comparison mm7_data.cpp @ 1368:cc2a25ce8ed2

Merge
author Gloval
date Mon, 15 Jul 2013 08:18:35 +0400
parents 65379a50e4eb
children cc9a3a24d61d
comparison
equal deleted inserted replaced
1367:e33188605eeb 1368:cc2a25ce8ed2
965 __int64 GameUI_RightPanel_BookFlashTimer; // weak 965 __int64 GameUI_RightPanel_BookFlashTimer; // weak
966 int _507CD4_RestUI_hourglass_anim_controller; // weak 966 int _507CD4_RestUI_hourglass_anim_controller; // weak
967 int dword_507CD8; // weak 967 int dword_507CD8; // weak
968 std::array<int, 50> dword_50B570; // weak 968 std::array<int, 50> dword_50B570; // weak
969 std::array<int, 50> dword_50B638; // weak 969 std::array<int, 50> dword_50B638; // weak
970 stru367 stru_50B700; 970 stru367 PortalFace;
971 /*int stru_50B700.field_0; // weak 971 /*int PortalFace.field_0; // weak
972 int stru_50B700.field_38[777]; // idb 972 int PortalFace.field_38[777]; // idb
973 int stru_50B700._view_transformed_ys[45]; 973 int PortalFace._view_transformed_ys[45];
974 int stru_50B700.field_128[777]; 974 int PortalFace.field_128[777];
975 int stru_50B700._view_transformed_zs[45]; 975 int PortalFace._view_transformed_zs[45];
976 int stru_50B700.field_218[777]; 976 int PortalFace.field_218[777];
977 int stru_50B700._view_transformed_xs[45]; 977 int PortalFace._view_transformed_xs[45];
978 int stru_50B700._screen_space_y[777]; 978 int PortalFace._screen_space_y[777];
979 int stru_50B700.field_3E4[777]; 979 int PortalFace.field_3E4[777];
980 int stru_50B700.field_2F0[2]; // idb 980 int PortalFace.field_2F0[2]; // idb
981 int stru_50B700._ys[3 + 45]; 981 int PortalFace._ys[3 + 45];
982 int stru_50B700._ys2[48]; // idb 982 int PortalFace._ys2[48]; // idb
983 int stru_50B700._screen_space_x[777]; // idb 983 int PortalFace._screen_space_x[777]; // idb
984 int stru_50B700.field_3D4[777]; // weak 984 int PortalFace.field_3D4[777]; // weak
985 int stru_50B700._xs[777]; // weak 985 int PortalFace._xs[777]; // weak
986 int dword_50BAE8[777]; // weak 986 int dword_50BAE8[777]; // weak
987 int stru_50B700._xs2[3 + 45]; // weak 987 int PortalFace._xs2[3 + 45]; // weak
988 int stru_50B700._xs3[48]; // weak*/ 988 int PortalFace._xs3[48]; // weak*/
989 std::array<int, 100> dword_50BC10; // weak 989 std::array<int, 100> dword_50BC10; // weak
990 std::array<int, 100> dword_50BDA0; // weak 990 std::array<int, 100> dword_50BDA0; // weak
991 std::array<int, 100> dword_50BF30; // weak 991 std::array<int, 100> dword_50BF30; // weak
992 char town_portal_caster_id; // weak 992 char town_portal_caster_id; // weak
993 int some_active_character; // weak 993 int some_active_character; // weak