Mercurial > mm7
comparison Game.h @ 638:ccf8b4815a1f
GetActorTintColor fixed
Outdoor sunlight works on terrain & bmodels (not sure about billboards though)
author | Nomad |
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date | Mon, 11 Mar 2013 21:43:26 +0200 |
parents | 96f48cfdd657 |
children | ecfb1b3c9a39 |
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637:d7b14091e434 | 638:ccf8b4815a1f |
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95 bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter); | 95 bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter); |
96 bool PickKeyboard(bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter); | 96 bool PickKeyboard(bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter); |
97 void OutlineSelection(); | 97 void OutlineSelection(); |
98 signed int _44EC23(struct stru148 *a2, int *a3, signed int a4); | 98 signed int _44EC23(struct stru148 *a2, int *a3, signed int a4); |
99 signed int _44ED0A(struct BLVFace *a2, int *a3, signed int a4); | 99 signed int _44ED0A(struct BLVFace *a2, int *a3, signed int a4); |
100 bool AlterGamma(struct BLVFace *pFace, unsigned int *pColor); | 100 bool AlterGamma_BLV(struct BLVFace *pFace, unsigned int *pColor); |
101 bool _44EE30(struct ODMFace *a2, int a3); | 101 bool AlterGamma_ODM(struct ODMFace *pFace, unsigned int *pColor); |
102 bool draw_debug_outlines(); | 102 bool draw_debug_outlines(); |
103 bool _44EEA7(); | 103 bool _44EEA7(); |
104 bool _44F07B(); | 104 bool _44F07B(); |
105 void ToggleFlags(unsigned int uMask); | 105 void ToggleFlags(unsigned int uMask); |
106 void ToggleFlags2(unsigned int uFlag); | 106 void ToggleFlags2(unsigned int uFlag); |