Mercurial > mm7
comparison mm7_data.h @ 972:c8a0f6d89c70
Some inqury on selecting Knight bug.
author | Nomad |
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date | Wed, 08 May 2013 19:54:19 +0200 |
parents | 9a5db2cf999a |
children | a6ef7125f6e4 |
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971:35f2e900618e | 972:c8a0f6d89c70 |
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1614 void __cdecl MainMenuUI_LoadFontsAndSomeStuff(); | 1614 void __cdecl MainMenuUI_LoadFontsAndSomeStuff(); |
1615 void __cdecl MainMenuUI_Create(); | 1615 void __cdecl MainMenuUI_Create(); |
1616 void __cdecl GameUI_Footer_2(); | 1616 void __cdecl GameUI_Footer_2(); |
1617 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb | 1617 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb |
1618 void __cdecl GameUI_Footer(); | 1618 void __cdecl GameUI_Footer(); |
1619 bool __thiscall sub_41CD4F(unsigned int _this); | 1619 bool UI_OnKeyDown(unsigned int vkKey); |
1620 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); | 1620 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); |
1621 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb | 1621 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb |
1622 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); | 1622 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); |
1623 void __cdecl nullsub_3(); // idb | 1623 void __cdecl nullsub_3(); // idb |
1624 void __cdecl LoadActualSkyFrame(); | 1624 void __cdecl LoadActualSkyFrame(); |
1954 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); | 1954 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); |
1955 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); | 1955 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); |
1956 int _48B561_mess_with_scaling_along_z(/*int a1, */float a2); | 1956 int _48B561_mess_with_scaling_along_z(/*int a1, */float a2); |
1957 signed int __cdecl PlayerCreation_Chose4Skills(); | 1957 signed int __cdecl PlayerCreation_Chose4Skills(); |
1958 signed int __cdecl PlayerCreation_ComputeAttributeBonus(); | 1958 signed int __cdecl PlayerCreation_ComputeAttributeBonus(); |
1959 void __cdecl LoadPlayerPortraintsAndVoices(); | 1959 void LoadPlayerPortraintsAndVoices(); |
1960 int __fastcall ReloadPlayerPortraits(int, int); // weak | 1960 int __fastcall ReloadPlayerPortraits(int, int); // weak |
1961 void __cdecl sub_491E3A(); | 1961 void sub_491E3A(); |
1962 void __cdecl DrawHiredNPCs(); | 1962 void DrawHiredNPCs(); |
1963 void __thiscall GameUI_DrawPortraits(unsigned int _this); | 1963 void __thiscall GameUI_DrawPortraits(unsigned int _this); |
1964 signed int __thiscall CycleCharacter(unsigned int _this); | 1964 signed int __thiscall CycleCharacter(unsigned int _this); |
1965 void __fastcall Rest(unsigned int uHoursToSleep); | 1965 void __fastcall Rest(unsigned int uHoursToSleep); |
1966 int __cdecl _493938_regenerate(); | 1966 int _493938_regenerate(); |
1967 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); | 1967 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); |
1968 void __cdecl _494035_timed_effects__water_walking_damage__etc(); | 1968 void _494035_timed_effects__water_walking_damage__etc(); |
1969 unsigned int __fastcall _494820_training_time(unsigned int a1); | 1969 unsigned int __fastcall _494820_training_time(unsigned int a1); |
1970 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); | 1970 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); |
1971 char * GetReputationString(signed int a1); | 1971 char * GetReputationString(signed int a1); |
1972 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); | 1972 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); |
1973 void __cdecl PlayerCreationUI_Draw(); | 1973 void PlayerCreationUI_Draw(); |
1974 void __cdecl PlayerCreationUI_Initialize(); | 1974 void PlayerCreationUI_Initialize(); |
1975 void __cdecl DeleteCCharFont(); | 1975 void DeleteCCharFont(); |
1976 bool __cdecl PlayerCreationUI_Loop(); | 1976 bool PlayerCreationUI_Loop(); |
1977 void __cdecl loc_49B785(); // idb | 1977 void loc_49B785(); // idb |
1978 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); | 1978 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); |
1979 bool __cdecl CheckTextureStages(); | 1979 bool CheckTextureStages(); |
1980 bool __cdecl AreRenderSurfacesOk(); | 1980 bool AreRenderSurfacesOk(); |
1981 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak | 1981 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak |
1982 void __cdecl DoRenderBillboards_D3D(); | 1982 void DoRenderBillboards_D3D(); |
1983 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); | 1983 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); |
1984 void __cdecl Present_ColorKey(); | 1984 void Present_ColorKey(); |
1985 void __cdecl Present_NoColorKey(); | 1985 void Present_NoColorKey(); |
1986 int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb | 1986 int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb |
1987 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); | 1987 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); |
1988 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); | 1988 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); |
1989 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1); | 1989 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1); |
1990 int __fastcall sub_4AB66C(int, int); // weak | 1990 int __fastcall sub_4AB66C(int, int); // weak |