comparison mm7_data.h @ 972:c8a0f6d89c70

Some inqury on selecting Knight bug.
author Nomad
date Wed, 08 May 2013 19:54:19 +0200
parents 9a5db2cf999a
children a6ef7125f6e4
comparison
equal deleted inserted replaced
971:35f2e900618e 972:c8a0f6d89c70
1614 void __cdecl MainMenuUI_LoadFontsAndSomeStuff(); 1614 void __cdecl MainMenuUI_LoadFontsAndSomeStuff();
1615 void __cdecl MainMenuUI_Create(); 1615 void __cdecl MainMenuUI_Create();
1616 void __cdecl GameUI_Footer_2(); 1616 void __cdecl GameUI_Footer_2();
1617 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb 1617 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb
1618 void __cdecl GameUI_Footer(); 1618 void __cdecl GameUI_Footer();
1619 bool __thiscall sub_41CD4F(unsigned int _this); 1619 bool UI_OnKeyDown(unsigned int vkKey);
1620 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); 1620 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
1621 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb 1621 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
1622 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); 1622 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0);
1623 void __cdecl nullsub_3(); // idb 1623 void __cdecl nullsub_3(); // idb
1624 void __cdecl LoadActualSkyFrame(); 1624 void __cdecl LoadActualSkyFrame();
1954 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); 1954 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6);
1955 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); 1955 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4);
1956 int _48B561_mess_with_scaling_along_z(/*int a1, */float a2); 1956 int _48B561_mess_with_scaling_along_z(/*int a1, */float a2);
1957 signed int __cdecl PlayerCreation_Chose4Skills(); 1957 signed int __cdecl PlayerCreation_Chose4Skills();
1958 signed int __cdecl PlayerCreation_ComputeAttributeBonus(); 1958 signed int __cdecl PlayerCreation_ComputeAttributeBonus();
1959 void __cdecl LoadPlayerPortraintsAndVoices(); 1959 void LoadPlayerPortraintsAndVoices();
1960 int __fastcall ReloadPlayerPortraits(int, int); // weak 1960 int __fastcall ReloadPlayerPortraits(int, int); // weak
1961 void __cdecl sub_491E3A(); 1961 void sub_491E3A();
1962 void __cdecl DrawHiredNPCs(); 1962 void DrawHiredNPCs();
1963 void __thiscall GameUI_DrawPortraits(unsigned int _this); 1963 void __thiscall GameUI_DrawPortraits(unsigned int _this);
1964 signed int __thiscall CycleCharacter(unsigned int _this); 1964 signed int __thiscall CycleCharacter(unsigned int _this);
1965 void __fastcall Rest(unsigned int uHoursToSleep); 1965 void __fastcall Rest(unsigned int uHoursToSleep);
1966 int __cdecl _493938_regenerate(); 1966 int _493938_regenerate();
1967 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); 1967 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2);
1968 void __cdecl _494035_timed_effects__water_walking_damage__etc(); 1968 void _494035_timed_effects__water_walking_damage__etc();
1969 unsigned int __fastcall _494820_training_time(unsigned int a1); 1969 unsigned int __fastcall _494820_training_time(unsigned int a1);
1970 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); 1970 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2);
1971 char * GetReputationString(signed int a1); 1971 char * GetReputationString(signed int a1);
1972 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); 1972 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6);
1973 void __cdecl PlayerCreationUI_Draw(); 1973 void PlayerCreationUI_Draw();
1974 void __cdecl PlayerCreationUI_Initialize(); 1974 void PlayerCreationUI_Initialize();
1975 void __cdecl DeleteCCharFont(); 1975 void DeleteCCharFont();
1976 bool __cdecl PlayerCreationUI_Loop(); 1976 bool PlayerCreationUI_Loop();
1977 void __cdecl loc_49B785(); // idb 1977 void loc_49B785(); // idb
1978 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); 1978 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
1979 bool __cdecl CheckTextureStages(); 1979 bool CheckTextureStages();
1980 bool __cdecl AreRenderSurfacesOk(); 1980 bool AreRenderSurfacesOk();
1981 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak 1981 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak
1982 void __cdecl DoRenderBillboards_D3D(); 1982 void DoRenderBillboards_D3D();
1983 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); 1983 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor);
1984 void __cdecl Present_ColorKey(); 1984 void Present_ColorKey();
1985 void __cdecl Present_NoColorKey(); 1985 void Present_NoColorKey();
1986 int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb 1986 int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb
1987 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); 1987 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName);
1988 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); 1988 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID);
1989 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1); 1989 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1);
1990 int __fastcall sub_4AB66C(int, int); // weak 1990 int __fastcall sub_4AB66C(int, int); // weak