldPosZ(int); // weak 2201 int __stdcall GridCellToWorldPosZ(int); // weak
2202 void __fastcall sub_47F4D3(int band1, int band2, int band3); 2202 void __fastcall sub_47F4D3(int band1, int band2, int band3);