comparison stru6.h @ 2157:c6d8253d4cbc

Слияние
author Ritor1
date Fri, 10 Jan 2014 17:42:57 +0600
parents 0a1438c16c2b
children bbf8a522dcec
comparison
equal deleted inserted replaced
2156:eaaaa50d34e9 2157:c6d8253d4cbc
120 void DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID); 120 void DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID);
121 void DrawProjectiles(); 121 void DrawProjectiles();
122 void _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct SpriteObject *a2, unsigned int uDiffuse, unsigned int uTextureID); 122 void _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct SpriteObject *a2, unsigned int uDiffuse, unsigned int uTextureID);
123 void _4A75CC_single_spell_collision_particle(struct SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID); 123 void _4A75CC_single_spell_collision_particle(struct SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID);
124 void _4A7688_fireball_collision_particle(struct SpriteObject *a2); 124 void _4A7688_fireball_collision_particle(struct SpriteObject *a2);
125 void _4A77FD_implosion_particle(struct SpriteObject *a1); 125 void _4A77FD_implosion_particle_d3d(struct SpriteObject *a1);
126 void _4A78AE_sparks_spell(struct SpriteObject *a1); 126 void _4A78AE_sparks_spell(struct SpriteObject *a1);
127 void _4A7948_mind_blast_after_effect(struct SpriteObject *a1); 127 void _4A7948_mind_blast_after_effect(struct SpriteObject *a1);
128 bool AddMobileLight(struct SpriteObject *a1, unsigned int uDiffuse, int uRadius); 128 bool AddMobileLight(struct SpriteObject *a1, unsigned int uDiffuse, int uRadius);
129 void _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4); 129 void _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4);
130 void _4A7C07(struct SpriteObject *a2); 130 void _4A7C07(struct SpriteObject *a2);
131 void AddProjectile(struct SpriteObject *a2, int a3, unsigned int uTextureID); 131 void AddProjectile(struct SpriteObject *a2, int a3, unsigned int uTextureID);
132 void _4A7E89_sparkles_on_actor_after_it_casts_buff(struct Actor *pActor, unsigned int uDiffuse); 132 void _4A7E89_sparkles_on_actor_after_it_casts_buff(struct Actor *pActor, unsigned int uDiffuse);
133 void _4A7F74(int x, int y, int z); 133 void _4A7F74(int x, int y, int z);
134 int _4A806F(struct Actor *pActor); 134 int _4A806F(struct Actor *pActor);
135 void _4A80DC_some_stuff_sw(struct SpriteObject *a2); 135 //void _4A80DC_implosion_particle_sw(struct SpriteObject *a2);
136 bool _4A81CA(struct SpriteObject *a2); 136 bool _4A81CA(struct SpriteObject *a2);
137 void SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID); 137 void SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID);
138 void FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime); 138 void FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime);
139 int _4A8BFC(); 139 int _4A8BFC();
140 void RenderSpecialEffects(); 140 void RenderSpecialEffects();
154 int uNumProjectiles; 154 int uNumProjectiles;
155 stru6_stru1_indoor_sw_billboard *pStru1; 155 stru6_stru1_indoor_sw_billboard *pStru1;
156 int field_5D0; 156 int field_5D0;
157 int uAnimLength; 157 int uAnimLength;
158 int uFadeTime; 158 int uFadeTime;
159 int uFadeTime2; 159 int uFadeLength;
160 int uFadeColor; 160 int uFadeColor;
161 unsigned int uTextureID_effpar1; 161 unsigned int uTextureID_effpar1;
162 unsigned int uTextureID_effpar2; 162 unsigned int uTextureID_effpar2;
163 unsigned int uTextureID_effpar3; 163 unsigned int uTextureID_effpar3;
164 unsigned int uSpriteID_sp57c; 164 unsigned int uSpriteID_sp57c;