Mercurial > mm7
comparison SaveLoad.cpp @ 515:cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Some object-related subs moved to SpriteObject.cpp
author | Nomad |
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date | Fri, 01 Mar 2013 21:13:12 +0200 |
parents | a3939d5067c4 |
children | 604d70894002 |
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514:0bbc39457b25 | 515:cb0ad52d6a26 |
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12 #include "Chest.h" | 12 #include "Chest.h" |
13 #include "Time.h" | 13 #include "Time.h" |
14 #include "GUIWindow.h" | 14 #include "GUIWindow.h" |
15 #include "GUIFont.h" | 15 #include "GUIFont.h" |
16 #include "Overlays.h" | 16 #include "Overlays.h" |
17 #include "LayingItem.h" | 17 #include "SpriteObject.h" |
18 #include "Viewport.h" | 18 #include "Viewport.h" |
19 #include "stru123.h" | 19 #include "stru123.h" |
20 #include "texts.h" | 20 #include "texts.h" |
21 #include "Log.h" | 21 #include "Log.h" |
22 | 22 |
465 } | 465 } |
466 memcpy(v11, &uNumActors, 4); | 466 memcpy(v11, &uNumActors, 4); |
467 v12 = (char *)v11 + 4; | 467 v12 = (char *)v11 + 4; |
468 memcpy(v12, pActors, 836 * uNumActors); | 468 memcpy(v12, pActors, 836 * uNumActors); |
469 v13 = (char *)v12 + 836 * uNumActors; | 469 v13 = (char *)v12 + 836 * uNumActors; |
470 memcpy(v13, &uNumLayingItems, 4); | 470 memcpy(v13, &uNumSpriteObjects, 4); |
471 v13 = (char *)v13 + 4; | 471 v13 = (char *)v13 + 4; |
472 memcpy(v13, pLayingItems, 112 * uNumLayingItems); | 472 memcpy(v13, pSpriteObjects, 112 * uNumSpriteObjects); |
473 v14 = (char *)v13 + 112 * uNumLayingItems; | 473 v14 = (char *)v13 + 112 * uNumSpriteObjects; |
474 memcpy(v14, &uNumChests, 4); | 474 memcpy(v14, &uNumChests, 4); |
475 v14 = (char *)v14 + 4; | 475 v14 = (char *)v14 + 4; |
476 memcpy(v14, pChests, 5324 * uNumChests); | 476 memcpy(v14, pChests, 5324 * uNumChests); |
477 v15 = (char *)v14 + 5324 * uNumChests; | 477 v15 = (char *)v14 + 5324 * uNumChests; |
478 memcpy(v15, pIndoor->pDoors, 0x3E80); | 478 memcpy(v15, pIndoor->pDoors, 0x3E80); |
544 } | 544 } |
545 memcpy(v22, &uNumActors, 4); | 545 memcpy(v22, &uNumActors, 4); |
546 v28 = (char *)v22 + 4; | 546 v28 = (char *)v22 + 4; |
547 memcpy(v28, pActors, 836 * uNumActors); | 547 memcpy(v28, pActors, 836 * uNumActors); |
548 v29 = (char *)v28 + 836 * uNumActors; | 548 v29 = (char *)v28 + 836 * uNumActors; |
549 memcpy(v29, &uNumLayingItems, 4); | 549 memcpy(v29, &uNumSpriteObjects, 4); |
550 v29 = (char *)v29 + 4; | 550 v29 = (char *)v29 + 4; |
551 memcpy(v29, pLayingItems, 112 * uNumLayingItems); | 551 memcpy(v29, pSpriteObjects, 112 * uNumSpriteObjects); |
552 v30 = (char *)v29 + 112 * uNumLayingItems; | 552 v30 = (char *)v29 + 112 * uNumSpriteObjects; |
553 memcpy(v30, &uNumChests, 4); | 553 memcpy(v30, &uNumChests, 4); |
554 v30 = (char *)v30 + 4; | 554 v30 = (char *)v30 + 4; |
555 memcpy(v30, pChests, 5324 * uNumChests); | 555 memcpy(v30, pChests, 5324 * uNumChests); |
556 v31 = (char *)v30 + 5324 * uNumChests; | 556 v31 = (char *)v30 + 5324 * uNumChests; |
557 memcpy(v31, &stru_5E4C90, 0xC8); | 557 memcpy(v31, &stru_5E4C90, 0xC8); |