Mercurial > mm7
comparison IndoorCameraD3D.h @ 2157:c6d8253d4cbc
Слияние
author | Ritor1 |
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date | Fri, 10 Jan 2014 17:42:57 +0600 |
parents | 0a1438c16c2b |
children | 8817c398b792 |
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2156:eaaaa50d34e9 | 2157:c6d8253d4cbc |
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151 void MatrixMultiply(struct Matrix3x3_float_ *a1, struct Matrix3x3_float_ *a2, struct Matrix3x3_float_ *a3); | 151 void MatrixMultiply(struct Matrix3x3_float_ *a1, struct Matrix3x3_float_ *a2, struct Matrix3x3_float_ *a3); |
152 void PrepareAndDrawDebugOutline(struct BLVFace *pFace, unsigned int uDiffuse); | 152 void PrepareAndDrawDebugOutline(struct BLVFace *pFace, unsigned int uDiffuse); |
153 void debug_outline_sw(struct RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5); | 153 void debug_outline_sw(struct RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5); |
154 void debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff); | 154 void debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff); |
155 void do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, signed int sStartDiffuse, struct RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff); | 155 void do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, signed int sStartDiffuse, struct RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff); |
156 void do_draw_debug_line_d3d(const struct RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff); | |
157 //void sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7); | 156 //void sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7); |
158 //void sr_438141_draw_list_0037C(); | 157 //void sr_438141_draw_list_0037C(); |
159 //void sr_438240_draw_lits(); | 158 //void sr_438240_draw_lits(); |
160 //void sr_Reset_list_0037C(); | 159 //void sr_Reset_list_0037C(); |
161 bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2); | 160 bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2); |