comparison IndoorCameraD3D.h @ 2157:c6d8253d4cbc

Слияние
author Ritor1
date Fri, 10 Jan 2014 17:42:57 +0600
parents 0a1438c16c2b
children 8817c398b792
comparison
equal deleted inserted replaced
2156:eaaaa50d34e9 2157:c6d8253d4cbc
151 void MatrixMultiply(struct Matrix3x3_float_ *a1, struct Matrix3x3_float_ *a2, struct Matrix3x3_float_ *a3); 151 void MatrixMultiply(struct Matrix3x3_float_ *a1, struct Matrix3x3_float_ *a2, struct Matrix3x3_float_ *a3);
152 void PrepareAndDrawDebugOutline(struct BLVFace *pFace, unsigned int uDiffuse); 152 void PrepareAndDrawDebugOutline(struct BLVFace *pFace, unsigned int uDiffuse);
153 void debug_outline_sw(struct RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5); 153 void debug_outline_sw(struct RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5);
154 void debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff); 154 void debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff);
155 void do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, signed int sStartDiffuse, struct RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff); 155 void do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, signed int sStartDiffuse, struct RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff);
156 void do_draw_debug_line_d3d(const struct RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff);
157 //void sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7); 156 //void sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7);
158 //void sr_438141_draw_list_0037C(); 157 //void sr_438141_draw_list_0037C();
159 //void sr_438240_draw_lits(); 158 //void sr_438240_draw_lits();
160 //void sr_Reset_list_0037C(); 159 //void sr_Reset_list_0037C();
161 bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2); 160 bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2);