comparison Game.h @ 638:ccf8b4815a1f

GetActorTintColor fixed Outdoor sunlight works on terrain & bmodels (not sure about billboards though)
author Nomad
date Mon, 11 Mar 2013 21:43:26 +0200
parents 96f48cfdd657
children ecfb1b3c9a39
comparison
equal deleted inserted replaced
637:d7b14091e434 638:ccf8b4815a1f
95 bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter); 95 bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter);
96 bool PickKeyboard(bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter); 96 bool PickKeyboard(bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter);
97 void OutlineSelection(); 97 void OutlineSelection();
98 signed int _44EC23(struct stru148 *a2, int *a3, signed int a4); 98 signed int _44EC23(struct stru148 *a2, int *a3, signed int a4);
99 signed int _44ED0A(struct BLVFace *a2, int *a3, signed int a4); 99 signed int _44ED0A(struct BLVFace *a2, int *a3, signed int a4);
100 bool AlterGamma(struct BLVFace *pFace, unsigned int *pColor); 100 bool AlterGamma_BLV(struct BLVFace *pFace, unsigned int *pColor);
101 bool _44EE30(struct ODMFace *a2, int a3); 101 bool AlterGamma_ODM(struct ODMFace *pFace, unsigned int *pColor);
102 bool draw_debug_outlines(); 102 bool draw_debug_outlines();
103 bool _44EEA7(); 103 bool _44EEA7();
104 bool _44F07B(); 104 bool _44F07B();
105 void ToggleFlags(unsigned int uMask); 105 void ToggleFlags(unsigned int uMask);
106 void ToggleFlags2(unsigned int uFlag); 106 void ToggleFlags2(unsigned int uFlag);