comparison Render.h @ 515:cb0ad52d6a26

LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people) Some object-related subs moved to SpriteObject.cpp
author Nomad
date Fri, 01 Mar 2013 21:13:12 +0200
parents 58b71c1af7d8
children 7747161ea5b5
comparison
equal deleted inserted replaced
514:0bbc39457b25 515:cb0ad52d6a26
360 struct BSPModel *DrawBuildingsSW(); 360 struct BSPModel *DrawBuildingsSW();
361 int OnOutdoorRedrawSW(); 361 int OnOutdoorRedrawSW();
362 void DrawSkyD3D(); 362 void DrawSkyD3D();
363 int DrawSkySW(struct Span *a1, stru148 *a2, int a3); 363 int DrawSkySW(struct Span *a1, stru148 *a2, int a3);
364 void PrepareDecorationsRenderList_ODM(); 364 void PrepareDecorationsRenderList_ODM();
365 void DrawLayingItems_Shooting_Magic_ODM(); 365 void DrawSpriteObjects_ODM();
366 void TransformBillboardsAndSetPalettesODM(); 366 void TransformBillboardsAndSetPalettesODM();
367 float DrawBezierTerrain(); 367 float DrawBezierTerrain();
368 void RenderTerrainD3D(); 368 void RenderTerrainD3D();
369 void DrawTerrainD3D(int a1, int edx0, int a3); 369 void DrawTerrainD3D(int a1, int edx0, int a3);
370 void DrawTerrainSW(int a1, int a2, int a3); 370 void DrawTerrainSW(int a1, int a2, int a3);