Mercurial > mm7
comparison Render.h @ 515:cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Some object-related subs moved to SpriteObject.cpp
author | Nomad |
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date | Fri, 01 Mar 2013 21:13:12 +0200 |
parents | 58b71c1af7d8 |
children | 7747161ea5b5 |
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514:0bbc39457b25 | 515:cb0ad52d6a26 |
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360 struct BSPModel *DrawBuildingsSW(); | 360 struct BSPModel *DrawBuildingsSW(); |
361 int OnOutdoorRedrawSW(); | 361 int OnOutdoorRedrawSW(); |
362 void DrawSkyD3D(); | 362 void DrawSkyD3D(); |
363 int DrawSkySW(struct Span *a1, stru148 *a2, int a3); | 363 int DrawSkySW(struct Span *a1, stru148 *a2, int a3); |
364 void PrepareDecorationsRenderList_ODM(); | 364 void PrepareDecorationsRenderList_ODM(); |
365 void DrawLayingItems_Shooting_Magic_ODM(); | 365 void DrawSpriteObjects_ODM(); |
366 void TransformBillboardsAndSetPalettesODM(); | 366 void TransformBillboardsAndSetPalettesODM(); |
367 float DrawBezierTerrain(); | 367 float DrawBezierTerrain(); |
368 void RenderTerrainD3D(); | 368 void RenderTerrainD3D(); |
369 void DrawTerrainD3D(int a1, int edx0, int a3); | 369 void DrawTerrainD3D(int a1, int edx0, int a3); |
370 void DrawTerrainSW(int a1, int a2, int a3); | 370 void DrawTerrainSW(int a1, int a2, int a3); |